1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * # CategoryMisc
24 *
25 * SDL API functions that don't fit elsewhere.
26 */
27
28#ifndef SDL_misc_h_
29#define SDL_misc_h_
30
31#include <SDL3/SDL_stdinc.h>
32#include <SDL3/SDL_error.h>
33
34#include <SDL3/SDL_begin_code.h>
35
36/* Set up for C function definitions, even when using C++ */
37#ifdef __cplusplus
38extern "C" {
39#endif
40
41/**
42 * Open a URL/URI in the browser or other appropriate external application.
43 *
44 * Open a URL in a separate, system-provided application. How this works will
45 * vary wildly depending on the platform. This will likely launch what makes
46 * sense to handle a specific URL's protocol (a web browser for `http://`,
47 * etc), but it might also be able to launch file managers for directories and
48 * other things.
49 *
50 * What happens when you open a URL varies wildly as well: your game window
51 * may lose focus (and may or may not lose focus if your game was fullscreen
52 * or grabbing input at the time). On mobile devices, your app will likely
53 * move to the background or your process might be paused. Any given platform
54 * may or may not handle a given URL.
55 *
56 * If this is unimplemented (or simply unavailable) for a platform, this will
57 * fail with an error. A successful result does not mean the URL loaded, just
58 * that we launched _something_ to handle it (or at least believe we did).
59 *
60 * All this to say: this function can be useful, but you should definitely
61 * test it on every platform you target.
62 *
63 * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for
64 * local files, if supported.
65 * \returns true on success or false on failure; call SDL_GetError() for more
66 * information.
67 *
68 * \since This function is available since SDL 3.2.0.
69 */
70extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url);
71
72/* Ends C function definitions when using C++ */
73#ifdef __cplusplus
74}
75#endif
76#include <SDL3/SDL_close_code.h>
77
78#endif /* SDL_misc_h_ */
79