1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_haptic.h
24 *
25 * \brief The SDL haptic subsystem allows you to control haptic (force feedback)
26 * devices.
27 *
28 * The basic usage is as follows:
29 * - Initialize the subsystem (::SDL_INIT_HAPTIC).
30 * - Open a haptic device.
31 * - SDL_HapticOpen() to open from index.
32 * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
37 * - Close the haptic device with SDL_HapticClose().
38 *
39 * \par Simple rumble example:
40 * \code
41 * SDL_Haptic *haptic;
42 *
43 * // Open the device
44 * haptic = SDL_HapticOpen( 0 );
45 * if (haptic == NULL)
46 * return -1;
47 *
48 * // Initialize simple rumble
49 * if (SDL_HapticRumbleInit( haptic ) != 0)
50 * return -1;
51 *
52 * // Play effect at 50% strength for 2 seconds
53 * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
54 * return -1;
55 * SDL_Delay( 2000 );
56 *
57 * // Clean up
58 * SDL_HapticClose( haptic );
59 * \endcode
60 *
61 * \par Complete example:
62 * \code
63 * int test_haptic( SDL_Joystick * joystick ) {
64 * SDL_Haptic *haptic;
65 * SDL_HapticEffect effect;
66 * int effect_id;
67 *
68 * // Open the device
69 * haptic = SDL_HapticOpenFromJoystick( joystick );
70 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
71 *
72 * // See if it can do sine waves
73 * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
74 * SDL_HapticClose(haptic); // No sine effect
75 * return -1;
76 * }
77 *
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE;
81 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
82 * effect.periodic.direction.dir[0] = 18000; // Force comes from south
83 * effect.periodic.period = 1000; // 1000 ms
84 * effect.periodic.magnitude = 20000; // 20000/32767 strength
85 * effect.periodic.length = 5000; // 5 seconds long
86 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
87 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
88 *
89 * // Upload the effect
90 * effect_id = SDL_HapticNewEffect( haptic, &effect );
91 *
92 * // Test the effect
93 * SDL_HapticRunEffect( haptic, effect_id, 1 );
94 * SDL_Delay( 5000); // Wait for the effect to finish
95 *
96 * // We destroy the effect, although closing the device also does this
97 * SDL_HapticDestroyEffect( haptic, effect_id );
98 *
99 * // Close the device
100 * SDL_HapticClose(haptic);
101 *
102 * return 0; // Success
103 * }
104 * \endcode
105 */
106
107#ifndef SDL_haptic_h_
108#define SDL_haptic_h_
109
110#include "SDL_stdinc.h"
111#include "SDL_error.h"
112#include "SDL_joystick.h"
113
114#include "begin_code.h"
115/* Set up for C function definitions, even when using C++ */
116#ifdef __cplusplus
117extern "C" {
118#endif /* __cplusplus */
119
120/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF).
121 *
122 * At the moment the magnitude variables are mixed between signed/unsigned, and
123 * it is also not made clear that ALL of those variables expect a max of 0x7FFF.
124 *
125 * Some platforms may have higher precision than that (Linux FF, Windows XInput)
126 * so we should fix the inconsistency in favor of higher possible precision,
127 * adjusting for platforms that use different scales.
128 * -flibit
129 */
130
131/**
132 * \typedef SDL_Haptic
133 *
134 * \brief The haptic structure used to identify an SDL haptic.
135 *
136 * \sa SDL_HapticOpen
137 * \sa SDL_HapticOpenFromJoystick
138 * \sa SDL_HapticClose
139 */
140struct _SDL_Haptic;
141typedef struct _SDL_Haptic SDL_Haptic;
142
143
144/**
145 * \name Haptic features
146 *
147 * Different haptic features a device can have.
148 */
149/* @{ */
150
151/**
152 * \name Haptic effects
153 */
154/* @{ */
155
156/**
157 * \brief Constant effect supported.
158 *
159 * Constant haptic effect.
160 *
161 * \sa SDL_HapticCondition
162 */
163#define SDL_HAPTIC_CONSTANT (1u<<0)
164
165/**
166 * \brief Sine wave effect supported.
167 *
168 * Periodic haptic effect that simulates sine waves.
169 *
170 * \sa SDL_HapticPeriodic
171 */
172#define SDL_HAPTIC_SINE (1u<<1)
173
174/**
175 * \brief Left/Right effect supported.
176 *
177 * Haptic effect for direct control over high/low frequency motors.
178 *
179 * \sa SDL_HapticLeftRight
180 * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
181 * we ran out of bits, and this is important for XInput devices.
182 */
183#define SDL_HAPTIC_LEFTRIGHT (1u<<2)
184
185/* !!! FIXME: put this back when we have more bits in 2.1 */
186/* #define SDL_HAPTIC_SQUARE (1<<2) */
187
188/**
189 * \brief Triangle wave effect supported.
190 *
191 * Periodic haptic effect that simulates triangular waves.
192 *
193 * \sa SDL_HapticPeriodic
194 */
195#define SDL_HAPTIC_TRIANGLE (1u<<3)
196
197/**
198 * \brief Sawtoothup wave effect supported.
199 *
200 * Periodic haptic effect that simulates saw tooth up waves.
201 *
202 * \sa SDL_HapticPeriodic
203 */
204#define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
205
206/**
207 * \brief Sawtoothdown wave effect supported.
208 *
209 * Periodic haptic effect that simulates saw tooth down waves.
210 *
211 * \sa SDL_HapticPeriodic
212 */
213#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
214
215/**
216 * \brief Ramp effect supported.
217 *
218 * Ramp haptic effect.
219 *
220 * \sa SDL_HapticRamp
221 */
222#define SDL_HAPTIC_RAMP (1u<<6)
223
224/**
225 * \brief Spring effect supported - uses axes position.
226 *
227 * Condition haptic effect that simulates a spring. Effect is based on the
228 * axes position.
229 *
230 * \sa SDL_HapticCondition
231 */
232#define SDL_HAPTIC_SPRING (1u<<7)
233
234/**
235 * \brief Damper effect supported - uses axes velocity.
236 *
237 * Condition haptic effect that simulates dampening. Effect is based on the
238 * axes velocity.
239 *
240 * \sa SDL_HapticCondition
241 */
242#define SDL_HAPTIC_DAMPER (1u<<8)
243
244/**
245 * \brief Inertia effect supported - uses axes acceleration.
246 *
247 * Condition haptic effect that simulates inertia. Effect is based on the axes
248 * acceleration.
249 *
250 * \sa SDL_HapticCondition
251 */
252#define SDL_HAPTIC_INERTIA (1u<<9)
253
254/**
255 * \brief Friction effect supported - uses axes movement.
256 *
257 * Condition haptic effect that simulates friction. Effect is based on the
258 * axes movement.
259 *
260 * \sa SDL_HapticCondition
261 */
262#define SDL_HAPTIC_FRICTION (1u<<10)
263
264/**
265 * \brief Custom effect is supported.
266 *
267 * User defined custom haptic effect.
268 */
269#define SDL_HAPTIC_CUSTOM (1u<<11)
270
271/* @} *//* Haptic effects */
272
273/* These last few are features the device has, not effects */
274
275/**
276 * \brief Device can set global gain.
277 *
278 * Device supports setting the global gain.
279 *
280 * \sa SDL_HapticSetGain
281 */
282#define SDL_HAPTIC_GAIN (1u<<12)
283
284/**
285 * \brief Device can set autocenter.
286 *
287 * Device supports setting autocenter.
288 *
289 * \sa SDL_HapticSetAutocenter
290 */
291#define SDL_HAPTIC_AUTOCENTER (1u<<13)
292
293/**
294 * \brief Device can be queried for effect status.
295 *
296 * Device supports querying effect status.
297 *
298 * \sa SDL_HapticGetEffectStatus
299 */
300#define SDL_HAPTIC_STATUS (1u<<14)
301
302/**
303 * \brief Device can be paused.
304 *
305 * Devices supports being paused.
306 *
307 * \sa SDL_HapticPause
308 * \sa SDL_HapticUnpause
309 */
310#define SDL_HAPTIC_PAUSE (1u<<15)
311
312
313/**
314 * \name Direction encodings
315 */
316/* @{ */
317
318/**
319 * \brief Uses polar coordinates for the direction.
320 *
321 * \sa SDL_HapticDirection
322 */
323#define SDL_HAPTIC_POLAR 0
324
325/**
326 * \brief Uses cartesian coordinates for the direction.
327 *
328 * \sa SDL_HapticDirection
329 */
330#define SDL_HAPTIC_CARTESIAN 1
331
332/**
333 * \brief Uses spherical coordinates for the direction.
334 *
335 * \sa SDL_HapticDirection
336 */
337#define SDL_HAPTIC_SPHERICAL 2
338
339/**
340 * \brief Use this value to play an effect on the steering wheel axis. This
341 * provides better compatibility across platforms and devices as SDL will guess
342 * the correct axis.
343 * \sa SDL_HapticDirection
344 */
345#define SDL_HAPTIC_STEERING_AXIS 3
346
347/* @} *//* Direction encodings */
348
349/* @} *//* Haptic features */
350
351/*
352 * Misc defines.
353 */
354
355/**
356 * \brief Used to play a device an infinite number of times.
357 *
358 * \sa SDL_HapticRunEffect
359 */
360#define SDL_HAPTIC_INFINITY 4294967295U
361
362
363/**
364 * \brief Structure that represents a haptic direction.
365 *
366 * This is the direction where the force comes from,
367 * instead of the direction in which the force is exerted.
368 *
369 * Directions can be specified by:
370 * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
371 * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
372 * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
373 *
374 * Cardinal directions of the haptic device are relative to the positioning
375 * of the device. North is considered to be away from the user.
376 *
377 * The following diagram represents the cardinal directions:
378 * \verbatim
379 .--.
380 |__| .-------.
381 |=.| |.-----.|
382 |--| || ||
383 | | |'-----'|
384 |__|~')_____('
385 [ COMPUTER ]
386
387
388 North (0,-1)
389 ^
390 |
391 |
392 (-1,0) West <----[ HAPTIC ]----> East (1,0)
393 |
394 |
395 v
396 South (0,1)
397
398
399 [ USER ]
400 \|||/
401 (o o)
402 ---ooO-(_)-Ooo---
403 \endverbatim
404 *
405 * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
406 * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
407 * the first \c dir parameter. The cardinal directions would be:
408 * - North: 0 (0 degrees)
409 * - East: 9000 (90 degrees)
410 * - South: 18000 (180 degrees)
411 * - West: 27000 (270 degrees)
412 *
413 * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
414 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
415 * the first three \c dir parameters. The cardinal directions would be:
416 * - North: 0,-1, 0
417 * - East: 1, 0, 0
418 * - South: 0, 1, 0
419 * - West: -1, 0, 0
420 *
421 * The Z axis represents the height of the effect if supported, otherwise
422 * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
423 * can use any multiple you want, only the direction matters.
424 *
425 * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
426 * The first two \c dir parameters are used. The \c dir parameters are as
427 * follows (all values are in hundredths of degrees):
428 * - Degrees from (1, 0) rotated towards (0, 1).
429 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
430 *
431 *
432 * Example of force coming from the south with all encodings (force coming
433 * from the south means the user will have to pull the stick to counteract):
434 * \code
435 * SDL_HapticDirection direction;
436 *
437 * // Cartesian directions
438 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
439 * direction.dir[0] = 0; // X position
440 * direction.dir[1] = 1; // Y position
441 * // Assuming the device has 2 axes, we don't need to specify third parameter.
442 *
443 * // Polar directions
444 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
445 * direction.dir[0] = 18000; // Polar only uses first parameter
446 *
447 * // Spherical coordinates
448 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
449 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
450 * \endcode
451 *
452 * \sa SDL_HAPTIC_POLAR
453 * \sa SDL_HAPTIC_CARTESIAN
454 * \sa SDL_HAPTIC_SPHERICAL
455 * \sa SDL_HAPTIC_STEERING_AXIS
456 * \sa SDL_HapticEffect
457 * \sa SDL_HapticNumAxes
458 */
459typedef struct SDL_HapticDirection
460{
461 Uint8 type; /**< The type of encoding. */
462 Sint32 dir[3]; /**< The encoded direction. */
463} SDL_HapticDirection;
464
465
466/**
467 * \brief A structure containing a template for a Constant effect.
468 *
469 * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
470 *
471 * A constant effect applies a constant force in the specified direction
472 * to the joystick.
473 *
474 * \sa SDL_HAPTIC_CONSTANT
475 * \sa SDL_HapticEffect
476 */
477typedef struct SDL_HapticConstant
478{
479 /* Header */
480 Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
481 SDL_HapticDirection direction; /**< Direction of the effect. */
482
483 /* Replay */
484 Uint32 length; /**< Duration of the effect. */
485 Uint16 delay; /**< Delay before starting the effect. */
486
487 /* Trigger */
488 Uint16 button; /**< Button that triggers the effect. */
489 Uint16 interval; /**< How soon it can be triggered again after button. */
490
491 /* Constant */
492 Sint16 level; /**< Strength of the constant effect. */
493
494 /* Envelope */
495 Uint16 attack_length; /**< Duration of the attack. */
496 Uint16 attack_level; /**< Level at the start of the attack. */
497 Uint16 fade_length; /**< Duration of the fade. */
498 Uint16 fade_level; /**< Level at the end of the fade. */
499} SDL_HapticConstant;
500
501/**
502 * \brief A structure containing a template for a Periodic effect.
503 *
504 * The struct handles the following effects:
505 * - ::SDL_HAPTIC_SINE
506 * - ::SDL_HAPTIC_LEFTRIGHT
507 * - ::SDL_HAPTIC_TRIANGLE
508 * - ::SDL_HAPTIC_SAWTOOTHUP
509 * - ::SDL_HAPTIC_SAWTOOTHDOWN
510 *
511 * A periodic effect consists in a wave-shaped effect that repeats itself
512 * over time. The type determines the shape of the wave and the parameters
513 * determine the dimensions of the wave.
514 *
515 * Phase is given by hundredth of a degree meaning that giving the phase a value
516 * of 9000 will displace it 25% of its period. Here are sample values:
517 * - 0: No phase displacement.
518 * - 9000: Displaced 25% of its period.
519 * - 18000: Displaced 50% of its period.
520 * - 27000: Displaced 75% of its period.
521 * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
522 *
523 * Examples:
524 * \verbatim
525 SDL_HAPTIC_SINE
526 __ __ __ __
527 / \ / \ / \ /
528 / \__/ \__/ \__/
529
530 SDL_HAPTIC_SQUARE
531 __ __ __ __ __
532 | | | | | | | | | |
533 | |__| |__| |__| |__| |
534
535 SDL_HAPTIC_TRIANGLE
536 /\ /\ /\ /\ /\
537 / \ / \ / \ / \ /
538 / \/ \/ \/ \/
539
540 SDL_HAPTIC_SAWTOOTHUP
541 /| /| /| /| /| /| /|
542 / | / | / | / | / | / | / |
543 / |/ |/ |/ |/ |/ |/ |
544
545 SDL_HAPTIC_SAWTOOTHDOWN
546 \ |\ |\ |\ |\ |\ |\ |
547 \ | \ | \ | \ | \ | \ | \ |
548 \| \| \| \| \| \| \|
549 \endverbatim
550 *
551 * \sa SDL_HAPTIC_SINE
552 * \sa SDL_HAPTIC_LEFTRIGHT
553 * \sa SDL_HAPTIC_TRIANGLE
554 * \sa SDL_HAPTIC_SAWTOOTHUP
555 * \sa SDL_HAPTIC_SAWTOOTHDOWN
556 * \sa SDL_HapticEffect
557 */
558typedef struct SDL_HapticPeriodic
559{
560 /* Header */
561 Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
562 ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
563 ::SDL_HAPTIC_SAWTOOTHDOWN */
564 SDL_HapticDirection direction; /**< Direction of the effect. */
565
566 /* Replay */
567 Uint32 length; /**< Duration of the effect. */
568 Uint16 delay; /**< Delay before starting the effect. */
569
570 /* Trigger */
571 Uint16 button; /**< Button that triggers the effect. */
572 Uint16 interval; /**< How soon it can be triggered again after button. */
573
574 /* Periodic */
575 Uint16 period; /**< Period of the wave. */
576 Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
577 Sint16 offset; /**< Mean value of the wave. */
578 Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
579
580 /* Envelope */
581 Uint16 attack_length; /**< Duration of the attack. */
582 Uint16 attack_level; /**< Level at the start of the attack. */
583 Uint16 fade_length; /**< Duration of the fade. */
584 Uint16 fade_level; /**< Level at the end of the fade. */
585} SDL_HapticPeriodic;
586
587/**
588 * \brief A structure containing a template for a Condition effect.
589 *
590 * The struct handles the following effects:
591 * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
592 * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
593 * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
594 * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
595 *
596 * Direction is handled by condition internals instead of a direction member.
597 * The condition effect specific members have three parameters. The first
598 * refers to the X axis, the second refers to the Y axis and the third
599 * refers to the Z axis. The right terms refer to the positive side of the
600 * axis and the left terms refer to the negative side of the axis. Please
601 * refer to the ::SDL_HapticDirection diagram for which side is positive and
602 * which is negative.
603 *
604 * \sa SDL_HapticDirection
605 * \sa SDL_HAPTIC_SPRING
606 * \sa SDL_HAPTIC_DAMPER
607 * \sa SDL_HAPTIC_INERTIA
608 * \sa SDL_HAPTIC_FRICTION
609 * \sa SDL_HapticEffect
610 */
611typedef struct SDL_HapticCondition
612{
613 /* Header */
614 Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
615 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
616 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
617
618 /* Replay */
619 Uint32 length; /**< Duration of the effect. */
620 Uint16 delay; /**< Delay before starting the effect. */
621
622 /* Trigger */
623 Uint16 button; /**< Button that triggers the effect. */
624 Uint16 interval; /**< How soon it can be triggered again after button. */
625
626 /* Condition */
627 Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
628 Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
629 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
630 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
631 Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
632 Sint16 center[3]; /**< Position of the dead zone. */
633} SDL_HapticCondition;
634
635/**
636 * \brief A structure containing a template for a Ramp effect.
637 *
638 * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
639 *
640 * The ramp effect starts at start strength and ends at end strength.
641 * It augments in linear fashion. If you use attack and fade with a ramp
642 * the effects get added to the ramp effect making the effect become
643 * quadratic instead of linear.
644 *
645 * \sa SDL_HAPTIC_RAMP
646 * \sa SDL_HapticEffect
647 */
648typedef struct SDL_HapticRamp
649{
650 /* Header */
651 Uint16 type; /**< ::SDL_HAPTIC_RAMP */
652 SDL_HapticDirection direction; /**< Direction of the effect. */
653
654 /* Replay */
655 Uint32 length; /**< Duration of the effect. */
656 Uint16 delay; /**< Delay before starting the effect. */
657
658 /* Trigger */
659 Uint16 button; /**< Button that triggers the effect. */
660 Uint16 interval; /**< How soon it can be triggered again after button. */
661
662 /* Ramp */
663 Sint16 start; /**< Beginning strength level. */
664 Sint16 end; /**< Ending strength level. */
665
666 /* Envelope */
667 Uint16 attack_length; /**< Duration of the attack. */
668 Uint16 attack_level; /**< Level at the start of the attack. */
669 Uint16 fade_length; /**< Duration of the fade. */
670 Uint16 fade_level; /**< Level at the end of the fade. */
671} SDL_HapticRamp;
672
673/**
674 * \brief A structure containing a template for a Left/Right effect.
675 *
676 * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
677 *
678 * The Left/Right effect is used to explicitly control the large and small
679 * motors, commonly found in modern game controllers. The small (right) motor
680 * is high frequency, and the large (left) motor is low frequency.
681 *
682 * \sa SDL_HAPTIC_LEFTRIGHT
683 * \sa SDL_HapticEffect
684 */
685typedef struct SDL_HapticLeftRight
686{
687 /* Header */
688 Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */
689
690 /* Replay */
691 Uint32 length; /**< Duration of the effect in milliseconds. */
692
693 /* Rumble */
694 Uint16 large_magnitude; /**< Control of the large controller motor. */
695 Uint16 small_magnitude; /**< Control of the small controller motor. */
696} SDL_HapticLeftRight;
697
698/**
699 * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
700 *
701 * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
702 *
703 * A custom force feedback effect is much like a periodic effect, where the
704 * application can define its exact shape. You will have to allocate the
705 * data yourself. Data should consist of channels * samples Uint16 samples.
706 *
707 * If channels is one, the effect is rotated using the defined direction.
708 * Otherwise it uses the samples in data for the different axes.
709 *
710 * \sa SDL_HAPTIC_CUSTOM
711 * \sa SDL_HapticEffect
712 */
713typedef struct SDL_HapticCustom
714{
715 /* Header */
716 Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
717 SDL_HapticDirection direction; /**< Direction of the effect. */
718
719 /* Replay */
720 Uint32 length; /**< Duration of the effect. */
721 Uint16 delay; /**< Delay before starting the effect. */
722
723 /* Trigger */
724 Uint16 button; /**< Button that triggers the effect. */
725 Uint16 interval; /**< How soon it can be triggered again after button. */
726
727 /* Custom */
728 Uint8 channels; /**< Axes to use, minimum of one. */
729 Uint16 period; /**< Sample periods. */
730 Uint16 samples; /**< Amount of samples. */
731 Uint16 *data; /**< Should contain channels*samples items. */
732
733 /* Envelope */
734 Uint16 attack_length; /**< Duration of the attack. */
735 Uint16 attack_level; /**< Level at the start of the attack. */
736 Uint16 fade_length; /**< Duration of the fade. */
737 Uint16 fade_level; /**< Level at the end of the fade. */
738} SDL_HapticCustom;
739
740/**
741 * \brief The generic template for any haptic effect.
742 *
743 * All values max at 32767 (0x7FFF). Signed values also can be negative.
744 * Time values unless specified otherwise are in milliseconds.
745 *
746 * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
747 * value. Neither delay, interval, attack_length nor fade_length support
748 * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
749 *
750 * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
751 * ::SDL_HAPTIC_INFINITY.
752 *
753 * Button triggers may not be supported on all devices, it is advised to not
754 * use them if possible. Buttons start at index 1 instead of index 0 like
755 * the joystick.
756 *
757 * If both attack_length and fade_level are 0, the envelope is not used,
758 * otherwise both values are used.
759 *
760 * Common parts:
761 * \code
762 * // Replay - All effects have this
763 * Uint32 length; // Duration of effect (ms).
764 * Uint16 delay; // Delay before starting effect.
765 *
766 * // Trigger - All effects have this
767 * Uint16 button; // Button that triggers effect.
768 * Uint16 interval; // How soon before effect can be triggered again.
769 *
770 * // Envelope - All effects except condition effects have this
771 * Uint16 attack_length; // Duration of the attack (ms).
772 * Uint16 attack_level; // Level at the start of the attack.
773 * Uint16 fade_length; // Duration of the fade out (ms).
774 * Uint16 fade_level; // Level at the end of the fade.
775 * \endcode
776 *
777 *
778 * Here we have an example of a constant effect evolution in time:
779 * \verbatim
780 Strength
781 ^
782 |
783 | effect level --> _________________
784 | / \
785 | / \
786 | / \
787 | / \
788 | attack_level --> | \
789 | | | <--- fade_level
790 |
791 +--------------------------------------------------> Time
792 [--] [---]
793 attack_length fade_length
794
795 [------------------][-----------------------]
796 delay length
797 \endverbatim
798 *
799 * Note either the attack_level or the fade_level may be above the actual
800 * effect level.
801 *
802 * \sa SDL_HapticConstant
803 * \sa SDL_HapticPeriodic
804 * \sa SDL_HapticCondition
805 * \sa SDL_HapticRamp
806 * \sa SDL_HapticLeftRight
807 * \sa SDL_HapticCustom
808 */
809typedef union SDL_HapticEffect
810{
811 /* Common for all force feedback effects */
812 Uint16 type; /**< Effect type. */
813 SDL_HapticConstant constant; /**< Constant effect. */
814 SDL_HapticPeriodic periodic; /**< Periodic effect. */
815 SDL_HapticCondition condition; /**< Condition effect. */
816 SDL_HapticRamp ramp; /**< Ramp effect. */
817 SDL_HapticLeftRight leftright; /**< Left/Right effect. */
818 SDL_HapticCustom custom; /**< Custom effect. */
819} SDL_HapticEffect;
820
821
822/* Function prototypes */
823/**
824 * Count the number of haptic devices attached to the system.
825 *
826 * \returns the number of haptic devices detected on the system or a negative
827 * error code on failure; call SDL_GetError() for more information.
828 *
829 * \since This function is available since SDL 2.0.0.
830 *
831 * \sa SDL_HapticName
832 */
833extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
834
835/**
836 * Get the implementation dependent name of a haptic device.
837 *
838 * This can be called before any joysticks are opened. If no name can be
839 * found, this function returns NULL.
840 *
841 * \param device_index index of the device to query.
842 * \returns the name of the device or NULL on failure; call SDL_GetError() for
843 * more information.
844 *
845 * \since This function is available since SDL 2.0.0.
846 *
847 * \sa SDL_NumHaptics
848 */
849extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
850
851/**
852 * Open a haptic device for use.
853 *
854 * The index passed as an argument refers to the N'th haptic device on this
855 * system.
856 *
857 * When opening a haptic device, its gain will be set to maximum and
858 * autocenter will be disabled. To modify these values use SDL_HapticSetGain()
859 * and SDL_HapticSetAutocenter().
860 *
861 * \param device_index index of the device to open
862 * \returns the device identifier or NULL on failure; call SDL_GetError() for
863 * more information.
864 *
865 * \since This function is available since SDL 2.0.0.
866 *
867 * \sa SDL_HapticClose
868 * \sa SDL_HapticIndex
869 * \sa SDL_HapticOpenFromJoystick
870 * \sa SDL_HapticOpenFromMouse
871 * \sa SDL_HapticPause
872 * \sa SDL_HapticSetAutocenter
873 * \sa SDL_HapticSetGain
874 * \sa SDL_HapticStopAll
875 */
876extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
877
878/**
879 * Check if the haptic device at the designated index has been opened.
880 *
881 * \param device_index the index of the device to query
882 * \returns 1 if it has been opened, 0 if it hasn't or on failure; call
883 * SDL_GetError() for more information.
884 *
885 * \since This function is available since SDL 2.0.0.
886 *
887 * \sa SDL_HapticIndex
888 * \sa SDL_HapticOpen
889 */
890extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
891
892/**
893 * Get the index of a haptic device.
894 *
895 * \param haptic the SDL_Haptic device to query
896 * \returns the index of the specified haptic device or a negative error code
897 * on failure; call SDL_GetError() for more information.
898 *
899 * \since This function is available since SDL 2.0.0.
900 *
901 * \sa SDL_HapticOpen
902 * \sa SDL_HapticOpened
903 */
904extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
905
906/**
907 * Query whether or not the current mouse has haptic capabilities.
908 *
909 * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
910 *
911 * \since This function is available since SDL 2.0.0.
912 *
913 * \sa SDL_HapticOpenFromMouse
914 */
915extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
916
917/**
918 * Try to open a haptic device from the current mouse.
919 *
920 * \returns the haptic device identifier or NULL on failure; call
921 * SDL_GetError() for more information.
922 *
923 * \since This function is available since SDL 2.0.0.
924 *
925 * \sa SDL_HapticOpen
926 * \sa SDL_MouseIsHaptic
927 */
928extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
929
930/**
931 * Query if a joystick has haptic features.
932 *
933 * \param joystick the SDL_Joystick to test for haptic capabilities
934 * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a
935 * negative error code on failure; call SDL_GetError() for more
936 * information.
937 *
938 * \since This function is available since SDL 2.0.0.
939 *
940 * \sa SDL_HapticOpenFromJoystick
941 */
942extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
943
944/**
945 * Open a haptic device for use from a joystick device.
946 *
947 * You must still close the haptic device separately. It will not be closed
948 * with the joystick.
949 *
950 * When opened from a joystick you should first close the haptic device before
951 * closing the joystick device. If not, on some implementations the haptic
952 * device will also get unallocated and you'll be unable to use force feedback
953 * on that device.
954 *
955 * \param joystick the SDL_Joystick to create a haptic device from
956 * \returns a valid haptic device identifier on success or NULL on failure;
957 * call SDL_GetError() for more information.
958 *
959 * \since This function is available since SDL 2.0.0.
960 *
961 * \sa SDL_HapticClose
962 * \sa SDL_HapticOpen
963 * \sa SDL_JoystickIsHaptic
964 */
965extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
966 joystick);
967
968/**
969 * Close a haptic device previously opened with SDL_HapticOpen().
970 *
971 * \param haptic the SDL_Haptic device to close
972 *
973 * \sa SDL_HapticOpen
974 */
975extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
976
977/**
978 * Get the number of effects a haptic device can store.
979 *
980 * On some platforms this isn't fully supported, and therefore is an
981 * approximation. Always check to see if your created effect was actually
982 * created and do not rely solely on SDL_HapticNumEffects().
983 *
984 * \param haptic the SDL_Haptic device to query
985 * \returns the number of effects the haptic device can store or a negative
986 * error code on failure; call SDL_GetError() for more information.
987 *
988 * \since This function is available since SDL 2.0.0.
989 *
990 * \sa SDL_HapticNumEffectsPlaying
991 * \sa SDL_HapticQuery
992 */
993extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
994
995/**
996 * Get the number of effects a haptic device can play at
997 * the same time.
998 *
999 * This is not supported on all platforms, but will always return a value.
1000 *
1001 * \param haptic the SDL_Haptic device to query maximum playing effects
1002 * \returns the number of effects the haptic device can play at the same time
1003 * or a negative error code on failure; call SDL_GetError() for more
1004 * information.
1005 *
1006 * \since This function is available since SDL 2.0.0.
1007 *
1008 * \sa SDL_HapticNumEffects
1009 * \sa SDL_HapticQuery
1010 */
1011extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
1012
1013/**
1014 * Get the haptic device's supported features in bitwise manner.
1015 *
1016 * \param haptic the SDL_Haptic device to query
1017 * \returns a list of supported haptic features in bitwise manner (OR'd), or 0
1018 * on failure; call SDL_GetError() for more information.
1019 *
1020 * \since This function is available since SDL 2.0.0.
1021 *
1022 * \sa SDL_HapticEffectSupported
1023 * \sa SDL_HapticNumEffects
1024 */
1025extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
1026
1027
1028/**
1029 * Get the number of haptic axes the device has.
1030 *
1031 * The number of haptic axes might be useful if working with the
1032 * SDL_HapticDirection effect.
1033 *
1034 * \param haptic the SDL_Haptic device to query
1035 * \returns the number of axes on success or a negative error code on failure;
1036 * call SDL_GetError() for more information.
1037 */
1038extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
1039
1040/**
1041 * Check to see if an effect is supported by a haptic
1042 * device.
1043 *
1044 * \param haptic the SDL_Haptic device to query
1045 * \param effect the desired effect to query
1046 * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
1047 * negative error code on failure; call SDL_GetError() for more
1048 * information.
1049 *
1050 * \since This function is available since SDL 2.0.0.
1051 *
1052 * \sa SDL_HapticNewEffect
1053 * \sa SDL_HapticQuery
1054 */
1055extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
1056 SDL_HapticEffect *
1057 effect);
1058
1059/**
1060 * Create a new haptic effect on a specified device.
1061 *
1062 * \param haptic an SDL_Haptic device to create the effect on
1063 * \param effect an SDL_HapticEffect structure containing the properties of
1064 * the effect to create
1065 * \returns the ID of the effect on success or a negative error code on
1066 * failure; call SDL_GetError() for more information.
1067 *
1068 * \sa SDL_HapticDestroyEffect
1069 * \sa SDL_HapticRunEffect
1070 * \sa SDL_HapticUpdateEffect
1071 */
1072extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
1073 SDL_HapticEffect * effect);
1074
1075/**
1076 * Update the properties of an effect.
1077 *
1078 * Can be used dynamically, although behavior when dynamically changing
1079 * direction may be strange. Specifically the effect may re-upload itself and
1080 * start playing from the start. You also cannot change the type either when
1081 * running SDL_HapticUpdateEffect().
1082 *
1083 * \param haptic the SDL_Haptic device that has the effect
1084 * \param effect the identifier of the effect to update
1085 * \param data an SDL_HapticEffect structure containing the new effect
1086 * properties to use
1087 * \returns 0 on success or a negative error code on failure; call
1088 * SDL_GetError() for more information.
1089 *
1090 * \since This function is available since SDL 2.0.0.
1091 *
1092 * \sa SDL_HapticDestroyEffect
1093 * \sa SDL_HapticNewEffect
1094 * \sa SDL_HapticRunEffect
1095 */
1096extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
1097 int effect,
1098 SDL_HapticEffect * data);
1099
1100/**
1101 * Run the haptic effect on its associated haptic device.
1102 *
1103 * To repeat the effect over and over indefinitely, set `iterations` to
1104 * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
1105 * one instance of the effect last indefinitely (so the effect does not fade),
1106 * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
1107 * instead.
1108 *
1109 * \param haptic the SDL_Haptic device to run the effect on
1110 * \param effect the ID of the haptic effect to run
1111 * \param iterations the number of iterations to run the effect; use
1112 * `SDL_HAPTIC_INFINITY` to repeat forever
1113 * \returns 0 on success or a negative error code on failure; call
1114 * SDL_GetError() for more information.
1115 *
1116 * \since This function is available since SDL 2.0.0.
1117 *
1118 * \sa SDL_HapticDestroyEffect
1119 * \sa SDL_HapticGetEffectStatus
1120 * \sa SDL_HapticStopEffect
1121 */
1122extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1123 int effect,
1124 Uint32 iterations);
1125
1126/**
1127 * Stop the haptic effect on its associated haptic device.
1128 * *
1129 * \param haptic the SDL_Haptic device to stop the effect on
1130 * \param effect the ID of the haptic effect to stop
1131 * \returns 0 on success or a negative error code on failure; call
1132 * SDL_GetError() for more information.
1133 *
1134 * \since This function is available since SDL 2.0.0.
1135 *
1136 * \sa SDL_HapticDestroyEffect
1137 * \sa SDL_HapticRunEffect
1138 */
1139extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1140 int effect);
1141
1142/**
1143 * Destroy a haptic effect on the device.
1144 *
1145 * This will stop the effect if it's running. Effects are automatically
1146 * destroyed when the device is closed.
1147 *
1148 * \param haptic the SDL_Haptic device to destroy the effect on
1149 * \param effect the ID of the haptic effect to destroy
1150 *
1151 * \since This function is available since SDL 2.0.0.
1152 *
1153 * \sa SDL_HapticNewEffect
1154 */
1155extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1156 int effect);
1157
1158/**
1159 * Get the status of the current effect on the specified
1160 * haptic device.
1161 *
1162 * Device must support the SDL_HAPTIC_STATUS feature.
1163 *
1164 * \param haptic the SDL_Haptic device to query for the effect status on
1165 * \param effect the ID of the haptic effect to query its status
1166 * \returns 0 if it isn't playing, 1 if it is playing, or a negative error
1167 * code on failure; call SDL_GetError() for more information.
1168 *
1169 * \since This function is available since SDL 2.0.0.
1170 *
1171 * \sa SDL_HapticRunEffect
1172 * \sa SDL_HapticStopEffect
1173 */
1174extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1175 int effect);
1176
1177/**
1178 * Set the global gain of the specified haptic device.
1179 *
1180 * Device must support the SDL_HAPTIC_GAIN feature.
1181 *
1182 * The user may specify the maximum gain by setting the environment variable
1183 * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
1184 * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
1185 * maximum.
1186 *
1187 * \param haptic the SDL_Haptic device to set the gain on
1188 * \param gain value to set the gain to, should be between 0 and 100 (0 - 100)
1189 * \returns 0 on success or a negative error code on failure; call
1190 * SDL_GetError() for more information.
1191 *
1192 * \since This function is available since SDL 2.0.0.
1193 *
1194 * \sa SDL_HapticQuery
1195 */
1196extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1197
1198/**
1199 * Set the global autocenter of the device.
1200 *
1201 * Autocenter should be between 0 and 100. Setting it to 0 will disable
1202 * autocentering.
1203 *
1204 * Device must support the SDL_HAPTIC_AUTOCENTER feature.
1205 *
1206 * \param haptic the SDL_Haptic device to set autocentering on
1207 * \param autocenter value to set autocenter to (0-100)
1208 * \returns 0 on success or a negative error code on failure; call
1209 * SDL_GetError() for more information.
1210 *
1211 * \sa SDL_HapticQuery
1212 */
1213extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1214 int autocenter);
1215
1216/**
1217 * Pause a haptic device.
1218 *
1219 * Device must support the `SDL_HAPTIC_PAUSE` feature. Call
1220 * SDL_HapticUnpause() to resume playback.
1221 *
1222 * Do not modify the effects nor add new ones while the device is paused. That
1223 * can cause all sorts of weird errors.
1224 *
1225 * \param haptic the SDL_Haptic device to pause
1226 * \returns 0 on success or a negative error code on failure; call
1227 * SDL_GetError() for more information.
1228 *
1229 * \sa SDL_HapticUnpause
1230 */
1231extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1232
1233/**
1234 * Unpause a haptic device.
1235 *
1236 * Call to unpause after SDL_HapticPause().
1237 *
1238 * \param haptic the SDL_Haptic device to unpause
1239 * \returns 0 on success or a negative error code on failure; call
1240 * SDL_GetError() for more information.
1241 *
1242 * \sa SDL_HapticPause
1243 */
1244extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1245
1246/**
1247 * Stop all the currently playing effects on a haptic device.
1248 *
1249 * \param haptic the SDL_Haptic device to stop
1250 * \returns 0 on success or a negative error code on failure; call
1251 * SDL_GetError() for more information.
1252 */
1253extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1254
1255/**
1256 * Check whether rumble is supported on a haptic device.
1257 *
1258 * \param haptic haptic device to check for rumble support
1259 * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
1260 * negative error code on failure; call SDL_GetError() for more
1261 * information.
1262 *
1263 * \sa SDL_HapticRumbleInit
1264 * \sa SDL_HapticRumblePlay
1265 * \sa SDL_HapticRumbleStop
1266 */
1267extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
1268
1269/**
1270 * Initialize a haptic device for simple rumble playback.
1271 *
1272 * \param haptic the haptic device to initialize for simple rumble playback
1273 * \returns 0 on success or a negative error code on failure; call
1274 * SDL_GetError() for more information.
1275 *
1276 * \since This function is available since SDL 2.0.0.
1277 *
1278 * \sa SDL_HapticOpen
1279 * \sa SDL_HapticRumblePlay
1280 * \sa SDL_HapticRumbleStop
1281 * \sa SDL_HapticRumbleSupported
1282 */
1283extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1284
1285/**
1286 * Run a simple rumble effect on a haptic device.
1287 *
1288 * \param haptic the haptic device to play the rumble effect on
1289 * \param strength strength of the rumble to play as a 0-1 float value
1290 * \param length length of the rumble to play in milliseconds
1291 * \returns 0 on success or a negative error code on failure; call
1292 * SDL_GetError() for more information.
1293 *
1294 * \sa SDL_HapticRumbleInit
1295 * \sa SDL_HapticRumbleStop
1296 * \sa SDL_HapticRumbleSupported
1297 */
1298extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1299
1300/**
1301 * Stop the simple rumble on a haptic device.
1302 *
1303 * \param haptic the haptic device to stop the rumble effect on
1304 * \returns 0 on success or a negative error code on failure; call
1305 * SDL_GetError() for more information.
1306 *
1307 * \sa SDL_HapticRumbleInit
1308 * \sa SDL_HapticRumblePlay
1309 * \sa SDL_HapticRumbleSupported
1310 */
1311extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1312
1313/* Ends C function definitions when using C++ */
1314#ifdef __cplusplus
1315}
1316#endif
1317#include "close_code.h"
1318
1319#endif /* SDL_haptic_h_ */
1320
1321/* vi: set ts=4 sw=4 expandtab: */
1322