| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #ifndef SDL_timer_h_ |
| 23 | #define SDL_timer_h_ |
| 24 | |
| 25 | /** |
| 26 | * # CategoryTimer |
| 27 | * |
| 28 | * SDL provides time management functionality. It is useful for dealing with |
| 29 | * (usually) small durations of time. |
| 30 | * |
| 31 | * This is not to be confused with _calendar time_ management, which is |
| 32 | * provided by [CategoryTime](CategoryTime). |
| 33 | * |
| 34 | * This category covers measuring time elapsed (SDL_GetTicks(), |
| 35 | * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain |
| 36 | * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing |
| 37 | * a callback function after a certain amount of time has elasped |
| 38 | * (SDL_AddTimer(), etc). |
| 39 | * |
| 40 | * There are also useful macros to convert between time units, like |
| 41 | * SDL_SECONDS_TO_NS() and such. |
| 42 | */ |
| 43 | |
| 44 | #include <SDL3/SDL_stdinc.h> |
| 45 | #include <SDL3/SDL_error.h> |
| 46 | |
| 47 | #include <SDL3/SDL_begin_code.h> |
| 48 | /* Set up for C function definitions, even when using C++ */ |
| 49 | #ifdef __cplusplus |
| 50 | extern "C" { |
| 51 | #endif |
| 52 | |
| 53 | /* SDL time constants */ |
| 54 | |
| 55 | /** |
| 56 | * Number of milliseconds in a second. |
| 57 | * |
| 58 | * This is always 1000. |
| 59 | * |
| 60 | * \since This macro is available since SDL 3.2.0. |
| 61 | */ |
| 62 | #define SDL_MS_PER_SECOND 1000 |
| 63 | |
| 64 | /** |
| 65 | * Number of microseconds in a second. |
| 66 | * |
| 67 | * This is always 1000000. |
| 68 | * |
| 69 | * \since This macro is available since SDL 3.2.0. |
| 70 | */ |
| 71 | #define SDL_US_PER_SECOND 1000000 |
| 72 | |
| 73 | /** |
| 74 | * Number of nanoseconds in a second. |
| 75 | * |
| 76 | * This is always 1000000000. |
| 77 | * |
| 78 | * \since This macro is available since SDL 3.2.0. |
| 79 | */ |
| 80 | #define SDL_NS_PER_SECOND 1000000000LL |
| 81 | |
| 82 | /** |
| 83 | * Number of nanoseconds in a millisecond. |
| 84 | * |
| 85 | * This is always 1000000. |
| 86 | * |
| 87 | * \since This macro is available since SDL 3.2.0. |
| 88 | */ |
| 89 | #define SDL_NS_PER_MS 1000000 |
| 90 | |
| 91 | /** |
| 92 | * Number of nanoseconds in a microsecond. |
| 93 | * |
| 94 | * This is always 1000. |
| 95 | * |
| 96 | * \since This macro is available since SDL 3.2.0. |
| 97 | */ |
| 98 | #define SDL_NS_PER_US 1000 |
| 99 | |
| 100 | /** |
| 101 | * Convert seconds to nanoseconds. |
| 102 | * |
| 103 | * This only converts whole numbers, not fractional seconds. |
| 104 | * |
| 105 | * \param S the number of seconds to convert. |
| 106 | * \returns S, expressed in nanoseconds. |
| 107 | * |
| 108 | * \threadsafety It is safe to call this macro from any thread. |
| 109 | * |
| 110 | * \since This macro is available since SDL 3.2.0. |
| 111 | */ |
| 112 | #define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND) |
| 113 | |
| 114 | /** |
| 115 | * Convert nanoseconds to seconds. |
| 116 | * |
| 117 | * This performs a division, so the results can be dramatically different if |
| 118 | * `NS` is an integer or floating point value. |
| 119 | * |
| 120 | * \param NS the number of nanoseconds to convert. |
| 121 | * \returns NS, expressed in seconds. |
| 122 | * |
| 123 | * \threadsafety It is safe to call this macro from any thread. |
| 124 | * |
| 125 | * \since This macro is available since SDL 3.2.0. |
| 126 | */ |
| 127 | #define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND) |
| 128 | |
| 129 | /** |
| 130 | * Convert milliseconds to nanoseconds. |
| 131 | * |
| 132 | * This only converts whole numbers, not fractional milliseconds. |
| 133 | * |
| 134 | * \param MS the number of milliseconds to convert. |
| 135 | * \returns MS, expressed in nanoseconds. |
| 136 | * |
| 137 | * \threadsafety It is safe to call this macro from any thread. |
| 138 | * |
| 139 | * \since This macro is available since SDL 3.2.0. |
| 140 | */ |
| 141 | #define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) |
| 142 | |
| 143 | /** |
| 144 | * Convert nanoseconds to milliseconds. |
| 145 | * |
| 146 | * This performs a division, so the results can be dramatically different if |
| 147 | * `NS` is an integer or floating point value. |
| 148 | * |
| 149 | * \param NS the number of nanoseconds to convert. |
| 150 | * \returns NS, expressed in milliseconds. |
| 151 | * |
| 152 | * \threadsafety It is safe to call this macro from any thread. |
| 153 | * |
| 154 | * \since This macro is available since SDL 3.2.0. |
| 155 | */ |
| 156 | #define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) |
| 157 | |
| 158 | /** |
| 159 | * Convert microseconds to nanoseconds. |
| 160 | * |
| 161 | * This only converts whole numbers, not fractional microseconds. |
| 162 | * |
| 163 | * \param US the number of microseconds to convert. |
| 164 | * \returns US, expressed in nanoseconds. |
| 165 | * |
| 166 | * \threadsafety It is safe to call this macro from any thread. |
| 167 | * |
| 168 | * \since This macro is available since SDL 3.2.0. |
| 169 | */ |
| 170 | #define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) |
| 171 | |
| 172 | /** |
| 173 | * Convert nanoseconds to microseconds. |
| 174 | * |
| 175 | * This performs a division, so the results can be dramatically different if |
| 176 | * `NS` is an integer or floating point value. |
| 177 | * |
| 178 | * \param NS the number of nanoseconds to convert. |
| 179 | * \returns NS, expressed in microseconds. |
| 180 | * |
| 181 | * \threadsafety It is safe to call this macro from any thread. |
| 182 | * |
| 183 | * \since This macro is available since SDL 3.2.0. |
| 184 | */ |
| 185 | #define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) |
| 186 | |
| 187 | /** |
| 188 | * Get the number of milliseconds that have elapsed since the SDL library |
| 189 | * initialization. |
| 190 | * |
| 191 | * \returns an unsigned 64‑bit integer that represents the number of |
| 192 | * milliseconds that have elapsed since the SDL library was |
| 193 | * initialized (typically via a call to SDL_Init). |
| 194 | * |
| 195 | * \threadsafety It is safe to call this function from any thread. |
| 196 | * |
| 197 | * \since This function is available since SDL 3.2.0. |
| 198 | */ |
| 199 | extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); |
| 200 | |
| 201 | /** |
| 202 | * Get the number of nanoseconds since SDL library initialization. |
| 203 | * |
| 204 | * \returns an unsigned 64-bit value representing the number of nanoseconds |
| 205 | * since the SDL library initialized. |
| 206 | * |
| 207 | * \threadsafety It is safe to call this function from any thread. |
| 208 | * |
| 209 | * \since This function is available since SDL 3.2.0. |
| 210 | */ |
| 211 | extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); |
| 212 | |
| 213 | /** |
| 214 | * Get the current value of the high resolution counter. |
| 215 | * |
| 216 | * This function is typically used for profiling. |
| 217 | * |
| 218 | * The counter values are only meaningful relative to each other. Differences |
| 219 | * between values can be converted to times by using |
| 220 | * SDL_GetPerformanceFrequency(). |
| 221 | * |
| 222 | * \returns the current counter value. |
| 223 | * |
| 224 | * \threadsafety It is safe to call this function from any thread. |
| 225 | * |
| 226 | * \since This function is available since SDL 3.2.0. |
| 227 | * |
| 228 | * \sa SDL_GetPerformanceFrequency |
| 229 | */ |
| 230 | extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); |
| 231 | |
| 232 | /** |
| 233 | * Get the count per second of the high resolution counter. |
| 234 | * |
| 235 | * \returns a platform-specific count per second. |
| 236 | * |
| 237 | * \threadsafety It is safe to call this function from any thread. |
| 238 | * |
| 239 | * \since This function is available since SDL 3.2.0. |
| 240 | * |
| 241 | * \sa SDL_GetPerformanceCounter |
| 242 | */ |
| 243 | extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); |
| 244 | |
| 245 | /** |
| 246 | * Wait a specified number of milliseconds before returning. |
| 247 | * |
| 248 | * This function waits a specified number of milliseconds before returning. It |
| 249 | * waits at least the specified time, but possibly longer due to OS |
| 250 | * scheduling. |
| 251 | * |
| 252 | * \param ms the number of milliseconds to delay. |
| 253 | * |
| 254 | * \threadsafety It is safe to call this function from any thread. |
| 255 | * |
| 256 | * \since This function is available since SDL 3.2.0. |
| 257 | * |
| 258 | * \sa SDL_DelayNS |
| 259 | * \sa SDL_DelayPrecise |
| 260 | */ |
| 261 | extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
| 262 | |
| 263 | /** |
| 264 | * Wait a specified number of nanoseconds before returning. |
| 265 | * |
| 266 | * This function waits a specified number of nanoseconds before returning. It |
| 267 | * waits at least the specified time, but possibly longer due to OS |
| 268 | * scheduling. |
| 269 | * |
| 270 | * \param ns the number of nanoseconds to delay. |
| 271 | * |
| 272 | * \threadsafety It is safe to call this function from any thread. |
| 273 | * |
| 274 | * \since This function is available since SDL 3.2.0. |
| 275 | * |
| 276 | * \sa SDL_Delay |
| 277 | * \sa SDL_DelayPrecise |
| 278 | */ |
| 279 | extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); |
| 280 | |
| 281 | /** |
| 282 | * Wait a specified number of nanoseconds before returning. |
| 283 | * |
| 284 | * This function waits a specified number of nanoseconds before returning. It |
| 285 | * will attempt to wait as close to the requested time as possible, busy |
| 286 | * waiting if necessary, but could return later due to OS scheduling. |
| 287 | * |
| 288 | * \param ns the number of nanoseconds to delay. |
| 289 | * |
| 290 | * \threadsafety It is safe to call this function from any thread. |
| 291 | * |
| 292 | * \since This function is available since SDL 3.2.0. |
| 293 | * |
| 294 | * \sa SDL_Delay |
| 295 | * \sa SDL_DelayNS |
| 296 | */ |
| 297 | extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns); |
| 298 | |
| 299 | /** |
| 300 | * Definition of the timer ID type. |
| 301 | * |
| 302 | * \since This datatype is available since SDL 3.2.0. |
| 303 | */ |
| 304 | typedef Uint32 SDL_TimerID; |
| 305 | |
| 306 | /** |
| 307 | * Function prototype for the millisecond timer callback function. |
| 308 | * |
| 309 | * The callback function is passed the current timer interval and returns the |
| 310 | * next timer interval, in milliseconds. If the returned value is the same as |
| 311 | * the one passed in, the periodic alarm continues, otherwise a new alarm is |
| 312 | * scheduled. If the callback returns 0, the periodic alarm is canceled and |
| 313 | * will be removed. |
| 314 | * |
| 315 | * \param userdata an arbitrary pointer provided by the app through |
| 316 | * SDL_AddTimer, for its own use. |
| 317 | * \param timerID the current timer being processed. |
| 318 | * \param interval the current callback time interval. |
| 319 | * \returns the new callback time interval, or 0 to disable further runs of |
| 320 | * the callback. |
| 321 | * |
| 322 | * \threadsafety SDL may call this callback at any time from a background |
| 323 | * thread; the application is responsible for locking resources |
| 324 | * the callback touches that need to be protected. |
| 325 | * |
| 326 | * \since This datatype is available since SDL 3.2.0. |
| 327 | * |
| 328 | * \sa SDL_AddTimer |
| 329 | */ |
| 330 | typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval); |
| 331 | |
| 332 | /** |
| 333 | * Call a callback function at a future time. |
| 334 | * |
| 335 | * The callback function is passed the current timer interval and the user |
| 336 | * supplied parameter from the SDL_AddTimer() call and should return the next |
| 337 | * timer interval. If the value returned from the callback is 0, the timer is |
| 338 | * canceled and will be removed. |
| 339 | * |
| 340 | * The callback is run on a separate thread, and for short timeouts can |
| 341 | * potentially be called before this function returns. |
| 342 | * |
| 343 | * Timers take into account the amount of time it took to execute the |
| 344 | * callback. For example, if the callback took 250 ms to execute and returned |
| 345 | * 1000 (ms), the timer would only wait another 750 ms before its next |
| 346 | * iteration. |
| 347 | * |
| 348 | * Timing may be inexact due to OS scheduling. Be sure to note the current |
| 349 | * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your |
| 350 | * callback needs to adjust for variances. |
| 351 | * |
| 352 | * \param interval the timer delay, in milliseconds, passed to `callback`. |
| 353 | * \param callback the SDL_TimerCallback function to call when the specified |
| 354 | * `interval` elapses. |
| 355 | * \param userdata a pointer that is passed to `callback`. |
| 356 | * \returns a timer ID or 0 on failure; call SDL_GetError() for more |
| 357 | * information. |
| 358 | * |
| 359 | * \threadsafety It is safe to call this function from any thread. |
| 360 | * |
| 361 | * \since This function is available since SDL 3.2.0. |
| 362 | * |
| 363 | * \sa SDL_AddTimerNS |
| 364 | * \sa SDL_RemoveTimer |
| 365 | */ |
| 366 | extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata); |
| 367 | |
| 368 | /** |
| 369 | * Function prototype for the nanosecond timer callback function. |
| 370 | * |
| 371 | * The callback function is passed the current timer interval and returns the |
| 372 | * next timer interval, in nanoseconds. If the returned value is the same as |
| 373 | * the one passed in, the periodic alarm continues, otherwise a new alarm is |
| 374 | * scheduled. If the callback returns 0, the periodic alarm is canceled and |
| 375 | * will be removed. |
| 376 | * |
| 377 | * \param userdata an arbitrary pointer provided by the app through |
| 378 | * SDL_AddTimer, for its own use. |
| 379 | * \param timerID the current timer being processed. |
| 380 | * \param interval the current callback time interval. |
| 381 | * \returns the new callback time interval, or 0 to disable further runs of |
| 382 | * the callback. |
| 383 | * |
| 384 | * \threadsafety SDL may call this callback at any time from a background |
| 385 | * thread; the application is responsible for locking resources |
| 386 | * the callback touches that need to be protected. |
| 387 | * |
| 388 | * \since This datatype is available since SDL 3.2.0. |
| 389 | * |
| 390 | * \sa SDL_AddTimerNS |
| 391 | */ |
| 392 | typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval); |
| 393 | |
| 394 | /** |
| 395 | * Call a callback function at a future time. |
| 396 | * |
| 397 | * The callback function is passed the current timer interval and the user |
| 398 | * supplied parameter from the SDL_AddTimerNS() call and should return the |
| 399 | * next timer interval. If the value returned from the callback is 0, the |
| 400 | * timer is canceled and will be removed. |
| 401 | * |
| 402 | * The callback is run on a separate thread, and for short timeouts can |
| 403 | * potentially be called before this function returns. |
| 404 | * |
| 405 | * Timers take into account the amount of time it took to execute the |
| 406 | * callback. For example, if the callback took 250 ns to execute and returned |
| 407 | * 1000 (ns), the timer would only wait another 750 ns before its next |
| 408 | * iteration. |
| 409 | * |
| 410 | * Timing may be inexact due to OS scheduling. Be sure to note the current |
| 411 | * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your |
| 412 | * callback needs to adjust for variances. |
| 413 | * |
| 414 | * \param interval the timer delay, in nanoseconds, passed to `callback`. |
| 415 | * \param callback the SDL_TimerCallback function to call when the specified |
| 416 | * `interval` elapses. |
| 417 | * \param userdata a pointer that is passed to `callback`. |
| 418 | * \returns a timer ID or 0 on failure; call SDL_GetError() for more |
| 419 | * information. |
| 420 | * |
| 421 | * \threadsafety It is safe to call this function from any thread. |
| 422 | * |
| 423 | * \since This function is available since SDL 3.2.0. |
| 424 | * |
| 425 | * \sa SDL_AddTimer |
| 426 | * \sa SDL_RemoveTimer |
| 427 | */ |
| 428 | extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata); |
| 429 | |
| 430 | /** |
| 431 | * Remove a timer created with SDL_AddTimer(). |
| 432 | * |
| 433 | * \param id the ID of the timer to remove. |
| 434 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 435 | * information. |
| 436 | * |
| 437 | * \threadsafety It is safe to call this function from any thread. |
| 438 | * |
| 439 | * \since This function is available since SDL 3.2.0. |
| 440 | * |
| 441 | * \sa SDL_AddTimer |
| 442 | */ |
| 443 | extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); |
| 444 | |
| 445 | |
| 446 | /* Ends C function definitions when using C++ */ |
| 447 | #ifdef __cplusplus |
| 448 | } |
| 449 | #endif |
| 450 | #include <SDL3/SDL_close_code.h> |
| 451 | |
| 452 | #endif /* SDL_timer_h_ */ |
| 453 | |