| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryMisc |
| 24 | * |
| 25 | * SDL API functions that don't fit elsewhere. |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_misc_h_ |
| 29 | #define SDL_misc_h_ |
| 30 | |
| 31 | #include <SDL3/SDL_stdinc.h> |
| 32 | #include <SDL3/SDL_error.h> |
| 33 | |
| 34 | #include <SDL3/SDL_begin_code.h> |
| 35 | |
| 36 | /* Set up for C function definitions, even when using C++ */ |
| 37 | #ifdef __cplusplus |
| 38 | extern "C" { |
| 39 | #endif |
| 40 | |
| 41 | /** |
| 42 | * Open a URL/URI in the browser or other appropriate external application. |
| 43 | * |
| 44 | * Open a URL in a separate, system-provided application. How this works will |
| 45 | * vary wildly depending on the platform. This will likely launch what makes |
| 46 | * sense to handle a specific URL's protocol (a web browser for `http://`, |
| 47 | * etc), but it might also be able to launch file managers for directories and |
| 48 | * other things. |
| 49 | * |
| 50 | * What happens when you open a URL varies wildly as well: your game window |
| 51 | * may lose focus (and may or may not lose focus if your game was fullscreen |
| 52 | * or grabbing input at the time). On mobile devices, your app will likely |
| 53 | * move to the background or your process might be paused. Any given platform |
| 54 | * may or may not handle a given URL. |
| 55 | * |
| 56 | * If this is unimplemented (or simply unavailable) for a platform, this will |
| 57 | * fail with an error. A successful result does not mean the URL loaded, just |
| 58 | * that we launched _something_ to handle it (or at least believe we did). |
| 59 | * |
| 60 | * All this to say: this function can be useful, but you should definitely |
| 61 | * test it on every platform you target. |
| 62 | * |
| 63 | * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for |
| 64 | * local files, if supported. |
| 65 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 66 | * information. |
| 67 | * |
| 68 | * \since This function is available since SDL 3.2.0. |
| 69 | */ |
| 70 | extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); |
| 71 | |
| 72 | /* Ends C function definitions when using C++ */ |
| 73 | #ifdef __cplusplus |
| 74 | } |
| 75 | #endif |
| 76 | #include <SDL3/SDL_close_code.h> |
| 77 | |
| 78 | #endif /* SDL_misc_h_ */ |
| 79 | |