| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /* WIKI CATEGORY: SharedObject */ | 
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| 23 |  | 
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| 24 | /** | 
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| 25 | * # CategorySharedObject | 
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| 26 | * | 
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| 27 | * System-dependent library loading routines. | 
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| 28 | * | 
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| 29 | * Shared objects are code that is programmatically loadable at runtime. | 
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| 30 | * Windows calls these "DLLs", Linux calls them "shared libraries", etc. | 
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| 31 | * | 
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| 32 | * To use them, build such a library, then call SDL_LoadObject() on it. Once | 
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| 33 | * loaded, you can use SDL_LoadFunction() on that object to find the address | 
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| 34 | * of its exported symbols. When done with the object, call SDL_UnloadObject() | 
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| 35 | * to dispose of it. | 
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| 36 | * | 
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| 37 | * Some things to keep in mind: | 
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| 38 | * | 
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| 39 | * - These functions only work on C function names. Other languages may have | 
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| 40 | *   name mangling and intrinsic language support that varies from compiler to | 
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| 41 | *   compiler. | 
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| 42 | * - Make sure you declare your function pointers with the same calling | 
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| 43 | *   convention as the actual library function. Your code will crash | 
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| 44 | *   mysteriously if you do not do this. | 
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| 45 | * - Avoid namespace collisions. If you load a symbol from the library, it is | 
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| 46 | *   not defined whether or not it goes into the global symbol namespace for | 
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| 47 | *   the application. If it does and it conflicts with symbols in your code or | 
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| 48 | *   other shared libraries, you will not get the results you expect. :) | 
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| 49 | * - Once a library is unloaded, all pointers into it obtained through | 
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| 50 | *   SDL_LoadFunction() become invalid, even if the library is later reloaded. | 
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| 51 | *   Don't unload a library if you plan to use these pointers in the future. | 
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| 52 | *   Notably: beware of giving one of these pointers to atexit(), since it may | 
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| 53 | *   call that pointer after the library unloads. | 
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| 54 | */ | 
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| 55 |  | 
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| 56 | #ifndef SDL_loadso_h_ | 
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| 57 | #define SDL_loadso_h_ | 
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| 58 |  | 
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| 59 | #include <SDL3/SDL_stdinc.h> | 
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| 60 | #include <SDL3/SDL_error.h> | 
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| 61 |  | 
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| 62 | #include <SDL3/SDL_begin_code.h> | 
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| 63 | /* Set up for C function definitions, even when using C++ */ | 
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| 64 | #ifdef __cplusplus | 
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| 65 | extern "C"{ | 
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| 66 | #endif | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | * An opaque datatype that represents a loaded shared object. | 
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| 70 | * | 
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| 71 | * \since This datatype is available since SDL 3.2.0. | 
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| 72 | * | 
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| 73 | * \sa SDL_LoadObject | 
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| 74 | * \sa SDL_LoadFunction | 
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| 75 | * \sa SDL_UnloadObject | 
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| 76 | */ | 
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| 77 | typedef struct SDL_SharedObject SDL_SharedObject; | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | * Dynamically load a shared object. | 
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| 81 | * | 
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| 82 | * \param sofile a system-dependent name of the object file. | 
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| 83 | * \returns an opaque pointer to the object handle or NULL on failure; call | 
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| 84 | *          SDL_GetError() for more information. | 
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| 85 | * | 
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| 86 | * \threadsafety It is safe to call this function from any thread. | 
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| 87 | * | 
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| 88 | * \since This function is available since SDL 3.2.0. | 
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| 89 | * | 
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| 90 | * \sa SDL_LoadFunction | 
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| 91 | * \sa SDL_UnloadObject | 
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| 92 | */ | 
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| 93 | extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | * Look up the address of the named function in a shared object. | 
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| 97 | * | 
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| 98 | * This function pointer is no longer valid after calling SDL_UnloadObject(). | 
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| 99 | * | 
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| 100 | * This function can only look up C function names. Other languages may have | 
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| 101 | * name mangling and intrinsic language support that varies from compiler to | 
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| 102 | * compiler. | 
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| 103 | * | 
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| 104 | * Make sure you declare your function pointers with the same calling | 
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| 105 | * convention as the actual library function. Your code will crash | 
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| 106 | * mysteriously if you do not do this. | 
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| 107 | * | 
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| 108 | * If the requested function doesn't exist, NULL is returned. | 
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| 109 | * | 
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| 110 | * \param handle a valid shared object handle returned by SDL_LoadObject(). | 
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| 111 | * \param name the name of the function to look up. | 
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| 112 | * \returns a pointer to the function or NULL on failure; call SDL_GetError() | 
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| 113 | *          for more information. | 
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| 114 | * | 
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| 115 | * \threadsafety It is safe to call this function from any thread. | 
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| 116 | * | 
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| 117 | * \since This function is available since SDL 3.2.0. | 
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| 118 | * | 
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| 119 | * \sa SDL_LoadObject | 
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| 120 | */ | 
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| 121 | extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | * Unload a shared object from memory. | 
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| 125 | * | 
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| 126 | * Note that any pointers from this object looked up through | 
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| 127 | * SDL_LoadFunction() will no longer be valid. | 
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| 128 | * | 
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| 129 | * \param handle a valid shared object handle returned by SDL_LoadObject(). | 
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| 130 | * | 
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| 131 | * \threadsafety It is safe to call this function from any thread. | 
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| 132 | * | 
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| 133 | * \since This function is available since SDL 3.2.0. | 
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| 134 | * | 
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| 135 | * \sa SDL_LoadObject | 
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| 136 | */ | 
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| 137 | extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); | 
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| 138 |  | 
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| 139 | /* Ends C function definitions when using C++ */ | 
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| 140 | #ifdef __cplusplus | 
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| 141 | } | 
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| 142 | #endif | 
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| 143 | #include <SDL3/SDL_close_code.h> | 
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| 144 |  | 
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| 145 | #endif /* SDL_loadso_h_ */ | 
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| 146 |  | 
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