| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryTouch |
| 24 | * |
| 25 | * SDL offers touch input, on platforms that support it. It can manage |
| 26 | * multiple touch devices and track multiple fingers on those devices. |
| 27 | * |
| 28 | * Touches are mostly dealt with through the event system, in the |
| 29 | * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP |
| 30 | * events, but there are also functions to query for hardware details, etc. |
| 31 | * |
| 32 | * The touch system, by default, will also send virtual mouse events; this can |
| 33 | * be useful for making a some desktop apps work on a phone without |
| 34 | * significant changes. For apps that care about mouse and touch input |
| 35 | * separately, they should ignore mouse events that have a `which` field of |
| 36 | * SDL_TOUCH_MOUSEID. |
| 37 | */ |
| 38 | |
| 39 | #ifndef SDL_touch_h_ |
| 40 | #define SDL_touch_h_ |
| 41 | |
| 42 | #include <SDL3/SDL_stdinc.h> |
| 43 | #include <SDL3/SDL_error.h> |
| 44 | #include <SDL3/SDL_mouse.h> |
| 45 | |
| 46 | #include <SDL3/SDL_begin_code.h> |
| 47 | /* Set up for C function definitions, even when using C++ */ |
| 48 | #ifdef __cplusplus |
| 49 | extern "C" { |
| 50 | #endif |
| 51 | |
| 52 | /** |
| 53 | * A unique ID for a touch device. |
| 54 | * |
| 55 | * This ID is valid for the time the device is connected to the system, and is |
| 56 | * never reused for the lifetime of the application. |
| 57 | * |
| 58 | * The value 0 is an invalid ID. |
| 59 | * |
| 60 | * \since This datatype is available since SDL 3.2.0. |
| 61 | */ |
| 62 | typedef Uint64 SDL_TouchID; |
| 63 | |
| 64 | /** |
| 65 | * A unique ID for a single finger on a touch device. |
| 66 | * |
| 67 | * This ID is valid for the time the finger (stylus, etc) is touching and will |
| 68 | * be unique for all fingers currently in contact, so this ID tracks the |
| 69 | * lifetime of a single continuous touch. This value may represent an index, a |
| 70 | * pointer, or some other unique ID, depending on the platform. |
| 71 | * |
| 72 | * The value 0 is an invalid ID. |
| 73 | * |
| 74 | * \since This datatype is available since SDL 3.2.0. |
| 75 | */ |
| 76 | typedef Uint64 SDL_FingerID; |
| 77 | |
| 78 | /** |
| 79 | * An enum that describes the type of a touch device. |
| 80 | * |
| 81 | * \since This enum is available since SDL 3.2.0. |
| 82 | */ |
| 83 | typedef enum SDL_TouchDeviceType |
| 84 | { |
| 85 | SDL_TOUCH_DEVICE_INVALID = -1, |
| 86 | SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ |
| 87 | SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ |
| 88 | SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ |
| 89 | } SDL_TouchDeviceType; |
| 90 | |
| 91 | /** |
| 92 | * Data about a single finger in a multitouch event. |
| 93 | * |
| 94 | * Each touch event is a collection of fingers that are simultaneously in |
| 95 | * contact with the touch device (so a "touch" can be a "multitouch," in |
| 96 | * reality), and this struct reports details of the specific fingers. |
| 97 | * |
| 98 | * \since This struct is available since SDL 3.2.0. |
| 99 | * |
| 100 | * \sa SDL_GetTouchFingers |
| 101 | */ |
| 102 | typedef struct SDL_Finger |
| 103 | { |
| 104 | SDL_FingerID id; /**< the finger ID */ |
| 105 | float x; /**< the x-axis location of the touch event, normalized (0...1) */ |
| 106 | float y; /**< the y-axis location of the touch event, normalized (0...1) */ |
| 107 | float pressure; /**< the quantity of pressure applied, normalized (0...1) */ |
| 108 | } SDL_Finger; |
| 109 | |
| 110 | /** |
| 111 | * The SDL_MouseID for mouse events simulated with touch input. |
| 112 | * |
| 113 | * \since This macro is available since SDL 3.2.0. |
| 114 | */ |
| 115 | #define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) |
| 116 | |
| 117 | /** |
| 118 | * The SDL_TouchID for touch events simulated with mouse input. |
| 119 | * |
| 120 | * \since This macro is available since SDL 3.2.0. |
| 121 | */ |
| 122 | #define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) |
| 123 | |
| 124 | |
| 125 | /** |
| 126 | * Get a list of registered touch devices. |
| 127 | * |
| 128 | * On some platforms SDL first sees the touch device if it was actually used. |
| 129 | * Therefore the returned list might be empty, although devices are available. |
| 130 | * After using all devices at least once the number will be correct. |
| 131 | * |
| 132 | * \param count a pointer filled in with the number of devices returned, may |
| 133 | * be NULL. |
| 134 | * \returns a 0 terminated array of touch device IDs or NULL on failure; call |
| 135 | * SDL_GetError() for more information. This should be freed with |
| 136 | * SDL_free() when it is no longer needed. |
| 137 | * |
| 138 | * \since This function is available since SDL 3.2.0. |
| 139 | */ |
| 140 | extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); |
| 141 | |
| 142 | /** |
| 143 | * Get the touch device name as reported from the driver. |
| 144 | * |
| 145 | * \param touchID the touch device instance ID. |
| 146 | * \returns touch device name, or NULL on failure; call SDL_GetError() for |
| 147 | * more information. |
| 148 | * |
| 149 | * \since This function is available since SDL 3.2.0. |
| 150 | */ |
| 151 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); |
| 152 | |
| 153 | /** |
| 154 | * Get the type of the given touch device. |
| 155 | * |
| 156 | * \param touchID the ID of a touch device. |
| 157 | * \returns touch device type. |
| 158 | * |
| 159 | * \since This function is available since SDL 3.2.0. |
| 160 | */ |
| 161 | extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); |
| 162 | |
| 163 | /** |
| 164 | * Get a list of active fingers for a given touch device. |
| 165 | * |
| 166 | * \param touchID the ID of a touch device. |
| 167 | * \param count a pointer filled in with the number of fingers returned, can |
| 168 | * be NULL. |
| 169 | * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; |
| 170 | * call SDL_GetError() for more information. This is a single |
| 171 | * allocation that should be freed with SDL_free() when it is no |
| 172 | * longer needed. |
| 173 | * |
| 174 | * \since This function is available since SDL 3.2.0. |
| 175 | */ |
| 176 | extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); |
| 177 | |
| 178 | /* Ends C function definitions when using C++ */ |
| 179 | #ifdef __cplusplus |
| 180 | } |
| 181 | #endif |
| 182 | #include <SDL3/SDL_close_code.h> |
| 183 | |
| 184 | #endif /* SDL_touch_h_ */ |
| 185 | |