1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_blendmode.h |
24 | * |
25 | * Header file declaring the SDL_BlendMode enumeration |
26 | */ |
27 | |
28 | #ifndef SDL_blendmode_h_ |
29 | #define SDL_blendmode_h_ |
30 | |
31 | #include "begin_code.h" |
32 | /* Set up for C function definitions, even when using C++ */ |
33 | #ifdef __cplusplus |
34 | extern "C" { |
35 | #endif |
36 | |
37 | /** |
38 | * \brief The blend mode used in SDL_RenderCopy() and drawing operations. |
39 | */ |
40 | typedef enum |
41 | { |
42 | SDL_BLENDMODE_NONE = 0x00000000, /**< no blending |
43 | dstRGBA = srcRGBA */ |
44 | SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending |
45 | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
46 | dstA = srcA + (dstA * (1-srcA)) */ |
47 | SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending |
48 | dstRGB = (srcRGB * srcA) + dstRGB |
49 | dstA = dstA */ |
50 | SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate |
51 | dstRGB = srcRGB * dstRGB |
52 | dstA = dstA */ |
53 | SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply |
54 | dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) |
55 | dstA = (srcA * dstA) + (dstA * (1-srcA)) */ |
56 | SDL_BLENDMODE_INVALID = 0x7FFFFFFF |
57 | |
58 | /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ |
59 | |
60 | } SDL_BlendMode; |
61 | |
62 | /** |
63 | * \brief The blend operation used when combining source and destination pixel components |
64 | */ |
65 | typedef enum |
66 | { |
67 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ |
68 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ |
69 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ |
70 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ |
71 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ |
72 | |
73 | } SDL_BlendOperation; |
74 | |
75 | /** |
76 | * \brief The normalized factor used to multiply pixel components |
77 | */ |
78 | typedef enum |
79 | { |
80 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ |
81 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ |
82 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ |
83 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ |
84 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ |
85 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ |
86 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ |
87 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ |
88 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ |
89 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ |
90 | |
91 | } SDL_BlendFactor; |
92 | |
93 | /** |
94 | * Compose a custom blend mode for renderers. |
95 | * |
96 | * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept |
97 | * the SDL_BlendMode returned by this function if the renderer supports it. |
98 | * |
99 | * A blend mode controls how the pixels from a drawing operation (source) get |
100 | * combined with the pixels from the render target (destination). First, the |
101 | * components of the source and destination pixels get multiplied with their |
102 | * blend factors. Then, the blend operation takes the two products and |
103 | * calculates the result that will get stored in the render target. |
104 | * |
105 | * Expressed in pseudocode, it would look like this: |
106 | * |
107 | * ```c |
108 | * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); |
109 | * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); |
110 | * ``` |
111 | * |
112 | * Where the functions `colorOperation(src, dst)` and |
113 | * `alphaOperation(src, dst)` can return one of the following: |
114 | * |
115 | * - `src + dst` |
116 | * - `src - dst` |
117 | * - `dst - src` |
118 | * - `min(src, dst)` |
119 | * - `max(src, dst)` |
120 | * |
121 | * The red, green, and blue components are always multiplied with the first, |
122 | * second, and third components of the SDL_BlendFactor, respectively. The |
123 | * fourth component is not used. |
124 | * |
125 | * The alpha component is always multiplied with the fourth component of the |
126 | * SDL_BlendFactor. The other components are not used in the alpha |
127 | * calculation. |
128 | * |
129 | * Support for these blend modes varies for each renderer. To check if a |
130 | * specific SDL_BlendMode is supported, create a renderer and pass it to |
131 | * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will |
132 | * return with an error if the blend mode is not supported. |
133 | * |
134 | * This list describes the support of custom blend modes for each renderer in |
135 | * SDL 2.0.6. All renderers support the four blend modes listed in the |
136 | * SDL_BlendMode enumeration. |
137 | * |
138 | * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors. |
139 | * - **direct3d11**: Supports all operations with all factors. However, some |
140 | * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and |
141 | * `SDL_BLENDOPERATION_MAXIMUM`. |
142 | * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all |
143 | * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with |
144 | * SDL 2.0.6. |
145 | * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all |
146 | * factors. Color and alpha factors need to be the same. OpenGL ES 1 |
147 | * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` |
148 | * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha |
149 | * operations being different from each other. May support color and alpha |
150 | * factors being different from each other. |
151 | * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, |
152 | * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` operations |
153 | * with all factors. |
154 | * - **psp**: No custom blend mode support. |
155 | * - **software**: No custom blend mode support. |
156 | * |
157 | * Some renderers do not provide an alpha component for the default render |
158 | * target. The `SDL_BLENDFACTOR_DST_ALPHA` and |
159 | * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this |
160 | * case. |
161 | * |
162 | * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and |
163 | * blue components of the source pixels |
164 | * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and |
165 | * blue components of the destination pixels |
166 | * \param colorOperation the SDL_BlendOperation used to combine the red, |
167 | * green, and blue components of the source and |
168 | * destination pixels |
169 | * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of |
170 | * the source pixels |
171 | * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of |
172 | * the destination pixels |
173 | * \param alphaOperation the SDL_BlendOperation used to combine the alpha |
174 | * component of the source and destination pixels |
175 | * \returns an SDL_BlendMode that represents the chosen factors and |
176 | * operations. |
177 | * |
178 | * \since This function is available in SDL 2.0.6. |
179 | * |
180 | * \sa SDL_SetRenderDrawBlendMode |
181 | * \sa SDL_GetRenderDrawBlendMode |
182 | * \sa SDL_SetTextureBlendMode |
183 | * \sa SDL_GetTextureBlendMode |
184 | */ |
185 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, |
186 | SDL_BlendFactor dstColorFactor, |
187 | SDL_BlendOperation colorOperation, |
188 | SDL_BlendFactor srcAlphaFactor, |
189 | SDL_BlendFactor dstAlphaFactor, |
190 | SDL_BlendOperation alphaOperation); |
191 | |
192 | /* Ends C function definitions when using C++ */ |
193 | #ifdef __cplusplus |
194 | } |
195 | #endif |
196 | #include "close_code.h" |
197 | |
198 | #endif /* SDL_blendmode_h_ */ |
199 | |
200 | /* vi: set ts=4 sw=4 expandtab: */ |
201 | |