1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_events.h |
24 | * |
25 | * Include file for SDL event handling. |
26 | */ |
27 | |
28 | #ifndef SDL_events_h_ |
29 | #define SDL_events_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | #include "SDL_video.h" |
34 | #include "SDL_keyboard.h" |
35 | #include "SDL_mouse.h" |
36 | #include "SDL_joystick.h" |
37 | #include "SDL_gamecontroller.h" |
38 | #include "SDL_quit.h" |
39 | #include "SDL_gesture.h" |
40 | #include "SDL_touch.h" |
41 | |
42 | #include "begin_code.h" |
43 | /* Set up for C function definitions, even when using C++ */ |
44 | #ifdef __cplusplus |
45 | extern "C" { |
46 | #endif |
47 | |
48 | /* General keyboard/mouse state definitions */ |
49 | #define SDL_RELEASED 0 |
50 | #define SDL_PRESSED 1 |
51 | |
52 | /** |
53 | * The types of events that can be delivered. |
54 | */ |
55 | typedef enum |
56 | { |
57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
58 | |
59 | /* Application events */ |
60 | SDL_QUIT = 0x100, /**< User-requested quit */ |
61 | |
62 | /* These application events have special meaning on iOS, see README-ios.md for details */ |
63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
64 | Called on iOS in applicationWillTerminate() |
65 | Called on Android in onDestroy() |
66 | */ |
67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
68 | Called on iOS in applicationDidReceiveMemoryWarning() |
69 | Called on Android in onLowMemory() |
70 | */ |
71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
72 | Called on iOS in applicationWillResignActive() |
73 | Called on Android in onPause() |
74 | */ |
75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
76 | Called on iOS in applicationDidEnterBackground() |
77 | Called on Android in onPause() |
78 | */ |
79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
80 | Called on iOS in applicationWillEnterForeground() |
81 | Called on Android in onResume() |
82 | */ |
83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
84 | Called on iOS in applicationDidBecomeActive() |
85 | Called on Android in onResume() |
86 | */ |
87 | |
88 | SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ |
89 | |
90 | /* Display events */ |
91 | SDL_DISPLAYEVENT = 0x150, /**< Display state change */ |
92 | |
93 | /* Window events */ |
94 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
95 | SDL_SYSWMEVENT, /**< System specific event */ |
96 | |
97 | /* Keyboard events */ |
98 | SDL_KEYDOWN = 0x300, /**< Key pressed */ |
99 | SDL_KEYUP, /**< Key released */ |
100 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
101 | SDL_TEXTINPUT, /**< Keyboard text input */ |
102 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
103 | input language or keyboard layout change. |
104 | */ |
105 | |
106 | /* Mouse events */ |
107 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
108 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
109 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
110 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
111 | |
112 | /* Joystick events */ |
113 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
114 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
115 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
116 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
117 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
118 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
119 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
120 | |
121 | /* Game controller events */ |
122 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
123 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
124 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
125 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
126 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
127 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
128 | SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ |
129 | SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ |
130 | SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ |
131 | SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ |
132 | |
133 | /* Touch events */ |
134 | SDL_FINGERDOWN = 0x700, |
135 | SDL_FINGERUP, |
136 | SDL_FINGERMOTION, |
137 | |
138 | /* Gesture events */ |
139 | SDL_DOLLARGESTURE = 0x800, |
140 | SDL_DOLLARRECORD, |
141 | SDL_MULTIGESTURE, |
142 | |
143 | /* Clipboard events */ |
144 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
145 | |
146 | /* Drag and drop events */ |
147 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
148 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
149 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
150 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
151 | |
152 | /* Audio hotplug events */ |
153 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
154 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
155 | |
156 | /* Sensor events */ |
157 | SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ |
158 | |
159 | /* Render events */ |
160 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
161 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
162 | |
163 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
164 | * and should be allocated with SDL_RegisterEvents() |
165 | */ |
166 | SDL_USEREVENT = 0x8000, |
167 | |
168 | /** |
169 | * This last event is only for bounding internal arrays |
170 | */ |
171 | SDL_LASTEVENT = 0xFFFF |
172 | } SDL_EventType; |
173 | |
174 | /** |
175 | * \brief Fields shared by every event |
176 | */ |
177 | typedef struct SDL_CommonEvent |
178 | { |
179 | Uint32 type; |
180 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
181 | } SDL_CommonEvent; |
182 | |
183 | /** |
184 | * \brief Display state change event data (event.display.*) |
185 | */ |
186 | typedef struct SDL_DisplayEvent |
187 | { |
188 | Uint32 type; /**< ::SDL_DISPLAYEVENT */ |
189 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
190 | Uint32 display; /**< The associated display index */ |
191 | Uint8 event; /**< ::SDL_DisplayEventID */ |
192 | Uint8 padding1; |
193 | Uint8 padding2; |
194 | Uint8 padding3; |
195 | Sint32 data1; /**< event dependent data */ |
196 | } SDL_DisplayEvent; |
197 | |
198 | /** |
199 | * \brief Window state change event data (event.window.*) |
200 | */ |
201 | typedef struct SDL_WindowEvent |
202 | { |
203 | Uint32 type; /**< ::SDL_WINDOWEVENT */ |
204 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
205 | Uint32 windowID; /**< The associated window */ |
206 | Uint8 event; /**< ::SDL_WindowEventID */ |
207 | Uint8 padding1; |
208 | Uint8 padding2; |
209 | Uint8 padding3; |
210 | Sint32 data1; /**< event dependent data */ |
211 | Sint32 data2; /**< event dependent data */ |
212 | } SDL_WindowEvent; |
213 | |
214 | /** |
215 | * \brief Keyboard button event structure (event.key.*) |
216 | */ |
217 | typedef struct SDL_KeyboardEvent |
218 | { |
219 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
220 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
221 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
222 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
223 | Uint8 repeat; /**< Non-zero if this is a key repeat */ |
224 | Uint8 padding2; |
225 | Uint8 padding3; |
226 | SDL_Keysym keysym; /**< The key that was pressed or released */ |
227 | } SDL_KeyboardEvent; |
228 | |
229 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
230 | /** |
231 | * \brief Keyboard text editing event structure (event.edit.*) |
232 | */ |
233 | typedef struct SDL_TextEditingEvent |
234 | { |
235 | Uint32 type; /**< ::SDL_TEXTEDITING */ |
236 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
237 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
238 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
239 | Sint32 start; /**< The start cursor of selected editing text */ |
240 | Sint32 length; /**< The length of selected editing text */ |
241 | } SDL_TextEditingEvent; |
242 | |
243 | |
244 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
245 | /** |
246 | * \brief Keyboard text input event structure (event.text.*) |
247 | */ |
248 | typedef struct SDL_TextInputEvent |
249 | { |
250 | Uint32 type; /**< ::SDL_TEXTINPUT */ |
251 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
252 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
253 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
254 | } SDL_TextInputEvent; |
255 | |
256 | /** |
257 | * \brief Mouse motion event structure (event.motion.*) |
258 | */ |
259 | typedef struct SDL_MouseMotionEvent |
260 | { |
261 | Uint32 type; /**< ::SDL_MOUSEMOTION */ |
262 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
263 | Uint32 windowID; /**< The window with mouse focus, if any */ |
264 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
265 | Uint32 state; /**< The current button state */ |
266 | Sint32 x; /**< X coordinate, relative to window */ |
267 | Sint32 y; /**< Y coordinate, relative to window */ |
268 | Sint32 xrel; /**< The relative motion in the X direction */ |
269 | Sint32 yrel; /**< The relative motion in the Y direction */ |
270 | } SDL_MouseMotionEvent; |
271 | |
272 | /** |
273 | * \brief Mouse button event structure (event.button.*) |
274 | */ |
275 | typedef struct SDL_MouseButtonEvent |
276 | { |
277 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
278 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
279 | Uint32 windowID; /**< The window with mouse focus, if any */ |
280 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
281 | Uint8 button; /**< The mouse button index */ |
282 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
283 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
284 | Uint8 padding1; |
285 | Sint32 x; /**< X coordinate, relative to window */ |
286 | Sint32 y; /**< Y coordinate, relative to window */ |
287 | } SDL_MouseButtonEvent; |
288 | |
289 | /** |
290 | * \brief Mouse wheel event structure (event.wheel.*) |
291 | */ |
292 | typedef struct SDL_MouseWheelEvent |
293 | { |
294 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
295 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
296 | Uint32 windowID; /**< The window with mouse focus, if any */ |
297 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
298 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
299 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
300 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
301 | } SDL_MouseWheelEvent; |
302 | |
303 | /** |
304 | * \brief Joystick axis motion event structure (event.jaxis.*) |
305 | */ |
306 | typedef struct SDL_JoyAxisEvent |
307 | { |
308 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
309 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
310 | SDL_JoystickID which; /**< The joystick instance id */ |
311 | Uint8 axis; /**< The joystick axis index */ |
312 | Uint8 padding1; |
313 | Uint8 padding2; |
314 | Uint8 padding3; |
315 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
316 | Uint16 padding4; |
317 | } SDL_JoyAxisEvent; |
318 | |
319 | /** |
320 | * \brief Joystick trackball motion event structure (event.jball.*) |
321 | */ |
322 | typedef struct SDL_JoyBallEvent |
323 | { |
324 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
325 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
326 | SDL_JoystickID which; /**< The joystick instance id */ |
327 | Uint8 ball; /**< The joystick trackball index */ |
328 | Uint8 padding1; |
329 | Uint8 padding2; |
330 | Uint8 padding3; |
331 | Sint16 xrel; /**< The relative motion in the X direction */ |
332 | Sint16 yrel; /**< The relative motion in the Y direction */ |
333 | } SDL_JoyBallEvent; |
334 | |
335 | /** |
336 | * \brief Joystick hat position change event structure (event.jhat.*) |
337 | */ |
338 | typedef struct SDL_JoyHatEvent |
339 | { |
340 | Uint32 type; /**< ::SDL_JOYHATMOTION */ |
341 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
342 | SDL_JoystickID which; /**< The joystick instance id */ |
343 | Uint8 hat; /**< The joystick hat index */ |
344 | Uint8 value; /**< The hat position value. |
345 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
346 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
347 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
348 | * |
349 | * Note that zero means the POV is centered. |
350 | */ |
351 | Uint8 padding1; |
352 | Uint8 padding2; |
353 | } SDL_JoyHatEvent; |
354 | |
355 | /** |
356 | * \brief Joystick button event structure (event.jbutton.*) |
357 | */ |
358 | typedef struct SDL_JoyButtonEvent |
359 | { |
360 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
361 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
362 | SDL_JoystickID which; /**< The joystick instance id */ |
363 | Uint8 button; /**< The joystick button index */ |
364 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
365 | Uint8 padding1; |
366 | Uint8 padding2; |
367 | } SDL_JoyButtonEvent; |
368 | |
369 | /** |
370 | * \brief Joystick device event structure (event.jdevice.*) |
371 | */ |
372 | typedef struct SDL_JoyDeviceEvent |
373 | { |
374 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
375 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
376 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
377 | } SDL_JoyDeviceEvent; |
378 | |
379 | |
380 | /** |
381 | * \brief Game controller axis motion event structure (event.caxis.*) |
382 | */ |
383 | typedef struct SDL_ControllerAxisEvent |
384 | { |
385 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
386 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
387 | SDL_JoystickID which; /**< The joystick instance id */ |
388 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
389 | Uint8 padding1; |
390 | Uint8 padding2; |
391 | Uint8 padding3; |
392 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
393 | Uint16 padding4; |
394 | } SDL_ControllerAxisEvent; |
395 | |
396 | |
397 | /** |
398 | * \brief Game controller button event structure (event.cbutton.*) |
399 | */ |
400 | typedef struct SDL_ControllerButtonEvent |
401 | { |
402 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
403 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
404 | SDL_JoystickID which; /**< The joystick instance id */ |
405 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
406 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
407 | Uint8 padding1; |
408 | Uint8 padding2; |
409 | } SDL_ControllerButtonEvent; |
410 | |
411 | |
412 | /** |
413 | * \brief Controller device event structure (event.cdevice.*) |
414 | */ |
415 | typedef struct SDL_ControllerDeviceEvent |
416 | { |
417 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
418 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
419 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
420 | } SDL_ControllerDeviceEvent; |
421 | |
422 | /** |
423 | * \brief Game controller touchpad event structure (event.ctouchpad.*) |
424 | */ |
425 | typedef struct SDL_ControllerTouchpadEvent |
426 | { |
427 | Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ |
428 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
429 | SDL_JoystickID which; /**< The joystick instance id */ |
430 | Sint32 touchpad; /**< The index of the touchpad */ |
431 | Sint32 finger; /**< The index of the finger on the touchpad */ |
432 | float x; /**< Normalized in the range 0...1 with 0 being on the left */ |
433 | float y; /**< Normalized in the range 0...1 with 0 being at the top */ |
434 | float pressure; /**< Normalized in the range 0...1 */ |
435 | } SDL_ControllerTouchpadEvent; |
436 | |
437 | /** |
438 | * \brief Game controller sensor event structure (event.csensor.*) |
439 | */ |
440 | typedef struct SDL_ControllerSensorEvent |
441 | { |
442 | Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ |
443 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
444 | SDL_JoystickID which; /**< The joystick instance id */ |
445 | Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ |
446 | float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ |
447 | } SDL_ControllerSensorEvent; |
448 | |
449 | /** |
450 | * \brief Audio device event structure (event.adevice.*) |
451 | */ |
452 | typedef struct SDL_AudioDeviceEvent |
453 | { |
454 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
455 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
456 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
457 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
458 | Uint8 padding1; |
459 | Uint8 padding2; |
460 | Uint8 padding3; |
461 | } SDL_AudioDeviceEvent; |
462 | |
463 | |
464 | /** |
465 | * \brief Touch finger event structure (event.tfinger.*) |
466 | */ |
467 | typedef struct SDL_TouchFingerEvent |
468 | { |
469 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
470 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
471 | SDL_TouchID touchId; /**< The touch device id */ |
472 | SDL_FingerID fingerId; |
473 | float x; /**< Normalized in the range 0...1 */ |
474 | float y; /**< Normalized in the range 0...1 */ |
475 | float dx; /**< Normalized in the range -1...1 */ |
476 | float dy; /**< Normalized in the range -1...1 */ |
477 | float pressure; /**< Normalized in the range 0...1 */ |
478 | Uint32 windowID; /**< The window underneath the finger, if any */ |
479 | } SDL_TouchFingerEvent; |
480 | |
481 | |
482 | /** |
483 | * \brief Multiple Finger Gesture Event (event.mgesture.*) |
484 | */ |
485 | typedef struct SDL_MultiGestureEvent |
486 | { |
487 | Uint32 type; /**< ::SDL_MULTIGESTURE */ |
488 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
489 | SDL_TouchID touchId; /**< The touch device id */ |
490 | float dTheta; |
491 | float dDist; |
492 | float x; |
493 | float y; |
494 | Uint16 numFingers; |
495 | Uint16 padding; |
496 | } SDL_MultiGestureEvent; |
497 | |
498 | |
499 | /** |
500 | * \brief Dollar Gesture Event (event.dgesture.*) |
501 | */ |
502 | typedef struct SDL_DollarGestureEvent |
503 | { |
504 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
505 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
506 | SDL_TouchID touchId; /**< The touch device id */ |
507 | SDL_GestureID gestureId; |
508 | Uint32 numFingers; |
509 | float error; |
510 | float x; /**< Normalized center of gesture */ |
511 | float y; /**< Normalized center of gesture */ |
512 | } SDL_DollarGestureEvent; |
513 | |
514 | |
515 | /** |
516 | * \brief An event used to request a file open by the system (event.drop.*) |
517 | * This event is enabled by default, you can disable it with SDL_EventState(). |
518 | * \note If this event is enabled, you must free the filename in the event. |
519 | */ |
520 | typedef struct SDL_DropEvent |
521 | { |
522 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
523 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
524 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
525 | Uint32 windowID; /**< The window that was dropped on, if any */ |
526 | } SDL_DropEvent; |
527 | |
528 | |
529 | /** |
530 | * \brief Sensor event structure (event.sensor.*) |
531 | */ |
532 | typedef struct SDL_SensorEvent |
533 | { |
534 | Uint32 type; /**< ::SDL_SENSORUPDATE */ |
535 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
536 | Sint32 which; /**< The instance ID of the sensor */ |
537 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ |
538 | } SDL_SensorEvent; |
539 | |
540 | /** |
541 | * \brief The "quit requested" event |
542 | */ |
543 | typedef struct SDL_QuitEvent |
544 | { |
545 | Uint32 type; /**< ::SDL_QUIT */ |
546 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
547 | } SDL_QuitEvent; |
548 | |
549 | /** |
550 | * \brief OS Specific event |
551 | */ |
552 | typedef struct SDL_OSEvent |
553 | { |
554 | Uint32 type; /**< ::SDL_QUIT */ |
555 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
556 | } SDL_OSEvent; |
557 | |
558 | /** |
559 | * \brief A user-defined event type (event.user.*) |
560 | */ |
561 | typedef struct SDL_UserEvent |
562 | { |
563 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
564 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
565 | Uint32 windowID; /**< The associated window if any */ |
566 | Sint32 code; /**< User defined event code */ |
567 | void *data1; /**< User defined data pointer */ |
568 | void *data2; /**< User defined data pointer */ |
569 | } SDL_UserEvent; |
570 | |
571 | |
572 | struct SDL_SysWMmsg; |
573 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
574 | |
575 | /** |
576 | * \brief A video driver dependent system event (event.syswm.*) |
577 | * This event is disabled by default, you can enable it with SDL_EventState() |
578 | * |
579 | * \note If you want to use this event, you should include SDL_syswm.h. |
580 | */ |
581 | typedef struct SDL_SysWMEvent |
582 | { |
583 | Uint32 type; /**< ::SDL_SYSWMEVENT */ |
584 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
585 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
586 | } SDL_SysWMEvent; |
587 | |
588 | /** |
589 | * \brief General event structure |
590 | */ |
591 | typedef union SDL_Event |
592 | { |
593 | Uint32 type; /**< Event type, shared with all events */ |
594 | SDL_CommonEvent common; /**< Common event data */ |
595 | SDL_DisplayEvent display; /**< Display event data */ |
596 | SDL_WindowEvent window; /**< Window event data */ |
597 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
598 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
599 | SDL_TextInputEvent text; /**< Text input event data */ |
600 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
601 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
602 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
603 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
604 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
605 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
606 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
607 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
608 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
609 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
610 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
611 | SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ |
612 | SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ |
613 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
614 | SDL_SensorEvent sensor; /**< Sensor event data */ |
615 | SDL_QuitEvent quit; /**< Quit request event data */ |
616 | SDL_UserEvent user; /**< Custom event data */ |
617 | SDL_SysWMEvent syswm; /**< System dependent window event data */ |
618 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
619 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
620 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
621 | SDL_DropEvent drop; /**< Drag and drop event data */ |
622 | |
623 | /* This is necessary for ABI compatibility between Visual C++ and GCC |
624 | Visual C++ will respect the push pack pragma and use 52 bytes for |
625 | this structure, and GCC will use the alignment of the largest datatype |
626 | within the union, which is 8 bytes. |
627 | |
628 | So... we'll add padding to force the size to be 56 bytes for both. |
629 | */ |
630 | Uint8 padding[56]; |
631 | } SDL_Event; |
632 | |
633 | /* Make sure we haven't broken binary compatibility */ |
634 | SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56); |
635 | |
636 | |
637 | /* Function prototypes */ |
638 | |
639 | /** |
640 | * Pump the event loop, gathering events from the input devices. |
641 | * |
642 | * This function updates the event queue and internal input device state. |
643 | * |
644 | * **WARNING**: This should only be run in the thread that initialized the |
645 | * video subsystem, and for extra safety, you should consider only doing those |
646 | * things on the main thread in any case. |
647 | * |
648 | * SDL_PumpEvents() gathers all the pending input information from devices and |
649 | * places it in the event queue. Without calls to SDL_PumpEvents() no events |
650 | * would ever be placed on the queue. Often the need for calls to |
651 | * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and |
652 | * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not |
653 | * polling or waiting for events (e.g. you are filtering them), then you must |
654 | * call SDL_PumpEvents() to force an event queue update. |
655 | * |
656 | * \sa SDL_PollEvent |
657 | * \sa SDL_WaitEvent |
658 | */ |
659 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
660 | |
661 | /* @{ */ |
662 | typedef enum |
663 | { |
664 | SDL_ADDEVENT, |
665 | SDL_PEEKEVENT, |
666 | SDL_GETEVENT |
667 | } SDL_eventaction; |
668 | |
669 | /** |
670 | * Check the event queue for messages and optionally return them. |
671 | * |
672 | * `action` may be any of the following: |
673 | * |
674 | * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of |
675 | * the event queue. |
676 | * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, |
677 | * within the specified minimum and maximum type, will be returned to the |
678 | * caller and will _not_ be removed from the queue. |
679 | * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, |
680 | * within the specified minimum and maximum type, will be returned to the |
681 | * caller and will be removed from the queue. |
682 | * |
683 | * You may have to call SDL_PumpEvents() before calling this function. |
684 | * Otherwise, the events may not be ready to be filtered when you call |
685 | * SDL_PeepEvents(). |
686 | * |
687 | * This function is thread-safe. |
688 | * |
689 | * \param events destination buffer for the retrieved events |
690 | * \param numevents if action is SDL_ADDEVENT, the number of events to add |
691 | * back to the event queue; if action is SDL_PEEKEVENT or |
692 | * SDL_GETEVENT, the maximum number of events to retrieve |
693 | * \param action action to take; see [[#action|Remarks]] for details |
694 | * \param minType minimum value of the event type to be considered; |
695 | * SDL_FIRSTEVENT is a safe choice |
696 | * \param maxType maximum value of the event type to be considered; |
697 | * SDL_LASTEVENT is a safe choice |
698 | * \returns the number of events actually stored or a negative error code on |
699 | * failure; call SDL_GetError() for more information. |
700 | * |
701 | * \sa SDL_PollEvent |
702 | * \sa SDL_PumpEvents |
703 | * \sa SDL_PushEvent |
704 | */ |
705 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
706 | SDL_eventaction action, |
707 | Uint32 minType, Uint32 maxType); |
708 | /* @} */ |
709 | |
710 | /** |
711 | * Check for the existence of a certain event type in the event queue. |
712 | * |
713 | * If you need to check for a range of event types, use SDL_HasEvents() |
714 | * instead. |
715 | * |
716 | * \param type the type of event to be queried; see SDL_EventType for details |
717 | * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if |
718 | * events matching `type` are not present. |
719 | * |
720 | * \sa SDL_HasEvents |
721 | */ |
722 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
723 | |
724 | |
725 | /** |
726 | * Check for the existence of certain event types in the event queue. |
727 | * |
728 | * If you need to check for a single event type, use SDL_HasEvent() instead. |
729 | * |
730 | * \param minType the low end of event type to be queried, inclusive; see |
731 | * SDL_EventType for details |
732 | * \param maxType the high end of event type to be queried, inclusive; see |
733 | * SDL_EventType for details |
734 | * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are |
735 | * present, or SDL_FALSE if not. |
736 | * |
737 | * \sa SDL_HasEvents |
738 | */ |
739 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
740 | |
741 | /** |
742 | * Clear events of a specific type from the event queue. |
743 | * |
744 | * This will unconditionally remove any events from the queue that match |
745 | * `type`. If you need to remove a range of event types, use SDL_FlushEvents() |
746 | * instead. |
747 | * |
748 | * It's also normal to just ignore events you don't care about in your event |
749 | * loop without calling this function. |
750 | * |
751 | * This function only affects currently queued events. If you want to make |
752 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
753 | * on the main thread immediately before the flush call. |
754 | * |
755 | * \param type the type of event to be cleared; see SDL_EventType for details |
756 | * |
757 | * \sa SDL_FlushEvents |
758 | */ |
759 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
760 | |
761 | /** |
762 | * Clear events of a range of types from the event queue. |
763 | * |
764 | * This will unconditionally remove any events from the queue that are in the |
765 | * range of `minType` to `maxType`, inclusive. If you need to remove a single |
766 | * event type, use SDL_FlushEvent() instead. |
767 | * |
768 | * It's also normal to just ignore events you don't care about in your event |
769 | * loop without calling this function. |
770 | * |
771 | * This function only affects currently queued events. If you want to make |
772 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
773 | * on the main thread immediately before the flush call. |
774 | * |
775 | * \param minType the low end of event type to be cleared, inclusive; see |
776 | * SDL_EventType for details |
777 | * \param maxType the high end of event type to be cleared, inclusive; see |
778 | * SDL_EventType for details |
779 | * |
780 | * \sa SDL_FlushEvent |
781 | */ |
782 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
783 | |
784 | /** |
785 | * Poll for currently pending events. |
786 | * |
787 | * If `event` is not NULL, the next event is removed from the queue and |
788 | * stored in the SDL_Event structure pointed to by `event`. The 1 returned |
789 | * refers to this event, immediately stored in the SDL Event structure -- not |
790 | * an event to follow. |
791 | * |
792 | * If `event` is NULL, it simply returns 1 if there is an event in the queue, |
793 | * but will not remove it from the queue. |
794 | * |
795 | * As this function implicitly calls SDL_PumpEvents(), you can only call this |
796 | * function in the thread that set the video mode. |
797 | * |
798 | * SDL_PollEvent() is the favored way of receiving system events since it can |
799 | * be done from the main loop and does not suspend the main loop while waiting |
800 | * on an event to be posted. |
801 | * |
802 | * The common practice is to fully process the event queue once every frame, |
803 | * usually as a first step before updating the game's state: |
804 | * |
805 | * ```c |
806 | * while (game_is_still_running) { |
807 | * SDL_Event event; |
808 | * while (SDL_PollEvent(&event)) { // poll until all events are handled! |
809 | * // decide what to do with this event. |
810 | * } |
811 | * |
812 | * // update game state, draw the current frame |
813 | * } |
814 | * ``` |
815 | * |
816 | * \param event the SDL_Event structure to be filled with the next event from |
817 | * the queue, or NULL |
818 | * \returns 1 if there is a pending event or 0 if there are none available. |
819 | * |
820 | * \sa SDL_GetEventFilter |
821 | * \sa SDL_PeepEvents |
822 | * \sa SDL_PushEvent |
823 | * \sa SDL_SetEventFilter |
824 | * \sa SDL_WaitEvent |
825 | * \sa SDL_WaitEventTimeout |
826 | */ |
827 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
828 | |
829 | /** |
830 | * Wait indefinitely for the next available event. |
831 | * |
832 | * If `event` is not NULL, the next event is removed from the queue and |
833 | * stored in the SDL_Event structure pointed to by `event`. |
834 | * |
835 | * As this function implicitly calls SDL_PumpEvents(), you can only call this |
836 | * function in the thread that initialized the video subsystem. |
837 | * |
838 | * \param event the SDL_Event structure to be filled in with the next event |
839 | * from the queue, or NULL |
840 | * \returns 1 on success or 0 if there was an error while waiting for events; |
841 | * call SDL_GetError() for more information. |
842 | * |
843 | * \sa SDL_PollEvent |
844 | * \sa SDL_PumpEvents |
845 | * \sa SDL_WaitEventTimeout |
846 | */ |
847 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
848 | |
849 | /** |
850 | * Wait until the specified timeout (in milliseconds) for |
851 | * the next available event. |
852 | * |
853 | * If `event` is not NULL, the next event is removed from the queue and |
854 | * stored in the SDL_Event structure pointed to by `event`. |
855 | * |
856 | * As this function implicitly calls SDL_PumpEvents(), you can only call this |
857 | * function in the thread that initialized the video subsystem. |
858 | * |
859 | * \param event the SDL_Event structure to be filled in with the next event |
860 | * from the queue, or NULL |
861 | * \param timeout the maximum number of milliseconds to wait for the next |
862 | * available event |
863 | * \returns 1 on success or 0 if there was an error while waiting for events; |
864 | * call SDL_GetError() for more information. This also returns 0 if |
865 | * the timeout elapsed without an event arriving. |
866 | * |
867 | * \sa SDL_PollEvent |
868 | * \sa SDL_PumpEvents |
869 | * \sa SDL_WaitEvent |
870 | */ |
871 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
872 | int timeout); |
873 | |
874 | /** |
875 | * Add an event to the event queue. |
876 | * |
877 | * The event queue can actually be used as a two way communication channel. |
878 | * Not only can events be read from the queue, but the user can also push |
879 | * their own events onto it. `event` is a pointer to the event structure you |
880 | * wish to push onto the queue. The event is copied into the queue, and the |
881 | * caller may dispose of the memory pointed to after SDL_PushEvent() returns. |
882 | * |
883 | * Note: Pushing device input events onto the queue doesn't modify the state |
884 | * of the device within SDL. |
885 | * |
886 | * This function is thread-safe, and can be called from other threads safely. |
887 | * |
888 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
889 | * the event filter but events added with SDL_PeepEvents() do not. |
890 | * |
891 | * For pushing application-specific events, please use SDL_RegisterEvents() to |
892 | * get an event type that does not conflict with other code that also wants |
893 | * its own custom event types. |
894 | * |
895 | * \param event the SDL_Event to be added to the queue |
896 | * \returns 1 on success, 0 if the event was filtered, or a negative error |
897 | * code on failure; call SDL_GetError() for more information. A |
898 | * common reason for error is the event queue being full. |
899 | * |
900 | * \sa SDL_PeepEvents |
901 | * \sa SDL_PollEvent |
902 | * \sa SDL_RegisterEvents |
903 | */ |
904 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
905 | |
906 | /** |
907 | * A function pointer used for callbacks that watch the event queue. |
908 | * |
909 | * \param userdata what was passed as `userdata` to SDL_SetEventFilter() |
910 | * or SDL_AddEventWatch, etc |
911 | * \param event the event that triggered the callback |
912 | * \returns Filters return 1 to permit event to be added to the queue, and |
913 | * 0 to disallow it. When used with SDL_AddEventWatch, the return |
914 | * value is ignored. |
915 | * |
916 | * \sa SDL_SetEventFilter |
917 | * \sa SDL_AddEventWatch |
918 | */ |
919 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
920 | |
921 | /** |
922 | * Set up a filter to process all events before they change internal state and |
923 | * are posted to the internal event queue. |
924 | * |
925 | * If the filter function returns 1 when called, then the event will be added |
926 | * to the internal queue. If it returns 0, then the event will be dropped from |
927 | * the queue, but the internal state will still be updated. This allows |
928 | * selective filtering of dynamically arriving events. |
929 | * |
930 | * **WARNING**: Be very careful of what you do in the event filter function, |
931 | * as it may run in a different thread! |
932 | * |
933 | * On platforms that support it, if the quit event is generated by an |
934 | * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the |
935 | * application at the next event poll. |
936 | * |
937 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
938 | * event filter is only called when the window manager desires to close the |
939 | * application window. If the event filter returns 1, then the window will |
940 | * be closed, otherwise the window will remain open if possible. |
941 | * |
942 | * Note: Disabled events never make it to the event filter function; see |
943 | * SDL_EventState(). |
944 | * |
945 | * Note: If you just want to inspect events without filtering, you should use |
946 | * SDL_AddEventWatch() instead. |
947 | * |
948 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
949 | * the event filter, but events pushed onto the queue with SDL_PeepEvents() do |
950 | * not. |
951 | * |
952 | * \param filter An SDL_EventFilter function to call when an event happens |
953 | * \param userdata a pointer that is passed to `filter` |
954 | * |
955 | * \sa SDL_AddEventWatch |
956 | * \sa SDL_EventState |
957 | * \sa SDL_GetEventFilter |
958 | * \sa SDL_PeepEvents |
959 | * \sa SDL_PushEvent |
960 | */ |
961 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
962 | void *userdata); |
963 | |
964 | /** |
965 | * Query the current event filter. |
966 | * |
967 | * This function can be used to "chain" filters, by saving the existing filter |
968 | * before replacing it with a function that will call that saved filter. |
969 | * |
970 | * \param filter the current callback function will be stored here |
971 | * \param userdata the pointer that is passed to the current event filter will |
972 | * be stored here |
973 | * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. |
974 | * |
975 | * \sa SDL_SetEventFilter |
976 | */ |
977 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
978 | void **userdata); |
979 | |
980 | /** |
981 | * Add a callback to be triggered when an event is added to the event queue. |
982 | * |
983 | * `filter` will be called when an event happens, and its return value is |
984 | * ignored. |
985 | * |
986 | * **WARNING**: Be very careful of what you do in the event filter function, |
987 | * as it may run in a different thread! |
988 | * |
989 | * If the quit event is generated by a signal (e.g. SIGINT), it will bypass |
990 | * the internal queue and be delivered to the watch callback immediately, and |
991 | * arrive at the next event poll. |
992 | * |
993 | * Note: the callback is called for events posted by the user through |
994 | * SDL_PushEvent(), but not for disabled events, nor for events by a filter |
995 | * callback set with SDL_SetEventFilter(), nor for events posted by the user |
996 | * through SDL_PeepEvents(). |
997 | * |
998 | * \param filter an SDL_EventFilter function to call when an event happens. |
999 | * \param userdata a pointer that is passed to `filter` |
1000 | * |
1001 | * \sa SDL_DelEventWatch |
1002 | * \sa SDL_SetEventFilter |
1003 | */ |
1004 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
1005 | void *userdata); |
1006 | |
1007 | /** |
1008 | * Remove an event watch callback added with |
1009 | * SDL_AddEventWatch(). |
1010 | * |
1011 | * This function takes the same input as SDL_AddEventWatch() to identify and |
1012 | * delete the corresponding callback. |
1013 | * |
1014 | * \param filter the function originally passed to SDL_AddEventWatch() |
1015 | * \param userdata the pointer originally passed to SDL_AddEventWatch() |
1016 | * |
1017 | * \sa SDL_AddEventWatch |
1018 | */ |
1019 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
1020 | void *userdata); |
1021 | |
1022 | /** |
1023 | * Run a specific filter function on the current event |
1024 | * queue, removing any events for which the filter returns 0. |
1025 | * |
1026 | * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), |
1027 | * this function does not change the filter permanently, it only uses the |
1028 | * supplied filter until this function returns. |
1029 | * |
1030 | * \param filter the SDL_EventFilter function to call when an event happens |
1031 | * \param userdata a pointer that is passed to `filter` |
1032 | * |
1033 | * \sa SDL_GetEventFilter |
1034 | * \sa SDL_SetEventFilter |
1035 | */ |
1036 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
1037 | void *userdata); |
1038 | |
1039 | /* @{ */ |
1040 | #define SDL_QUERY -1 |
1041 | #define SDL_IGNORE 0 |
1042 | #define SDL_DISABLE 0 |
1043 | #define SDL_ENABLE 1 |
1044 | |
1045 | /** |
1046 | * Set the state of processing events by type. |
1047 | * |
1048 | * `state` may be any of the following: |
1049 | * |
1050 | * - `SDL_QUERY`: returns the current processing state of the specified event |
1051 | * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped |
1052 | * from the event queue and will not be filtered |
1053 | * - `SDL_ENABLE`: the event will be processed normally |
1054 | * |
1055 | * \param type the type of event; see SDL_EventType for details |
1056 | * \param state how to process the event |
1057 | * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state |
1058 | * of the event before this function makes any changes to it. |
1059 | * |
1060 | * \sa SDL_GetEventState |
1061 | */ |
1062 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
1063 | /* @} */ |
1064 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
1065 | |
1066 | /** |
1067 | * Allocate a set of user-defined events, and return the beginning event |
1068 | * number for that set of events. |
1069 | * |
1070 | * Calling this function with `numevents` <= 0 is an error and will return |
1071 | * (Uint32)-1. |
1072 | * |
1073 | * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or |
1074 | * 0xFFFFFFFF), but is clearer to write. |
1075 | * |
1076 | * \param numevents the number of events to be allocated |
1077 | * \returns The beginning event number, or (Uint32)-1 if there are not enough |
1078 | * user-defined events left. |
1079 | * |
1080 | * \since This function is available since SDL 2.0.0. |
1081 | * |
1082 | * \sa SDL_PushEvent |
1083 | */ |
1084 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
1085 | |
1086 | /* Ends C function definitions when using C++ */ |
1087 | #ifdef __cplusplus |
1088 | } |
1089 | #endif |
1090 | #include "close_code.h" |
1091 | |
1092 | #endif /* SDL_events_h_ */ |
1093 | |
1094 | /* vi: set ts=4 sw=4 expandtab: */ |
1095 | |