1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryMisc |
24 | * |
25 | * SDL API functions that don't fit elsewhere. |
26 | */ |
27 | |
28 | #ifndef SDL_misc_h_ |
29 | #define SDL_misc_h_ |
30 | |
31 | #include <SDL3/SDL_stdinc.h> |
32 | #include <SDL3/SDL_error.h> |
33 | |
34 | #include <SDL3/SDL_begin_code.h> |
35 | |
36 | /* Set up for C function definitions, even when using C++ */ |
37 | #ifdef __cplusplus |
38 | extern "C" { |
39 | #endif |
40 | |
41 | /** |
42 | * Open a URL/URI in the browser or other appropriate external application. |
43 | * |
44 | * Open a URL in a separate, system-provided application. How this works will |
45 | * vary wildly depending on the platform. This will likely launch what makes |
46 | * sense to handle a specific URL's protocol (a web browser for `http://`, |
47 | * etc), but it might also be able to launch file managers for directories and |
48 | * other things. |
49 | * |
50 | * What happens when you open a URL varies wildly as well: your game window |
51 | * may lose focus (and may or may not lose focus if your game was fullscreen |
52 | * or grabbing input at the time). On mobile devices, your app will likely |
53 | * move to the background or your process might be paused. Any given platform |
54 | * may or may not handle a given URL. |
55 | * |
56 | * If this is unimplemented (or simply unavailable) for a platform, this will |
57 | * fail with an error. A successful result does not mean the URL loaded, just |
58 | * that we launched _something_ to handle it (or at least believe we did). |
59 | * |
60 | * All this to say: this function can be useful, but you should definitely |
61 | * test it on every platform you target. |
62 | * |
63 | * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for |
64 | * local files, if supported. |
65 | * \returns true on success or false on failure; call SDL_GetError() for more |
66 | * information. |
67 | * |
68 | * \since This function is available since SDL 3.2.0. |
69 | */ |
70 | extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); |
71 | |
72 | /* Ends C function definitions when using C++ */ |
73 | #ifdef __cplusplus |
74 | } |
75 | #endif |
76 | #include <SDL3/SDL_close_code.h> |
77 | |
78 | #endif /* SDL_misc_h_ */ |
79 | |