| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryHints |
| 24 | * |
| 25 | * This file contains functions to set and get configuration hints, as well as |
| 26 | * listing each of them alphabetically. |
| 27 | * |
| 28 | * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the |
| 29 | * environment variable that can be used to override the default. |
| 30 | * |
| 31 | * In general these hints are just that - they may or may not be supported or |
| 32 | * applicable on any given platform, but they provide a way for an application |
| 33 | * or user to give the library a hint as to how they would like the library to |
| 34 | * work. |
| 35 | */ |
| 36 | |
| 37 | #ifndef SDL_hints_h_ |
| 38 | #define SDL_hints_h_ |
| 39 | |
| 40 | #include <SDL3/SDL_error.h> |
| 41 | #include <SDL3/SDL_stdinc.h> |
| 42 | |
| 43 | #include <SDL3/SDL_begin_code.h> |
| 44 | /* Set up for C function definitions, even when using C++ */ |
| 45 | #ifdef __cplusplus |
| 46 | extern "C" { |
| 47 | #endif |
| 48 | |
| 49 | /** |
| 50 | * Specify the behavior of Alt+Tab while the keyboard is grabbed. |
| 51 | * |
| 52 | * By default, SDL emulates Alt+Tab functionality while the keyboard is |
| 53 | * grabbed and your window is full-screen. This prevents the user from getting |
| 54 | * stuck in your application if you've enabled keyboard grab. |
| 55 | * |
| 56 | * The variable can be set to the following values: |
| 57 | * |
| 58 | * - "0": SDL will not handle Alt+Tab. Your application is responsible for |
| 59 | * handling Alt+Tab while the keyboard is grabbed. |
| 60 | * - "1": SDL will minimize your window when Alt+Tab is pressed (default) |
| 61 | * |
| 62 | * This hint can be set anytime. |
| 63 | * |
| 64 | * \since This hint is available since SDL 3.2.0. |
| 65 | */ |
| 66 | #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" |
| 67 | |
| 68 | /** |
| 69 | * A variable to control whether the SDL activity is allowed to be re-created. |
| 70 | * |
| 71 | * If this hint is true, the activity can be recreated on demand by the OS, |
| 72 | * and Java static data and C++ static data remain with their current values. |
| 73 | * If this hint is false, then SDL will call exit() when you return from your |
| 74 | * main function and the application will be terminated and then started fresh |
| 75 | * each time. |
| 76 | * |
| 77 | * The variable can be set to the following values: |
| 78 | * |
| 79 | * - "0": The application starts fresh at each launch. (default) |
| 80 | * - "1": The application activity can be recreated by the OS. |
| 81 | * |
| 82 | * This hint can be set anytime. |
| 83 | * |
| 84 | * \since This hint is available since SDL 3.2.0. |
| 85 | */ |
| 86 | #define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY" |
| 87 | |
| 88 | /** |
| 89 | * A variable to control whether the event loop will block itself when the app |
| 90 | * is paused. |
| 91 | * |
| 92 | * The variable can be set to the following values: |
| 93 | * |
| 94 | * - "0": Non blocking. |
| 95 | * - "1": Blocking. (default) |
| 96 | * |
| 97 | * This hint should be set before SDL is initialized. |
| 98 | * |
| 99 | * \since This hint is available since SDL 3.2.0. |
| 100 | */ |
| 101 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" |
| 102 | |
| 103 | /** |
| 104 | * A variable to control whether low latency audio should be enabled. |
| 105 | * |
| 106 | * Some devices have poor quality output when this is enabled, but this is |
| 107 | * usually an improvement in audio latency. |
| 108 | * |
| 109 | * The variable can be set to the following values: |
| 110 | * |
| 111 | * - "0": Low latency audio is not enabled. |
| 112 | * - "1": Low latency audio is enabled. (default) |
| 113 | * |
| 114 | * This hint should be set before SDL audio is initialized. |
| 115 | * |
| 116 | * \since This hint is available since SDL 3.2.0. |
| 117 | */ |
| 118 | #define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO" |
| 119 | |
| 120 | /** |
| 121 | * A variable to control whether we trap the Android back button to handle it |
| 122 | * manually. |
| 123 | * |
| 124 | * This is necessary for the right mouse button to work on some Android |
| 125 | * devices, or to be able to trap the back button for use in your code |
| 126 | * reliably. If this hint is true, the back button will show up as an |
| 127 | * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of |
| 128 | * SDL_SCANCODE_AC_BACK. |
| 129 | * |
| 130 | * The variable can be set to the following values: |
| 131 | * |
| 132 | * - "0": Back button will be handled as usual for system. (default) |
| 133 | * - "1": Back button will be trapped, allowing you to handle the key press |
| 134 | * manually. (This will also let right mouse click work on systems where the |
| 135 | * right mouse button functions as back.) |
| 136 | * |
| 137 | * This hint can be set anytime. |
| 138 | * |
| 139 | * \since This hint is available since SDL 3.2.0. |
| 140 | */ |
| 141 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" |
| 142 | |
| 143 | /** |
| 144 | * A variable setting the app ID string. |
| 145 | * |
| 146 | * This string is used by desktop compositors to identify and group windows |
| 147 | * together, as well as match applications with associated desktop settings |
| 148 | * and icons. |
| 149 | * |
| 150 | * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the |
| 151 | * application. |
| 152 | * |
| 153 | * This hint should be set before SDL is initialized. |
| 154 | * |
| 155 | * \since This hint is available since SDL 3.2.0. |
| 156 | */ |
| 157 | #define SDL_HINT_APP_ID "SDL_APP_ID" |
| 158 | |
| 159 | /** |
| 160 | * A variable setting the application name. |
| 161 | * |
| 162 | * This hint lets you specify the application name sent to the OS when |
| 163 | * required. For example, this will often appear in volume control applets for |
| 164 | * audio streams, and in lists of applications which are inhibiting the |
| 165 | * screensaver. You should use a string that describes your program ("My Game |
| 166 | * 2: The Revenge") |
| 167 | * |
| 168 | * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the |
| 169 | * application. |
| 170 | * |
| 171 | * This hint should be set before SDL is initialized. |
| 172 | * |
| 173 | * \since This hint is available since SDL 3.2.0. |
| 174 | */ |
| 175 | #define SDL_HINT_APP_NAME "SDL_APP_NAME" |
| 176 | |
| 177 | /** |
| 178 | * A variable controlling whether controllers used with the Apple TV generate |
| 179 | * UI events. |
| 180 | * |
| 181 | * When UI events are generated by controller input, the app will be |
| 182 | * backgrounded when the Apple TV remote's menu button is pressed, and when |
| 183 | * the pause or B buttons on gamepads are pressed. |
| 184 | * |
| 185 | * More information about properly making use of controllers for the Apple TV |
| 186 | * can be found here: |
| 187 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ |
| 188 | * |
| 189 | * The variable can be set to the following values: |
| 190 | * |
| 191 | * - "0": Controller input does not generate UI events. (default) |
| 192 | * - "1": Controller input generates UI events. |
| 193 | * |
| 194 | * This hint can be set anytime. |
| 195 | * |
| 196 | * \since This hint is available since SDL 3.2.0. |
| 197 | */ |
| 198 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" |
| 199 | |
| 200 | /** |
| 201 | * A variable controlling whether the Apple TV remote's joystick axes will |
| 202 | * automatically match the rotation of the remote. |
| 203 | * |
| 204 | * The variable can be set to the following values: |
| 205 | * |
| 206 | * - "0": Remote orientation does not affect joystick axes. (default) |
| 207 | * - "1": Joystick axes are based on the orientation of the remote. |
| 208 | * |
| 209 | * This hint can be set anytime. |
| 210 | * |
| 211 | * \since This hint is available since SDL 3.2.0. |
| 212 | */ |
| 213 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" |
| 214 | |
| 215 | /** |
| 216 | * Specify the default ALSA audio device name. |
| 217 | * |
| 218 | * This variable is a specific audio device to open when the "default" audio |
| 219 | * device is used. |
| 220 | * |
| 221 | * This hint will be ignored when opening the default playback device if |
| 222 | * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the |
| 223 | * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is |
| 224 | * set. |
| 225 | * |
| 226 | * This hint should be set before an audio device is opened. |
| 227 | * |
| 228 | * \since This hint is available since SDL 3.2.0. |
| 229 | * |
| 230 | * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE |
| 231 | * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE |
| 232 | */ |
| 233 | #define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE" |
| 234 | |
| 235 | /** |
| 236 | * Specify the default ALSA audio playback device name. |
| 237 | * |
| 238 | * This variable is a specific audio device to open for playback, when the |
| 239 | * "default" audio device is used. |
| 240 | * |
| 241 | * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE |
| 242 | * before choosing a reasonable default. |
| 243 | * |
| 244 | * This hint should be set before an audio device is opened. |
| 245 | * |
| 246 | * \since This hint is available since SDL 3.2.0. |
| 247 | * |
| 248 | * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE |
| 249 | * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE |
| 250 | */ |
| 251 | #define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE" |
| 252 | |
| 253 | /** |
| 254 | * Specify the default ALSA audio recording device name. |
| 255 | * |
| 256 | * This variable is a specific audio device to open for recording, when the |
| 257 | * "default" audio device is used. |
| 258 | * |
| 259 | * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE |
| 260 | * before choosing a reasonable default. |
| 261 | * |
| 262 | * This hint should be set before an audio device is opened. |
| 263 | * |
| 264 | * \since This hint is available since SDL 3.2.0. |
| 265 | * |
| 266 | * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE |
| 267 | * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE |
| 268 | */ |
| 269 | #define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE" |
| 270 | |
| 271 | /** |
| 272 | * A variable controlling the audio category on iOS and macOS. |
| 273 | * |
| 274 | * The variable can be set to the following values: |
| 275 | * |
| 276 | * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be |
| 277 | * muted by the phone mute switch (default) |
| 278 | * - "playback": Use the AVAudioSessionCategoryPlayback category. |
| 279 | * |
| 280 | * For more information, see Apple's documentation: |
| 281 | * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html |
| 282 | * |
| 283 | * This hint should be set before an audio device is opened. |
| 284 | * |
| 285 | * \since This hint is available since SDL 3.2.0. |
| 286 | */ |
| 287 | #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" |
| 288 | |
| 289 | /** |
| 290 | * A variable controlling the default audio channel count. |
| 291 | * |
| 292 | * If the application doesn't specify the audio channel count when opening the |
| 293 | * device, this hint can be used to specify a default channel count that will |
| 294 | * be used. This defaults to "1" for recording and "2" for playback devices. |
| 295 | * |
| 296 | * This hint should be set before an audio device is opened. |
| 297 | * |
| 298 | * \since This hint is available since SDL 3.2.0. |
| 299 | */ |
| 300 | #define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS" |
| 301 | |
| 302 | /** |
| 303 | * Specify an application icon name for an audio device. |
| 304 | * |
| 305 | * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an |
| 306 | * XDG icon name for your application. Among other things, this icon might |
| 307 | * show up in a system control panel that lets the user adjust the volume on |
| 308 | * specific audio streams instead of using one giant master volume slider. |
| 309 | * Note that this is unrelated to the icon used by the windowing system, which |
| 310 | * may be set with SDL_SetWindowIcon (or via desktop file on Wayland). |
| 311 | * |
| 312 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
| 313 | * default, "applications-games", which is likely to be installed. See |
| 314 | * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html |
| 315 | * and |
| 316 | * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html |
| 317 | * for the relevant XDG icon specs. |
| 318 | * |
| 319 | * This hint should be set before an audio device is opened. |
| 320 | * |
| 321 | * \since This hint is available since SDL 3.2.0. |
| 322 | */ |
| 323 | #define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" |
| 324 | |
| 325 | /** |
| 326 | * A variable controlling device buffer size. |
| 327 | * |
| 328 | * This hint is an integer > 0, that represents the size of the device's |
| 329 | * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per |
| 330 | * sample frame, for example). |
| 331 | * |
| 332 | * SDL3 generally decides this value on behalf of the app, but if for some |
| 333 | * reason the app needs to dictate this (because they want either lower |
| 334 | * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might |
| 335 | * require of the app), they can specify it. |
| 336 | * |
| 337 | * SDL will try to accommodate this value, but there is no promise you'll get |
| 338 | * the buffer size requested. Many platforms won't honor this request at all, |
| 339 | * or might adjust it. |
| 340 | * |
| 341 | * This hint should be set before an audio device is opened. |
| 342 | * |
| 343 | * \since This hint is available since SDL 3.2.0. |
| 344 | */ |
| 345 | #define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES" |
| 346 | |
| 347 | /** |
| 348 | * Specify an audio stream name for an audio device. |
| 349 | * |
| 350 | * Some audio backends (such as PulseAudio) allow you to describe your audio |
| 351 | * stream. Among other things, this description might show up in a system |
| 352 | * control panel that lets the user adjust the volume on specific audio |
| 353 | * streams instead of using one giant master volume slider. |
| 354 | * |
| 355 | * This hints lets you transmit that information to the OS. The contents of |
| 356 | * this hint are used while opening an audio device. You should use a string |
| 357 | * that describes your what your program is playing ("audio stream" is |
| 358 | * probably sufficient in many cases, but this could be useful for something |
| 359 | * like "team chat" if you have a headset playing VoIP audio separately). |
| 360 | * |
| 361 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
| 362 | * default: "audio stream" or something similar. |
| 363 | * |
| 364 | * Note that while this talks about audio streams, this is an OS-level |
| 365 | * concept, so it applies to a physical audio device in this case, and not an |
| 366 | * SDL_AudioStream, nor an SDL logical audio device. |
| 367 | * |
| 368 | * This hint should be set before an audio device is opened. |
| 369 | * |
| 370 | * \since This hint is available since SDL 3.2.0. |
| 371 | */ |
| 372 | #define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" |
| 373 | |
| 374 | /** |
| 375 | * Specify an application role for an audio device. |
| 376 | * |
| 377 | * Some audio backends (such as Pipewire) allow you to describe the role of |
| 378 | * your audio stream. Among other things, this description might show up in a |
| 379 | * system control panel or software for displaying and manipulating media |
| 380 | * playback/recording graphs. |
| 381 | * |
| 382 | * This hints lets you transmit that information to the OS. The contents of |
| 383 | * this hint are used while opening an audio device. You should use a string |
| 384 | * that describes your what your program is playing (Game, Music, Movie, |
| 385 | * etc...). |
| 386 | * |
| 387 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
| 388 | * default: "Game" or something similar. |
| 389 | * |
| 390 | * Note that while this talks about audio streams, this is an OS-level |
| 391 | * concept, so it applies to a physical audio device in this case, and not an |
| 392 | * SDL_AudioStream, nor an SDL logical audio device. |
| 393 | * |
| 394 | * This hint should be set before an audio device is opened. |
| 395 | * |
| 396 | * \since This hint is available since SDL 3.2.0. |
| 397 | */ |
| 398 | #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" |
| 399 | |
| 400 | /** |
| 401 | * Specify the input file when recording audio using the disk audio driver. |
| 402 | * |
| 403 | * This defaults to "sdlaudio-in.raw" |
| 404 | * |
| 405 | * This hint should be set before an audio device is opened. |
| 406 | * |
| 407 | * \since This hint is available since SDL 3.2.0. |
| 408 | */ |
| 409 | #define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE" |
| 410 | |
| 411 | /** |
| 412 | * Specify the output file when playing audio using the disk audio driver. |
| 413 | * |
| 414 | * This defaults to "sdlaudio.raw" |
| 415 | * |
| 416 | * This hint should be set before an audio device is opened. |
| 417 | * |
| 418 | * \since This hint is available since SDL 3.2.0. |
| 419 | */ |
| 420 | #define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE" |
| 421 | |
| 422 | /** |
| 423 | * A variable controlling the audio rate when using the disk audio driver. |
| 424 | * |
| 425 | * The disk audio driver normally simulates real-time for the audio rate that |
| 426 | * was specified, but you can use this variable to adjust this rate higher or |
| 427 | * lower down to 0. The default value is "1.0". |
| 428 | * |
| 429 | * This hint should be set before an audio device is opened. |
| 430 | * |
| 431 | * \since This hint is available since SDL 3.2.0. |
| 432 | */ |
| 433 | #define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE" |
| 434 | |
| 435 | /** |
| 436 | * A variable that specifies an audio backend to use. |
| 437 | * |
| 438 | * By default, SDL will try all available audio backends in a reasonable order |
| 439 | * until it finds one that can work, but this hint allows the app or user to |
| 440 | * force a specific driver, such as "pipewire" if, say, you are on PulseAudio |
| 441 | * but want to try talking to the lower level instead. |
| 442 | * |
| 443 | * This hint should be set before SDL is initialized. |
| 444 | * |
| 445 | * \since This hint is available since SDL 3.2.0. |
| 446 | */ |
| 447 | #define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER" |
| 448 | |
| 449 | /** |
| 450 | * A variable controlling the audio rate when using the dummy audio driver. |
| 451 | * |
| 452 | * The dummy audio driver normally simulates real-time for the audio rate that |
| 453 | * was specified, but you can use this variable to adjust this rate higher or |
| 454 | * lower down to 0. The default value is "1.0". |
| 455 | * |
| 456 | * This hint should be set before an audio device is opened. |
| 457 | * |
| 458 | * \since This hint is available since SDL 3.2.0. |
| 459 | */ |
| 460 | #define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE" |
| 461 | |
| 462 | /** |
| 463 | * A variable controlling the default audio format. |
| 464 | * |
| 465 | * If the application doesn't specify the audio format when opening the |
| 466 | * device, this hint can be used to specify a default format that will be |
| 467 | * used. |
| 468 | * |
| 469 | * The variable can be set to the following values: |
| 470 | * |
| 471 | * - "U8": Unsigned 8-bit audio |
| 472 | * - "S8": Signed 8-bit audio |
| 473 | * - "S16LE": Signed 16-bit little-endian audio |
| 474 | * - "S16BE": Signed 16-bit big-endian audio |
| 475 | * - "S16": Signed 16-bit native-endian audio (default) |
| 476 | * - "S32LE": Signed 32-bit little-endian audio |
| 477 | * - "S32BE": Signed 32-bit big-endian audio |
| 478 | * - "S32": Signed 32-bit native-endian audio |
| 479 | * - "F32LE": Floating point little-endian audio |
| 480 | * - "F32BE": Floating point big-endian audio |
| 481 | * - "F32": Floating point native-endian audio |
| 482 | * |
| 483 | * This hint should be set before an audio device is opened. |
| 484 | * |
| 485 | * \since This hint is available since SDL 3.2.0. |
| 486 | */ |
| 487 | #define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT" |
| 488 | |
| 489 | /** |
| 490 | * A variable controlling the default audio frequency. |
| 491 | * |
| 492 | * If the application doesn't specify the audio frequency when opening the |
| 493 | * device, this hint can be used to specify a default frequency that will be |
| 494 | * used. This defaults to "44100". |
| 495 | * |
| 496 | * This hint should be set before an audio device is opened. |
| 497 | * |
| 498 | * \since This hint is available since SDL 3.2.0. |
| 499 | */ |
| 500 | #define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY" |
| 501 | |
| 502 | /** |
| 503 | * A variable that causes SDL to not ignore audio "monitors". |
| 504 | * |
| 505 | * This is currently only used by the PulseAudio driver. |
| 506 | * |
| 507 | * By default, SDL ignores audio devices that aren't associated with physical |
| 508 | * hardware. Changing this hint to "1" will expose anything SDL sees that |
| 509 | * appears to be an audio source or sink. This will add "devices" to the list |
| 510 | * that the user probably doesn't want or need, but it can be useful in |
| 511 | * scenarios where you want to hook up SDL to some sort of virtual device, |
| 512 | * etc. |
| 513 | * |
| 514 | * The variable can be set to the following values: |
| 515 | * |
| 516 | * - "0": Audio monitor devices will be ignored. (default) |
| 517 | * - "1": Audio monitor devices will show up in the device list. |
| 518 | * |
| 519 | * This hint should be set before SDL is initialized. |
| 520 | * |
| 521 | * \since This hint is available since SDL 3.2.0. |
| 522 | */ |
| 523 | #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" |
| 524 | |
| 525 | /** |
| 526 | * A variable controlling whether SDL updates joystick state when getting |
| 527 | * input events. |
| 528 | * |
| 529 | * The variable can be set to the following values: |
| 530 | * |
| 531 | * - "0": You'll call SDL_UpdateJoysticks() manually. |
| 532 | * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default) |
| 533 | * |
| 534 | * This hint can be set anytime. |
| 535 | * |
| 536 | * \since This hint is available since SDL 3.2.0. |
| 537 | */ |
| 538 | #define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" |
| 539 | |
| 540 | /** |
| 541 | * A variable controlling whether SDL updates sensor state when getting input |
| 542 | * events. |
| 543 | * |
| 544 | * The variable can be set to the following values: |
| 545 | * |
| 546 | * - "0": You'll call SDL_UpdateSensors() manually. |
| 547 | * - "1": SDL will automatically call SDL_UpdateSensors(). (default) |
| 548 | * |
| 549 | * This hint can be set anytime. |
| 550 | * |
| 551 | * \since This hint is available since SDL 3.2.0. |
| 552 | */ |
| 553 | #define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" |
| 554 | |
| 555 | /** |
| 556 | * Prevent SDL from using version 4 of the bitmap header when saving BMPs. |
| 557 | * |
| 558 | * The bitmap header version 4 is required for proper alpha channel support |
| 559 | * and SDL will use it when required. Should this not be desired, this hint |
| 560 | * can force the use of the 40 byte header version which is supported |
| 561 | * everywhere. |
| 562 | * |
| 563 | * The variable can be set to the following values: |
| 564 | * |
| 565 | * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit |
| 566 | * BMP file with an alpha mask. SDL will use the bitmap header version 4 and |
| 567 | * set the alpha mask accordingly. (default) |
| 568 | * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit |
| 569 | * BMP file without an alpha mask. The alpha channel data will be in the |
| 570 | * file, but applications are going to ignore it. |
| 571 | * |
| 572 | * This hint can be set anytime. |
| 573 | * |
| 574 | * \since This hint is available since SDL 3.2.0. |
| 575 | */ |
| 576 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" |
| 577 | |
| 578 | /** |
| 579 | * A variable that decides what camera backend to use. |
| 580 | * |
| 581 | * By default, SDL will try all available camera backends in a reasonable |
| 582 | * order until it finds one that can work, but this hint allows the app or |
| 583 | * user to force a specific target, such as "directshow" if, say, you are on |
| 584 | * Windows Media Foundations but want to try DirectShow instead. |
| 585 | * |
| 586 | * The default value is unset, in which case SDL will try to figure out the |
| 587 | * best camera backend on your behalf. This hint needs to be set before |
| 588 | * SDL_Init() is called to be useful. |
| 589 | * |
| 590 | * \since This hint is available since SDL 3.2.0. |
| 591 | */ |
| 592 | #define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER" |
| 593 | |
| 594 | /** |
| 595 | * A variable that limits what CPU features are available. |
| 596 | * |
| 597 | * By default, SDL marks all features the current CPU supports as available. |
| 598 | * This hint allows to limit these to a subset. |
| 599 | * |
| 600 | * When the hint is unset, or empty, SDL will enable all detected CPU |
| 601 | * features. |
| 602 | * |
| 603 | * The variable can be set to a comma separated list containing the following |
| 604 | * items: |
| 605 | * |
| 606 | * - "all" |
| 607 | * - "altivec" |
| 608 | * - "sse" |
| 609 | * - "sse2" |
| 610 | * - "sse3" |
| 611 | * - "sse41" |
| 612 | * - "sse42" |
| 613 | * - "avx" |
| 614 | * - "avx2" |
| 615 | * - "avx512f" |
| 616 | * - "arm-simd" |
| 617 | * - "neon" |
| 618 | * - "lsx" |
| 619 | * - "lasx" |
| 620 | * |
| 621 | * The items can be prefixed by '+'/'-' to add/remove features. |
| 622 | * |
| 623 | * \since This hint is available since SDL 3.2.0. |
| 624 | */ |
| 625 | #define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK" |
| 626 | |
| 627 | /** |
| 628 | * A variable controlling whether DirectInput should be used for controllers. |
| 629 | * |
| 630 | * The variable can be set to the following values: |
| 631 | * |
| 632 | * - "0": Disable DirectInput detection. |
| 633 | * - "1": Enable DirectInput detection. (default) |
| 634 | * |
| 635 | * This hint should be set before SDL is initialized. |
| 636 | * |
| 637 | * \since This hint is available since SDL 3.2.0. |
| 638 | */ |
| 639 | #define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT" |
| 640 | |
| 641 | /** |
| 642 | * A variable that specifies a dialog backend to use. |
| 643 | * |
| 644 | * By default, SDL will try all available dialog backends in a reasonable |
| 645 | * order until it finds one that can work, but this hint allows the app or |
| 646 | * user to force a specific target. |
| 647 | * |
| 648 | * If the specified target does not exist or is not available, the |
| 649 | * dialog-related function calls will fail. |
| 650 | * |
| 651 | * This hint currently only applies to platforms using the generic "Unix" |
| 652 | * dialog implementation, but may be extended to more platforms in the future. |
| 653 | * Note that some Unix and Unix-like platforms have their own implementation, |
| 654 | * such as macOS and Haiku. |
| 655 | * |
| 656 | * The variable can be set to the following values: |
| 657 | * |
| 658 | * - NULL: Select automatically (default, all platforms) |
| 659 | * - "portal": Use XDG Portals through DBus (Unix only) |
| 660 | * - "zenity": Use the Zenity program (Unix only) |
| 661 | * |
| 662 | * More options may be added in the future. |
| 663 | * |
| 664 | * This hint can be set anytime. |
| 665 | * |
| 666 | * \since This hint is available since SDL 3.2.0. |
| 667 | */ |
| 668 | #define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER" |
| 669 | |
| 670 | /** |
| 671 | * Override for SDL_GetDisplayUsableBounds(). |
| 672 | * |
| 673 | * If set, this hint will override the expected results for |
| 674 | * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want |
| 675 | * to do this, but this allows an embedded system to request that some of the |
| 676 | * screen be reserved for other uses when paired with a well-behaved |
| 677 | * application. |
| 678 | * |
| 679 | * The contents of this hint must be 4 comma-separated integers, the first is |
| 680 | * the bounds x, then y, width and height, in that order. |
| 681 | * |
| 682 | * This hint can be set anytime. |
| 683 | * |
| 684 | * \since This hint is available since SDL 3.2.0. |
| 685 | */ |
| 686 | #define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" |
| 687 | |
| 688 | /** |
| 689 | * Disable giving back control to the browser automatically when running with |
| 690 | * asyncify. |
| 691 | * |
| 692 | * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as |
| 693 | * refreshing the screen or polling events. |
| 694 | * |
| 695 | * This hint only applies to the emscripten platform. |
| 696 | * |
| 697 | * The variable can be set to the following values: |
| 698 | * |
| 699 | * - "0": Disable emscripten_sleep calls (if you give back browser control |
| 700 | * manually or use asyncify for other purposes). |
| 701 | * - "1": Enable emscripten_sleep calls. (default) |
| 702 | * |
| 703 | * This hint can be set anytime. |
| 704 | * |
| 705 | * \since This hint is available since SDL 3.2.0. |
| 706 | */ |
| 707 | #define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" |
| 708 | |
| 709 | /** |
| 710 | * Specify the CSS selector used for the "default" window/canvas. |
| 711 | * |
| 712 | * This hint only applies to the emscripten platform. |
| 713 | * |
| 714 | * This hint should be set before creating a window. |
| 715 | * |
| 716 | * \since This hint is available since SDL 3.2.0. |
| 717 | */ |
| 718 | #define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR" |
| 719 | |
| 720 | /** |
| 721 | * Override the binding element for keyboard inputs for Emscripten builds. |
| 722 | * |
| 723 | * This hint only applies to the emscripten platform. |
| 724 | * |
| 725 | * The variable can be one of: |
| 726 | * |
| 727 | * - "#window": the javascript window object |
| 728 | * - "#document": the javascript document object |
| 729 | * - "#screen": the javascript window.screen object |
| 730 | * - "#canvas": the WebGL canvas element |
| 731 | * - "#none": Don't bind anything at all |
| 732 | * - any other string without a leading # sign applies to the element on the |
| 733 | * page with that ID. |
| 734 | * |
| 735 | * This hint should be set before creating a window. |
| 736 | * |
| 737 | * \since This hint is available since SDL 3.2.0. |
| 738 | */ |
| 739 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" |
| 740 | |
| 741 | /** |
| 742 | * A variable that controls whether the on-screen keyboard should be shown |
| 743 | * when text input is active. |
| 744 | * |
| 745 | * The variable can be set to the following values: |
| 746 | * |
| 747 | * - "auto": The on-screen keyboard will be shown if there is no physical |
| 748 | * keyboard attached. (default) |
| 749 | * - "0": Do not show the on-screen keyboard. |
| 750 | * - "1": Show the on-screen keyboard, if available. |
| 751 | * |
| 752 | * This hint must be set before SDL_StartTextInput() is called |
| 753 | * |
| 754 | * \since This hint is available since SDL 3.2.0. |
| 755 | */ |
| 756 | #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" |
| 757 | |
| 758 | /** |
| 759 | * A variable containing a list of evdev devices to use if udev is not |
| 760 | * available. |
| 761 | * |
| 762 | * The list of devices is in the form: |
| 763 | * |
| 764 | * deviceclass:path[,deviceclass:path[,...]] |
| 765 | * |
| 766 | * where device class is an integer representing the SDL_UDEV_deviceclass and |
| 767 | * path is the full path to the event device. |
| 768 | * |
| 769 | * This hint should be set before SDL is initialized. |
| 770 | * |
| 771 | * \since This hint is available since SDL 3.2.0. |
| 772 | */ |
| 773 | #define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES" |
| 774 | |
| 775 | /** |
| 776 | * A variable controlling verbosity of the logging of SDL events pushed onto |
| 777 | * the internal queue. |
| 778 | * |
| 779 | * The variable can be set to the following values, from least to most |
| 780 | * verbose: |
| 781 | * |
| 782 | * - "0": Don't log any events. (default) |
| 783 | * - "1": Log most events (other than the really spammy ones). |
| 784 | * - "2": Include mouse and finger motion events. |
| 785 | * |
| 786 | * This is generally meant to be used to debug SDL itself, but can be useful |
| 787 | * for application developers that need better visibility into what is going |
| 788 | * on in the event queue. Logged events are sent through SDL_Log(), which |
| 789 | * means by default they appear on stdout on most platforms or maybe |
| 790 | * OutputDebugString() on Windows, and can be funneled by the app with |
| 791 | * SDL_SetLogOutputFunction(), etc. |
| 792 | * |
| 793 | * This hint can be set anytime. |
| 794 | * |
| 795 | * \since This hint is available since SDL 3.2.0. |
| 796 | */ |
| 797 | #define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" |
| 798 | |
| 799 | /** |
| 800 | * A variable controlling whether raising the window should be done more |
| 801 | * forcefully. |
| 802 | * |
| 803 | * The variable can be set to the following values: |
| 804 | * |
| 805 | * - "0": Honor the OS policy for raising windows. (default) |
| 806 | * - "1": Force the window to be raised, overriding any OS policy. |
| 807 | * |
| 808 | * At present, this is only an issue under MS Windows, which makes it nearly |
| 809 | * impossible to programmatically move a window to the foreground, for |
| 810 | * "security" reasons. See http://stackoverflow.com/a/34414846 for a |
| 811 | * discussion. |
| 812 | * |
| 813 | * This hint can be set anytime. |
| 814 | * |
| 815 | * \since This hint is available since SDL 3.2.0. |
| 816 | */ |
| 817 | #define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW" |
| 818 | |
| 819 | /** |
| 820 | * A variable controlling how 3D acceleration is used to accelerate the SDL |
| 821 | * screen surface. |
| 822 | * |
| 823 | * SDL can try to accelerate the SDL screen surface by using streaming |
| 824 | * textures with a 3D rendering engine. This variable controls whether and how |
| 825 | * this is done. |
| 826 | * |
| 827 | * The variable can be set to the following values: |
| 828 | * |
| 829 | * - "0": Disable 3D acceleration |
| 830 | * - "1": Enable 3D acceleration, using the default renderer. (default) |
| 831 | * - "X": Enable 3D acceleration, using X where X is one of the valid |
| 832 | * rendering drivers. (e.g. "direct3d", "opengl", etc.) |
| 833 | * |
| 834 | * This hint should be set before calling SDL_GetWindowSurface() |
| 835 | * |
| 836 | * \since This hint is available since SDL 3.2.0. |
| 837 | */ |
| 838 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
| 839 | |
| 840 | /** |
| 841 | * A variable that lets you manually hint extra gamecontroller db entries. |
| 842 | * |
| 843 | * The variable should be newline delimited rows of gamecontroller config |
| 844 | * data, see SDL_gamepad.h |
| 845 | * |
| 846 | * You can update mappings after SDL is initialized with |
| 847 | * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() |
| 848 | * |
| 849 | * This hint should be set before SDL is initialized. |
| 850 | * |
| 851 | * \since This hint is available since SDL 3.2.0. |
| 852 | */ |
| 853 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" |
| 854 | |
| 855 | /** |
| 856 | * A variable that lets you provide a file with extra gamecontroller db |
| 857 | * entries. |
| 858 | * |
| 859 | * The file should contain lines of gamecontroller config data, see |
| 860 | * SDL_gamepad.h |
| 861 | * |
| 862 | * You can update mappings after SDL is initialized with |
| 863 | * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() |
| 864 | * |
| 865 | * This hint should be set before SDL is initialized. |
| 866 | * |
| 867 | * \since This hint is available since SDL 3.2.0. |
| 868 | */ |
| 869 | #define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" |
| 870 | |
| 871 | /** |
| 872 | * A variable that overrides the automatic controller type detection. |
| 873 | * |
| 874 | * The variable should be comma separated entries, in the form: VID/PID=type |
| 875 | * |
| 876 | * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd |
| 877 | * |
| 878 | * This hint affects what low level protocol is used with the HIDAPI driver. |
| 879 | * |
| 880 | * The variable can be set to the following values: |
| 881 | * |
| 882 | * - "Xbox360" |
| 883 | * - "XboxOne" |
| 884 | * - "PS3" |
| 885 | * - "PS4" |
| 886 | * - "PS5" |
| 887 | * - "SwitchPro" |
| 888 | * |
| 889 | * This hint should be set before SDL is initialized. |
| 890 | * |
| 891 | * \since This hint is available since SDL 3.2.0. |
| 892 | */ |
| 893 | #define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" |
| 894 | |
| 895 | /** |
| 896 | * A variable containing a list of devices to skip when scanning for game |
| 897 | * controllers. |
| 898 | * |
| 899 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 900 | * hexadecimal form, e.g. |
| 901 | * |
| 902 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
| 903 | * |
| 904 | * The variable can also take the form of "@file", in which case the named |
| 905 | * file will be loaded and interpreted as the value of the variable. |
| 906 | * |
| 907 | * This hint can be set anytime. |
| 908 | * |
| 909 | * \since This hint is available since SDL 3.2.0. |
| 910 | */ |
| 911 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" |
| 912 | |
| 913 | /** |
| 914 | * If set, all devices will be skipped when scanning for game controllers |
| 915 | * except for the ones listed in this variable. |
| 916 | * |
| 917 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 918 | * hexadecimal form, e.g. |
| 919 | * |
| 920 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
| 921 | * |
| 922 | * The variable can also take the form of "@file", in which case the named |
| 923 | * file will be loaded and interpreted as the value of the variable. |
| 924 | * |
| 925 | * This hint can be set anytime. |
| 926 | * |
| 927 | * \since This hint is available since SDL 3.2.0. |
| 928 | */ |
| 929 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" |
| 930 | |
| 931 | /** |
| 932 | * A variable that controls whether the device's built-in accelerometer and |
| 933 | * gyro should be used as sensors for gamepads. |
| 934 | * |
| 935 | * The variable can be set to the following values: |
| 936 | * |
| 937 | * - "0": Sensor fusion is disabled |
| 938 | * - "1": Sensor fusion is enabled for all controllers that lack sensors |
| 939 | * |
| 940 | * Or the variable can be a comma separated list of USB VID/PID pairs in |
| 941 | * hexadecimal form, e.g. |
| 942 | * |
| 943 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
| 944 | * |
| 945 | * The variable can also take the form of "@file", in which case the named |
| 946 | * file will be loaded and interpreted as the value of the variable. |
| 947 | * |
| 948 | * This hint should be set before a gamepad is opened. |
| 949 | * |
| 950 | * \since This hint is available since SDL 3.2.0. |
| 951 | */ |
| 952 | #define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION" |
| 953 | |
| 954 | /** |
| 955 | * This variable sets the default text of the TextInput window on GDK |
| 956 | * platforms. |
| 957 | * |
| 958 | * This hint is available only if SDL_GDK_TEXTINPUT defined. |
| 959 | * |
| 960 | * This hint should be set before calling SDL_StartTextInput() |
| 961 | * |
| 962 | * \since This hint is available since SDL 3.2.0. |
| 963 | */ |
| 964 | #define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" |
| 965 | |
| 966 | /** |
| 967 | * This variable sets the description of the TextInput window on GDK |
| 968 | * platforms. |
| 969 | * |
| 970 | * This hint is available only if SDL_GDK_TEXTINPUT defined. |
| 971 | * |
| 972 | * This hint should be set before calling SDL_StartTextInput() |
| 973 | * |
| 974 | * \since This hint is available since SDL 3.2.0. |
| 975 | */ |
| 976 | #define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION" |
| 977 | |
| 978 | /** |
| 979 | * This variable sets the maximum input length of the TextInput window on GDK |
| 980 | * platforms. |
| 981 | * |
| 982 | * The value must be a stringified integer, for example "10" to allow for up |
| 983 | * to 10 characters of text input. |
| 984 | * |
| 985 | * This hint is available only if SDL_GDK_TEXTINPUT defined. |
| 986 | * |
| 987 | * This hint should be set before calling SDL_StartTextInput() |
| 988 | * |
| 989 | * \since This hint is available since SDL 3.2.0. |
| 990 | */ |
| 991 | #define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH" |
| 992 | |
| 993 | /** |
| 994 | * This variable sets the input scope of the TextInput window on GDK |
| 995 | * platforms. |
| 996 | * |
| 997 | * Set this hint to change the XGameUiTextEntryInputScope value that will be |
| 998 | * passed to the window creation function. The value must be a stringified |
| 999 | * integer, for example "0" for XGameUiTextEntryInputScope::Default. |
| 1000 | * |
| 1001 | * This hint is available only if SDL_GDK_TEXTINPUT defined. |
| 1002 | * |
| 1003 | * This hint should be set before calling SDL_StartTextInput() |
| 1004 | * |
| 1005 | * \since This hint is available since SDL 3.2.0. |
| 1006 | */ |
| 1007 | #define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE" |
| 1008 | |
| 1009 | /** |
| 1010 | * This variable sets the title of the TextInput window on GDK platforms. |
| 1011 | * |
| 1012 | * This hint is available only if SDL_GDK_TEXTINPUT defined. |
| 1013 | * |
| 1014 | * This hint should be set before calling SDL_StartTextInput() |
| 1015 | * |
| 1016 | * \since This hint is available since SDL 3.2.0. |
| 1017 | */ |
| 1018 | #define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE" |
| 1019 | |
| 1020 | /** |
| 1021 | * A variable to control whether HIDAPI uses libusb for device access. |
| 1022 | * |
| 1023 | * By default libusb will only be used for a few devices that require direct |
| 1024 | * USB access, and this can be controlled with |
| 1025 | * SDL_HINT_HIDAPI_LIBUSB_WHITELIST. |
| 1026 | * |
| 1027 | * The variable can be set to the following values: |
| 1028 | * |
| 1029 | * - "0": HIDAPI will not use libusb for device access. |
| 1030 | * - "1": HIDAPI will use libusb for device access if available. (default) |
| 1031 | * |
| 1032 | * This hint should be set before SDL is initialized. |
| 1033 | * |
| 1034 | * \since This hint is available since SDL 3.2.0. |
| 1035 | */ |
| 1036 | #define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB" |
| 1037 | |
| 1038 | /** |
| 1039 | * A variable to control whether HIDAPI uses libusb only for whitelisted |
| 1040 | * devices. |
| 1041 | * |
| 1042 | * By default libusb will only be used for a few devices that require direct |
| 1043 | * USB access. |
| 1044 | * |
| 1045 | * The variable can be set to the following values: |
| 1046 | * |
| 1047 | * - "0": HIDAPI will use libusb for all device access. |
| 1048 | * - "1": HIDAPI will use libusb only for whitelisted devices. (default) |
| 1049 | * |
| 1050 | * This hint should be set before SDL is initialized. |
| 1051 | * |
| 1052 | * \since This hint is available since SDL 3.2.0. |
| 1053 | */ |
| 1054 | #define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST" |
| 1055 | |
| 1056 | /** |
| 1057 | * A variable to control whether HIDAPI uses udev for device detection. |
| 1058 | * |
| 1059 | * The variable can be set to the following values: |
| 1060 | * |
| 1061 | * - "0": HIDAPI will poll for device changes. |
| 1062 | * - "1": HIDAPI will use udev for device detection. (default) |
| 1063 | * |
| 1064 | * This hint should be set before SDL is initialized. |
| 1065 | * |
| 1066 | * \since This hint is available since SDL 3.2.0. |
| 1067 | */ |
| 1068 | #define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV" |
| 1069 | |
| 1070 | /** |
| 1071 | * A variable that specifies a GPU backend to use. |
| 1072 | * |
| 1073 | * By default, SDL will try all available GPU backends in a reasonable order |
| 1074 | * until it finds one that can work, but this hint allows the app or user to |
| 1075 | * force a specific target, such as "direct3d11" if, say, your hardware |
| 1076 | * supports D3D12 but want to try using D3D11 instead. |
| 1077 | * |
| 1078 | * This hint should be set before any GPU functions are called. |
| 1079 | * |
| 1080 | * \since This hint is available since SDL 3.2.0. |
| 1081 | */ |
| 1082 | #define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER" |
| 1083 | |
| 1084 | /** |
| 1085 | * A variable to control whether SDL_hid_enumerate() enumerates all HID |
| 1086 | * devices or only controllers. |
| 1087 | * |
| 1088 | * The variable can be set to the following values: |
| 1089 | * |
| 1090 | * - "0": SDL_hid_enumerate() will enumerate all HID devices. |
| 1091 | * - "1": SDL_hid_enumerate() will only enumerate controllers. (default) |
| 1092 | * |
| 1093 | * By default SDL will only enumerate controllers, to reduce risk of hanging |
| 1094 | * or crashing on devices with bad drivers and avoiding macOS keyboard capture |
| 1095 | * permission prompts. |
| 1096 | * |
| 1097 | * This hint can be set anytime. |
| 1098 | * |
| 1099 | * \since This hint is available since SDL 3.2.0. |
| 1100 | */ |
| 1101 | #define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS" |
| 1102 | |
| 1103 | /** |
| 1104 | * A variable containing a list of devices to ignore in SDL_hid_enumerate(). |
| 1105 | * |
| 1106 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1107 | * hexadecimal form, e.g. |
| 1108 | * |
| 1109 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1110 | * |
| 1111 | * For example, to ignore the Shanwan DS3 controller and any Valve controller, |
| 1112 | * you might use the string "0x2563/0x0523,0x28de/0x0000" |
| 1113 | * |
| 1114 | * This hint can be set anytime. |
| 1115 | * |
| 1116 | * \since This hint is available since SDL 3.2.0. |
| 1117 | */ |
| 1118 | #define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" |
| 1119 | |
| 1120 | /** |
| 1121 | * A variable describing what IME UI elements the application can display. |
| 1122 | * |
| 1123 | * By default IME UI is handled using native components by the OS where |
| 1124 | * possible, however this can interfere with or not be visible when exclusive |
| 1125 | * fullscreen mode is used. |
| 1126 | * |
| 1127 | * The variable can be set to a comma separated list containing the following |
| 1128 | * items: |
| 1129 | * |
| 1130 | * - "none" or "0": The application can't render any IME elements, and native |
| 1131 | * UI should be used. (default) |
| 1132 | * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and |
| 1133 | * can render the composition text. |
| 1134 | * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES |
| 1135 | * and can render the candidate list. |
| 1136 | * |
| 1137 | * This hint should be set before SDL is initialized. |
| 1138 | * |
| 1139 | * \since This hint is available since SDL 3.2.0. |
| 1140 | */ |
| 1141 | #define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI" |
| 1142 | |
| 1143 | /** |
| 1144 | * A variable controlling whether the home indicator bar on iPhone X should be |
| 1145 | * hidden. |
| 1146 | * |
| 1147 | * The variable can be set to the following values: |
| 1148 | * |
| 1149 | * - "0": The indicator bar is not hidden. (default for windowed applications) |
| 1150 | * - "1": The indicator bar is hidden and is shown when the screen is touched |
| 1151 | * (useful for movie playback applications). |
| 1152 | * - "2": The indicator bar is dim and the first swipe makes it visible and |
| 1153 | * the second swipe performs the "home" action. (default for fullscreen |
| 1154 | * applications) |
| 1155 | * |
| 1156 | * This hint can be set anytime. |
| 1157 | * |
| 1158 | * \since This hint is available since SDL 3.2.0. |
| 1159 | */ |
| 1160 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" |
| 1161 | |
| 1162 | /** |
| 1163 | * A variable that lets you enable joystick (and gamecontroller) events even |
| 1164 | * when your app is in the background. |
| 1165 | * |
| 1166 | * The variable can be set to the following values: |
| 1167 | * |
| 1168 | * - "0": Disable joystick & gamecontroller input events when the application |
| 1169 | * is in the background. (default) |
| 1170 | * - "1": Enable joystick & gamecontroller input events when the application |
| 1171 | * is in the background. |
| 1172 | * |
| 1173 | * This hint can be set anytime. |
| 1174 | * |
| 1175 | * \since This hint is available since SDL 3.2.0. |
| 1176 | */ |
| 1177 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" |
| 1178 | |
| 1179 | /** |
| 1180 | * A variable containing a list of arcade stick style controllers. |
| 1181 | * |
| 1182 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1183 | * hexadecimal form, e.g. |
| 1184 | * |
| 1185 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1186 | * |
| 1187 | * The variable can also take the form of "@file", in which case the named |
| 1188 | * file will be loaded and interpreted as the value of the variable. |
| 1189 | * |
| 1190 | * This hint can be set anytime. |
| 1191 | * |
| 1192 | * \since This hint is available since SDL 3.2.0. |
| 1193 | */ |
| 1194 | #define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" |
| 1195 | |
| 1196 | /** |
| 1197 | * A variable containing a list of devices that are not arcade stick style |
| 1198 | * controllers. |
| 1199 | * |
| 1200 | * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in |
| 1201 | * device list. |
| 1202 | * |
| 1203 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1204 | * hexadecimal form, e.g. |
| 1205 | * |
| 1206 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1207 | * |
| 1208 | * The variable can also take the form of "@file", in which case the named |
| 1209 | * file will be loaded and interpreted as the value of the variable. |
| 1210 | * |
| 1211 | * This hint can be set anytime. |
| 1212 | * |
| 1213 | * \since This hint is available since SDL 3.2.0. |
| 1214 | */ |
| 1215 | #define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" |
| 1216 | |
| 1217 | /** |
| 1218 | * A variable containing a list of devices that should not be considered |
| 1219 | * joysticks. |
| 1220 | * |
| 1221 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1222 | * hexadecimal form, e.g. |
| 1223 | * |
| 1224 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1225 | * |
| 1226 | * The variable can also take the form of "@file", in which case the named |
| 1227 | * file will be loaded and interpreted as the value of the variable. |
| 1228 | * |
| 1229 | * This hint can be set anytime. |
| 1230 | * |
| 1231 | * \since This hint is available since SDL 3.2.0. |
| 1232 | */ |
| 1233 | #define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" |
| 1234 | |
| 1235 | /** |
| 1236 | * A variable containing a list of devices that should be considered |
| 1237 | * joysticks. |
| 1238 | * |
| 1239 | * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in |
| 1240 | * device list. |
| 1241 | * |
| 1242 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1243 | * hexadecimal form, e.g. |
| 1244 | * |
| 1245 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1246 | * |
| 1247 | * The variable can also take the form of "@file", in which case the named |
| 1248 | * file will be loaded and interpreted as the value of the variable. |
| 1249 | * |
| 1250 | * This hint can be set anytime. |
| 1251 | * |
| 1252 | * \since This hint is available since SDL 3.2.0. |
| 1253 | */ |
| 1254 | #define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" |
| 1255 | |
| 1256 | /** |
| 1257 | * A variable containing a comma separated list of devices to open as |
| 1258 | * joysticks. |
| 1259 | * |
| 1260 | * This variable is currently only used by the Linux joystick driver. |
| 1261 | * |
| 1262 | * \since This hint is available since SDL 3.2.0. |
| 1263 | */ |
| 1264 | #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" |
| 1265 | |
| 1266 | /** |
| 1267 | * A variable controlling whether enhanced reports should be used for |
| 1268 | * controllers when using the HIDAPI driver. |
| 1269 | * |
| 1270 | * Enhanced reports allow rumble and effects on Bluetooth PlayStation |
| 1271 | * controllers and gyro on Nintendo Switch controllers, but break Windows |
| 1272 | * DirectInput for other applications that don't use SDL. |
| 1273 | * |
| 1274 | * Once enhanced reports are enabled, they can't be disabled on PlayStation |
| 1275 | * controllers without power cycling the controller. |
| 1276 | * |
| 1277 | * The variable can be set to the following values: |
| 1278 | * |
| 1279 | * - "0": enhanced reports are not enabled. |
| 1280 | * - "1": enhanced reports are enabled. (default) |
| 1281 | * - "auto": enhanced features are advertised to the application, but SDL |
| 1282 | * doesn't change the controller report mode unless the application uses |
| 1283 | * them. |
| 1284 | * |
| 1285 | * This hint can be enabled anytime. |
| 1286 | * |
| 1287 | * \since This hint is available since SDL 3.2.0. |
| 1288 | */ |
| 1289 | #define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS" |
| 1290 | |
| 1291 | /** |
| 1292 | * A variable containing a list of flightstick style controllers. |
| 1293 | * |
| 1294 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1295 | * hexadecimal form, e.g. |
| 1296 | * |
| 1297 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1298 | * |
| 1299 | * The variable can also take the form of @file, in which case the named file |
| 1300 | * will be loaded and interpreted as the value of the variable. |
| 1301 | * |
| 1302 | * This hint can be set anytime. |
| 1303 | * |
| 1304 | * \since This hint is available since SDL 3.2.0. |
| 1305 | */ |
| 1306 | #define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" |
| 1307 | |
| 1308 | /** |
| 1309 | * A variable containing a list of devices that are not flightstick style |
| 1310 | * controllers. |
| 1311 | * |
| 1312 | * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in |
| 1313 | * device list. |
| 1314 | * |
| 1315 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1316 | * hexadecimal form, e.g. |
| 1317 | * |
| 1318 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1319 | * |
| 1320 | * The variable can also take the form of "@file", in which case the named |
| 1321 | * file will be loaded and interpreted as the value of the variable. |
| 1322 | * |
| 1323 | * This hint can be set anytime. |
| 1324 | * |
| 1325 | * \since This hint is available since SDL 3.2.0. |
| 1326 | */ |
| 1327 | #define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" |
| 1328 | |
| 1329 | /** |
| 1330 | * A variable controlling whether GameInput should be used for controller |
| 1331 | * handling on Windows. |
| 1332 | * |
| 1333 | * The variable can be set to the following values: |
| 1334 | * |
| 1335 | * - "0": GameInput is not used. |
| 1336 | * - "1": GameInput is used. |
| 1337 | * |
| 1338 | * The default is "1" on GDK platforms, and "0" otherwise. |
| 1339 | * |
| 1340 | * This hint should be set before SDL is initialized. |
| 1341 | * |
| 1342 | * \since This hint is available since SDL 3.2.0. |
| 1343 | */ |
| 1344 | #define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT" |
| 1345 | |
| 1346 | /** |
| 1347 | * A variable containing a list of devices known to have a GameCube form |
| 1348 | * factor. |
| 1349 | * |
| 1350 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1351 | * hexadecimal form, e.g. |
| 1352 | * |
| 1353 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1354 | * |
| 1355 | * The variable can also take the form of "@file", in which case the named |
| 1356 | * file will be loaded and interpreted as the value of the variable. |
| 1357 | * |
| 1358 | * This hint can be set anytime. |
| 1359 | * |
| 1360 | * \since This hint is available since SDL 3.2.0. |
| 1361 | */ |
| 1362 | #define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" |
| 1363 | |
| 1364 | /** |
| 1365 | * A variable containing a list of devices known not to have a GameCube form |
| 1366 | * factor. |
| 1367 | * |
| 1368 | * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in |
| 1369 | * device list. |
| 1370 | * |
| 1371 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 1372 | * hexadecimal form, e.g. |
| 1373 | * |
| 1374 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 1375 | * |
| 1376 | * The variable can also take the form of "@file", in which case the named |
| 1377 | * file will be loaded and interpreted as the value of the variable. |
| 1378 | * |
| 1379 | * This hint can be set anytime. |
| 1380 | * |
| 1381 | * \since This hint is available since SDL 3.2.0. |
| 1382 | */ |
| 1383 | #define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" |
| 1384 | |
| 1385 | /** |
| 1386 | * A variable controlling whether the HIDAPI joystick drivers should be used. |
| 1387 | * |
| 1388 | * The variable can be set to the following values: |
| 1389 | * |
| 1390 | * - "0": HIDAPI drivers are not used. |
| 1391 | * - "1": HIDAPI drivers are used. (default) |
| 1392 | * |
| 1393 | * This variable is the default for all drivers, but can be overridden by the |
| 1394 | * hints for specific drivers below. |
| 1395 | * |
| 1396 | * This hint should be set before initializing joysticks and gamepads. |
| 1397 | * |
| 1398 | * \since This hint is available since SDL 3.2.0. |
| 1399 | */ |
| 1400 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" |
| 1401 | |
| 1402 | /** |
| 1403 | * A variable controlling whether Nintendo Switch Joy-Con controllers will be |
| 1404 | * combined into a single Pro-like controller when using the HIDAPI driver. |
| 1405 | * |
| 1406 | * The variable can be set to the following values: |
| 1407 | * |
| 1408 | * - "0": Left and right Joy-Con controllers will not be combined and each |
| 1409 | * will be a mini-gamepad. |
| 1410 | * - "1": Left and right Joy-Con controllers will be combined into a single |
| 1411 | * controller. (default) |
| 1412 | * |
| 1413 | * This hint should be set before initializing joysticks and gamepads. |
| 1414 | * |
| 1415 | * \since This hint is available since SDL 3.2.0. |
| 1416 | */ |
| 1417 | #define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" |
| 1418 | |
| 1419 | /** |
| 1420 | * A variable controlling whether the HIDAPI driver for Nintendo GameCube |
| 1421 | * controllers should be used. |
| 1422 | * |
| 1423 | * The variable can be set to the following values: |
| 1424 | * |
| 1425 | * - "0": HIDAPI driver is not used. |
| 1426 | * - "1": HIDAPI driver is used. |
| 1427 | * |
| 1428 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
| 1429 | * |
| 1430 | * This hint should be set before initializing joysticks and gamepads. |
| 1431 | * |
| 1432 | * \since This hint is available since SDL 3.2.0. |
| 1433 | */ |
| 1434 | #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" |
| 1435 | |
| 1436 | /** |
| 1437 | * A variable controlling whether rumble is used to implement the GameCube |
| 1438 | * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2). |
| 1439 | * |
| 1440 | * This is useful for applications that need full compatibility for things |
| 1441 | * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble |
| 1442 | * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - |
| 1443 | * StopHard is implemented by setting both low_frequency_rumble and |
| 1444 | * high_frequency_rumble to 0 |
| 1445 | * |
| 1446 | * The variable can be set to the following values: |
| 1447 | * |
| 1448 | * - "0": Normal rumble behavior is behavior is used. (default) |
| 1449 | * - "1": Proper GameCube controller rumble behavior is used. |
| 1450 | * |
| 1451 | * This hint can be set anytime. |
| 1452 | * |
| 1453 | * \since This hint is available since SDL 3.2.0. |
| 1454 | */ |
| 1455 | #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" |
| 1456 | |
| 1457 | /** |
| 1458 | * A variable controlling whether the HIDAPI driver for Nintendo Switch |
| 1459 | * Joy-Cons should be used. |
| 1460 | * |
| 1461 | * The variable can be set to the following values: |
| 1462 | * |
| 1463 | * - "0": HIDAPI driver is not used. |
| 1464 | * - "1": HIDAPI driver is used. |
| 1465 | * |
| 1466 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1467 | * |
| 1468 | * This hint should be set before initializing joysticks and gamepads. |
| 1469 | * |
| 1470 | * \since This hint is available since SDL 3.2.0. |
| 1471 | */ |
| 1472 | #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" |
| 1473 | |
| 1474 | /** |
| 1475 | * A variable controlling whether the Home button LED should be turned on when |
| 1476 | * a Nintendo Switch Joy-Con controller is opened. |
| 1477 | * |
| 1478 | * The variable can be set to the following values: |
| 1479 | * |
| 1480 | * - "0": home button LED is turned off |
| 1481 | * - "1": home button LED is turned on |
| 1482 | * |
| 1483 | * By default the Home button LED state is not changed. This hint can also be |
| 1484 | * set to a floating point value between 0.0 and 1.0 which controls the |
| 1485 | * brightness of the Home button LED. |
| 1486 | * |
| 1487 | * This hint can be set anytime. |
| 1488 | * |
| 1489 | * \since This hint is available since SDL 3.2.0. |
| 1490 | */ |
| 1491 | #define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" |
| 1492 | |
| 1493 | /** |
| 1494 | * A variable controlling whether the HIDAPI driver for Amazon Luna |
| 1495 | * controllers connected via Bluetooth should be used. |
| 1496 | * |
| 1497 | * The variable can be set to the following values: |
| 1498 | * |
| 1499 | * - "0": HIDAPI driver is not used. |
| 1500 | * - "1": HIDAPI driver is used. |
| 1501 | * |
| 1502 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1503 | * |
| 1504 | * This hint should be set before initializing joysticks and gamepads. |
| 1505 | * |
| 1506 | * \since This hint is available since SDL 3.2.0. |
| 1507 | */ |
| 1508 | #define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" |
| 1509 | |
| 1510 | /** |
| 1511 | * A variable controlling whether the HIDAPI driver for Nintendo Online |
| 1512 | * classic controllers should be used. |
| 1513 | * |
| 1514 | * The variable can be set to the following values: |
| 1515 | * |
| 1516 | * - "0": HIDAPI driver is not used. |
| 1517 | * - "1": HIDAPI driver is used. |
| 1518 | * |
| 1519 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1520 | * |
| 1521 | * This hint should be set before initializing joysticks and gamepads. |
| 1522 | * |
| 1523 | * \since This hint is available since SDL 3.2.0. |
| 1524 | */ |
| 1525 | #define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" |
| 1526 | |
| 1527 | /** |
| 1528 | * A variable controlling whether the HIDAPI driver for PS3 controllers should |
| 1529 | * be used. |
| 1530 | * |
| 1531 | * The variable can be set to the following values: |
| 1532 | * |
| 1533 | * - "0": HIDAPI driver is not used. |
| 1534 | * - "1": HIDAPI driver is used. |
| 1535 | * |
| 1536 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on |
| 1537 | * other platforms. |
| 1538 | * |
| 1539 | * For official Sony driver (sixaxis.sys) use |
| 1540 | * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See |
| 1541 | * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. |
| 1542 | * |
| 1543 | * This hint should be set before initializing joysticks and gamepads. |
| 1544 | * |
| 1545 | * \since This hint is available since SDL 3.2.0. |
| 1546 | */ |
| 1547 | #define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" |
| 1548 | |
| 1549 | /** |
| 1550 | * A variable controlling whether the Sony driver (sixaxis.sys) for PS3 |
| 1551 | * controllers (Sixaxis/DualShock 3) should be used. |
| 1552 | * |
| 1553 | * The variable can be set to the following values: |
| 1554 | * |
| 1555 | * - "0": Sony driver (sixaxis.sys) is not used. |
| 1556 | * - "1": Sony driver (sixaxis.sys) is used. |
| 1557 | * |
| 1558 | * The default value is 0. |
| 1559 | * |
| 1560 | * This hint should be set before initializing joysticks and gamepads. |
| 1561 | * |
| 1562 | * \since This hint is available since SDL 3.2.0. |
| 1563 | */ |
| 1564 | #define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER" |
| 1565 | |
| 1566 | /** |
| 1567 | * A variable controlling whether the HIDAPI driver for PS4 controllers should |
| 1568 | * be used. |
| 1569 | * |
| 1570 | * The variable can be set to the following values: |
| 1571 | * |
| 1572 | * - "0": HIDAPI driver is not used. |
| 1573 | * - "1": HIDAPI driver is used. |
| 1574 | * |
| 1575 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1576 | * |
| 1577 | * This hint should be set before initializing joysticks and gamepads. |
| 1578 | * |
| 1579 | * \since This hint is available since SDL 3.2.0. |
| 1580 | */ |
| 1581 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" |
| 1582 | |
| 1583 | /** |
| 1584 | * A variable controlling the update rate of the PS4 controller over Bluetooth |
| 1585 | * when using the HIDAPI driver. |
| 1586 | * |
| 1587 | * This defaults to 4 ms, to match the behavior over USB, and to be more |
| 1588 | * friendly to other Bluetooth devices and older Bluetooth hardware on the |
| 1589 | * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz) |
| 1590 | * |
| 1591 | * This hint can be set anytime, but only takes effect when extended input |
| 1592 | * reports are enabled. |
| 1593 | * |
| 1594 | * \since This hint is available since SDL 3.2.0. |
| 1595 | */ |
| 1596 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL" |
| 1597 | |
| 1598 | /** |
| 1599 | * A variable controlling whether the HIDAPI driver for PS5 controllers should |
| 1600 | * be used. |
| 1601 | * |
| 1602 | * The variable can be set to the following values: |
| 1603 | * |
| 1604 | * - "0": HIDAPI driver is not used. |
| 1605 | * - "1": HIDAPI driver is used. |
| 1606 | * |
| 1607 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1608 | * |
| 1609 | * This hint should be set before initializing joysticks and gamepads. |
| 1610 | * |
| 1611 | * \since This hint is available since SDL 3.2.0. |
| 1612 | */ |
| 1613 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" |
| 1614 | |
| 1615 | /** |
| 1616 | * A variable controlling whether the player LEDs should be lit to indicate |
| 1617 | * which player is associated with a PS5 controller. |
| 1618 | * |
| 1619 | * The variable can be set to the following values: |
| 1620 | * |
| 1621 | * - "0": player LEDs are not enabled. |
| 1622 | * - "1": player LEDs are enabled. (default) |
| 1623 | * |
| 1624 | * \since This hint is available since SDL 3.2.0. |
| 1625 | */ |
| 1626 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" |
| 1627 | |
| 1628 | /** |
| 1629 | * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD |
| 1630 | * controllers should be used. |
| 1631 | * |
| 1632 | * The variable can be set to the following values: |
| 1633 | * |
| 1634 | * - "0": HIDAPI driver is not used. |
| 1635 | * - "1": HIDAPI driver is used. |
| 1636 | * |
| 1637 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1638 | * |
| 1639 | * This hint should be set before initializing joysticks and gamepads. |
| 1640 | * |
| 1641 | * \since This hint is available since SDL 3.2.0. |
| 1642 | */ |
| 1643 | #define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" |
| 1644 | |
| 1645 | /** |
| 1646 | * A variable controlling whether the HIDAPI driver for Google Stadia |
| 1647 | * controllers should be used. |
| 1648 | * |
| 1649 | * The variable can be set to the following values: |
| 1650 | * |
| 1651 | * - "0": HIDAPI driver is not used. |
| 1652 | * - "1": HIDAPI driver is used. |
| 1653 | * |
| 1654 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1655 | * |
| 1656 | * \since This hint is available since SDL 3.2.0. |
| 1657 | */ |
| 1658 | #define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" |
| 1659 | |
| 1660 | /** |
| 1661 | * A variable controlling whether the HIDAPI driver for Bluetooth Steam |
| 1662 | * Controllers should be used. |
| 1663 | * |
| 1664 | * The variable can be set to the following values: |
| 1665 | * |
| 1666 | * - "0": HIDAPI driver is not used. (default) |
| 1667 | * - "1": HIDAPI driver is used for Steam Controllers, which requires |
| 1668 | * Bluetooth access and may prompt the user for permission on iOS and |
| 1669 | * Android. |
| 1670 | * |
| 1671 | * This hint should be set before initializing joysticks and gamepads. |
| 1672 | * |
| 1673 | * \since This hint is available since SDL 3.2.0. |
| 1674 | */ |
| 1675 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" |
| 1676 | |
| 1677 | /** |
| 1678 | * A variable controlling whether the Steam button LED should be turned on |
| 1679 | * when a Steam controller is opened. |
| 1680 | * |
| 1681 | * The variable can be set to the following values: |
| 1682 | * |
| 1683 | * - "0": Steam button LED is turned off. |
| 1684 | * - "1": Steam button LED is turned on. |
| 1685 | * |
| 1686 | * By default the Steam button LED state is not changed. This hint can also be |
| 1687 | * set to a floating point value between 0.0 and 1.0 which controls the |
| 1688 | * brightness of the Steam button LED. |
| 1689 | * |
| 1690 | * This hint can be set anytime. |
| 1691 | * |
| 1692 | * \since This hint is available since SDL 3.2.0. |
| 1693 | */ |
| 1694 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED" |
| 1695 | |
| 1696 | /** |
| 1697 | * A variable controlling whether the HIDAPI driver for the Steam Deck builtin |
| 1698 | * controller should be used. |
| 1699 | * |
| 1700 | * The variable can be set to the following values: |
| 1701 | * |
| 1702 | * - "0": HIDAPI driver is not used. |
| 1703 | * - "1": HIDAPI driver is used. |
| 1704 | * |
| 1705 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1706 | * |
| 1707 | * This hint should be set before initializing joysticks and gamepads. |
| 1708 | * |
| 1709 | * \since This hint is available since SDL 3.2.0. |
| 1710 | */ |
| 1711 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" |
| 1712 | |
| 1713 | /** |
| 1714 | * A variable controlling whether the HIDAPI driver for HORI licensed Steam |
| 1715 | * controllers should be used. |
| 1716 | * |
| 1717 | * This variable can be set to the following values: "0" - HIDAPI driver is |
| 1718 | * not used "1" - HIDAPI driver is used |
| 1719 | * |
| 1720 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
| 1721 | */ |
| 1722 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI" |
| 1723 | |
| 1724 | /** |
| 1725 | * A variable controlling whether the HIDAPI driver for some Logitech wheels |
| 1726 | * should be used. |
| 1727 | * |
| 1728 | * This variable can be set to the following values: |
| 1729 | * |
| 1730 | * - "0": HIDAPI driver is not used |
| 1731 | * - "1": HIDAPI driver is used |
| 1732 | * |
| 1733 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI |
| 1734 | */ |
| 1735 | #define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF" |
| 1736 | |
| 1737 | /** |
| 1738 | * A variable controlling whether the HIDAPI driver for Nintendo Switch |
| 1739 | * controllers should be used. |
| 1740 | * |
| 1741 | * The variable can be set to the following values: |
| 1742 | * |
| 1743 | * - "0": HIDAPI driver is not used. |
| 1744 | * - "1": HIDAPI driver is used. |
| 1745 | * |
| 1746 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. |
| 1747 | * |
| 1748 | * This hint should be set before initializing joysticks and gamepads. |
| 1749 | * |
| 1750 | * \since This hint is available since SDL 3.2.0. |
| 1751 | */ |
| 1752 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" |
| 1753 | |
| 1754 | /** |
| 1755 | * A variable controlling whether the Home button LED should be turned on when |
| 1756 | * a Nintendo Switch Pro controller is opened. |
| 1757 | * |
| 1758 | * The variable can be set to the following values: |
| 1759 | * |
| 1760 | * - "0": Home button LED is turned off. |
| 1761 | * - "1": Home button LED is turned on. |
| 1762 | * |
| 1763 | * By default the Home button LED state is not changed. This hint can also be |
| 1764 | * set to a floating point value between 0.0 and 1.0 which controls the |
| 1765 | * brightness of the Home button LED. |
| 1766 | * |
| 1767 | * This hint can be set anytime. |
| 1768 | * |
| 1769 | * \since This hint is available since SDL 3.2.0. |
| 1770 | */ |
| 1771 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" |
| 1772 | |
| 1773 | /** |
| 1774 | * A variable controlling whether the player LEDs should be lit to indicate |
| 1775 | * which player is associated with a Nintendo Switch controller. |
| 1776 | * |
| 1777 | * The variable can be set to the following values: |
| 1778 | * |
| 1779 | * - "0": Player LEDs are not enabled. |
| 1780 | * - "1": Player LEDs are enabled. (default) |
| 1781 | * |
| 1782 | * This hint can be set anytime. |
| 1783 | * |
| 1784 | * \since This hint is available since SDL 3.2.0. |
| 1785 | */ |
| 1786 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" |
| 1787 | |
| 1788 | /** |
| 1789 | * A variable controlling whether Nintendo Switch Joy-Con controllers will be |
| 1790 | * in vertical mode when using the HIDAPI driver. |
| 1791 | * |
| 1792 | * The variable can be set to the following values: |
| 1793 | * |
| 1794 | * - "0": Left and right Joy-Con controllers will not be in vertical mode. |
| 1795 | * (default) |
| 1796 | * - "1": Left and right Joy-Con controllers will be in vertical mode. |
| 1797 | * |
| 1798 | * This hint should be set before opening a Joy-Con controller. |
| 1799 | * |
| 1800 | * \since This hint is available since SDL 3.2.0. |
| 1801 | */ |
| 1802 | #define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" |
| 1803 | |
| 1804 | /** |
| 1805 | * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U |
| 1806 | * controllers should be used. |
| 1807 | * |
| 1808 | * The variable can be set to the following values: |
| 1809 | * |
| 1810 | * - "0": HIDAPI driver is not used. |
| 1811 | * - "1": HIDAPI driver is used. |
| 1812 | * |
| 1813 | * This driver doesn't work with the dolphinbar, so the default is false for |
| 1814 | * now. |
| 1815 | * |
| 1816 | * This hint should be set before initializing joysticks and gamepads. |
| 1817 | * |
| 1818 | * \since This hint is available since SDL 3.2.0. |
| 1819 | */ |
| 1820 | #define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" |
| 1821 | |
| 1822 | /** |
| 1823 | * A variable controlling whether the player LEDs should be lit to indicate |
| 1824 | * which player is associated with a Wii controller. |
| 1825 | * |
| 1826 | * The variable can be set to the following values: |
| 1827 | * |
| 1828 | * - "0": Player LEDs are not enabled. |
| 1829 | * - "1": Player LEDs are enabled. (default) |
| 1830 | * |
| 1831 | * This hint can be set anytime. |
| 1832 | * |
| 1833 | * \since This hint is available since SDL 3.2.0. |
| 1834 | */ |
| 1835 | #define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" |
| 1836 | |
| 1837 | /** |
| 1838 | * A variable controlling whether the HIDAPI driver for XBox controllers |
| 1839 | * should be used. |
| 1840 | * |
| 1841 | * The variable can be set to the following values: |
| 1842 | * |
| 1843 | * - "0": HIDAPI driver is not used. |
| 1844 | * - "1": HIDAPI driver is used. |
| 1845 | * |
| 1846 | * The default is "0" on Windows, otherwise the value of |
| 1847 | * SDL_HINT_JOYSTICK_HIDAPI |
| 1848 | * |
| 1849 | * This hint should be set before initializing joysticks and gamepads. |
| 1850 | * |
| 1851 | * \since This hint is available since SDL 3.2.0. |
| 1852 | */ |
| 1853 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" |
| 1854 | |
| 1855 | /** |
| 1856 | * A variable controlling whether the HIDAPI driver for XBox 360 controllers |
| 1857 | * should be used. |
| 1858 | * |
| 1859 | * The variable can be set to the following values: |
| 1860 | * |
| 1861 | * - "0": HIDAPI driver is not used. |
| 1862 | * - "1": HIDAPI driver is used. |
| 1863 | * |
| 1864 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX |
| 1865 | * |
| 1866 | * This hint should be set before initializing joysticks and gamepads. |
| 1867 | * |
| 1868 | * \since This hint is available since SDL 3.2.0. |
| 1869 | */ |
| 1870 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" |
| 1871 | |
| 1872 | /** |
| 1873 | * A variable controlling whether the player LEDs should be lit to indicate |
| 1874 | * which player is associated with an Xbox 360 controller. |
| 1875 | * |
| 1876 | * The variable can be set to the following values: |
| 1877 | * |
| 1878 | * - "0": Player LEDs are not enabled. |
| 1879 | * - "1": Player LEDs are enabled. (default) |
| 1880 | * |
| 1881 | * This hint can be set anytime. |
| 1882 | * |
| 1883 | * \since This hint is available since SDL 3.2.0. |
| 1884 | */ |
| 1885 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" |
| 1886 | |
| 1887 | /** |
| 1888 | * A variable controlling whether the HIDAPI driver for XBox 360 wireless |
| 1889 | * controllers should be used. |
| 1890 | * |
| 1891 | * The variable can be set to the following values: |
| 1892 | * |
| 1893 | * - "0": HIDAPI driver is not used. |
| 1894 | * - "1": HIDAPI driver is used. |
| 1895 | * |
| 1896 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 |
| 1897 | * |
| 1898 | * This hint should be set before initializing joysticks and gamepads. |
| 1899 | * |
| 1900 | * \since This hint is available since SDL 3.2.0. |
| 1901 | */ |
| 1902 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" |
| 1903 | |
| 1904 | /** |
| 1905 | * A variable controlling whether the HIDAPI driver for XBox One controllers |
| 1906 | * should be used. |
| 1907 | * |
| 1908 | * The variable can be set to the following values: |
| 1909 | * |
| 1910 | * - "0": HIDAPI driver is not used. |
| 1911 | * - "1": HIDAPI driver is used. |
| 1912 | * |
| 1913 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. |
| 1914 | * |
| 1915 | * This hint should be set before initializing joysticks and gamepads. |
| 1916 | * |
| 1917 | * \since This hint is available since SDL 3.2.0. |
| 1918 | */ |
| 1919 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" |
| 1920 | |
| 1921 | /** |
| 1922 | * A variable controlling whether the Home button LED should be turned on when |
| 1923 | * an Xbox One controller is opened. |
| 1924 | * |
| 1925 | * The variable can be set to the following values: |
| 1926 | * |
| 1927 | * - "0": Home button LED is turned off. |
| 1928 | * - "1": Home button LED is turned on. |
| 1929 | * |
| 1930 | * By default the Home button LED state is not changed. This hint can also be |
| 1931 | * set to a floating point value between 0.0 and 1.0 which controls the |
| 1932 | * brightness of the Home button LED. The default brightness is 0.4. |
| 1933 | * |
| 1934 | * This hint can be set anytime. |
| 1935 | * |
| 1936 | * \since This hint is available since SDL 3.2.0. |
| 1937 | */ |
| 1938 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" |
| 1939 | |
| 1940 | /** |
| 1941 | * A variable controlling whether IOKit should be used for controller |
| 1942 | * handling. |
| 1943 | * |
| 1944 | * The variable can be set to the following values: |
| 1945 | * |
| 1946 | * - "0": IOKit is not used. |
| 1947 | * - "1": IOKit is used. (default) |
| 1948 | * |
| 1949 | * This hint should be set before SDL is initialized. |
| 1950 | * |
| 1951 | * \since This hint is available since SDL 3.2.0. |
| 1952 | */ |
| 1953 | #define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" |
| 1954 | |
| 1955 | /** |
| 1956 | * A variable controlling whether to use the classic /dev/input/js* joystick |
| 1957 | * interface or the newer /dev/input/event* joystick interface on Linux. |
| 1958 | * |
| 1959 | * The variable can be set to the following values: |
| 1960 | * |
| 1961 | * - "0": Use /dev/input/event* (default) |
| 1962 | * - "1": Use /dev/input/js* |
| 1963 | * |
| 1964 | * This hint should be set before SDL is initialized. |
| 1965 | * |
| 1966 | * \since This hint is available since SDL 3.2.0. |
| 1967 | */ |
| 1968 | #define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC" |
| 1969 | |
| 1970 | /** |
| 1971 | * A variable controlling whether joysticks on Linux adhere to their |
| 1972 | * HID-defined deadzones or return unfiltered values. |
| 1973 | * |
| 1974 | * The variable can be set to the following values: |
| 1975 | * |
| 1976 | * - "0": Return unfiltered joystick axis values. (default) |
| 1977 | * - "1": Return axis values with deadzones taken into account. |
| 1978 | * |
| 1979 | * This hint should be set before a controller is opened. |
| 1980 | * |
| 1981 | * \since This hint is available since SDL 3.2.0. |
| 1982 | */ |
| 1983 | #define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES" |
| 1984 | |
| 1985 | /** |
| 1986 | * A variable controlling whether joysticks on Linux will always treat 'hat' |
| 1987 | * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking |
| 1988 | * whether they may be analog. |
| 1989 | * |
| 1990 | * The variable can be set to the following values: |
| 1991 | * |
| 1992 | * - "0": Only map hat axis inputs to digital hat outputs if the input axes |
| 1993 | * appear to actually be digital. (default) |
| 1994 | * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as |
| 1995 | * digital hats. |
| 1996 | * |
| 1997 | * This hint should be set before a controller is opened. |
| 1998 | * |
| 1999 | * \since This hint is available since SDL 3.2.0. |
| 2000 | */ |
| 2001 | #define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS" |
| 2002 | |
| 2003 | /** |
| 2004 | * A variable controlling whether digital hats on Linux will apply deadzones |
| 2005 | * to their underlying input axes or use unfiltered values. |
| 2006 | * |
| 2007 | * The variable can be set to the following values: |
| 2008 | * |
| 2009 | * - "0": Return digital hat values based on unfiltered input axis values. |
| 2010 | * - "1": Return digital hat values with deadzones on the input axes taken |
| 2011 | * into account. (default) |
| 2012 | * |
| 2013 | * This hint should be set before a controller is opened. |
| 2014 | * |
| 2015 | * \since This hint is available since SDL 3.2.0. |
| 2016 | */ |
| 2017 | #define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES" |
| 2018 | |
| 2019 | /** |
| 2020 | * A variable controlling whether GCController should be used for controller |
| 2021 | * handling. |
| 2022 | * |
| 2023 | * The variable can be set to the following values: |
| 2024 | * |
| 2025 | * - "0": GCController is not used. |
| 2026 | * - "1": GCController is used. (default) |
| 2027 | * |
| 2028 | * This hint should be set before SDL is initialized. |
| 2029 | * |
| 2030 | * \since This hint is available since SDL 3.2.0. |
| 2031 | */ |
| 2032 | #define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" |
| 2033 | |
| 2034 | /** |
| 2035 | * A variable controlling whether the RAWINPUT joystick drivers should be used |
| 2036 | * for better handling XInput-capable devices. |
| 2037 | * |
| 2038 | * The variable can be set to the following values: |
| 2039 | * |
| 2040 | * - "0": RAWINPUT drivers are not used. |
| 2041 | * - "1": RAWINPUT drivers are used. (default) |
| 2042 | * |
| 2043 | * This hint should be set before SDL is initialized. |
| 2044 | * |
| 2045 | * \since This hint is available since SDL 3.2.0. |
| 2046 | */ |
| 2047 | #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" |
| 2048 | |
| 2049 | /** |
| 2050 | * A variable controlling whether the RAWINPUT driver should pull correlated |
| 2051 | * data from XInput. |
| 2052 | * |
| 2053 | * The variable can be set to the following values: |
| 2054 | * |
| 2055 | * - "0": RAWINPUT driver will only use data from raw input APIs. |
| 2056 | * - "1": RAWINPUT driver will also pull data from XInput and |
| 2057 | * Windows.Gaming.Input, providing better trigger axes, guide button |
| 2058 | * presses, and rumble support for Xbox controllers. (default) |
| 2059 | * |
| 2060 | * This hint should be set before a gamepad is opened. |
| 2061 | * |
| 2062 | * \since This hint is available since SDL 3.2.0. |
| 2063 | */ |
| 2064 | #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" |
| 2065 | |
| 2066 | /** |
| 2067 | * A variable controlling whether the ROG Chakram mice should show up as |
| 2068 | * joysticks. |
| 2069 | * |
| 2070 | * The variable can be set to the following values: |
| 2071 | * |
| 2072 | * - "0": ROG Chakram mice do not show up as joysticks. (default) |
| 2073 | * - "1": ROG Chakram mice show up as joysticks. |
| 2074 | * |
| 2075 | * This hint should be set before SDL is initialized. |
| 2076 | * |
| 2077 | * \since This hint is available since SDL 3.2.0. |
| 2078 | */ |
| 2079 | #define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" |
| 2080 | |
| 2081 | /** |
| 2082 | * A variable controlling whether a separate thread should be used for |
| 2083 | * handling joystick detection and raw input messages on Windows. |
| 2084 | * |
| 2085 | * The variable can be set to the following values: |
| 2086 | * |
| 2087 | * - "0": A separate thread is not used. |
| 2088 | * - "1": A separate thread is used for handling raw input messages. (default) |
| 2089 | * |
| 2090 | * This hint should be set before SDL is initialized. |
| 2091 | * |
| 2092 | * \since This hint is available since SDL 3.2.0. |
| 2093 | */ |
| 2094 | #define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" |
| 2095 | |
| 2096 | /** |
| 2097 | * A variable containing a list of throttle style controllers. |
| 2098 | * |
| 2099 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 2100 | * hexadecimal form, e.g. |
| 2101 | * |
| 2102 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 2103 | * |
| 2104 | * The variable can also take the form of "@file", in which case the named |
| 2105 | * file will be loaded and interpreted as the value of the variable. |
| 2106 | * |
| 2107 | * This hint can be set anytime. |
| 2108 | * |
| 2109 | * \since This hint is available since SDL 3.2.0. |
| 2110 | */ |
| 2111 | #define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" |
| 2112 | |
| 2113 | /** |
| 2114 | * A variable containing a list of devices that are not throttle style |
| 2115 | * controllers. |
| 2116 | * |
| 2117 | * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in |
| 2118 | * device list. |
| 2119 | * |
| 2120 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 2121 | * hexadecimal form, e.g. |
| 2122 | * |
| 2123 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 2124 | * |
| 2125 | * The variable can also take the form of "@file", in which case the named |
| 2126 | * file will be loaded and interpreted as the value of the variable. |
| 2127 | * |
| 2128 | * This hint can be set anytime. |
| 2129 | * |
| 2130 | * \since This hint is available since SDL 3.2.0. |
| 2131 | */ |
| 2132 | #define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" |
| 2133 | |
| 2134 | /** |
| 2135 | * A variable controlling whether Windows.Gaming.Input should be used for |
| 2136 | * controller handling. |
| 2137 | * |
| 2138 | * The variable can be set to the following values: |
| 2139 | * |
| 2140 | * - "0": WGI is not used. |
| 2141 | * - "1": WGI is used. (default) |
| 2142 | * |
| 2143 | * This hint should be set before SDL is initialized. |
| 2144 | * |
| 2145 | * \since This hint is available since SDL 3.2.0. |
| 2146 | */ |
| 2147 | #define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" |
| 2148 | |
| 2149 | /** |
| 2150 | * A variable containing a list of wheel style controllers. |
| 2151 | * |
| 2152 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 2153 | * hexadecimal form, e.g. |
| 2154 | * |
| 2155 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 2156 | * |
| 2157 | * The variable can also take the form of "@file", in which case the named |
| 2158 | * file will be loaded and interpreted as the value of the variable. |
| 2159 | * |
| 2160 | * This hint can be set anytime. |
| 2161 | * |
| 2162 | * \since This hint is available since SDL 3.2.0. |
| 2163 | */ |
| 2164 | #define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" |
| 2165 | |
| 2166 | /** |
| 2167 | * A variable containing a list of devices that are not wheel style |
| 2168 | * controllers. |
| 2169 | * |
| 2170 | * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device |
| 2171 | * list. |
| 2172 | * |
| 2173 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 2174 | * hexadecimal form, e.g. |
| 2175 | * |
| 2176 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 2177 | * |
| 2178 | * The variable can also take the form of "@file", in which case the named |
| 2179 | * file will be loaded and interpreted as the value of the variable. |
| 2180 | * |
| 2181 | * This hint can be set anytime. |
| 2182 | * |
| 2183 | * \since This hint is available since SDL 3.2.0. |
| 2184 | */ |
| 2185 | #define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" |
| 2186 | |
| 2187 | /** |
| 2188 | * A variable containing a list of devices known to have all axes centered at |
| 2189 | * zero. |
| 2190 | * |
| 2191 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 2192 | * hexadecimal form, e.g. |
| 2193 | * |
| 2194 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 2195 | * |
| 2196 | * The variable can also take the form of "@file", in which case the named |
| 2197 | * file will be loaded and interpreted as the value of the variable. |
| 2198 | * |
| 2199 | * This hint should be set before a controller is opened. |
| 2200 | * |
| 2201 | * \since This hint is available since SDL 3.2.0. |
| 2202 | */ |
| 2203 | #define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" |
| 2204 | |
| 2205 | /** |
| 2206 | * A variable containing a list of devices and their desired number of haptic |
| 2207 | * (force feedback) enabled axis. |
| 2208 | * |
| 2209 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 2210 | * hexadecimal form plus the number of desired axes, e.g. |
| 2211 | * |
| 2212 | * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` |
| 2213 | * |
| 2214 | * This hint supports a "wildcard" device that will set the number of haptic |
| 2215 | * axes on all initialized haptic devices which were not defined explicitly in |
| 2216 | * this hint. |
| 2217 | * |
| 2218 | * `0xFFFF/0xFFFF/1` |
| 2219 | * |
| 2220 | * This hint should be set before a controller is opened. The number of haptic |
| 2221 | * axes won't exceed the number of real axes found on the device. |
| 2222 | * |
| 2223 | * \since This hint is available since SDL 3.2.5. |
| 2224 | */ |
| 2225 | #define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" |
| 2226 | |
| 2227 | /** |
| 2228 | * A variable that controls keycode representation in keyboard events. |
| 2229 | * |
| 2230 | * This variable is a comma separated set of options for translating keycodes |
| 2231 | * in events: |
| 2232 | * |
| 2233 | * - "none": Keycode options are cleared, this overrides other options. |
| 2234 | * - "hide_numpad": The numpad keysyms will be translated into their |
| 2235 | * non-numpad versions based on the current NumLock state. For example, |
| 2236 | * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event |
| 2237 | * modifiers, and SDLK_LEFT if it is unset. |
| 2238 | * - "french_numbers": The number row on French keyboards is inverted, so |
| 2239 | * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of |
| 2240 | * SDLK_AMPERSAND, or '&' |
| 2241 | * - "latin_letters": For keyboards using non-Latin letters, such as Russian |
| 2242 | * or Thai, the letter keys generate keycodes as though it had an en_US |
| 2243 | * layout. e.g. pressing the key associated with SDL_SCANCODE_A on a Russian |
| 2244 | * keyboard would yield 'a' instead of a Cyrillic letter. |
| 2245 | * |
| 2246 | * The default value for this hint is "french_numbers,latin_letters" |
| 2247 | * |
| 2248 | * Some platforms like Emscripten only provide modified keycodes and the |
| 2249 | * options are not used. |
| 2250 | * |
| 2251 | * These options do not affect the return value of SDL_GetKeyFromScancode() or |
| 2252 | * SDL_GetScancodeFromKey(), they just apply to the keycode included in key |
| 2253 | * events. |
| 2254 | * |
| 2255 | * This hint can be set anytime. |
| 2256 | * |
| 2257 | * \since This hint is available since SDL 3.2.0. |
| 2258 | */ |
| 2259 | #define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS" |
| 2260 | |
| 2261 | /** |
| 2262 | * A variable that controls what KMSDRM device to use. |
| 2263 | * |
| 2264 | * SDL might open something like "/dev/dri/cardNN" to access KMSDRM |
| 2265 | * functionality, where "NN" is a device index number. SDL makes a guess at |
| 2266 | * the best index to use (usually zero), but the app or user can set this hint |
| 2267 | * to a number between 0 and 99 to force selection. |
| 2268 | * |
| 2269 | * This hint should be set before SDL is initialized. |
| 2270 | * |
| 2271 | * \since This hint is available since SDL 3.2.0. |
| 2272 | */ |
| 2273 | #define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" |
| 2274 | |
| 2275 | /** |
| 2276 | * A variable that controls whether SDL requires DRM master access in order to |
| 2277 | * initialize the KMSDRM video backend. |
| 2278 | * |
| 2279 | * The DRM subsystem has a concept of a "DRM master" which is a DRM client |
| 2280 | * that has the ability to set planes, set cursor, etc. When SDL is DRM |
| 2281 | * master, it can draw to the screen using the SDL rendering APIs. Without DRM |
| 2282 | * master, SDL is still able to process input and query attributes of attached |
| 2283 | * displays, but it cannot change display state or draw to the screen |
| 2284 | * directly. |
| 2285 | * |
| 2286 | * In some cases, it can be useful to have the KMSDRM backend even if it |
| 2287 | * cannot be used for rendering. An app may want to use SDL for input |
| 2288 | * processing while using another rendering API (such as an MMAL overlay on |
| 2289 | * Raspberry Pi) or using its own code to render to DRM overlays that SDL |
| 2290 | * doesn't support. |
| 2291 | * |
| 2292 | * The variable can be set to the following values: |
| 2293 | * |
| 2294 | * - "0": SDL will allow usage of the KMSDRM backend without DRM master. |
| 2295 | * - "1": SDL Will require DRM master to use the KMSDRM backend. (default) |
| 2296 | * |
| 2297 | * This hint should be set before SDL is initialized. |
| 2298 | * |
| 2299 | * \since This hint is available since SDL 3.2.0. |
| 2300 | */ |
| 2301 | #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" |
| 2302 | |
| 2303 | /** |
| 2304 | * A variable controlling the default SDL log levels. |
| 2305 | * |
| 2306 | * This variable is a comma separated set of category=level tokens that define |
| 2307 | * the default logging levels for SDL applications. |
| 2308 | * |
| 2309 | * The category can be a numeric category, one of "app", "error", "assert", |
| 2310 | * "system", "audio", "video", "render", "input", "test", or `*` for any |
| 2311 | * unspecified category. |
| 2312 | * |
| 2313 | * The level can be a numeric level, one of "verbose", "debug", "info", |
| 2314 | * "warn", "error", "critical", or "quiet" to disable that category. |
| 2315 | * |
| 2316 | * You can omit the category if you want to set the logging level for all |
| 2317 | * categories. |
| 2318 | * |
| 2319 | * If this hint isn't set, the default log levels are equivalent to: |
| 2320 | * |
| 2321 | * `app=info,assert=warn,test=verbose,*=error` |
| 2322 | * |
| 2323 | * This hint can be set anytime. |
| 2324 | * |
| 2325 | * \since This hint is available since SDL 3.2.0. |
| 2326 | */ |
| 2327 | #define SDL_HINT_LOGGING "SDL_LOGGING" |
| 2328 | |
| 2329 | /** |
| 2330 | * A variable controlling whether to force the application to become the |
| 2331 | * foreground process when launched on macOS. |
| 2332 | * |
| 2333 | * The variable can be set to the following values: |
| 2334 | * |
| 2335 | * - "0": The application is brought to the foreground when launched. |
| 2336 | * (default) |
| 2337 | * - "1": The application may remain in the background when launched. |
| 2338 | * |
| 2339 | * This hint needs to be set before SDL_Init(). |
| 2340 | * |
| 2341 | * \since This hint is available since SDL 3.2.0. |
| 2342 | */ |
| 2343 | #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" |
| 2344 | |
| 2345 | /** |
| 2346 | * A variable that determines whether Ctrl+Click should generate a right-click |
| 2347 | * event on macOS. |
| 2348 | * |
| 2349 | * The variable can be set to the following values: |
| 2350 | * |
| 2351 | * - "0": Ctrl+Click does not generate a right mouse button click event. |
| 2352 | * (default) |
| 2353 | * - "1": Ctrl+Click generated a right mouse button click event. |
| 2354 | * |
| 2355 | * This hint can be set anytime. |
| 2356 | * |
| 2357 | * \since This hint is available since SDL 3.2.0. |
| 2358 | */ |
| 2359 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" |
| 2360 | |
| 2361 | /** |
| 2362 | * A variable controlling whether dispatching OpenGL context updates should |
| 2363 | * block the dispatching thread until the main thread finishes processing on |
| 2364 | * macOS. |
| 2365 | * |
| 2366 | * The variable can be set to the following values: |
| 2367 | * |
| 2368 | * - "0": Dispatching OpenGL context updates will block the dispatching thread |
| 2369 | * until the main thread finishes processing. (default) |
| 2370 | * - "1": Dispatching OpenGL context updates will allow the dispatching thread |
| 2371 | * to continue execution. |
| 2372 | * |
| 2373 | * Generally you want the default, but if you have OpenGL code in a background |
| 2374 | * thread on a Mac, and the main thread hangs because it's waiting for that |
| 2375 | * background thread, but that background thread is also hanging because it's |
| 2376 | * waiting for the main thread to do an update, this might fix your issue. |
| 2377 | * |
| 2378 | * This hint can be set anytime. |
| 2379 | * |
| 2380 | * \since This hint is available since SDL 3.2.0. |
| 2381 | */ |
| 2382 | #define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" |
| 2383 | |
| 2384 | /** |
| 2385 | * A variable controlling whether the Option key on macOS should be remapped |
| 2386 | * to act as the Alt key. |
| 2387 | * |
| 2388 | * The variable can be set to the following values: |
| 2389 | * |
| 2390 | * - "none": The Option key is not remapped to Alt. (default) |
| 2391 | * - "only_left": Only the left Option key is remapped to Alt. |
| 2392 | * - "only_right": Only the right Option key is remapped to Alt. |
| 2393 | * - "both": Both Option keys are remapped to Alt. |
| 2394 | * |
| 2395 | * This will prevent the triggering of key compositions that rely on the |
| 2396 | * Option key, but will still send the Alt modifier for keyboard events. In |
| 2397 | * the case that both Alt and Option are pressed, the Option key will be |
| 2398 | * ignored. This is particularly useful for applications like terminal |
| 2399 | * emulators and graphical user interfaces (GUIs) that rely on Alt key |
| 2400 | * functionality for shortcuts or navigation. This does not apply to |
| 2401 | * SDL_GetKeyFromScancode and only has an effect if IME is enabled. |
| 2402 | * |
| 2403 | * This hint can be set anytime. |
| 2404 | * |
| 2405 | * \since This hint is available since SDL 3.2.0. |
| 2406 | */ |
| 2407 | #define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT" |
| 2408 | |
| 2409 | /** |
| 2410 | * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have |
| 2411 | * momentum on macOS. |
| 2412 | * |
| 2413 | * The variable can be set to the following values: |
| 2414 | * |
| 2415 | * - "0": The mouse wheel events will have no momentum. (default) |
| 2416 | * - "1": The mouse wheel events will have momentum. |
| 2417 | * |
| 2418 | * This hint needs to be set before SDL_Init(). |
| 2419 | * |
| 2420 | * \since This hint is available since SDL 3.2.0. |
| 2421 | */ |
| 2422 | #define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM" |
| 2423 | |
| 2424 | /** |
| 2425 | * Request SDL_AppIterate() be called at a specific rate. |
| 2426 | * |
| 2427 | * If this is set to a number, it represents Hz, so "60" means try to iterate |
| 2428 | * 60 times per second. "0" means to iterate as fast as possible. Negative |
| 2429 | * values are illegal, but reserved, in case they are useful in a future |
| 2430 | * revision of SDL. |
| 2431 | * |
| 2432 | * There are other strings that have special meaning. If set to "waitevent", |
| 2433 | * SDL_AppIterate will not be called until new event(s) have arrived (and been |
| 2434 | * processed by SDL_AppEvent). This can be useful for apps that are completely |
| 2435 | * idle except in response to input. |
| 2436 | * |
| 2437 | * On some platforms, or if you are using SDL_main instead of SDL_AppIterate, |
| 2438 | * this hint is ignored. When the hint can be used, it is allowed to be |
| 2439 | * changed at any time. |
| 2440 | * |
| 2441 | * This defaults to 0, and specifying NULL for the hint's value will restore |
| 2442 | * the default. |
| 2443 | * |
| 2444 | * This hint can be set anytime. |
| 2445 | * |
| 2446 | * \since This hint is available since SDL 3.2.0. |
| 2447 | */ |
| 2448 | #define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE" |
| 2449 | |
| 2450 | /** |
| 2451 | * A variable controlling whether the mouse is captured while mouse buttons |
| 2452 | * are pressed. |
| 2453 | * |
| 2454 | * The variable can be set to the following values: |
| 2455 | * |
| 2456 | * - "0": The mouse is not captured while mouse buttons are pressed. |
| 2457 | * - "1": The mouse is captured while mouse buttons are pressed. |
| 2458 | * |
| 2459 | * By default the mouse is captured while mouse buttons are pressed so if the |
| 2460 | * mouse is dragged outside the window, the application continues to receive |
| 2461 | * mouse events until the button is released. |
| 2462 | * |
| 2463 | * This hint can be set anytime. |
| 2464 | * |
| 2465 | * \since This hint is available since SDL 3.2.0. |
| 2466 | */ |
| 2467 | #define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" |
| 2468 | |
| 2469 | /** |
| 2470 | * A variable setting the double click radius, in pixels. |
| 2471 | * |
| 2472 | * This hint can be set anytime. |
| 2473 | * |
| 2474 | * \since This hint is available since SDL 3.2.0. |
| 2475 | */ |
| 2476 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" |
| 2477 | |
| 2478 | /** |
| 2479 | * A variable setting the double click time, in milliseconds. |
| 2480 | * |
| 2481 | * This hint can be set anytime. |
| 2482 | * |
| 2483 | * \since This hint is available since SDL 3.2.0. |
| 2484 | */ |
| 2485 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" |
| 2486 | |
| 2487 | /** |
| 2488 | * A variable setting which system cursor to use as the default cursor. |
| 2489 | * |
| 2490 | * This should be an integer corresponding to the SDL_SystemCursor enum. The |
| 2491 | * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT). |
| 2492 | * |
| 2493 | * This hint needs to be set before SDL_Init(). |
| 2494 | * |
| 2495 | * \since This hint is available since SDL 3.2.0. |
| 2496 | */ |
| 2497 | #define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR" |
| 2498 | |
| 2499 | /** |
| 2500 | * A variable controlling whether warping a hidden mouse cursor will activate |
| 2501 | * relative mouse mode. |
| 2502 | * |
| 2503 | * When this hint is set, the mouse cursor is hidden, and multiple warps to |
| 2504 | * the window center occur within a short time period, SDL will emulate mouse |
| 2505 | * warps using relative mouse mode. This can provide smoother and more |
| 2506 | * reliable mouse motion for some older games, which continuously calculate |
| 2507 | * the distance travelled by the mouse pointer and warp it back to the center |
| 2508 | * of the window, rather than using relative mouse motion. |
| 2509 | * |
| 2510 | * Note that relative mouse mode may have different mouse acceleration |
| 2511 | * behavior than pointer warps. |
| 2512 | * |
| 2513 | * If your application needs to repeatedly warp the hidden mouse cursor at a |
| 2514 | * high-frequency for other purposes, it should disable this hint. |
| 2515 | * |
| 2516 | * The variable can be set to the following values: |
| 2517 | * |
| 2518 | * - "0": Attempts to warp the mouse will always be made. |
| 2519 | * - "1": Some mouse warps will be emulated by forcing relative mouse mode. |
| 2520 | * (default) |
| 2521 | * |
| 2522 | * If not set, this is automatically enabled unless an application uses |
| 2523 | * relative mouse mode directly. |
| 2524 | * |
| 2525 | * This hint can be set anytime. |
| 2526 | * |
| 2527 | * \since This hint is available since SDL 3.2.0. |
| 2528 | */ |
| 2529 | #define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" |
| 2530 | |
| 2531 | /** |
| 2532 | * Allow mouse click events when clicking to focus an SDL window. |
| 2533 | * |
| 2534 | * The variable can be set to the following values: |
| 2535 | * |
| 2536 | * - "0": Ignore mouse clicks that activate a window. (default) |
| 2537 | * - "1": Generate events for mouse clicks that activate a window. |
| 2538 | * |
| 2539 | * This hint can be set anytime. |
| 2540 | * |
| 2541 | * \since This hint is available since SDL 3.2.0. |
| 2542 | */ |
| 2543 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" |
| 2544 | |
| 2545 | /** |
| 2546 | * A variable setting the speed scale for mouse motion, in floating point, |
| 2547 | * when the mouse is not in relative mode. |
| 2548 | * |
| 2549 | * This hint can be set anytime. |
| 2550 | * |
| 2551 | * \since This hint is available since SDL 3.2.0. |
| 2552 | */ |
| 2553 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" |
| 2554 | |
| 2555 | /** |
| 2556 | * A variable controlling whether relative mouse mode constrains the mouse to |
| 2557 | * the center of the window. |
| 2558 | * |
| 2559 | * Constraining to the center of the window works better for FPS games and |
| 2560 | * when the application is running over RDP. Constraining to the whole window |
| 2561 | * works better for 2D games and increases the chance that the mouse will be |
| 2562 | * in the correct position when using high DPI mice. |
| 2563 | * |
| 2564 | * The variable can be set to the following values: |
| 2565 | * |
| 2566 | * - "0": Relative mouse mode constrains the mouse to the window. |
| 2567 | * - "1": Relative mouse mode constrains the mouse to the center of the |
| 2568 | * window. (default) |
| 2569 | * |
| 2570 | * This hint can be set anytime. |
| 2571 | * |
| 2572 | * \since This hint is available since SDL 3.2.0. |
| 2573 | */ |
| 2574 | #define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" |
| 2575 | |
| 2576 | /** |
| 2577 | * A variable setting the scale for mouse motion, in floating point, when the |
| 2578 | * mouse is in relative mode. |
| 2579 | * |
| 2580 | * This hint can be set anytime. |
| 2581 | * |
| 2582 | * \since This hint is available since SDL 3.2.0. |
| 2583 | */ |
| 2584 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" |
| 2585 | |
| 2586 | /** |
| 2587 | * A variable controlling whether the system mouse acceleration curve is used |
| 2588 | * for relative mouse motion. |
| 2589 | * |
| 2590 | * The variable can be set to the following values: |
| 2591 | * |
| 2592 | * - "0": Relative mouse motion will be unscaled. (default) |
| 2593 | * - "1": Relative mouse motion will be scaled using the system mouse |
| 2594 | * acceleration curve. |
| 2595 | * |
| 2596 | * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after |
| 2597 | * system speed scale. |
| 2598 | * |
| 2599 | * This hint can be set anytime. |
| 2600 | * |
| 2601 | * \since This hint is available since SDL 3.2.0. |
| 2602 | */ |
| 2603 | #define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" |
| 2604 | |
| 2605 | /** |
| 2606 | * A variable controlling whether a motion event should be generated for mouse |
| 2607 | * warping in relative mode. |
| 2608 | * |
| 2609 | * The variable can be set to the following values: |
| 2610 | * |
| 2611 | * - "0": Warping the mouse will not generate a motion event in relative mode |
| 2612 | * - "1": Warping the mouse will generate a motion event in relative mode |
| 2613 | * |
| 2614 | * By default warping the mouse will not generate motion events in relative |
| 2615 | * mode. This avoids the application having to filter out large relative |
| 2616 | * motion due to warping. |
| 2617 | * |
| 2618 | * This hint can be set anytime. |
| 2619 | * |
| 2620 | * \since This hint is available since SDL 3.2.0. |
| 2621 | */ |
| 2622 | #define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" |
| 2623 | |
| 2624 | /** |
| 2625 | * A variable controlling whether the hardware cursor stays visible when |
| 2626 | * relative mode is active. |
| 2627 | * |
| 2628 | * This variable can be set to the following values: |
| 2629 | * |
| 2630 | * - "0": The cursor will be hidden while relative mode is active (default) |
| 2631 | * - "1": The cursor will remain visible while relative mode is active |
| 2632 | * |
| 2633 | * Note that for systems without raw hardware inputs, relative mode is |
| 2634 | * implemented using warping, so the hardware cursor will visibly warp between |
| 2635 | * frames if this is enabled on those systems. |
| 2636 | * |
| 2637 | * This hint can be set anytime. |
| 2638 | * |
| 2639 | * \since This hint is available since SDL 3.2.0. |
| 2640 | */ |
| 2641 | #define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" |
| 2642 | |
| 2643 | /** |
| 2644 | * A variable controlling whether mouse events should generate synthetic touch |
| 2645 | * events. |
| 2646 | * |
| 2647 | * The variable can be set to the following values: |
| 2648 | * |
| 2649 | * - "0": Mouse events will not generate touch events. (default for desktop |
| 2650 | * platforms) |
| 2651 | * - "1": Mouse events will generate touch events. (default for mobile |
| 2652 | * platforms, such as Android and iOS) |
| 2653 | * |
| 2654 | * This hint can be set anytime. |
| 2655 | * |
| 2656 | * \since This hint is available since SDL 3.2.0. |
| 2657 | */ |
| 2658 | #define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" |
| 2659 | |
| 2660 | /** |
| 2661 | * A variable controlling whether the keyboard should be muted on the console. |
| 2662 | * |
| 2663 | * Normally the keyboard is muted while SDL applications are running so that |
| 2664 | * keyboard input doesn't show up as key strokes on the console. This hint |
| 2665 | * allows you to turn that off for debugging purposes. |
| 2666 | * |
| 2667 | * The variable can be set to the following values: |
| 2668 | * |
| 2669 | * - "0": Allow keystrokes to go through to the console. |
| 2670 | * - "1": Mute keyboard input so it doesn't show up on the console. (default) |
| 2671 | * |
| 2672 | * This hint should be set before SDL is initialized. |
| 2673 | * |
| 2674 | * \since This hint is available since SDL 3.2.0. |
| 2675 | */ |
| 2676 | #define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD" |
| 2677 | |
| 2678 | /** |
| 2679 | * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms. |
| 2680 | * |
| 2681 | * The variable can be set to the following values: |
| 2682 | * |
| 2683 | * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a |
| 2684 | * signal, convert it into an SDL_EVENT_QUIT event. (default) |
| 2685 | * - "1": SDL will not install a signal handler at all. |
| 2686 | * |
| 2687 | * This hint should be set before SDL is initialized. |
| 2688 | * |
| 2689 | * \since This hint is available since SDL 3.2.0. |
| 2690 | */ |
| 2691 | #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" |
| 2692 | |
| 2693 | /** |
| 2694 | * Specify the OpenGL library to load. |
| 2695 | * |
| 2696 | * This hint should be set before creating an OpenGL window or creating an |
| 2697 | * OpenGL context. If this hint isn't set, SDL will choose a reasonable |
| 2698 | * default. |
| 2699 | * |
| 2700 | * \since This hint is available since SDL 3.2.0. |
| 2701 | */ |
| 2702 | #define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY" |
| 2703 | |
| 2704 | /** |
| 2705 | * Specify the EGL library to load. |
| 2706 | * |
| 2707 | * This hint should be set before creating an OpenGL window or creating an |
| 2708 | * OpenGL context. This hint is only considered if SDL is using EGL to manage |
| 2709 | * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable |
| 2710 | * default. |
| 2711 | * |
| 2712 | * \since This hint is available since SDL 3.2.0. |
| 2713 | */ |
| 2714 | #define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY" |
| 2715 | |
| 2716 | /** |
| 2717 | * A variable controlling what driver to use for OpenGL ES contexts. |
| 2718 | * |
| 2719 | * On some platforms, currently Windows and X11, OpenGL drivers may support |
| 2720 | * creating contexts with an OpenGL ES profile. By default SDL uses these |
| 2721 | * profiles, when available, otherwise it attempts to load an OpenGL ES |
| 2722 | * library, e.g. that provided by the ANGLE project. This variable controls |
| 2723 | * whether SDL follows this default behaviour or will always load an OpenGL ES |
| 2724 | * library. |
| 2725 | * |
| 2726 | * Circumstances where this is useful include - Testing an app with a |
| 2727 | * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those |
| 2728 | * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses |
| 2729 | * at link time by linking with the OpenGL ES library instead of querying them |
| 2730 | * at run time with SDL_GL_GetProcAddress(). |
| 2731 | * |
| 2732 | * Caution: for an application to work with the default behaviour across |
| 2733 | * different OpenGL drivers it must query the OpenGL ES function addresses at |
| 2734 | * run time using SDL_GL_GetProcAddress(). |
| 2735 | * |
| 2736 | * This variable is ignored on most platforms because OpenGL ES is native or |
| 2737 | * not supported. |
| 2738 | * |
| 2739 | * The variable can be set to the following values: |
| 2740 | * |
| 2741 | * - "0": Use ES profile of OpenGL, if available. (default) |
| 2742 | * - "1": Load OpenGL ES library using the default library names. |
| 2743 | * |
| 2744 | * This hint should be set before SDL is initialized. |
| 2745 | * |
| 2746 | * \since This hint is available since SDL 3.2.0. |
| 2747 | */ |
| 2748 | #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" |
| 2749 | |
| 2750 | /** |
| 2751 | * Mechanism to specify openvr_api library location |
| 2752 | * |
| 2753 | * By default, when using the OpenVR driver, it will search for the API |
| 2754 | * library in the current folder. But, if you wish to use a system API you can |
| 2755 | * specify that by using this hint. This should be the full or relative path |
| 2756 | * to a .dll on Windows or .so on Linux. |
| 2757 | * |
| 2758 | * \since This hint is available since SDL 3.2.0. |
| 2759 | */ |
| 2760 | #define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY" |
| 2761 | |
| 2762 | /** |
| 2763 | * A variable controlling which orientations are allowed on iOS/Android. |
| 2764 | * |
| 2765 | * In some circumstances it is necessary to be able to explicitly control |
| 2766 | * which UI orientations are allowed. |
| 2767 | * |
| 2768 | * This variable is a space delimited list of the following values: |
| 2769 | * |
| 2770 | * - "LandscapeLeft" |
| 2771 | * - "LandscapeRight" |
| 2772 | * - "Portrait" |
| 2773 | * - "PortraitUpsideDown" |
| 2774 | * |
| 2775 | * This hint should be set before SDL is initialized. |
| 2776 | * |
| 2777 | * \since This hint is available since SDL 3.2.0. |
| 2778 | */ |
| 2779 | #define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS" |
| 2780 | |
| 2781 | /** |
| 2782 | * A variable controlling the use of a sentinel event when polling the event |
| 2783 | * queue. |
| 2784 | * |
| 2785 | * When polling for events, SDL_PumpEvents is used to gather new events from |
| 2786 | * devices. If a device keeps producing new events between calls to |
| 2787 | * SDL_PumpEvents, a poll loop will become stuck until the new events stop. |
| 2788 | * This is most noticeable when moving a high frequency mouse. |
| 2789 | * |
| 2790 | * The variable can be set to the following values: |
| 2791 | * |
| 2792 | * - "0": Disable poll sentinels. |
| 2793 | * - "1": Enable poll sentinels. (default) |
| 2794 | * |
| 2795 | * This hint can be set anytime. |
| 2796 | * |
| 2797 | * \since This hint is available since SDL 3.2.0. |
| 2798 | */ |
| 2799 | #define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" |
| 2800 | |
| 2801 | /** |
| 2802 | * Override for SDL_GetPreferredLocales(). |
| 2803 | * |
| 2804 | * If set, this will be favored over anything the OS might report for the |
| 2805 | * user's preferred locales. Changing this hint at runtime will not generate a |
| 2806 | * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can |
| 2807 | * push your own event, if you want). |
| 2808 | * |
| 2809 | * The format of this hint is a comma-separated list of language and locale, |
| 2810 | * combined with an underscore, as is a common format: "en_GB". Locale is |
| 2811 | * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" |
| 2812 | * |
| 2813 | * This hint can be set anytime. |
| 2814 | * |
| 2815 | * \since This hint is available since SDL 3.2.0. |
| 2816 | */ |
| 2817 | #define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" |
| 2818 | |
| 2819 | /** |
| 2820 | * A variable that decides whether to send SDL_EVENT_QUIT when closing the |
| 2821 | * last window. |
| 2822 | * |
| 2823 | * The variable can be set to the following values: |
| 2824 | * |
| 2825 | * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is |
| 2826 | * requesting to close. Note that in this case, there are still other |
| 2827 | * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit" |
| 2828 | * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. |
| 2829 | * - "1": SDL will send a quit event when the last window is requesting to |
| 2830 | * close. (default) |
| 2831 | * |
| 2832 | * If there is at least one active system tray icon, SDL_EVENT_QUIT will |
| 2833 | * instead be sent when both the last window will be closed and the last tray |
| 2834 | * icon will be destroyed. |
| 2835 | * |
| 2836 | * This hint can be set anytime. |
| 2837 | * |
| 2838 | * \since This hint is available since SDL 3.2.0. |
| 2839 | */ |
| 2840 | #define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" |
| 2841 | |
| 2842 | /** |
| 2843 | * A variable controlling whether the Direct3D device is initialized for |
| 2844 | * thread-safe operations. |
| 2845 | * |
| 2846 | * The variable can be set to the following values: |
| 2847 | * |
| 2848 | * - "0": Thread-safety is not enabled. (default) |
| 2849 | * - "1": Thread-safety is enabled. |
| 2850 | * |
| 2851 | * This hint should be set before creating a renderer. |
| 2852 | * |
| 2853 | * \since This hint is available since SDL 3.2.0. |
| 2854 | */ |
| 2855 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" |
| 2856 | |
| 2857 | /** |
| 2858 | * A variable controlling whether to enable Direct3D 11+'s Debug Layer. |
| 2859 | * |
| 2860 | * This variable does not have any effect on the Direct3D 9 based renderer. |
| 2861 | * |
| 2862 | * The variable can be set to the following values: |
| 2863 | * |
| 2864 | * - "0": Disable Debug Layer use. (default) |
| 2865 | * - "1": Enable Debug Layer use. |
| 2866 | * |
| 2867 | * This hint should be set before creating a renderer. |
| 2868 | * |
| 2869 | * \since This hint is available since SDL 3.2.0. |
| 2870 | */ |
| 2871 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" |
| 2872 | |
| 2873 | /** |
| 2874 | * A variable controlling whether to enable Vulkan Validation Layers. |
| 2875 | * |
| 2876 | * This variable can be set to the following values: |
| 2877 | * |
| 2878 | * - "0": Disable Validation Layer use |
| 2879 | * - "1": Enable Validation Layer use |
| 2880 | * |
| 2881 | * By default, SDL does not use Vulkan Validation Layers. |
| 2882 | * |
| 2883 | * \since This hint is available since SDL 3.2.0. |
| 2884 | */ |
| 2885 | #define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG" |
| 2886 | |
| 2887 | /** |
| 2888 | * A variable controlling whether to create the GPU device in debug mode. |
| 2889 | * |
| 2890 | * This variable can be set to the following values: |
| 2891 | * |
| 2892 | * - "0": Disable debug mode use (default) |
| 2893 | * - "1": Enable debug mode use |
| 2894 | * |
| 2895 | * This hint should be set before creating a renderer. |
| 2896 | * |
| 2897 | * \since This hint is available since SDL 3.2.0. |
| 2898 | */ |
| 2899 | #define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG" |
| 2900 | |
| 2901 | /** |
| 2902 | * A variable controlling whether to prefer a low-power GPU on multi-GPU |
| 2903 | * systems. |
| 2904 | * |
| 2905 | * This variable can be set to the following values: |
| 2906 | * |
| 2907 | * - "0": Prefer high-performance GPU (default) |
| 2908 | * - "1": Prefer low-power GPU |
| 2909 | * |
| 2910 | * This hint should be set before creating a renderer. |
| 2911 | * |
| 2912 | * \since This hint is available since SDL 3.2.0. |
| 2913 | */ |
| 2914 | #define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER" |
| 2915 | |
| 2916 | /** |
| 2917 | * A variable specifying which render driver to use. |
| 2918 | * |
| 2919 | * If the application doesn't pick a specific renderer to use, this variable |
| 2920 | * specifies the name of the preferred renderer. If the preferred renderer |
| 2921 | * can't be initialized, creating a renderer will fail. |
| 2922 | * |
| 2923 | * This variable is case insensitive and can be set to the following values: |
| 2924 | * |
| 2925 | * - "direct3d" |
| 2926 | * - "direct3d11" |
| 2927 | * - "direct3d12" |
| 2928 | * - "opengl" |
| 2929 | * - "opengles2" |
| 2930 | * - "opengles" |
| 2931 | * - "metal" |
| 2932 | * - "vulkan" |
| 2933 | * - "gpu" |
| 2934 | * - "software" |
| 2935 | * |
| 2936 | * This hint accepts a comma-separated list of driver names, and each will be |
| 2937 | * tried in the order listed when creating a renderer until one succeeds or |
| 2938 | * all of them fail. |
| 2939 | * |
| 2940 | * The default varies by platform, but it's the first one in the list that is |
| 2941 | * available on the current platform. |
| 2942 | * |
| 2943 | * This hint should be set before creating a renderer. |
| 2944 | * |
| 2945 | * \since This hint is available since SDL 3.2.0. |
| 2946 | */ |
| 2947 | #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
| 2948 | |
| 2949 | /** |
| 2950 | * A variable controlling how the 2D render API renders lines. |
| 2951 | * |
| 2952 | * The variable can be set to the following values: |
| 2953 | * |
| 2954 | * - "0": Use the default line drawing method (Bresenham's line algorithm) |
| 2955 | * - "1": Use the driver point API using Bresenham's line algorithm (correct, |
| 2956 | * draws many points) |
| 2957 | * - "2": Use the driver line API (occasionally misses line endpoints based on |
| 2958 | * hardware driver quirks |
| 2959 | * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) |
| 2960 | * |
| 2961 | * This hint should be set before creating a renderer. |
| 2962 | * |
| 2963 | * \since This hint is available since SDL 3.2.0. |
| 2964 | */ |
| 2965 | #define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" |
| 2966 | |
| 2967 | /** |
| 2968 | * A variable controlling whether the Metal render driver select low power |
| 2969 | * device over default one. |
| 2970 | * |
| 2971 | * The variable can be set to the following values: |
| 2972 | * |
| 2973 | * - "0": Use the preferred OS device. (default) |
| 2974 | * - "1": Select a low power device. |
| 2975 | * |
| 2976 | * This hint should be set before creating a renderer. |
| 2977 | * |
| 2978 | * \since This hint is available since SDL 3.2.0. |
| 2979 | */ |
| 2980 | #define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" |
| 2981 | |
| 2982 | /** |
| 2983 | * A variable controlling whether updates to the SDL screen surface should be |
| 2984 | * synchronized with the vertical refresh, to avoid tearing. |
| 2985 | * |
| 2986 | * This hint overrides the application preference when creating a renderer. |
| 2987 | * |
| 2988 | * The variable can be set to the following values: |
| 2989 | * |
| 2990 | * - "0": Disable vsync. (default) |
| 2991 | * - "1": Enable vsync. |
| 2992 | * |
| 2993 | * This hint should be set before creating a renderer. |
| 2994 | * |
| 2995 | * \since This hint is available since SDL 3.2.0. |
| 2996 | */ |
| 2997 | #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
| 2998 | |
| 2999 | /** |
| 3000 | * A variable to control whether the return key on the soft keyboard should |
| 3001 | * hide the soft keyboard on Android and iOS. |
| 3002 | * |
| 3003 | * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN. |
| 3004 | * |
| 3005 | * The variable can be set to the following values: |
| 3006 | * |
| 3007 | * - "0": The return key will be handled as a key event. (default) |
| 3008 | * - "1": The return key will hide the keyboard. |
| 3009 | * |
| 3010 | * This hint can be set anytime. |
| 3011 | * |
| 3012 | * \since This hint is available since SDL 3.2.0. |
| 3013 | */ |
| 3014 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" |
| 3015 | |
| 3016 | /** |
| 3017 | * A variable containing a list of ROG gamepad capable mice. |
| 3018 | * |
| 3019 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 3020 | * hexadecimal form, e.g. |
| 3021 | * |
| 3022 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 3023 | * |
| 3024 | * The variable can also take the form of "@file", in which case the named |
| 3025 | * file will be loaded and interpreted as the value of the variable. |
| 3026 | * |
| 3027 | * This hint should be set before SDL is initialized. |
| 3028 | * |
| 3029 | * \since This hint is available since SDL 3.2.0. |
| 3030 | * |
| 3031 | * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED |
| 3032 | */ |
| 3033 | #define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" |
| 3034 | |
| 3035 | /** |
| 3036 | * A variable containing a list of devices that are not ROG gamepad capable |
| 3037 | * mice. |
| 3038 | * |
| 3039 | * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. |
| 3040 | * |
| 3041 | * The format of the string is a comma separated list of USB VID/PID pairs in |
| 3042 | * hexadecimal form, e.g. |
| 3043 | * |
| 3044 | * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` |
| 3045 | * |
| 3046 | * The variable can also take the form of "@file", in which case the named |
| 3047 | * file will be loaded and interpreted as the value of the variable. |
| 3048 | * |
| 3049 | * This hint should be set before SDL is initialized. |
| 3050 | * |
| 3051 | * \since This hint is available since SDL 3.2.0. |
| 3052 | */ |
| 3053 | #define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" |
| 3054 | |
| 3055 | /** |
| 3056 | * A variable controlling which Dispmanx layer to use on a Raspberry PI. |
| 3057 | * |
| 3058 | * Also known as Z-order. The variable can take a negative or positive value. |
| 3059 | * The default is 10000. |
| 3060 | * |
| 3061 | * This hint should be set before SDL is initialized. |
| 3062 | * |
| 3063 | * \since This hint is available since SDL 3.2.0. |
| 3064 | */ |
| 3065 | #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" |
| 3066 | |
| 3067 | /** |
| 3068 | * Specify an "activity name" for screensaver inhibition. |
| 3069 | * |
| 3070 | * Some platforms, notably Linux desktops, list the applications which are |
| 3071 | * inhibiting the screensaver or other power-saving features. |
| 3072 | * |
| 3073 | * This hint lets you specify the "activity name" sent to the OS when |
| 3074 | * SDL_DisableScreenSaver() is used (or the screensaver is automatically |
| 3075 | * disabled). The contents of this hint are used when the screensaver is |
| 3076 | * disabled. You should use a string that describes what your program is doing |
| 3077 | * (and, therefore, why the screensaver is disabled). For example, "Playing a |
| 3078 | * game" or "Watching a video". |
| 3079 | * |
| 3080 | * Setting this to "" or leaving it unset will have SDL use a reasonable |
| 3081 | * default: "Playing a game" or something similar. |
| 3082 | * |
| 3083 | * This hint should be set before calling SDL_DisableScreenSaver() |
| 3084 | * |
| 3085 | * \since This hint is available since SDL 3.2.0. |
| 3086 | */ |
| 3087 | #define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" |
| 3088 | |
| 3089 | /** |
| 3090 | * A variable controlling whether SDL calls dbus_shutdown() on quit. |
| 3091 | * |
| 3092 | * This is useful as a debug tool to validate memory leaks, but shouldn't ever |
| 3093 | * be set in production applications, as other libraries used by the |
| 3094 | * application might use dbus under the hood and this can cause crashes if |
| 3095 | * they continue after SDL_Quit(). |
| 3096 | * |
| 3097 | * The variable can be set to the following values: |
| 3098 | * |
| 3099 | * - "0": SDL will not call dbus_shutdown() on quit. (default) |
| 3100 | * - "1": SDL will call dbus_shutdown() on quit. |
| 3101 | * |
| 3102 | * This hint can be set anytime. |
| 3103 | * |
| 3104 | * \since This hint is available since SDL 3.2.0. |
| 3105 | */ |
| 3106 | #define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" |
| 3107 | |
| 3108 | /** |
| 3109 | * A variable that specifies a backend to use for title storage. |
| 3110 | * |
| 3111 | * By default, SDL will try all available storage backends in a reasonable |
| 3112 | * order until it finds one that can work, but this hint allows the app or |
| 3113 | * user to force a specific target, such as "pc" if, say, you are on Steam but |
| 3114 | * want to avoid SteamRemoteStorage for title data. |
| 3115 | * |
| 3116 | * This hint should be set before SDL is initialized. |
| 3117 | * |
| 3118 | * \since This hint is available since SDL 3.2.0. |
| 3119 | */ |
| 3120 | #define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER" |
| 3121 | |
| 3122 | /** |
| 3123 | * A variable that specifies a backend to use for user storage. |
| 3124 | * |
| 3125 | * By default, SDL will try all available storage backends in a reasonable |
| 3126 | * order until it finds one that can work, but this hint allows the app or |
| 3127 | * user to force a specific target, such as "pc" if, say, you are on Steam but |
| 3128 | * want to avoid SteamRemoteStorage for user data. |
| 3129 | * |
| 3130 | * This hint should be set before SDL is initialized. |
| 3131 | * |
| 3132 | * \since This hint is available since SDL 3.2.0. |
| 3133 | */ |
| 3134 | #define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER" |
| 3135 | |
| 3136 | /** |
| 3137 | * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as |
| 3138 | * realtime. |
| 3139 | * |
| 3140 | * On some platforms, like Linux, a realtime priority thread may be subject to |
| 3141 | * restrictions that require special handling by the application. This hint |
| 3142 | * exists to let SDL know that the app is prepared to handle said |
| 3143 | * restrictions. |
| 3144 | * |
| 3145 | * On Linux, SDL will apply the following configuration to any thread that |
| 3146 | * becomes realtime: |
| 3147 | * |
| 3148 | * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, |
| 3149 | * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. |
| 3150 | * - Exceeding this limit will result in the kernel sending SIGKILL to the |
| 3151 | * app, refer to the man pages for more information. |
| 3152 | * |
| 3153 | * The variable can be set to the following values: |
| 3154 | * |
| 3155 | * - "0": default platform specific behaviour |
| 3156 | * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling |
| 3157 | * policy |
| 3158 | * |
| 3159 | * This hint should be set before calling SDL_SetCurrentThreadPriority() |
| 3160 | * |
| 3161 | * \since This hint is available since SDL 3.2.0. |
| 3162 | */ |
| 3163 | #define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" |
| 3164 | |
| 3165 | /** |
| 3166 | * A string specifying additional information to use with |
| 3167 | * SDL_SetCurrentThreadPriority. |
| 3168 | * |
| 3169 | * By default SDL_SetCurrentThreadPriority will make appropriate system |
| 3170 | * changes in order to apply a thread priority. For example on systems using |
| 3171 | * pthreads the scheduler policy is changed automatically to a policy that |
| 3172 | * works well with a given priority. Code which has specific requirements can |
| 3173 | * override SDL's default behavior with this hint. |
| 3174 | * |
| 3175 | * pthread hint values are "current", "other", "fifo" and "rr". Currently no |
| 3176 | * other platform hint values are defined but may be in the future. |
| 3177 | * |
| 3178 | * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the |
| 3179 | * distro configured execution budget for rtkit. This budget can be queried |
| 3180 | * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority(). |
| 3181 | * |
| 3182 | * This hint should be set before calling SDL_SetCurrentThreadPriority() |
| 3183 | * |
| 3184 | * \since This hint is available since SDL 3.2.0. |
| 3185 | */ |
| 3186 | #define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" |
| 3187 | |
| 3188 | /** |
| 3189 | * A variable that controls the timer resolution, in milliseconds. |
| 3190 | * |
| 3191 | * The higher resolution the timer, the more frequently the CPU services timer |
| 3192 | * interrupts, and the more precise delays are, but this takes up power and |
| 3193 | * CPU time. This hint is only used on Windows. |
| 3194 | * |
| 3195 | * See this blog post for more information: |
| 3196 | * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ |
| 3197 | * |
| 3198 | * The default value is "1". |
| 3199 | * |
| 3200 | * If this variable is set to "0", the system timer resolution is not set. |
| 3201 | * |
| 3202 | * This hint can be set anytime. |
| 3203 | * |
| 3204 | * \since This hint is available since SDL 3.2.0. |
| 3205 | */ |
| 3206 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" |
| 3207 | |
| 3208 | /** |
| 3209 | * A variable controlling whether touch events should generate synthetic mouse |
| 3210 | * events. |
| 3211 | * |
| 3212 | * The variable can be set to the following values: |
| 3213 | * |
| 3214 | * - "0": Touch events will not generate mouse events. |
| 3215 | * - "1": Touch events will generate mouse events. (default) |
| 3216 | * |
| 3217 | * This hint can be set anytime. |
| 3218 | * |
| 3219 | * \since This hint is available since SDL 3.2.0. |
| 3220 | */ |
| 3221 | #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" |
| 3222 | |
| 3223 | /** |
| 3224 | * A variable controlling whether trackpads should be treated as touch |
| 3225 | * devices. |
| 3226 | * |
| 3227 | * On macOS (and possibly other platforms in the future), SDL will report |
| 3228 | * touches on a trackpad as mouse input, which is generally what users expect |
| 3229 | * from this device; however, these are often actually full multitouch-capable |
| 3230 | * touch devices, so it might be preferable to some apps to treat them as |
| 3231 | * such. |
| 3232 | * |
| 3233 | * The variable can be set to the following values: |
| 3234 | * |
| 3235 | * - "0": Trackpad will send mouse events. (default) |
| 3236 | * - "1": Trackpad will send touch events. |
| 3237 | * |
| 3238 | * This hint should be set before SDL is initialized. |
| 3239 | * |
| 3240 | * \since This hint is available since SDL 3.2.0. |
| 3241 | */ |
| 3242 | #define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" |
| 3243 | |
| 3244 | /** |
| 3245 | * A variable controlling whether the Android / tvOS remotes should be listed |
| 3246 | * as joystick devices, instead of sending keyboard events. |
| 3247 | * |
| 3248 | * The variable can be set to the following values: |
| 3249 | * |
| 3250 | * - "0": Remotes send enter/escape/arrow key events. |
| 3251 | * - "1": Remotes are available as 2 axis, 2 button joysticks. (default) |
| 3252 | * |
| 3253 | * This hint should be set before SDL is initialized. |
| 3254 | * |
| 3255 | * \since This hint is available since SDL 3.2.0. |
| 3256 | */ |
| 3257 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" |
| 3258 | |
| 3259 | /** |
| 3260 | * A variable controlling whether the screensaver is enabled. |
| 3261 | * |
| 3262 | * The variable can be set to the following values: |
| 3263 | * |
| 3264 | * - "0": Disable screensaver. (default) |
| 3265 | * - "1": Enable screensaver. |
| 3266 | * |
| 3267 | * This hint should be set before SDL is initialized. |
| 3268 | * |
| 3269 | * \since This hint is available since SDL 3.2.0. |
| 3270 | */ |
| 3271 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" |
| 3272 | |
| 3273 | /** |
| 3274 | * A comma separated list containing the names of the displays that SDL should |
| 3275 | * sort to the front of the display list. |
| 3276 | * |
| 3277 | * When this hint is set, displays with matching name strings will be |
| 3278 | * prioritized in the list of displays, as exposed by calling |
| 3279 | * SDL_GetDisplays(), with the first listed becoming the primary display. The |
| 3280 | * naming convention can vary depending on the environment, but it is usually |
| 3281 | * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1',etc...). |
| 3282 | * |
| 3283 | * On Wayland and X11 desktops, the connector names associated with displays |
| 3284 | * can typically be found by using the `xrandr` utility. |
| 3285 | * |
| 3286 | * This hint is currently supported on the following drivers: |
| 3287 | * |
| 3288 | * - KMSDRM (kmsdrm) |
| 3289 | * - Wayland (wayland) |
| 3290 | * - X11 (x11) |
| 3291 | * |
| 3292 | * This hint should be set before SDL is initialized. |
| 3293 | * |
| 3294 | * \since This hint is available since SDL 3.2.0. |
| 3295 | */ |
| 3296 | #define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY" |
| 3297 | |
| 3298 | /** |
| 3299 | * Tell the video driver that we only want a double buffer. |
| 3300 | * |
| 3301 | * By default, most lowlevel 2D APIs will use a triple buffer scheme that |
| 3302 | * wastes no CPU time on waiting for vsync after issuing a flip, but |
| 3303 | * introduces a frame of latency. On the other hand, using a double buffer |
| 3304 | * scheme instead is recommended for cases where low latency is an important |
| 3305 | * factor because we save a whole frame of latency. |
| 3306 | * |
| 3307 | * We do so by waiting for vsync immediately after issuing a flip, usually |
| 3308 | * just after eglSwapBuffers call in the backend's *_SwapWindow function. |
| 3309 | * |
| 3310 | * This hint is currently supported on the following drivers: |
| 3311 | * |
| 3312 | * - Raspberry Pi (raspberrypi) |
| 3313 | * - Wayland (wayland) |
| 3314 | * |
| 3315 | * This hint should be set before SDL is initialized. |
| 3316 | * |
| 3317 | * \since This hint is available since SDL 3.2.0. |
| 3318 | */ |
| 3319 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" |
| 3320 | |
| 3321 | /** |
| 3322 | * A variable that specifies a video backend to use. |
| 3323 | * |
| 3324 | * By default, SDL will try all available video backends in a reasonable order |
| 3325 | * until it finds one that can work, but this hint allows the app or user to |
| 3326 | * force a specific target, such as "x11" if, say, you are on Wayland but want |
| 3327 | * to try talking to the X server instead. |
| 3328 | * |
| 3329 | * This hint accepts a comma-separated list of driver names, and each will be |
| 3330 | * tried in the order listed during init, until one succeeds or all of them |
| 3331 | * fail. |
| 3332 | * |
| 3333 | * This hint should be set before SDL is initialized. |
| 3334 | * |
| 3335 | * \since This hint is available since SDL 3.2.0. |
| 3336 | */ |
| 3337 | #define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER" |
| 3338 | |
| 3339 | /** |
| 3340 | * A variable controlling whether the dummy video driver saves output frames. |
| 3341 | * |
| 3342 | * - "0": Video frames are not saved to disk. (default) |
| 3343 | * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", |
| 3344 | * where X is the window ID, and Y is the frame number. |
| 3345 | * |
| 3346 | * This hint can be set anytime. |
| 3347 | * |
| 3348 | * \since This hint is available since SDL 3.2.0. |
| 3349 | */ |
| 3350 | #define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES" |
| 3351 | |
| 3352 | /** |
| 3353 | * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay. |
| 3354 | * |
| 3355 | * The variable can be set to one of the following values: |
| 3356 | * |
| 3357 | * - "0": Do not fall back to eglGetDisplay. |
| 3358 | * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default) |
| 3359 | * |
| 3360 | * This hint should be set before SDL is initialized. |
| 3361 | * |
| 3362 | * \since This hint is available since SDL 3.2.0. |
| 3363 | */ |
| 3364 | #define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK" |
| 3365 | |
| 3366 | /** |
| 3367 | * A variable controlling whether the OpenGL context should be created with |
| 3368 | * EGL. |
| 3369 | * |
| 3370 | * The variable can be set to the following values: |
| 3371 | * |
| 3372 | * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). |
| 3373 | * (default) |
| 3374 | * - "1": Use EGL |
| 3375 | * |
| 3376 | * This hint should be set before SDL is initialized. |
| 3377 | * |
| 3378 | * \since This hint is available since SDL 3.2.0. |
| 3379 | */ |
| 3380 | #define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL" |
| 3381 | |
| 3382 | /** |
| 3383 | * A variable that specifies the policy for fullscreen Spaces on macOS. |
| 3384 | * |
| 3385 | * The variable can be set to the following values: |
| 3386 | * |
| 3387 | * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and |
| 3388 | * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their |
| 3389 | * titlebars). |
| 3390 | * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and |
| 3391 | * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their |
| 3392 | * titlebars). (default) |
| 3393 | * |
| 3394 | * This hint should be set before creating a window. |
| 3395 | * |
| 3396 | * \since This hint is available since SDL 3.2.0. |
| 3397 | */ |
| 3398 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" |
| 3399 | |
| 3400 | /** |
| 3401 | * A variable that specifies the menu visibility when a window is fullscreen |
| 3402 | * in Spaces on macOS. |
| 3403 | * |
| 3404 | * The variable can be set to the following values: |
| 3405 | * |
| 3406 | * - "0": The menu will be hidden when the window is in a fullscreen space, |
| 3407 | * and not accessible by moving the mouse to the top of the screen. |
| 3408 | * - "1": The menu will be accessible when the window is in a fullscreen |
| 3409 | * space. |
| 3410 | * - "auto": The menu will be hidden if fullscreen mode was toggled on |
| 3411 | * programmatically via `SDL_SetWindowFullscreen()`, and accessible if |
| 3412 | * fullscreen was entered via the "fullscreen" button on the window title |
| 3413 | * bar. (default) |
| 3414 | * |
| 3415 | * This hint can be set anytime. |
| 3416 | * |
| 3417 | * \since This hint is available since SDL 3.2.0. |
| 3418 | */ |
| 3419 | #define "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY" |
| 3420 | |
| 3421 | /** |
| 3422 | * A variable controlling whether SDL will attempt to automatically set the |
| 3423 | * destination display to a mode most closely matching that of the previous |
| 3424 | * display if an exclusive fullscreen window is moved onto it. |
| 3425 | * |
| 3426 | * The variable can be set to the following values: |
| 3427 | * |
| 3428 | * - "0": SDL will not attempt to automatically set a matching mode on the |
| 3429 | * destination display. If an exclusive fullscreen window is moved to a new |
| 3430 | * display, the window will become fullscreen desktop. |
| 3431 | * - "1": SDL will attempt to automatically set a mode on the destination |
| 3432 | * display that most closely matches the mode of the display that the |
| 3433 | * exclusive fullscreen window was previously on. (default) |
| 3434 | * |
| 3435 | * This hint can be set anytime. |
| 3436 | * |
| 3437 | * \since This hint is available since SDL 3.4.0. |
| 3438 | */ |
| 3439 | #define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE" |
| 3440 | |
| 3441 | /** |
| 3442 | * A variable controlling whether fullscreen windows are minimized when they |
| 3443 | * lose focus. |
| 3444 | * |
| 3445 | * The variable can be set to the following values: |
| 3446 | * |
| 3447 | * - "0": Fullscreen windows will not be minimized when they lose focus. |
| 3448 | * (default) |
| 3449 | * - "1": Fullscreen windows are minimized when they lose focus. |
| 3450 | * |
| 3451 | * This hint can be set anytime. |
| 3452 | * |
| 3453 | * \since This hint is available since SDL 3.2.0. |
| 3454 | */ |
| 3455 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" |
| 3456 | |
| 3457 | /** |
| 3458 | * A variable controlling whether the offscreen video driver saves output |
| 3459 | * frames. |
| 3460 | * |
| 3461 | * This only saves frames that are generated using software rendering, not |
| 3462 | * accelerated OpenGL rendering. |
| 3463 | * |
| 3464 | * - "0": Video frames are not saved to disk. (default) |
| 3465 | * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", |
| 3466 | * where X is the window ID, and Y is the frame number. |
| 3467 | * |
| 3468 | * This hint can be set anytime. |
| 3469 | * |
| 3470 | * \since This hint is available since SDL 3.2.0. |
| 3471 | */ |
| 3472 | #define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES" |
| 3473 | |
| 3474 | /** |
| 3475 | * A variable controlling whether all window operations will block until |
| 3476 | * complete. |
| 3477 | * |
| 3478 | * Window systems that run asynchronously may not have the results of window |
| 3479 | * operations that resize or move the window applied immediately upon the |
| 3480 | * return of the requesting function. Setting this hint will cause such |
| 3481 | * operations to block after every call until the pending operation has |
| 3482 | * completed. Setting this to '1' is the equivalent of calling |
| 3483 | * SDL_SyncWindow() after every function call. |
| 3484 | * |
| 3485 | * Be aware that amount of time spent blocking while waiting for window |
| 3486 | * operations to complete can be quite lengthy, as animations may have to |
| 3487 | * complete, which can take upwards of multiple seconds in some cases. |
| 3488 | * |
| 3489 | * The variable can be set to the following values: |
| 3490 | * |
| 3491 | * - "0": Window operations are non-blocking. (default) |
| 3492 | * - "1": Window operations will block until completed. |
| 3493 | * |
| 3494 | * This hint can be set anytime. |
| 3495 | * |
| 3496 | * \since This hint is available since SDL 3.2.0. |
| 3497 | */ |
| 3498 | #define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS" |
| 3499 | |
| 3500 | /** |
| 3501 | * A variable controlling whether the libdecor Wayland backend is allowed to |
| 3502 | * be used. |
| 3503 | * |
| 3504 | * libdecor is used over xdg-shell when xdg-decoration protocol is |
| 3505 | * unavailable. |
| 3506 | * |
| 3507 | * The variable can be set to the following values: |
| 3508 | * |
| 3509 | * - "0": libdecor use is disabled. |
| 3510 | * - "1": libdecor use is enabled. (default) |
| 3511 | * |
| 3512 | * This hint should be set before SDL is initialized. |
| 3513 | * |
| 3514 | * \since This hint is available since SDL 3.2.0. |
| 3515 | */ |
| 3516 | #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" |
| 3517 | |
| 3518 | /** |
| 3519 | * A variable controlling whether video mode emulation is enabled under |
| 3520 | * Wayland. |
| 3521 | * |
| 3522 | * When this hint is set, a standard set of emulated CVT video modes will be |
| 3523 | * exposed for use by the application. If it is disabled, the only modes |
| 3524 | * exposed will be the logical desktop size and, in the case of a scaled |
| 3525 | * desktop, the native display resolution. |
| 3526 | * |
| 3527 | * The variable can be set to the following values: |
| 3528 | * |
| 3529 | * - "0": Video mode emulation is disabled. |
| 3530 | * - "1": Video mode emulation is enabled. (default) |
| 3531 | * |
| 3532 | * This hint should be set before SDL is initialized. |
| 3533 | * |
| 3534 | * \since This hint is available since SDL 3.2.0. |
| 3535 | */ |
| 3536 | #define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" |
| 3537 | |
| 3538 | /** |
| 3539 | * A variable controlling how modes with a non-native aspect ratio are |
| 3540 | * displayed under Wayland. |
| 3541 | * |
| 3542 | * When this hint is set, the requested scaling will be used when displaying |
| 3543 | * fullscreen video modes that don't match the display's native aspect ratio. |
| 3544 | * This is contingent on compositor viewport support. |
| 3545 | * |
| 3546 | * The variable can be set to the following values: |
| 3547 | * |
| 3548 | * - "aspect" - Video modes will be displayed scaled, in their proper aspect |
| 3549 | * ratio, with black bars. |
| 3550 | * - "stretch" - Video modes will be scaled to fill the entire display. |
| 3551 | * (default) |
| 3552 | * - "none" - Video modes will be displayed as 1:1 with no scaling. |
| 3553 | * |
| 3554 | * This hint should be set before creating a window. |
| 3555 | * |
| 3556 | * \since This hint is available since SDL 3.2.0. |
| 3557 | */ |
| 3558 | #define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING" |
| 3559 | |
| 3560 | /** |
| 3561 | * A variable controlling whether the libdecor Wayland backend is preferred |
| 3562 | * over native decorations. |
| 3563 | * |
| 3564 | * When this hint is set, libdecor will be used to provide window decorations, |
| 3565 | * even if xdg-decoration is available. (Note that, by default, libdecor will |
| 3566 | * use xdg-decoration itself if available). |
| 3567 | * |
| 3568 | * The variable can be set to the following values: |
| 3569 | * |
| 3570 | * - "0": libdecor is enabled only if server-side decorations are unavailable. |
| 3571 | * (default) |
| 3572 | * - "1": libdecor is always enabled if available. |
| 3573 | * |
| 3574 | * This hint should be set before SDL is initialized. |
| 3575 | * |
| 3576 | * \since This hint is available since SDL 3.2.0. |
| 3577 | */ |
| 3578 | #define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" |
| 3579 | |
| 3580 | /** |
| 3581 | * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling. |
| 3582 | * |
| 3583 | * This must be set before initializing the video subsystem. |
| 3584 | * |
| 3585 | * When this hint is set, Wayland windows that are not flagged as being |
| 3586 | * DPI-aware will be output with scaling designed to force 1:1 pixel mapping. |
| 3587 | * |
| 3588 | * This is intended to allow legacy applications to be displayed without |
| 3589 | * desktop scaling being applied, and has issues with certain display |
| 3590 | * configurations, as this forces the window to behave in a way that Wayland |
| 3591 | * desktops were not designed to accommodate: |
| 3592 | * |
| 3593 | * - Rounding errors can result with odd window sizes and/or desktop scales, |
| 3594 | * which can cause the window contents to appear slightly blurry. |
| 3595 | * - Positioning the window may be imprecise due to unit conversions and |
| 3596 | * rounding. |
| 3597 | * - The window may be unusably small on scaled desktops. |
| 3598 | * - The window may jump in size when moving between displays of different |
| 3599 | * scale factors. |
| 3600 | * - Displays may appear to overlap when using a multi-monitor setup with |
| 3601 | * scaling enabled. |
| 3602 | * - Possible loss of cursor precision due to the logical size of the window |
| 3603 | * being reduced. |
| 3604 | * |
| 3605 | * New applications should be designed with proper DPI awareness handling |
| 3606 | * instead of enabling this. |
| 3607 | * |
| 3608 | * The variable can be set to the following values: |
| 3609 | * |
| 3610 | * - "0": Windows will be scaled normally. |
| 3611 | * - "1": Windows will be forced to scale to achieve 1:1 output. |
| 3612 | * |
| 3613 | * This hint should be set before creating a window. |
| 3614 | * |
| 3615 | * \since This hint is available since SDL 3.2.0. |
| 3616 | */ |
| 3617 | #define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY" |
| 3618 | |
| 3619 | /** |
| 3620 | * A variable specifying which shader compiler to preload when using the |
| 3621 | * Chrome ANGLE binaries. |
| 3622 | * |
| 3623 | * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can |
| 3624 | * use two different sets of binaries, those compiled by the user from source |
| 3625 | * or those provided by the Chrome browser. In the later case, these binaries |
| 3626 | * require that SDL loads a DLL providing the shader compiler. |
| 3627 | * |
| 3628 | * The variable can be set to the following values: |
| 3629 | * |
| 3630 | * - "d3dcompiler_46.dll" - best for Vista or later. (default) |
| 3631 | * - "d3dcompiler_43.dll" - for XP support. |
| 3632 | * - "none" - do not load any library, useful if you compiled ANGLE from |
| 3633 | * source and included the compiler in your binaries. |
| 3634 | * |
| 3635 | * This hint should be set before SDL is initialized. |
| 3636 | * |
| 3637 | * \since This hint is available since SDL 3.2.0. |
| 3638 | */ |
| 3639 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" |
| 3640 | |
| 3641 | /** |
| 3642 | * A variable controlling whether SDL should call XSelectInput() to enable |
| 3643 | * input events on X11 windows wrapped by SDL windows. |
| 3644 | * |
| 3645 | * The variable can be set to the following values: |
| 3646 | * |
| 3647 | * - "0": Don't call XSelectInput(), assuming the native window code has done |
| 3648 | * it already. |
| 3649 | * - "1": Call XSelectInput() to enable input events. (default) |
| 3650 | * |
| 3651 | * This hint should be set before creating a window. |
| 3652 | * |
| 3653 | * \since This hint is available since SDL 3.2.10. |
| 3654 | */ |
| 3655 | #define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT" |
| 3656 | |
| 3657 | /** |
| 3658 | * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint |
| 3659 | * should be used. |
| 3660 | * |
| 3661 | * The variable can be set to the following values: |
| 3662 | * |
| 3663 | * - "0": Disable _NET_WM_BYPASS_COMPOSITOR. |
| 3664 | * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default) |
| 3665 | * |
| 3666 | * This hint should be set before creating a window. |
| 3667 | * |
| 3668 | * \since This hint is available since SDL 3.2.0. |
| 3669 | */ |
| 3670 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" |
| 3671 | |
| 3672 | /** |
| 3673 | * A variable controlling whether the X11 _NET_WM_PING protocol should be |
| 3674 | * supported. |
| 3675 | * |
| 3676 | * By default SDL will use _NET_WM_PING, but for applications that know they |
| 3677 | * will not always be able to respond to ping requests in a timely manner they |
| 3678 | * can turn it off to avoid the window manager thinking the app is hung. |
| 3679 | * |
| 3680 | * The variable can be set to the following values: |
| 3681 | * |
| 3682 | * - "0": Disable _NET_WM_PING. |
| 3683 | * - "1": Enable _NET_WM_PING. (default) |
| 3684 | * |
| 3685 | * This hint should be set before creating a window. |
| 3686 | * |
| 3687 | * \since This hint is available since SDL 3.2.0. |
| 3688 | */ |
| 3689 | #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" |
| 3690 | |
| 3691 | /** |
| 3692 | * A variable controlling whether SDL uses DirectColor visuals. |
| 3693 | * |
| 3694 | * The variable can be set to the following values: |
| 3695 | * |
| 3696 | * - "0": Disable DirectColor visuals. |
| 3697 | * - "1": Enable DirectColor visuals. (default) |
| 3698 | * |
| 3699 | * This hint should be set before initializing the video subsystem. |
| 3700 | * |
| 3701 | * \since This hint is available since SDL 3.2.0. |
| 3702 | */ |
| 3703 | #define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR" |
| 3704 | |
| 3705 | /** |
| 3706 | * A variable forcing the content scaling factor for X11 displays. |
| 3707 | * |
| 3708 | * The variable can be set to a floating point value in the range 1.0-10.0f |
| 3709 | * |
| 3710 | * This hint should be set before SDL is initialized. |
| 3711 | * |
| 3712 | * \since This hint is available since SDL 3.2.0. |
| 3713 | */ |
| 3714 | #define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR" |
| 3715 | |
| 3716 | /** |
| 3717 | * A variable forcing the visual ID used for X11 display modes. |
| 3718 | * |
| 3719 | * This hint should be set before initializing the video subsystem. |
| 3720 | * |
| 3721 | * \since This hint is available since SDL 3.2.0. |
| 3722 | */ |
| 3723 | #define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID" |
| 3724 | |
| 3725 | /** |
| 3726 | * A variable forcing the visual ID chosen for new X11 windows. |
| 3727 | * |
| 3728 | * This hint should be set before creating a window. |
| 3729 | * |
| 3730 | * \since This hint is available since SDL 3.2.0. |
| 3731 | */ |
| 3732 | #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" |
| 3733 | |
| 3734 | /** |
| 3735 | * A variable controlling whether the X11 XRandR extension should be used. |
| 3736 | * |
| 3737 | * The variable can be set to the following values: |
| 3738 | * |
| 3739 | * - "0": Disable XRandR. |
| 3740 | * - "1": Enable XRandR. (default) |
| 3741 | * |
| 3742 | * This hint should be set before SDL is initialized. |
| 3743 | * |
| 3744 | * \since This hint is available since SDL 3.2.0. |
| 3745 | */ |
| 3746 | #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
| 3747 | |
| 3748 | /** |
| 3749 | * A variable controlling whether touch should be enabled on the back panel of |
| 3750 | * the PlayStation Vita. |
| 3751 | * |
| 3752 | * The variable can be set to the following values: |
| 3753 | * |
| 3754 | * - "0": Disable touch on the back panel. |
| 3755 | * - "1": Enable touch on the back panel. (default) |
| 3756 | * |
| 3757 | * This hint should be set before SDL is initialized. |
| 3758 | * |
| 3759 | * \since This hint is available since SDL 3.2.0. |
| 3760 | */ |
| 3761 | #define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH" |
| 3762 | |
| 3763 | /** |
| 3764 | * A variable controlling whether touch should be enabled on the front panel |
| 3765 | * of the PlayStation Vita. |
| 3766 | * |
| 3767 | * The variable can be set to the following values: |
| 3768 | * |
| 3769 | * - "0": Disable touch on the front panel. |
| 3770 | * - "1": Enable touch on the front panel. (default) |
| 3771 | * |
| 3772 | * This hint should be set before SDL is initialized. |
| 3773 | * |
| 3774 | * \since This hint is available since SDL 3.2.0. |
| 3775 | */ |
| 3776 | #define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH" |
| 3777 | |
| 3778 | /** |
| 3779 | * A variable controlling the module path on the PlayStation Vita. |
| 3780 | * |
| 3781 | * This hint defaults to "app0:module" |
| 3782 | * |
| 3783 | * This hint should be set before SDL is initialized. |
| 3784 | * |
| 3785 | * \since This hint is available since SDL 3.2.0. |
| 3786 | */ |
| 3787 | #define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH" |
| 3788 | |
| 3789 | /** |
| 3790 | * A variable controlling whether to perform PVR initialization on the |
| 3791 | * PlayStation Vita. |
| 3792 | * |
| 3793 | * - "0": Skip PVR initialization. |
| 3794 | * - "1": Perform the normal PVR initialization. (default) |
| 3795 | * |
| 3796 | * This hint should be set before SDL is initialized. |
| 3797 | * |
| 3798 | * \since This hint is available since SDL 3.2.0. |
| 3799 | */ |
| 3800 | #define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT" |
| 3801 | |
| 3802 | /** |
| 3803 | * A variable overriding the resolution reported on the PlayStation Vita. |
| 3804 | * |
| 3805 | * The variable can be set to the following values: |
| 3806 | * |
| 3807 | * - "544": 544p (default) |
| 3808 | * - "720": 725p for PSTV |
| 3809 | * - "1080": 1088i for PSTV |
| 3810 | * |
| 3811 | * This hint should be set before SDL is initialized. |
| 3812 | * |
| 3813 | * \since This hint is available since SDL 3.2.0. |
| 3814 | */ |
| 3815 | #define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION" |
| 3816 | |
| 3817 | /** |
| 3818 | * A variable controlling whether OpenGL should be used instead of OpenGL ES |
| 3819 | * on the PlayStation Vita. |
| 3820 | * |
| 3821 | * The variable can be set to the following values: |
| 3822 | * |
| 3823 | * - "0": Use OpenGL ES. (default) |
| 3824 | * - "1": Use OpenGL. |
| 3825 | * |
| 3826 | * This hint should be set before SDL is initialized. |
| 3827 | * |
| 3828 | * \since This hint is available since SDL 3.2.0. |
| 3829 | */ |
| 3830 | #define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL" |
| 3831 | |
| 3832 | /** |
| 3833 | * A variable controlling which touchpad should generate synthetic mouse |
| 3834 | * events. |
| 3835 | * |
| 3836 | * The variable can be set to the following values: |
| 3837 | * |
| 3838 | * - "0": Only front touchpad should generate mouse events. (default) |
| 3839 | * - "1": Only back touchpad should generate mouse events. |
| 3840 | * - "2": Both touchpads should generate mouse events. |
| 3841 | * |
| 3842 | * This hint can be set anytime. |
| 3843 | * |
| 3844 | * \since This hint is available since SDL 3.2.0. |
| 3845 | */ |
| 3846 | #define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE" |
| 3847 | |
| 3848 | /** |
| 3849 | * A variable overriding the display index used in SDL_Vulkan_CreateSurface() |
| 3850 | * |
| 3851 | * The display index starts at 0, which is the default. |
| 3852 | * |
| 3853 | * This hint should be set before calling SDL_Vulkan_CreateSurface() |
| 3854 | * |
| 3855 | * \since This hint is available since SDL 3.2.0. |
| 3856 | */ |
| 3857 | #define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY" |
| 3858 | |
| 3859 | /** |
| 3860 | * Specify the Vulkan library to load. |
| 3861 | * |
| 3862 | * This hint should be set before creating a Vulkan window or calling |
| 3863 | * SDL_Vulkan_LoadLibrary(). |
| 3864 | * |
| 3865 | * \since This hint is available since SDL 3.2.0. |
| 3866 | */ |
| 3867 | #define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY" |
| 3868 | |
| 3869 | /** |
| 3870 | * A variable controlling how the fact chunk affects the loading of a WAVE |
| 3871 | * file. |
| 3872 | * |
| 3873 | * The fact chunk stores information about the number of samples of a WAVE |
| 3874 | * file. The Standards Update from Microsoft notes that this value can be used |
| 3875 | * to 'determine the length of the data in seconds'. This is especially useful |
| 3876 | * for compressed formats (for which this is a mandatory chunk) if they |
| 3877 | * produce multiple sample frames per block and truncating the block is not |
| 3878 | * allowed. The fact chunk can exactly specify how many sample frames there |
| 3879 | * should be in this case. |
| 3880 | * |
| 3881 | * Unfortunately, most application seem to ignore the fact chunk and so SDL |
| 3882 | * ignores it by default as well. |
| 3883 | * |
| 3884 | * The variable can be set to the following values: |
| 3885 | * |
| 3886 | * - "truncate" - Use the number of samples to truncate the wave data if the |
| 3887 | * fact chunk is present and valid. |
| 3888 | * - "strict" - Like "truncate", but raise an error if the fact chunk is |
| 3889 | * invalid, not present for non-PCM formats, or if the data chunk doesn't |
| 3890 | * have that many samples. |
| 3891 | * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of |
| 3892 | * samples is zero. |
| 3893 | * - "ignore" - Ignore fact chunk entirely. (default) |
| 3894 | * |
| 3895 | * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() |
| 3896 | * |
| 3897 | * \since This hint is available since SDL 3.2.0. |
| 3898 | */ |
| 3899 | #define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" |
| 3900 | |
| 3901 | /** |
| 3902 | * A variable controlling the maximum number of chunks in a WAVE file. |
| 3903 | * |
| 3904 | * This sets an upper bound on the number of chunks in a WAVE file to avoid |
| 3905 | * wasting time on malformed or corrupt WAVE files. This defaults to "10000". |
| 3906 | * |
| 3907 | * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() |
| 3908 | * |
| 3909 | * \since This hint is available since SDL 3.2.0. |
| 3910 | */ |
| 3911 | #define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT" |
| 3912 | |
| 3913 | /** |
| 3914 | * A variable controlling how the size of the RIFF chunk affects the loading |
| 3915 | * of a WAVE file. |
| 3916 | * |
| 3917 | * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE |
| 3918 | * file) is not always reliable. In case the size is wrong, it's possible to |
| 3919 | * just ignore it and step through the chunks until a fixed limit is reached. |
| 3920 | * |
| 3921 | * Note that files that have trailing data unrelated to the WAVE file or |
| 3922 | * corrupt files may slow down the loading process without a reliable |
| 3923 | * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. |
| 3924 | * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. |
| 3925 | * |
| 3926 | * The variable can be set to the following values: |
| 3927 | * |
| 3928 | * - "force" - Always use the RIFF chunk size as a boundary for the chunk |
| 3929 | * search. |
| 3930 | * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. |
| 3931 | * (default) |
| 3932 | * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. |
| 3933 | * - "maximum" - Search for chunks until the end of file. (not recommended) |
| 3934 | * |
| 3935 | * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() |
| 3936 | * |
| 3937 | * \since This hint is available since SDL 3.2.0. |
| 3938 | */ |
| 3939 | #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" |
| 3940 | |
| 3941 | /** |
| 3942 | * A variable controlling how a truncated WAVE file is handled. |
| 3943 | * |
| 3944 | * A WAVE file is considered truncated if any of the chunks are incomplete or |
| 3945 | * the data chunk size is not a multiple of the block size. By default, SDL |
| 3946 | * decodes until the first incomplete block, as most applications seem to do. |
| 3947 | * |
| 3948 | * The variable can be set to the following values: |
| 3949 | * |
| 3950 | * - "verystrict" - Raise an error if the file is truncated. |
| 3951 | * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored. |
| 3952 | * - "dropframe" - Decode until the first incomplete sample frame. |
| 3953 | * - "dropblock" - Decode until the first incomplete block. (default) |
| 3954 | * |
| 3955 | * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() |
| 3956 | * |
| 3957 | * \since This hint is available since SDL 3.2.0. |
| 3958 | */ |
| 3959 | #define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" |
| 3960 | |
| 3961 | /** |
| 3962 | * A variable controlling whether the window is activated when the |
| 3963 | * SDL_RaiseWindow function is called. |
| 3964 | * |
| 3965 | * The variable can be set to the following values: |
| 3966 | * |
| 3967 | * - "0": The window is not activated when the SDL_RaiseWindow function is |
| 3968 | * called. |
| 3969 | * - "1": The window is activated when the SDL_RaiseWindow function is called. |
| 3970 | * (default) |
| 3971 | * |
| 3972 | * This hint can be set anytime. |
| 3973 | * |
| 3974 | * \since This hint is available since SDL 3.2.0. |
| 3975 | */ |
| 3976 | #define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED" |
| 3977 | |
| 3978 | /** |
| 3979 | * A variable controlling whether the window is activated when the |
| 3980 | * SDL_ShowWindow function is called. |
| 3981 | * |
| 3982 | * The variable can be set to the following values: |
| 3983 | * |
| 3984 | * - "0": The window is not activated when the SDL_ShowWindow function is |
| 3985 | * called. |
| 3986 | * - "1": The window is activated when the SDL_ShowWindow function is called. |
| 3987 | * (default) |
| 3988 | * |
| 3989 | * This hint can be set anytime. |
| 3990 | * |
| 3991 | * \since This hint is available since SDL 3.2.0. |
| 3992 | */ |
| 3993 | #define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN" |
| 3994 | |
| 3995 | /** |
| 3996 | * If set to "0" then never set the top-most flag on an SDL Window even if the |
| 3997 | * application requests it. |
| 3998 | * |
| 3999 | * This is a debugging aid for developers and not expected to be used by end |
| 4000 | * users. |
| 4001 | * |
| 4002 | * The variable can be set to the following values: |
| 4003 | * |
| 4004 | * - "0": don't allow topmost |
| 4005 | * - "1": allow topmost (default) |
| 4006 | * |
| 4007 | * This hint can be set anytime. |
| 4008 | * |
| 4009 | * \since This hint is available since SDL 3.2.0. |
| 4010 | */ |
| 4011 | #define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST" |
| 4012 | |
| 4013 | /** |
| 4014 | * A variable controlling whether the window frame and title bar are |
| 4015 | * interactive when the cursor is hidden. |
| 4016 | * |
| 4017 | * The variable can be set to the following values: |
| 4018 | * |
| 4019 | * - "0": The window frame is not interactive when the cursor is hidden (no |
| 4020 | * move, resize, etc). |
| 4021 | * - "1": The window frame is interactive when the cursor is hidden. (default) |
| 4022 | * |
| 4023 | * This hint can be set anytime. |
| 4024 | * |
| 4025 | * \since This hint is available since SDL 3.2.0. |
| 4026 | */ |
| 4027 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" |
| 4028 | |
| 4029 | /** |
| 4030 | * A variable controlling whether SDL generates window-close events for Alt+F4 |
| 4031 | * on Windows. |
| 4032 | * |
| 4033 | * The variable can be set to the following values: |
| 4034 | * |
| 4035 | * - "0": SDL will only do normal key handling for Alt+F4. |
| 4036 | * - "1": SDL will generate a window-close event when it sees Alt+F4. |
| 4037 | * (default) |
| 4038 | * |
| 4039 | * This hint can be set anytime. |
| 4040 | * |
| 4041 | * \since This hint is available since SDL 3.2.0. |
| 4042 | */ |
| 4043 | #define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4" |
| 4044 | |
| 4045 | /** |
| 4046 | * A variable controlling whether menus can be opened with their keyboard |
| 4047 | * shortcut (Alt+mnemonic). |
| 4048 | * |
| 4049 | * If the mnemonics are enabled, then menus can be opened by pressing the Alt |
| 4050 | * key and the corresponding mnemonic (for example, Alt+F opens the File |
| 4051 | * menu). However, in case an invalid mnemonic is pressed, Windows makes an |
| 4052 | * audible beep to convey that nothing happened. This is true even if the |
| 4053 | * window has no menu at all! |
| 4054 | * |
| 4055 | * Because most SDL applications don't have menus, and some want to use the |
| 4056 | * Alt key for other purposes, SDL disables mnemonics (and the beeping) by |
| 4057 | * default. |
| 4058 | * |
| 4059 | * Note: This also affects keyboard events: with mnemonics enabled, when a |
| 4060 | * menu is opened from the keyboard, you will not receive a KEYUP event for |
| 4061 | * the mnemonic key, and *might* not receive one for Alt. |
| 4062 | * |
| 4063 | * The variable can be set to the following values: |
| 4064 | * |
| 4065 | * - "0": Alt+mnemonic does nothing, no beeping. (default) |
| 4066 | * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. |
| 4067 | * |
| 4068 | * This hint can be set anytime. |
| 4069 | * |
| 4070 | * \since This hint is available since SDL 3.2.0. |
| 4071 | */ |
| 4072 | #define "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" |
| 4073 | |
| 4074 | /** |
| 4075 | * A variable controlling whether the windows message loop is processed by |
| 4076 | * SDL. |
| 4077 | * |
| 4078 | * The variable can be set to the following values: |
| 4079 | * |
| 4080 | * - "0": The window message loop is not run. |
| 4081 | * - "1": The window message loop is processed in SDL_PumpEvents(). (default) |
| 4082 | * |
| 4083 | * This hint can be set anytime. |
| 4084 | * |
| 4085 | * \since This hint is available since SDL 3.2.0. |
| 4086 | */ |
| 4087 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" |
| 4088 | |
| 4089 | /** |
| 4090 | * A variable controlling whether GameInput is used for raw keyboard and mouse |
| 4091 | * on Windows. |
| 4092 | * |
| 4093 | * The variable can be set to the following values: |
| 4094 | * |
| 4095 | * - "0": GameInput is not used for raw keyboard and mouse events. |
| 4096 | * - "1": GameInput is used for raw keyboard and mouse events, if available. |
| 4097 | * (default) |
| 4098 | * |
| 4099 | * This hint should be set before SDL is initialized. |
| 4100 | * |
| 4101 | * \since This hint is available since SDL 3.2.0. |
| 4102 | */ |
| 4103 | #define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" |
| 4104 | |
| 4105 | /** |
| 4106 | * A variable controlling whether raw keyboard events are used on Windows. |
| 4107 | * |
| 4108 | * The variable can be set to the following values: |
| 4109 | * |
| 4110 | * - "0": The Windows message loop is used for keyboard events. (default) |
| 4111 | * - "1": Low latency raw keyboard events are used. |
| 4112 | * |
| 4113 | * This hint can be set anytime. |
| 4114 | * |
| 4115 | * \since This hint is available since SDL 3.2.0. |
| 4116 | */ |
| 4117 | #define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD" |
| 4118 | |
| 4119 | /** |
| 4120 | * A variable controlling whether SDL uses Kernel Semaphores on Windows. |
| 4121 | * |
| 4122 | * Kernel Semaphores are inter-process and require a context switch on every |
| 4123 | * interaction. On Windows 8 and newer, the WaitOnAddress API is available. |
| 4124 | * Using that and atomics to implement semaphores increases performance. SDL |
| 4125 | * will fall back to Kernel Objects on older OS versions or if forced to by |
| 4126 | * this hint. |
| 4127 | * |
| 4128 | * The variable can be set to the following values: |
| 4129 | * |
| 4130 | * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall |
| 4131 | * back to Kernel Objects. (default) |
| 4132 | * - "1": Force the use of Kernel Objects in all cases. |
| 4133 | * |
| 4134 | * This hint should be set before SDL is initialized. |
| 4135 | * |
| 4136 | * \since This hint is available since SDL 3.2.0. |
| 4137 | */ |
| 4138 | #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" |
| 4139 | |
| 4140 | /** |
| 4141 | * A variable to specify custom icon resource id from RC file on Windows |
| 4142 | * platform. |
| 4143 | * |
| 4144 | * This hint should be set before SDL is initialized. |
| 4145 | * |
| 4146 | * \since This hint is available since SDL 3.2.0. |
| 4147 | */ |
| 4148 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" |
| 4149 | |
| 4150 | /** |
| 4151 | * A variable to specify custom icon resource id from RC file on Windows |
| 4152 | * platform. |
| 4153 | * |
| 4154 | * This hint should be set before SDL is initialized. |
| 4155 | * |
| 4156 | * \since This hint is available since SDL 3.2.0. |
| 4157 | */ |
| 4158 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" |
| 4159 | |
| 4160 | /** |
| 4161 | * A variable controlling whether SDL uses the D3D9Ex API introduced in |
| 4162 | * Windows Vista, instead of normal D3D9. |
| 4163 | * |
| 4164 | * Direct3D 9Ex contains changes to state management that can eliminate device |
| 4165 | * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may |
| 4166 | * require some changes to your application to cope with the new behavior, so |
| 4167 | * this is disabled by default. |
| 4168 | * |
| 4169 | * For more information on Direct3D 9Ex, see: |
| 4170 | * |
| 4171 | * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex |
| 4172 | * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements |
| 4173 | * |
| 4174 | * The variable can be set to the following values: |
| 4175 | * |
| 4176 | * - "0": Use the original Direct3D 9 API. (default) |
| 4177 | * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex |
| 4178 | * is unavailable) |
| 4179 | * |
| 4180 | * This hint should be set before SDL is initialized. |
| 4181 | * |
| 4182 | * \since This hint is available since SDL 3.2.0. |
| 4183 | */ |
| 4184 | #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" |
| 4185 | |
| 4186 | /** |
| 4187 | * A variable controlling whether SDL will clear the window contents when the |
| 4188 | * WM_ERASEBKGND message is received. |
| 4189 | * |
| 4190 | * The variable can be set to the following values: |
| 4191 | * |
| 4192 | * - "0"/"never": Never clear the window. |
| 4193 | * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires. |
| 4194 | * (default) |
| 4195 | * - "2"/"always": Clear the window on every WM_ERASEBKGND event. |
| 4196 | * |
| 4197 | * This hint should be set before creating a window. |
| 4198 | * |
| 4199 | * \since This hint is available since SDL 3.2.0. |
| 4200 | */ |
| 4201 | #define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE" |
| 4202 | |
| 4203 | /** |
| 4204 | * A variable controlling whether X11 windows are marked as override-redirect. |
| 4205 | * |
| 4206 | * If set, this _might_ increase framerate at the expense of the desktop not |
| 4207 | * working as expected. Override-redirect windows aren't noticed by the window |
| 4208 | * manager at all. |
| 4209 | * |
| 4210 | * You should probably only use this for fullscreen windows, and you probably |
| 4211 | * shouldn't even use it for that. But it's here if you want to try! |
| 4212 | * |
| 4213 | * The variable can be set to the following values: |
| 4214 | * |
| 4215 | * - "0": Do not mark the window as override-redirect. (default) |
| 4216 | * - "1": Mark the window as override-redirect. |
| 4217 | * |
| 4218 | * This hint should be set before creating a window. |
| 4219 | * |
| 4220 | * \since This hint is available since SDL 3.2.0. |
| 4221 | */ |
| 4222 | #define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" |
| 4223 | |
| 4224 | /** |
| 4225 | * A variable specifying the type of an X11 window. |
| 4226 | * |
| 4227 | * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to |
| 4228 | * report to the window manager the type of window it wants to create. This |
| 4229 | * might be set to various things if SDL_WINDOW_TOOLTIP or |
| 4230 | * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that |
| 4231 | * haven't set a specific type, this hint can be used to specify a custom |
| 4232 | * type. For example, a dock window might set this to |
| 4233 | * "_NET_WM_WINDOW_TYPE_DOCK". |
| 4234 | * |
| 4235 | * This hint should be set before creating a window. |
| 4236 | * |
| 4237 | * \since This hint is available since SDL 3.2.0. |
| 4238 | */ |
| 4239 | #define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" |
| 4240 | |
| 4241 | /** |
| 4242 | * Specify the XCB library to load for the X11 driver. |
| 4243 | * |
| 4244 | * The default is platform-specific, often "libX11-xcb.so.1". |
| 4245 | * |
| 4246 | * This hint should be set before initializing the video subsystem. |
| 4247 | * |
| 4248 | * \since This hint is available since SDL 3.2.0. |
| 4249 | */ |
| 4250 | #define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY" |
| 4251 | |
| 4252 | /** |
| 4253 | * A variable controlling whether XInput should be used for controller |
| 4254 | * handling. |
| 4255 | * |
| 4256 | * The variable can be set to the following values: |
| 4257 | * |
| 4258 | * - "0": XInput is not enabled. |
| 4259 | * - "1": XInput is enabled. (default) |
| 4260 | * |
| 4261 | * This hint should be set before SDL is initialized. |
| 4262 | * |
| 4263 | * \since This hint is available since SDL 3.2.0. |
| 4264 | */ |
| 4265 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" |
| 4266 | |
| 4267 | /** |
| 4268 | * A variable controlling response to SDL_assert failures. |
| 4269 | * |
| 4270 | * The variable can be set to the following case-sensitive values: |
| 4271 | * |
| 4272 | * - "abort": Program terminates immediately. |
| 4273 | * - "break": Program triggers a debugger breakpoint. |
| 4274 | * - "retry": Program reruns the SDL_assert's test again. |
| 4275 | * - "ignore": Program continues on, ignoring this assertion failure this |
| 4276 | * time. |
| 4277 | * - "always_ignore": Program continues on, ignoring this assertion failure |
| 4278 | * for the rest of the run. |
| 4279 | * |
| 4280 | * Note that SDL_SetAssertionHandler offers a programmatic means to deal with |
| 4281 | * assertion failures through a callback, and this hint is largely intended to |
| 4282 | * be used via environment variables by end users and automated tools. |
| 4283 | * |
| 4284 | * This hint should be set before an assertion failure is triggered and can be |
| 4285 | * changed at any time. |
| 4286 | * |
| 4287 | * \since This hint is available since SDL 3.2.0. |
| 4288 | */ |
| 4289 | #define SDL_HINT_ASSERT "SDL_ASSERT" |
| 4290 | |
| 4291 | /** |
| 4292 | * A variable controlling whether pen events should generate synthetic mouse |
| 4293 | * events. |
| 4294 | * |
| 4295 | * The variable can be set to the following values: |
| 4296 | * |
| 4297 | * - "0": Pen events will not generate mouse events. |
| 4298 | * - "1": Pen events will generate mouse events. (default) |
| 4299 | * |
| 4300 | * This hint can be set anytime. |
| 4301 | * |
| 4302 | * \since This hint is available since SDL 3.2.0. |
| 4303 | */ |
| 4304 | #define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS" |
| 4305 | |
| 4306 | /** |
| 4307 | * A variable controlling whether pen events should generate synthetic touch |
| 4308 | * events. |
| 4309 | * |
| 4310 | * The variable can be set to the following values: |
| 4311 | * |
| 4312 | * - "0": Pen events will not generate touch events. |
| 4313 | * - "1": Pen events will generate touch events. (default) |
| 4314 | * |
| 4315 | * This hint can be set anytime. |
| 4316 | * |
| 4317 | * \since This hint is available since SDL 3.2.0. |
| 4318 | */ |
| 4319 | #define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS" |
| 4320 | |
| 4321 | |
| 4322 | /** |
| 4323 | * An enumeration of hint priorities. |
| 4324 | * |
| 4325 | * \since This enum is available since SDL 3.2.0. |
| 4326 | */ |
| 4327 | typedef enum SDL_HintPriority |
| 4328 | { |
| 4329 | SDL_HINT_DEFAULT, |
| 4330 | SDL_HINT_NORMAL, |
| 4331 | SDL_HINT_OVERRIDE |
| 4332 | } SDL_HintPriority; |
| 4333 | |
| 4334 | /** |
| 4335 | * Set a hint with a specific priority. |
| 4336 | * |
| 4337 | * The priority controls the behavior when setting a hint that already has a |
| 4338 | * value. Hints will replace existing hints of their priority and lower. |
| 4339 | * Environment variables are considered to have override priority. |
| 4340 | * |
| 4341 | * \param name the hint to set. |
| 4342 | * \param value the value of the hint variable. |
| 4343 | * \param priority the SDL_HintPriority level for the hint. |
| 4344 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 4345 | * information. |
| 4346 | * |
| 4347 | * \threadsafety It is safe to call this function from any thread. |
| 4348 | * |
| 4349 | * \since This function is available since SDL 3.2.0. |
| 4350 | * |
| 4351 | * \sa SDL_GetHint |
| 4352 | * \sa SDL_ResetHint |
| 4353 | * \sa SDL_SetHint |
| 4354 | */ |
| 4355 | extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); |
| 4356 | |
| 4357 | /** |
| 4358 | * Set a hint with normal priority. |
| 4359 | * |
| 4360 | * Hints will not be set if there is an existing override hint or environment |
| 4361 | * variable that takes precedence. You can use SDL_SetHintWithPriority() to |
| 4362 | * set the hint with override priority instead. |
| 4363 | * |
| 4364 | * \param name the hint to set. |
| 4365 | * \param value the value of the hint variable. |
| 4366 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 4367 | * information. |
| 4368 | * |
| 4369 | * \threadsafety It is safe to call this function from any thread. |
| 4370 | * |
| 4371 | * \since This function is available since SDL 3.2.0. |
| 4372 | * |
| 4373 | * \sa SDL_GetHint |
| 4374 | * \sa SDL_ResetHint |
| 4375 | * \sa SDL_SetHintWithPriority |
| 4376 | */ |
| 4377 | extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value); |
| 4378 | |
| 4379 | /** |
| 4380 | * Reset a hint to the default value. |
| 4381 | * |
| 4382 | * This will reset a hint to the value of the environment variable, or NULL if |
| 4383 | * the environment isn't set. Callbacks will be called normally with this |
| 4384 | * change. |
| 4385 | * |
| 4386 | * \param name the hint to set. |
| 4387 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 4388 | * information. |
| 4389 | * |
| 4390 | * \threadsafety It is safe to call this function from any thread. |
| 4391 | * |
| 4392 | * \since This function is available since SDL 3.2.0. |
| 4393 | * |
| 4394 | * \sa SDL_SetHint |
| 4395 | * \sa SDL_ResetHints |
| 4396 | */ |
| 4397 | extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name); |
| 4398 | |
| 4399 | /** |
| 4400 | * Reset all hints to the default values. |
| 4401 | * |
| 4402 | * This will reset all hints to the value of the associated environment |
| 4403 | * variable, or NULL if the environment isn't set. Callbacks will be called |
| 4404 | * normally with this change. |
| 4405 | * |
| 4406 | * \threadsafety It is safe to call this function from any thread. |
| 4407 | * |
| 4408 | * \since This function is available since SDL 3.2.0. |
| 4409 | * |
| 4410 | * \sa SDL_ResetHint |
| 4411 | */ |
| 4412 | extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void); |
| 4413 | |
| 4414 | /** |
| 4415 | * Get the value of a hint. |
| 4416 | * |
| 4417 | * \param name the hint to query. |
| 4418 | * \returns the string value of a hint or NULL if the hint isn't set. |
| 4419 | * |
| 4420 | * \threadsafety It is safe to call this function from any thread, however the |
| 4421 | * return value only remains valid until the hint is changed; if |
| 4422 | * another thread might do so, the app should supply locks |
| 4423 | * and/or make a copy of the string. Note that using a hint |
| 4424 | * callback instead is always thread-safe, as SDL holds a lock |
| 4425 | * on the thread subsystem during the callback. |
| 4426 | * |
| 4427 | * \since This function is available since SDL 3.2.0. |
| 4428 | * |
| 4429 | * \sa SDL_SetHint |
| 4430 | * \sa SDL_SetHintWithPriority |
| 4431 | */ |
| 4432 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
| 4433 | |
| 4434 | /** |
| 4435 | * Get the boolean value of a hint variable. |
| 4436 | * |
| 4437 | * \param name the name of the hint to get the boolean value from. |
| 4438 | * \param default_value the value to return if the hint does not exist. |
| 4439 | * \returns the boolean value of a hint or the provided default value if the |
| 4440 | * hint does not exist. |
| 4441 | * |
| 4442 | * \threadsafety It is safe to call this function from any thread. |
| 4443 | * |
| 4444 | * \since This function is available since SDL 3.2.0. |
| 4445 | * |
| 4446 | * \sa SDL_GetHint |
| 4447 | * \sa SDL_SetHint |
| 4448 | */ |
| 4449 | extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value); |
| 4450 | |
| 4451 | /** |
| 4452 | * A callback used to send notifications of hint value changes. |
| 4453 | * |
| 4454 | * This is called an initial time during SDL_AddHintCallback with the hint's |
| 4455 | * current value, and then again each time the hint's value changes. |
| 4456 | * |
| 4457 | * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). |
| 4458 | * \param name what was passed as `name` to SDL_AddHintCallback(). |
| 4459 | * \param oldValue the previous hint value. |
| 4460 | * \param newValue the new value hint is to be set to. |
| 4461 | * |
| 4462 | * \threadsafety This callback is fired from whatever thread is setting a new |
| 4463 | * hint value. SDL holds a lock on the hint subsystem when |
| 4464 | * calling this callback. |
| 4465 | * |
| 4466 | * \since This datatype is available since SDL 3.2.0. |
| 4467 | * |
| 4468 | * \sa SDL_AddHintCallback |
| 4469 | */ |
| 4470 | typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); |
| 4471 | |
| 4472 | /** |
| 4473 | * Add a function to watch a particular hint. |
| 4474 | * |
| 4475 | * The callback function is called _during_ this function, to provide it an |
| 4476 | * initial value, and again each time the hint's value changes. |
| 4477 | * |
| 4478 | * \param name the hint to watch. |
| 4479 | * \param callback An SDL_HintCallback function that will be called when the |
| 4480 | * hint value changes. |
| 4481 | * \param userdata a pointer to pass to the callback function. |
| 4482 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 4483 | * information. |
| 4484 | * |
| 4485 | * \threadsafety It is safe to call this function from any thread. |
| 4486 | * |
| 4487 | * \since This function is available since SDL 3.2.0. |
| 4488 | * |
| 4489 | * \sa SDL_RemoveHintCallback |
| 4490 | */ |
| 4491 | extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); |
| 4492 | |
| 4493 | /** |
| 4494 | * Remove a function watching a particular hint. |
| 4495 | * |
| 4496 | * \param name the hint being watched. |
| 4497 | * \param callback an SDL_HintCallback function that will be called when the |
| 4498 | * hint value changes. |
| 4499 | * \param userdata a pointer being passed to the callback function. |
| 4500 | * |
| 4501 | * \threadsafety It is safe to call this function from any thread. |
| 4502 | * |
| 4503 | * \since This function is available since SDL 3.2.0. |
| 4504 | * |
| 4505 | * \sa SDL_AddHintCallback |
| 4506 | */ |
| 4507 | extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name, |
| 4508 | SDL_HintCallback callback, |
| 4509 | void *userdata); |
| 4510 | |
| 4511 | /* Ends C function definitions when using C++ */ |
| 4512 | #ifdef __cplusplus |
| 4513 | } |
| 4514 | #endif |
| 4515 | #include <SDL3/SDL_close_code.h> |
| 4516 | |
| 4517 | #endif /* SDL_hints_h_ */ |
| 4518 | |