1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryTouch |
24 | * |
25 | * SDL offers touch input, on platforms that support it. It can manage |
26 | * multiple touch devices and track multiple fingers on those devices. |
27 | * |
28 | * Touches are mostly dealt with through the event system, in the |
29 | * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP |
30 | * events, but there are also functions to query for hardware details, etc. |
31 | * |
32 | * The touch system, by default, will also send virtual mouse events; this can |
33 | * be useful for making a some desktop apps work on a phone without |
34 | * significant changes. For apps that care about mouse and touch input |
35 | * separately, they should ignore mouse events that have a `which` field of |
36 | * SDL_TOUCH_MOUSEID. |
37 | */ |
38 | |
39 | #ifndef SDL_touch_h_ |
40 | #define SDL_touch_h_ |
41 | |
42 | #include <SDL3/SDL_stdinc.h> |
43 | #include <SDL3/SDL_error.h> |
44 | #include <SDL3/SDL_mouse.h> |
45 | |
46 | #include <SDL3/SDL_begin_code.h> |
47 | /* Set up for C function definitions, even when using C++ */ |
48 | #ifdef __cplusplus |
49 | extern "C" { |
50 | #endif |
51 | |
52 | /** |
53 | * A unique ID for a touch device. |
54 | * |
55 | * This ID is valid for the time the device is connected to the system, and is |
56 | * never reused for the lifetime of the application. |
57 | * |
58 | * The value 0 is an invalid ID. |
59 | * |
60 | * \since This datatype is available since SDL 3.2.0. |
61 | */ |
62 | typedef Uint64 SDL_TouchID; |
63 | |
64 | /** |
65 | * A unique ID for a single finger on a touch device. |
66 | * |
67 | * This ID is valid for the time the finger (stylus, etc) is touching and will |
68 | * be unique for all fingers currently in contact, so this ID tracks the |
69 | * lifetime of a single continuous touch. This value may represent an index, a |
70 | * pointer, or some other unique ID, depending on the platform. |
71 | * |
72 | * The value 0 is an invalid ID. |
73 | * |
74 | * \since This datatype is available since SDL 3.2.0. |
75 | */ |
76 | typedef Uint64 SDL_FingerID; |
77 | |
78 | /** |
79 | * An enum that describes the type of a touch device. |
80 | * |
81 | * \since This enum is available since SDL 3.2.0. |
82 | */ |
83 | typedef enum SDL_TouchDeviceType |
84 | { |
85 | SDL_TOUCH_DEVICE_INVALID = -1, |
86 | SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ |
87 | SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ |
88 | SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ |
89 | } SDL_TouchDeviceType; |
90 | |
91 | /** |
92 | * Data about a single finger in a multitouch event. |
93 | * |
94 | * Each touch event is a collection of fingers that are simultaneously in |
95 | * contact with the touch device (so a "touch" can be a "multitouch," in |
96 | * reality), and this struct reports details of the specific fingers. |
97 | * |
98 | * \since This struct is available since SDL 3.2.0. |
99 | * |
100 | * \sa SDL_GetTouchFingers |
101 | */ |
102 | typedef struct SDL_Finger |
103 | { |
104 | SDL_FingerID id; /**< the finger ID */ |
105 | float x; /**< the x-axis location of the touch event, normalized (0...1) */ |
106 | float y; /**< the y-axis location of the touch event, normalized (0...1) */ |
107 | float pressure; /**< the quantity of pressure applied, normalized (0...1) */ |
108 | } SDL_Finger; |
109 | |
110 | /** |
111 | * The SDL_MouseID for mouse events simulated with touch input. |
112 | * |
113 | * \since This macro is available since SDL 3.2.0. |
114 | */ |
115 | #define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) |
116 | |
117 | /** |
118 | * The SDL_TouchID for touch events simulated with mouse input. |
119 | * |
120 | * \since This macro is available since SDL 3.2.0. |
121 | */ |
122 | #define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) |
123 | |
124 | |
125 | /** |
126 | * Get a list of registered touch devices. |
127 | * |
128 | * On some platforms SDL first sees the touch device if it was actually used. |
129 | * Therefore the returned list might be empty, although devices are available. |
130 | * After using all devices at least once the number will be correct. |
131 | * |
132 | * \param count a pointer filled in with the number of devices returned, may |
133 | * be NULL. |
134 | * \returns a 0 terminated array of touch device IDs or NULL on failure; call |
135 | * SDL_GetError() for more information. This should be freed with |
136 | * SDL_free() when it is no longer needed. |
137 | * |
138 | * \since This function is available since SDL 3.2.0. |
139 | */ |
140 | extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); |
141 | |
142 | /** |
143 | * Get the touch device name as reported from the driver. |
144 | * |
145 | * \param touchID the touch device instance ID. |
146 | * \returns touch device name, or NULL on failure; call SDL_GetError() for |
147 | * more information. |
148 | * |
149 | * \since This function is available since SDL 3.2.0. |
150 | */ |
151 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); |
152 | |
153 | /** |
154 | * Get the type of the given touch device. |
155 | * |
156 | * \param touchID the ID of a touch device. |
157 | * \returns touch device type. |
158 | * |
159 | * \since This function is available since SDL 3.2.0. |
160 | */ |
161 | extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); |
162 | |
163 | /** |
164 | * Get a list of active fingers for a given touch device. |
165 | * |
166 | * \param touchID the ID of a touch device. |
167 | * \param count a pointer filled in with the number of fingers returned, can |
168 | * be NULL. |
169 | * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; |
170 | * call SDL_GetError() for more information. This is a single |
171 | * allocation that should be freed with SDL_free() when it is no |
172 | * longer needed. |
173 | * |
174 | * \since This function is available since SDL 3.2.0. |
175 | */ |
176 | extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); |
177 | |
178 | /* Ends C function definitions when using C++ */ |
179 | #ifdef __cplusplus |
180 | } |
181 | #endif |
182 | #include <SDL3/SDL_close_code.h> |
183 | |
184 | #endif /* SDL_touch_h_ */ |
185 | |