1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /* WIKI CATEGORY: SharedObject */ |
23 | |
24 | /** |
25 | * # CategorySharedObject |
26 | * |
27 | * System-dependent library loading routines. |
28 | * |
29 | * Shared objects are code that is programmatically loadable at runtime. |
30 | * Windows calls these "DLLs", Linux calls them "shared libraries", etc. |
31 | * |
32 | * To use them, build such a library, then call SDL_LoadObject() on it. Once |
33 | * loaded, you can use SDL_LoadFunction() on that object to find the address |
34 | * of its exported symbols. When done with the object, call SDL_UnloadObject() |
35 | * to dispose of it. |
36 | * |
37 | * Some things to keep in mind: |
38 | * |
39 | * - These functions only work on C function names. Other languages may have |
40 | * name mangling and intrinsic language support that varies from compiler to |
41 | * compiler. |
42 | * - Make sure you declare your function pointers with the same calling |
43 | * convention as the actual library function. Your code will crash |
44 | * mysteriously if you do not do this. |
45 | * - Avoid namespace collisions. If you load a symbol from the library, it is |
46 | * not defined whether or not it goes into the global symbol namespace for |
47 | * the application. If it does and it conflicts with symbols in your code or |
48 | * other shared libraries, you will not get the results you expect. :) |
49 | * - Once a library is unloaded, all pointers into it obtained through |
50 | * SDL_LoadFunction() become invalid, even if the library is later reloaded. |
51 | * Don't unload a library if you plan to use these pointers in the future. |
52 | * Notably: beware of giving one of these pointers to atexit(), since it may |
53 | * call that pointer after the library unloads. |
54 | */ |
55 | |
56 | #ifndef SDL_loadso_h_ |
57 | #define SDL_loadso_h_ |
58 | |
59 | #include <SDL3/SDL_stdinc.h> |
60 | #include <SDL3/SDL_error.h> |
61 | |
62 | #include <SDL3/SDL_begin_code.h> |
63 | /* Set up for C function definitions, even when using C++ */ |
64 | #ifdef __cplusplus |
65 | extern "C" { |
66 | #endif |
67 | |
68 | /** |
69 | * An opaque datatype that represents a loaded shared object. |
70 | * |
71 | * \since This datatype is available since SDL 3.2.0. |
72 | * |
73 | * \sa SDL_LoadObject |
74 | * \sa SDL_LoadFunction |
75 | * \sa SDL_UnloadObject |
76 | */ |
77 | typedef struct SDL_SharedObject SDL_SharedObject; |
78 | |
79 | /** |
80 | * Dynamically load a shared object. |
81 | * |
82 | * \param sofile a system-dependent name of the object file. |
83 | * \returns an opaque pointer to the object handle or NULL on failure; call |
84 | * SDL_GetError() for more information. |
85 | * |
86 | * \threadsafety It is safe to call this function from any thread. |
87 | * |
88 | * \since This function is available since SDL 3.2.0. |
89 | * |
90 | * \sa SDL_LoadFunction |
91 | * \sa SDL_UnloadObject |
92 | */ |
93 | extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); |
94 | |
95 | /** |
96 | * Look up the address of the named function in a shared object. |
97 | * |
98 | * This function pointer is no longer valid after calling SDL_UnloadObject(). |
99 | * |
100 | * This function can only look up C function names. Other languages may have |
101 | * name mangling and intrinsic language support that varies from compiler to |
102 | * compiler. |
103 | * |
104 | * Make sure you declare your function pointers with the same calling |
105 | * convention as the actual library function. Your code will crash |
106 | * mysteriously if you do not do this. |
107 | * |
108 | * If the requested function doesn't exist, NULL is returned. |
109 | * |
110 | * \param handle a valid shared object handle returned by SDL_LoadObject(). |
111 | * \param name the name of the function to look up. |
112 | * \returns a pointer to the function or NULL on failure; call SDL_GetError() |
113 | * for more information. |
114 | * |
115 | * \threadsafety It is safe to call this function from any thread. |
116 | * |
117 | * \since This function is available since SDL 3.2.0. |
118 | * |
119 | * \sa SDL_LoadObject |
120 | */ |
121 | extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); |
122 | |
123 | /** |
124 | * Unload a shared object from memory. |
125 | * |
126 | * Note that any pointers from this object looked up through |
127 | * SDL_LoadFunction() will no longer be valid. |
128 | * |
129 | * \param handle a valid shared object handle returned by SDL_LoadObject(). |
130 | * |
131 | * \threadsafety It is safe to call this function from any thread. |
132 | * |
133 | * \since This function is available since SDL 3.2.0. |
134 | * |
135 | * \sa SDL_LoadObject |
136 | */ |
137 | extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); |
138 | |
139 | /* Ends C function definitions when using C++ */ |
140 | #ifdef __cplusplus |
141 | } |
142 | #endif |
143 | #include <SDL3/SDL_close_code.h> |
144 | |
145 | #endif /* SDL_loadso_h_ */ |
146 | |