1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_haptic.h |
24 | * |
25 | * \brief The SDL haptic subsystem allows you to control haptic (force feedback) |
26 | * devices. |
27 | * |
28 | * The basic usage is as follows: |
29 | * - Initialize the subsystem (::SDL_INIT_HAPTIC). |
30 | * - Open a haptic device. |
31 | * - SDL_HapticOpen() to open from index. |
32 | * - SDL_HapticOpenFromJoystick() to open from an existing joystick. |
33 | * - Create an effect (::SDL_HapticEffect). |
34 | * - Upload the effect with SDL_HapticNewEffect(). |
35 | * - Run the effect with SDL_HapticRunEffect(). |
36 | * - (optional) Free the effect with SDL_HapticDestroyEffect(). |
37 | * - Close the haptic device with SDL_HapticClose(). |
38 | * |
39 | * \par Simple rumble example: |
40 | * \code |
41 | * SDL_Haptic *haptic; |
42 | * |
43 | * // Open the device |
44 | * haptic = SDL_HapticOpen( 0 ); |
45 | * if (haptic == NULL) |
46 | * return -1; |
47 | * |
48 | * // Initialize simple rumble |
49 | * if (SDL_HapticRumbleInit( haptic ) != 0) |
50 | * return -1; |
51 | * |
52 | * // Play effect at 50% strength for 2 seconds |
53 | * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) |
54 | * return -1; |
55 | * SDL_Delay( 2000 ); |
56 | * |
57 | * // Clean up |
58 | * SDL_HapticClose( haptic ); |
59 | * \endcode |
60 | * |
61 | * \par Complete example: |
62 | * \code |
63 | * int test_haptic( SDL_Joystick * joystick ) { |
64 | * SDL_Haptic *haptic; |
65 | * SDL_HapticEffect effect; |
66 | * int effect_id; |
67 | * |
68 | * // Open the device |
69 | * haptic = SDL_HapticOpenFromJoystick( joystick ); |
70 | * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
71 | * |
72 | * // See if it can do sine waves |
73 | * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
74 | * SDL_HapticClose(haptic); // No sine effect |
75 | * return -1; |
76 | * } |
77 | * |
78 | * // Create the effect |
79 | * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
80 | * effect.type = SDL_HAPTIC_SINE; |
81 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
82 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
83 | * effect.periodic.period = 1000; // 1000 ms |
84 | * effect.periodic.magnitude = 20000; // 20000/32767 strength |
85 | * effect.periodic.length = 5000; // 5 seconds long |
86 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
87 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
88 | * |
89 | * // Upload the effect |
90 | * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
91 | * |
92 | * // Test the effect |
93 | * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
94 | * SDL_Delay( 5000); // Wait for the effect to finish |
95 | * |
96 | * // We destroy the effect, although closing the device also does this |
97 | * SDL_HapticDestroyEffect( haptic, effect_id ); |
98 | * |
99 | * // Close the device |
100 | * SDL_HapticClose(haptic); |
101 | * |
102 | * return 0; // Success |
103 | * } |
104 | * \endcode |
105 | */ |
106 | |
107 | #ifndef SDL_haptic_h_ |
108 | #define SDL_haptic_h_ |
109 | |
110 | #include "SDL_stdinc.h" |
111 | #include "SDL_error.h" |
112 | #include "SDL_joystick.h" |
113 | |
114 | #include "begin_code.h" |
115 | /* Set up for C function definitions, even when using C++ */ |
116 | #ifdef __cplusplus |
117 | extern "C" { |
118 | #endif /* __cplusplus */ |
119 | |
120 | /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). |
121 | * |
122 | * At the moment the magnitude variables are mixed between signed/unsigned, and |
123 | * it is also not made clear that ALL of those variables expect a max of 0x7FFF. |
124 | * |
125 | * Some platforms may have higher precision than that (Linux FF, Windows XInput) |
126 | * so we should fix the inconsistency in favor of higher possible precision, |
127 | * adjusting for platforms that use different scales. |
128 | * -flibit |
129 | */ |
130 | |
131 | /** |
132 | * \typedef SDL_Haptic |
133 | * |
134 | * \brief The haptic structure used to identify an SDL haptic. |
135 | * |
136 | * \sa SDL_HapticOpen |
137 | * \sa SDL_HapticOpenFromJoystick |
138 | * \sa SDL_HapticClose |
139 | */ |
140 | struct _SDL_Haptic; |
141 | typedef struct _SDL_Haptic SDL_Haptic; |
142 | |
143 | |
144 | /** |
145 | * \name Haptic features |
146 | * |
147 | * Different haptic features a device can have. |
148 | */ |
149 | /* @{ */ |
150 | |
151 | /** |
152 | * \name Haptic effects |
153 | */ |
154 | /* @{ */ |
155 | |
156 | /** |
157 | * \brief Constant effect supported. |
158 | * |
159 | * Constant haptic effect. |
160 | * |
161 | * \sa SDL_HapticCondition |
162 | */ |
163 | #define SDL_HAPTIC_CONSTANT (1u<<0) |
164 | |
165 | /** |
166 | * \brief Sine wave effect supported. |
167 | * |
168 | * Periodic haptic effect that simulates sine waves. |
169 | * |
170 | * \sa SDL_HapticPeriodic |
171 | */ |
172 | #define SDL_HAPTIC_SINE (1u<<1) |
173 | |
174 | /** |
175 | * \brief Left/Right effect supported. |
176 | * |
177 | * Haptic effect for direct control over high/low frequency motors. |
178 | * |
179 | * \sa SDL_HapticLeftRight |
180 | * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, |
181 | * we ran out of bits, and this is important for XInput devices. |
182 | */ |
183 | #define SDL_HAPTIC_LEFTRIGHT (1u<<2) |
184 | |
185 | /* !!! FIXME: put this back when we have more bits in 2.1 */ |
186 | /* #define SDL_HAPTIC_SQUARE (1<<2) */ |
187 | |
188 | /** |
189 | * \brief Triangle wave effect supported. |
190 | * |
191 | * Periodic haptic effect that simulates triangular waves. |
192 | * |
193 | * \sa SDL_HapticPeriodic |
194 | */ |
195 | #define SDL_HAPTIC_TRIANGLE (1u<<3) |
196 | |
197 | /** |
198 | * \brief Sawtoothup wave effect supported. |
199 | * |
200 | * Periodic haptic effect that simulates saw tooth up waves. |
201 | * |
202 | * \sa SDL_HapticPeriodic |
203 | */ |
204 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) |
205 | |
206 | /** |
207 | * \brief Sawtoothdown wave effect supported. |
208 | * |
209 | * Periodic haptic effect that simulates saw tooth down waves. |
210 | * |
211 | * \sa SDL_HapticPeriodic |
212 | */ |
213 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) |
214 | |
215 | /** |
216 | * \brief Ramp effect supported. |
217 | * |
218 | * Ramp haptic effect. |
219 | * |
220 | * \sa SDL_HapticRamp |
221 | */ |
222 | #define SDL_HAPTIC_RAMP (1u<<6) |
223 | |
224 | /** |
225 | * \brief Spring effect supported - uses axes position. |
226 | * |
227 | * Condition haptic effect that simulates a spring. Effect is based on the |
228 | * axes position. |
229 | * |
230 | * \sa SDL_HapticCondition |
231 | */ |
232 | #define SDL_HAPTIC_SPRING (1u<<7) |
233 | |
234 | /** |
235 | * \brief Damper effect supported - uses axes velocity. |
236 | * |
237 | * Condition haptic effect that simulates dampening. Effect is based on the |
238 | * axes velocity. |
239 | * |
240 | * \sa SDL_HapticCondition |
241 | */ |
242 | #define SDL_HAPTIC_DAMPER (1u<<8) |
243 | |
244 | /** |
245 | * \brief Inertia effect supported - uses axes acceleration. |
246 | * |
247 | * Condition haptic effect that simulates inertia. Effect is based on the axes |
248 | * acceleration. |
249 | * |
250 | * \sa SDL_HapticCondition |
251 | */ |
252 | #define SDL_HAPTIC_INERTIA (1u<<9) |
253 | |
254 | /** |
255 | * \brief Friction effect supported - uses axes movement. |
256 | * |
257 | * Condition haptic effect that simulates friction. Effect is based on the |
258 | * axes movement. |
259 | * |
260 | * \sa SDL_HapticCondition |
261 | */ |
262 | #define SDL_HAPTIC_FRICTION (1u<<10) |
263 | |
264 | /** |
265 | * \brief Custom effect is supported. |
266 | * |
267 | * User defined custom haptic effect. |
268 | */ |
269 | #define SDL_HAPTIC_CUSTOM (1u<<11) |
270 | |
271 | /* @} *//* Haptic effects */ |
272 | |
273 | /* These last few are features the device has, not effects */ |
274 | |
275 | /** |
276 | * \brief Device can set global gain. |
277 | * |
278 | * Device supports setting the global gain. |
279 | * |
280 | * \sa SDL_HapticSetGain |
281 | */ |
282 | #define SDL_HAPTIC_GAIN (1u<<12) |
283 | |
284 | /** |
285 | * \brief Device can set autocenter. |
286 | * |
287 | * Device supports setting autocenter. |
288 | * |
289 | * \sa SDL_HapticSetAutocenter |
290 | */ |
291 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) |
292 | |
293 | /** |
294 | * \brief Device can be queried for effect status. |
295 | * |
296 | * Device supports querying effect status. |
297 | * |
298 | * \sa SDL_HapticGetEffectStatus |
299 | */ |
300 | #define SDL_HAPTIC_STATUS (1u<<14) |
301 | |
302 | /** |
303 | * \brief Device can be paused. |
304 | * |
305 | * Devices supports being paused. |
306 | * |
307 | * \sa SDL_HapticPause |
308 | * \sa SDL_HapticUnpause |
309 | */ |
310 | #define SDL_HAPTIC_PAUSE (1u<<15) |
311 | |
312 | |
313 | /** |
314 | * \name Direction encodings |
315 | */ |
316 | /* @{ */ |
317 | |
318 | /** |
319 | * \brief Uses polar coordinates for the direction. |
320 | * |
321 | * \sa SDL_HapticDirection |
322 | */ |
323 | #define SDL_HAPTIC_POLAR 0 |
324 | |
325 | /** |
326 | * \brief Uses cartesian coordinates for the direction. |
327 | * |
328 | * \sa SDL_HapticDirection |
329 | */ |
330 | #define SDL_HAPTIC_CARTESIAN 1 |
331 | |
332 | /** |
333 | * \brief Uses spherical coordinates for the direction. |
334 | * |
335 | * \sa SDL_HapticDirection |
336 | */ |
337 | #define SDL_HAPTIC_SPHERICAL 2 |
338 | |
339 | /** |
340 | * \brief Use this value to play an effect on the steering wheel axis. This |
341 | * provides better compatibility across platforms and devices as SDL will guess |
342 | * the correct axis. |
343 | * \sa SDL_HapticDirection |
344 | */ |
345 | #define SDL_HAPTIC_STEERING_AXIS 3 |
346 | |
347 | /* @} *//* Direction encodings */ |
348 | |
349 | /* @} *//* Haptic features */ |
350 | |
351 | /* |
352 | * Misc defines. |
353 | */ |
354 | |
355 | /** |
356 | * \brief Used to play a device an infinite number of times. |
357 | * |
358 | * \sa SDL_HapticRunEffect |
359 | */ |
360 | #define SDL_HAPTIC_INFINITY 4294967295U |
361 | |
362 | |
363 | /** |
364 | * \brief Structure that represents a haptic direction. |
365 | * |
366 | * This is the direction where the force comes from, |
367 | * instead of the direction in which the force is exerted. |
368 | * |
369 | * Directions can be specified by: |
370 | * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. |
371 | * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
372 | * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
373 | * |
374 | * Cardinal directions of the haptic device are relative to the positioning |
375 | * of the device. North is considered to be away from the user. |
376 | * |
377 | * The following diagram represents the cardinal directions: |
378 | * \verbatim |
379 | .--. |
380 | |__| .-------. |
381 | |=.| |.-----.| |
382 | |--| || || |
383 | | | |'-----'| |
384 | |__|~')_____(' |
385 | [ COMPUTER ] |
386 | |
387 | |
388 | North (0,-1) |
389 | ^ |
390 | | |
391 | | |
392 | (-1,0) West <----[ HAPTIC ]----> East (1,0) |
393 | | |
394 | | |
395 | v |
396 | South (0,1) |
397 | |
398 | |
399 | [ USER ] |
400 | \|||/ |
401 | (o o) |
402 | ---ooO-(_)-Ooo--- |
403 | \endverbatim |
404 | * |
405 | * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
406 | * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses |
407 | * the first \c dir parameter. The cardinal directions would be: |
408 | * - North: 0 (0 degrees) |
409 | * - East: 9000 (90 degrees) |
410 | * - South: 18000 (180 degrees) |
411 | * - West: 27000 (270 degrees) |
412 | * |
413 | * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
414 | * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses |
415 | * the first three \c dir parameters. The cardinal directions would be: |
416 | * - North: 0,-1, 0 |
417 | * - East: 1, 0, 0 |
418 | * - South: 0, 1, 0 |
419 | * - West: -1, 0, 0 |
420 | * |
421 | * The Z axis represents the height of the effect if supported, otherwise |
422 | * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you |
423 | * can use any multiple you want, only the direction matters. |
424 | * |
425 | * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
426 | * The first two \c dir parameters are used. The \c dir parameters are as |
427 | * follows (all values are in hundredths of degrees): |
428 | * - Degrees from (1, 0) rotated towards (0, 1). |
429 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). |
430 | * |
431 | * |
432 | * Example of force coming from the south with all encodings (force coming |
433 | * from the south means the user will have to pull the stick to counteract): |
434 | * \code |
435 | * SDL_HapticDirection direction; |
436 | * |
437 | * // Cartesian directions |
438 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
439 | * direction.dir[0] = 0; // X position |
440 | * direction.dir[1] = 1; // Y position |
441 | * // Assuming the device has 2 axes, we don't need to specify third parameter. |
442 | * |
443 | * // Polar directions |
444 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
445 | * direction.dir[0] = 18000; // Polar only uses first parameter |
446 | * |
447 | * // Spherical coordinates |
448 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
449 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
450 | * \endcode |
451 | * |
452 | * \sa SDL_HAPTIC_POLAR |
453 | * \sa SDL_HAPTIC_CARTESIAN |
454 | * \sa SDL_HAPTIC_SPHERICAL |
455 | * \sa SDL_HAPTIC_STEERING_AXIS |
456 | * \sa SDL_HapticEffect |
457 | * \sa SDL_HapticNumAxes |
458 | */ |
459 | typedef struct SDL_HapticDirection |
460 | { |
461 | Uint8 type; /**< The type of encoding. */ |
462 | Sint32 dir[3]; /**< The encoded direction. */ |
463 | } SDL_HapticDirection; |
464 | |
465 | |
466 | /** |
467 | * \brief A structure containing a template for a Constant effect. |
468 | * |
469 | * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. |
470 | * |
471 | * A constant effect applies a constant force in the specified direction |
472 | * to the joystick. |
473 | * |
474 | * \sa SDL_HAPTIC_CONSTANT |
475 | * \sa SDL_HapticEffect |
476 | */ |
477 | typedef struct SDL_HapticConstant |
478 | { |
479 | /* Header */ |
480 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ |
481 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
482 | |
483 | /* Replay */ |
484 | Uint32 length; /**< Duration of the effect. */ |
485 | Uint16 delay; /**< Delay before starting the effect. */ |
486 | |
487 | /* Trigger */ |
488 | Uint16 button; /**< Button that triggers the effect. */ |
489 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
490 | |
491 | /* Constant */ |
492 | Sint16 level; /**< Strength of the constant effect. */ |
493 | |
494 | /* Envelope */ |
495 | Uint16 attack_length; /**< Duration of the attack. */ |
496 | Uint16 attack_level; /**< Level at the start of the attack. */ |
497 | Uint16 fade_length; /**< Duration of the fade. */ |
498 | Uint16 fade_level; /**< Level at the end of the fade. */ |
499 | } SDL_HapticConstant; |
500 | |
501 | /** |
502 | * \brief A structure containing a template for a Periodic effect. |
503 | * |
504 | * The struct handles the following effects: |
505 | * - ::SDL_HAPTIC_SINE |
506 | * - ::SDL_HAPTIC_LEFTRIGHT |
507 | * - ::SDL_HAPTIC_TRIANGLE |
508 | * - ::SDL_HAPTIC_SAWTOOTHUP |
509 | * - ::SDL_HAPTIC_SAWTOOTHDOWN |
510 | * |
511 | * A periodic effect consists in a wave-shaped effect that repeats itself |
512 | * over time. The type determines the shape of the wave and the parameters |
513 | * determine the dimensions of the wave. |
514 | * |
515 | * Phase is given by hundredth of a degree meaning that giving the phase a value |
516 | * of 9000 will displace it 25% of its period. Here are sample values: |
517 | * - 0: No phase displacement. |
518 | * - 9000: Displaced 25% of its period. |
519 | * - 18000: Displaced 50% of its period. |
520 | * - 27000: Displaced 75% of its period. |
521 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. |
522 | * |
523 | * Examples: |
524 | * \verbatim |
525 | SDL_HAPTIC_SINE |
526 | __ __ __ __ |
527 | / \ / \ / \ / |
528 | / \__/ \__/ \__/ |
529 | |
530 | SDL_HAPTIC_SQUARE |
531 | __ __ __ __ __ |
532 | | | | | | | | | | | |
533 | | |__| |__| |__| |__| | |
534 | |
535 | SDL_HAPTIC_TRIANGLE |
536 | /\ /\ /\ /\ /\ |
537 | / \ / \ / \ / \ / |
538 | / \/ \/ \/ \/ |
539 | |
540 | SDL_HAPTIC_SAWTOOTHUP |
541 | /| /| /| /| /| /| /| |
542 | / | / | / | / | / | / | / | |
543 | / |/ |/ |/ |/ |/ |/ | |
544 | |
545 | SDL_HAPTIC_SAWTOOTHDOWN |
546 | \ |\ |\ |\ |\ |\ |\ | |
547 | \ | \ | \ | \ | \ | \ | \ | |
548 | \| \| \| \| \| \| \| |
549 | \endverbatim |
550 | * |
551 | * \sa SDL_HAPTIC_SINE |
552 | * \sa SDL_HAPTIC_LEFTRIGHT |
553 | * \sa SDL_HAPTIC_TRIANGLE |
554 | * \sa SDL_HAPTIC_SAWTOOTHUP |
555 | * \sa SDL_HAPTIC_SAWTOOTHDOWN |
556 | * \sa SDL_HapticEffect |
557 | */ |
558 | typedef struct SDL_HapticPeriodic |
559 | { |
560 | /* Header */ |
561 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, |
562 | ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or |
563 | ::SDL_HAPTIC_SAWTOOTHDOWN */ |
564 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
565 | |
566 | /* Replay */ |
567 | Uint32 length; /**< Duration of the effect. */ |
568 | Uint16 delay; /**< Delay before starting the effect. */ |
569 | |
570 | /* Trigger */ |
571 | Uint16 button; /**< Button that triggers the effect. */ |
572 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
573 | |
574 | /* Periodic */ |
575 | Uint16 period; /**< Period of the wave. */ |
576 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ |
577 | Sint16 offset; /**< Mean value of the wave. */ |
578 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ |
579 | |
580 | /* Envelope */ |
581 | Uint16 attack_length; /**< Duration of the attack. */ |
582 | Uint16 attack_level; /**< Level at the start of the attack. */ |
583 | Uint16 fade_length; /**< Duration of the fade. */ |
584 | Uint16 fade_level; /**< Level at the end of the fade. */ |
585 | } SDL_HapticPeriodic; |
586 | |
587 | /** |
588 | * \brief A structure containing a template for a Condition effect. |
589 | * |
590 | * The struct handles the following effects: |
591 | * - ::SDL_HAPTIC_SPRING: Effect based on axes position. |
592 | * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
593 | * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
594 | * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. |
595 | * |
596 | * Direction is handled by condition internals instead of a direction member. |
597 | * The condition effect specific members have three parameters. The first |
598 | * refers to the X axis, the second refers to the Y axis and the third |
599 | * refers to the Z axis. The right terms refer to the positive side of the |
600 | * axis and the left terms refer to the negative side of the axis. Please |
601 | * refer to the ::SDL_HapticDirection diagram for which side is positive and |
602 | * which is negative. |
603 | * |
604 | * \sa SDL_HapticDirection |
605 | * \sa SDL_HAPTIC_SPRING |
606 | * \sa SDL_HAPTIC_DAMPER |
607 | * \sa SDL_HAPTIC_INERTIA |
608 | * \sa SDL_HAPTIC_FRICTION |
609 | * \sa SDL_HapticEffect |
610 | */ |
611 | typedef struct SDL_HapticCondition |
612 | { |
613 | /* Header */ |
614 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, |
615 | ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ |
616 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
617 | |
618 | /* Replay */ |
619 | Uint32 length; /**< Duration of the effect. */ |
620 | Uint16 delay; /**< Delay before starting the effect. */ |
621 | |
622 | /* Trigger */ |
623 | Uint16 button; /**< Button that triggers the effect. */ |
624 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
625 | |
626 | /* Condition */ |
627 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ |
628 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ |
629 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
630 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
631 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ |
632 | Sint16 center[3]; /**< Position of the dead zone. */ |
633 | } SDL_HapticCondition; |
634 | |
635 | /** |
636 | * \brief A structure containing a template for a Ramp effect. |
637 | * |
638 | * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. |
639 | * |
640 | * The ramp effect starts at start strength and ends at end strength. |
641 | * It augments in linear fashion. If you use attack and fade with a ramp |
642 | * the effects get added to the ramp effect making the effect become |
643 | * quadratic instead of linear. |
644 | * |
645 | * \sa SDL_HAPTIC_RAMP |
646 | * \sa SDL_HapticEffect |
647 | */ |
648 | typedef struct SDL_HapticRamp |
649 | { |
650 | /* Header */ |
651 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ |
652 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
653 | |
654 | /* Replay */ |
655 | Uint32 length; /**< Duration of the effect. */ |
656 | Uint16 delay; /**< Delay before starting the effect. */ |
657 | |
658 | /* Trigger */ |
659 | Uint16 button; /**< Button that triggers the effect. */ |
660 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
661 | |
662 | /* Ramp */ |
663 | Sint16 start; /**< Beginning strength level. */ |
664 | Sint16 end; /**< Ending strength level. */ |
665 | |
666 | /* Envelope */ |
667 | Uint16 attack_length; /**< Duration of the attack. */ |
668 | Uint16 attack_level; /**< Level at the start of the attack. */ |
669 | Uint16 fade_length; /**< Duration of the fade. */ |
670 | Uint16 fade_level; /**< Level at the end of the fade. */ |
671 | } SDL_HapticRamp; |
672 | |
673 | /** |
674 | * \brief A structure containing a template for a Left/Right effect. |
675 | * |
676 | * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. |
677 | * |
678 | * The Left/Right effect is used to explicitly control the large and small |
679 | * motors, commonly found in modern game controllers. The small (right) motor |
680 | * is high frequency, and the large (left) motor is low frequency. |
681 | * |
682 | * \sa SDL_HAPTIC_LEFTRIGHT |
683 | * \sa SDL_HapticEffect |
684 | */ |
685 | typedef struct SDL_HapticLeftRight |
686 | { |
687 | /* Header */ |
688 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ |
689 | |
690 | /* Replay */ |
691 | Uint32 length; /**< Duration of the effect in milliseconds. */ |
692 | |
693 | /* Rumble */ |
694 | Uint16 large_magnitude; /**< Control of the large controller motor. */ |
695 | Uint16 small_magnitude; /**< Control of the small controller motor. */ |
696 | } SDL_HapticLeftRight; |
697 | |
698 | /** |
699 | * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. |
700 | * |
701 | * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. |
702 | * |
703 | * A custom force feedback effect is much like a periodic effect, where the |
704 | * application can define its exact shape. You will have to allocate the |
705 | * data yourself. Data should consist of channels * samples Uint16 samples. |
706 | * |
707 | * If channels is one, the effect is rotated using the defined direction. |
708 | * Otherwise it uses the samples in data for the different axes. |
709 | * |
710 | * \sa SDL_HAPTIC_CUSTOM |
711 | * \sa SDL_HapticEffect |
712 | */ |
713 | typedef struct SDL_HapticCustom |
714 | { |
715 | /* Header */ |
716 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ |
717 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
718 | |
719 | /* Replay */ |
720 | Uint32 length; /**< Duration of the effect. */ |
721 | Uint16 delay; /**< Delay before starting the effect. */ |
722 | |
723 | /* Trigger */ |
724 | Uint16 button; /**< Button that triggers the effect. */ |
725 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
726 | |
727 | /* Custom */ |
728 | Uint8 channels; /**< Axes to use, minimum of one. */ |
729 | Uint16 period; /**< Sample periods. */ |
730 | Uint16 samples; /**< Amount of samples. */ |
731 | Uint16 *data; /**< Should contain channels*samples items. */ |
732 | |
733 | /* Envelope */ |
734 | Uint16 attack_length; /**< Duration of the attack. */ |
735 | Uint16 attack_level; /**< Level at the start of the attack. */ |
736 | Uint16 fade_length; /**< Duration of the fade. */ |
737 | Uint16 fade_level; /**< Level at the end of the fade. */ |
738 | } SDL_HapticCustom; |
739 | |
740 | /** |
741 | * \brief The generic template for any haptic effect. |
742 | * |
743 | * All values max at 32767 (0x7FFF). Signed values also can be negative. |
744 | * Time values unless specified otherwise are in milliseconds. |
745 | * |
746 | * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 |
747 | * value. Neither delay, interval, attack_length nor fade_length support |
748 | * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
749 | * |
750 | * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of |
751 | * ::SDL_HAPTIC_INFINITY. |
752 | * |
753 | * Button triggers may not be supported on all devices, it is advised to not |
754 | * use them if possible. Buttons start at index 1 instead of index 0 like |
755 | * the joystick. |
756 | * |
757 | * If both attack_length and fade_level are 0, the envelope is not used, |
758 | * otherwise both values are used. |
759 | * |
760 | * Common parts: |
761 | * \code |
762 | * // Replay - All effects have this |
763 | * Uint32 length; // Duration of effect (ms). |
764 | * Uint16 delay; // Delay before starting effect. |
765 | * |
766 | * // Trigger - All effects have this |
767 | * Uint16 button; // Button that triggers effect. |
768 | * Uint16 interval; // How soon before effect can be triggered again. |
769 | * |
770 | * // Envelope - All effects except condition effects have this |
771 | * Uint16 attack_length; // Duration of the attack (ms). |
772 | * Uint16 attack_level; // Level at the start of the attack. |
773 | * Uint16 fade_length; // Duration of the fade out (ms). |
774 | * Uint16 fade_level; // Level at the end of the fade. |
775 | * \endcode |
776 | * |
777 | * |
778 | * Here we have an example of a constant effect evolution in time: |
779 | * \verbatim |
780 | Strength |
781 | ^ |
782 | | |
783 | | effect level --> _________________ |
784 | | / \ |
785 | | / \ |
786 | | / \ |
787 | | / \ |
788 | | attack_level --> | \ |
789 | | | | <--- fade_level |
790 | | |
791 | +--------------------------------------------------> Time |
792 | [--] [---] |
793 | attack_length fade_length |
794 | |
795 | [------------------][-----------------------] |
796 | delay length |
797 | \endverbatim |
798 | * |
799 | * Note either the attack_level or the fade_level may be above the actual |
800 | * effect level. |
801 | * |
802 | * \sa SDL_HapticConstant |
803 | * \sa SDL_HapticPeriodic |
804 | * \sa SDL_HapticCondition |
805 | * \sa SDL_HapticRamp |
806 | * \sa SDL_HapticLeftRight |
807 | * \sa SDL_HapticCustom |
808 | */ |
809 | typedef union SDL_HapticEffect |
810 | { |
811 | /* Common for all force feedback effects */ |
812 | Uint16 type; /**< Effect type. */ |
813 | SDL_HapticConstant constant; /**< Constant effect. */ |
814 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
815 | SDL_HapticCondition condition; /**< Condition effect. */ |
816 | SDL_HapticRamp ramp; /**< Ramp effect. */ |
817 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ |
818 | SDL_HapticCustom custom; /**< Custom effect. */ |
819 | } SDL_HapticEffect; |
820 | |
821 | |
822 | /* Function prototypes */ |
823 | /** |
824 | * Count the number of haptic devices attached to the system. |
825 | * |
826 | * \returns the number of haptic devices detected on the system or a negative |
827 | * error code on failure; call SDL_GetError() for more information. |
828 | * |
829 | * \since This function is available since SDL 2.0.0. |
830 | * |
831 | * \sa SDL_HapticName |
832 | */ |
833 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
834 | |
835 | /** |
836 | * Get the implementation dependent name of a haptic device. |
837 | * |
838 | * This can be called before any joysticks are opened. If no name can be |
839 | * found, this function returns NULL. |
840 | * |
841 | * \param device_index index of the device to query. |
842 | * \returns the name of the device or NULL on failure; call SDL_GetError() for |
843 | * more information. |
844 | * |
845 | * \since This function is available since SDL 2.0.0. |
846 | * |
847 | * \sa SDL_NumHaptics |
848 | */ |
849 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
850 | |
851 | /** |
852 | * Open a haptic device for use. |
853 | * |
854 | * The index passed as an argument refers to the N'th haptic device on this |
855 | * system. |
856 | * |
857 | * When opening a haptic device, its gain will be set to maximum and |
858 | * autocenter will be disabled. To modify these values use SDL_HapticSetGain() |
859 | * and SDL_HapticSetAutocenter(). |
860 | * |
861 | * \param device_index index of the device to open |
862 | * \returns the device identifier or NULL on failure; call SDL_GetError() for |
863 | * more information. |
864 | * |
865 | * \since This function is available since SDL 2.0.0. |
866 | * |
867 | * \sa SDL_HapticClose |
868 | * \sa SDL_HapticIndex |
869 | * \sa SDL_HapticOpenFromJoystick |
870 | * \sa SDL_HapticOpenFromMouse |
871 | * \sa SDL_HapticPause |
872 | * \sa SDL_HapticSetAutocenter |
873 | * \sa SDL_HapticSetGain |
874 | * \sa SDL_HapticStopAll |
875 | */ |
876 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
877 | |
878 | /** |
879 | * Check if the haptic device at the designated index has been opened. |
880 | * |
881 | * \param device_index the index of the device to query |
882 | * \returns 1 if it has been opened, 0 if it hasn't or on failure; call |
883 | * SDL_GetError() for more information. |
884 | * |
885 | * \since This function is available since SDL 2.0.0. |
886 | * |
887 | * \sa SDL_HapticIndex |
888 | * \sa SDL_HapticOpen |
889 | */ |
890 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
891 | |
892 | /** |
893 | * Get the index of a haptic device. |
894 | * |
895 | * \param haptic the SDL_Haptic device to query |
896 | * \returns the index of the specified haptic device or a negative error code |
897 | * on failure; call SDL_GetError() for more information. |
898 | * |
899 | * \since This function is available since SDL 2.0.0. |
900 | * |
901 | * \sa SDL_HapticOpen |
902 | * \sa SDL_HapticOpened |
903 | */ |
904 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
905 | |
906 | /** |
907 | * Query whether or not the current mouse has haptic capabilities. |
908 | * |
909 | * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. |
910 | * |
911 | * \since This function is available since SDL 2.0.0. |
912 | * |
913 | * \sa SDL_HapticOpenFromMouse |
914 | */ |
915 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
916 | |
917 | /** |
918 | * Try to open a haptic device from the current mouse. |
919 | * |
920 | * \returns the haptic device identifier or NULL on failure; call |
921 | * SDL_GetError() for more information. |
922 | * |
923 | * \since This function is available since SDL 2.0.0. |
924 | * |
925 | * \sa SDL_HapticOpen |
926 | * \sa SDL_MouseIsHaptic |
927 | */ |
928 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
929 | |
930 | /** |
931 | * Query if a joystick has haptic features. |
932 | * |
933 | * \param joystick the SDL_Joystick to test for haptic capabilities |
934 | * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a |
935 | * negative error code on failure; call SDL_GetError() for more |
936 | * information. |
937 | * |
938 | * \since This function is available since SDL 2.0.0. |
939 | * |
940 | * \sa SDL_HapticOpenFromJoystick |
941 | */ |
942 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
943 | |
944 | /** |
945 | * Open a haptic device for use from a joystick device. |
946 | * |
947 | * You must still close the haptic device separately. It will not be closed |
948 | * with the joystick. |
949 | * |
950 | * When opened from a joystick you should first close the haptic device before |
951 | * closing the joystick device. If not, on some implementations the haptic |
952 | * device will also get unallocated and you'll be unable to use force feedback |
953 | * on that device. |
954 | * |
955 | * \param joystick the SDL_Joystick to create a haptic device from |
956 | * \returns a valid haptic device identifier on success or NULL on failure; |
957 | * call SDL_GetError() for more information. |
958 | * |
959 | * \since This function is available since SDL 2.0.0. |
960 | * |
961 | * \sa SDL_HapticClose |
962 | * \sa SDL_HapticOpen |
963 | * \sa SDL_JoystickIsHaptic |
964 | */ |
965 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * |
966 | joystick); |
967 | |
968 | /** |
969 | * Close a haptic device previously opened with SDL_HapticOpen(). |
970 | * |
971 | * \param haptic the SDL_Haptic device to close |
972 | * |
973 | * \sa SDL_HapticOpen |
974 | */ |
975 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
976 | |
977 | /** |
978 | * Get the number of effects a haptic device can store. |
979 | * |
980 | * On some platforms this isn't fully supported, and therefore is an |
981 | * approximation. Always check to see if your created effect was actually |
982 | * created and do not rely solely on SDL_HapticNumEffects(). |
983 | * |
984 | * \param haptic the SDL_Haptic device to query |
985 | * \returns the number of effects the haptic device can store or a negative |
986 | * error code on failure; call SDL_GetError() for more information. |
987 | * |
988 | * \since This function is available since SDL 2.0.0. |
989 | * |
990 | * \sa SDL_HapticNumEffectsPlaying |
991 | * \sa SDL_HapticQuery |
992 | */ |
993 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
994 | |
995 | /** |
996 | * Get the number of effects a haptic device can play at |
997 | * the same time. |
998 | * |
999 | * This is not supported on all platforms, but will always return a value. |
1000 | * |
1001 | * \param haptic the SDL_Haptic device to query maximum playing effects |
1002 | * \returns the number of effects the haptic device can play at the same time |
1003 | * or a negative error code on failure; call SDL_GetError() for more |
1004 | * information. |
1005 | * |
1006 | * \since This function is available since SDL 2.0.0. |
1007 | * |
1008 | * \sa SDL_HapticNumEffects |
1009 | * \sa SDL_HapticQuery |
1010 | */ |
1011 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
1012 | |
1013 | /** |
1014 | * Get the haptic device's supported features in bitwise manner. |
1015 | * |
1016 | * \param haptic the SDL_Haptic device to query |
1017 | * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 |
1018 | * on failure; call SDL_GetError() for more information. |
1019 | * |
1020 | * \since This function is available since SDL 2.0.0. |
1021 | * |
1022 | * \sa SDL_HapticEffectSupported |
1023 | * \sa SDL_HapticNumEffects |
1024 | */ |
1025 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
1026 | |
1027 | |
1028 | /** |
1029 | * Get the number of haptic axes the device has. |
1030 | * |
1031 | * The number of haptic axes might be useful if working with the |
1032 | * SDL_HapticDirection effect. |
1033 | * |
1034 | * \param haptic the SDL_Haptic device to query |
1035 | * \returns the number of axes on success or a negative error code on failure; |
1036 | * call SDL_GetError() for more information. |
1037 | */ |
1038 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
1039 | |
1040 | /** |
1041 | * Check to see if an effect is supported by a haptic |
1042 | * device. |
1043 | * |
1044 | * \param haptic the SDL_Haptic device to query |
1045 | * \param effect the desired effect to query |
1046 | * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a |
1047 | * negative error code on failure; call SDL_GetError() for more |
1048 | * information. |
1049 | * |
1050 | * \since This function is available since SDL 2.0.0. |
1051 | * |
1052 | * \sa SDL_HapticNewEffect |
1053 | * \sa SDL_HapticQuery |
1054 | */ |
1055 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, |
1056 | SDL_HapticEffect * |
1057 | effect); |
1058 | |
1059 | /** |
1060 | * Create a new haptic effect on a specified device. |
1061 | * |
1062 | * \param haptic an SDL_Haptic device to create the effect on |
1063 | * \param effect an SDL_HapticEffect structure containing the properties of |
1064 | * the effect to create |
1065 | * \returns the ID of the effect on success or a negative error code on |
1066 | * failure; call SDL_GetError() for more information. |
1067 | * |
1068 | * \sa SDL_HapticDestroyEffect |
1069 | * \sa SDL_HapticRunEffect |
1070 | * \sa SDL_HapticUpdateEffect |
1071 | */ |
1072 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, |
1073 | SDL_HapticEffect * effect); |
1074 | |
1075 | /** |
1076 | * Update the properties of an effect. |
1077 | * |
1078 | * Can be used dynamically, although behavior when dynamically changing |
1079 | * direction may be strange. Specifically the effect may re-upload itself and |
1080 | * start playing from the start. You also cannot change the type either when |
1081 | * running SDL_HapticUpdateEffect(). |
1082 | * |
1083 | * \param haptic the SDL_Haptic device that has the effect |
1084 | * \param effect the identifier of the effect to update |
1085 | * \param data an SDL_HapticEffect structure containing the new effect |
1086 | * properties to use |
1087 | * \returns 0 on success or a negative error code on failure; call |
1088 | * SDL_GetError() for more information. |
1089 | * |
1090 | * \since This function is available since SDL 2.0.0. |
1091 | * |
1092 | * \sa SDL_HapticDestroyEffect |
1093 | * \sa SDL_HapticNewEffect |
1094 | * \sa SDL_HapticRunEffect |
1095 | */ |
1096 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, |
1097 | int effect, |
1098 | SDL_HapticEffect * data); |
1099 | |
1100 | /** |
1101 | * Run the haptic effect on its associated haptic device. |
1102 | * |
1103 | * To repeat the effect over and over indefinitely, set `iterations` to |
1104 | * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make |
1105 | * one instance of the effect last indefinitely (so the effect does not fade), |
1106 | * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` |
1107 | * instead. |
1108 | * |
1109 | * \param haptic the SDL_Haptic device to run the effect on |
1110 | * \param effect the ID of the haptic effect to run |
1111 | * \param iterations the number of iterations to run the effect; use |
1112 | * `SDL_HAPTIC_INFINITY` to repeat forever |
1113 | * \returns 0 on success or a negative error code on failure; call |
1114 | * SDL_GetError() for more information. |
1115 | * |
1116 | * \since This function is available since SDL 2.0.0. |
1117 | * |
1118 | * \sa SDL_HapticDestroyEffect |
1119 | * \sa SDL_HapticGetEffectStatus |
1120 | * \sa SDL_HapticStopEffect |
1121 | */ |
1122 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, |
1123 | int effect, |
1124 | Uint32 iterations); |
1125 | |
1126 | /** |
1127 | * Stop the haptic effect on its associated haptic device. |
1128 | * * |
1129 | * \param haptic the SDL_Haptic device to stop the effect on |
1130 | * \param effect the ID of the haptic effect to stop |
1131 | * \returns 0 on success or a negative error code on failure; call |
1132 | * SDL_GetError() for more information. |
1133 | * |
1134 | * \since This function is available since SDL 2.0.0. |
1135 | * |
1136 | * \sa SDL_HapticDestroyEffect |
1137 | * \sa SDL_HapticRunEffect |
1138 | */ |
1139 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, |
1140 | int effect); |
1141 | |
1142 | /** |
1143 | * Destroy a haptic effect on the device. |
1144 | * |
1145 | * This will stop the effect if it's running. Effects are automatically |
1146 | * destroyed when the device is closed. |
1147 | * |
1148 | * \param haptic the SDL_Haptic device to destroy the effect on |
1149 | * \param effect the ID of the haptic effect to destroy |
1150 | * |
1151 | * \since This function is available since SDL 2.0.0. |
1152 | * |
1153 | * \sa SDL_HapticNewEffect |
1154 | */ |
1155 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, |
1156 | int effect); |
1157 | |
1158 | /** |
1159 | * Get the status of the current effect on the specified |
1160 | * haptic device. |
1161 | * |
1162 | * Device must support the SDL_HAPTIC_STATUS feature. |
1163 | * |
1164 | * \param haptic the SDL_Haptic device to query for the effect status on |
1165 | * \param effect the ID of the haptic effect to query its status |
1166 | * \returns 0 if it isn't playing, 1 if it is playing, or a negative error |
1167 | * code on failure; call SDL_GetError() for more information. |
1168 | * |
1169 | * \since This function is available since SDL 2.0.0. |
1170 | * |
1171 | * \sa SDL_HapticRunEffect |
1172 | * \sa SDL_HapticStopEffect |
1173 | */ |
1174 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, |
1175 | int effect); |
1176 | |
1177 | /** |
1178 | * Set the global gain of the specified haptic device. |
1179 | * |
1180 | * Device must support the SDL_HAPTIC_GAIN feature. |
1181 | * |
1182 | * The user may specify the maximum gain by setting the environment variable |
1183 | * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to |
1184 | * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the |
1185 | * maximum. |
1186 | * |
1187 | * \param haptic the SDL_Haptic device to set the gain on |
1188 | * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) |
1189 | * \returns 0 on success or a negative error code on failure; call |
1190 | * SDL_GetError() for more information. |
1191 | * |
1192 | * \since This function is available since SDL 2.0.0. |
1193 | * |
1194 | * \sa SDL_HapticQuery |
1195 | */ |
1196 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
1197 | |
1198 | /** |
1199 | * Set the global autocenter of the device. |
1200 | * |
1201 | * Autocenter should be between 0 and 100. Setting it to 0 will disable |
1202 | * autocentering. |
1203 | * |
1204 | * Device must support the SDL_HAPTIC_AUTOCENTER feature. |
1205 | * |
1206 | * \param haptic the SDL_Haptic device to set autocentering on |
1207 | * \param autocenter value to set autocenter to (0-100) |
1208 | * \returns 0 on success or a negative error code on failure; call |
1209 | * SDL_GetError() for more information. |
1210 | * |
1211 | * \sa SDL_HapticQuery |
1212 | */ |
1213 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, |
1214 | int autocenter); |
1215 | |
1216 | /** |
1217 | * Pause a haptic device. |
1218 | * |
1219 | * Device must support the `SDL_HAPTIC_PAUSE` feature. Call |
1220 | * SDL_HapticUnpause() to resume playback. |
1221 | * |
1222 | * Do not modify the effects nor add new ones while the device is paused. That |
1223 | * can cause all sorts of weird errors. |
1224 | * |
1225 | * \param haptic the SDL_Haptic device to pause |
1226 | * \returns 0 on success or a negative error code on failure; call |
1227 | * SDL_GetError() for more information. |
1228 | * |
1229 | * \sa SDL_HapticUnpause |
1230 | */ |
1231 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); |
1232 | |
1233 | /** |
1234 | * Unpause a haptic device. |
1235 | * |
1236 | * Call to unpause after SDL_HapticPause(). |
1237 | * |
1238 | * \param haptic the SDL_Haptic device to unpause |
1239 | * \returns 0 on success or a negative error code on failure; call |
1240 | * SDL_GetError() for more information. |
1241 | * |
1242 | * \sa SDL_HapticPause |
1243 | */ |
1244 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); |
1245 | |
1246 | /** |
1247 | * Stop all the currently playing effects on a haptic device. |
1248 | * |
1249 | * \param haptic the SDL_Haptic device to stop |
1250 | * \returns 0 on success or a negative error code on failure; call |
1251 | * SDL_GetError() for more information. |
1252 | */ |
1253 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); |
1254 | |
1255 | /** |
1256 | * Check whether rumble is supported on a haptic device. |
1257 | * |
1258 | * \param haptic haptic device to check for rumble support |
1259 | * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a |
1260 | * negative error code on failure; call SDL_GetError() for more |
1261 | * information. |
1262 | * |
1263 | * \sa SDL_HapticRumbleInit |
1264 | * \sa SDL_HapticRumblePlay |
1265 | * \sa SDL_HapticRumbleStop |
1266 | */ |
1267 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); |
1268 | |
1269 | /** |
1270 | * Initialize a haptic device for simple rumble playback. |
1271 | * |
1272 | * \param haptic the haptic device to initialize for simple rumble playback |
1273 | * \returns 0 on success or a negative error code on failure; call |
1274 | * SDL_GetError() for more information. |
1275 | * |
1276 | * \since This function is available since SDL 2.0.0. |
1277 | * |
1278 | * \sa SDL_HapticOpen |
1279 | * \sa SDL_HapticRumblePlay |
1280 | * \sa SDL_HapticRumbleStop |
1281 | * \sa SDL_HapticRumbleSupported |
1282 | */ |
1283 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); |
1284 | |
1285 | /** |
1286 | * Run a simple rumble effect on a haptic device. |
1287 | * |
1288 | * \param haptic the haptic device to play the rumble effect on |
1289 | * \param strength strength of the rumble to play as a 0-1 float value |
1290 | * \param length length of the rumble to play in milliseconds |
1291 | * \returns 0 on success or a negative error code on failure; call |
1292 | * SDL_GetError() for more information. |
1293 | * |
1294 | * \sa SDL_HapticRumbleInit |
1295 | * \sa SDL_HapticRumbleStop |
1296 | * \sa SDL_HapticRumbleSupported |
1297 | */ |
1298 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); |
1299 | |
1300 | /** |
1301 | * Stop the simple rumble on a haptic device. |
1302 | * |
1303 | * \param haptic the haptic device to stop the rumble effect on |
1304 | * \returns 0 on success or a negative error code on failure; call |
1305 | * SDL_GetError() for more information. |
1306 | * |
1307 | * \sa SDL_HapticRumbleInit |
1308 | * \sa SDL_HapticRumblePlay |
1309 | * \sa SDL_HapticRumbleSupported |
1310 | */ |
1311 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); |
1312 | |
1313 | /* Ends C function definitions when using C++ */ |
1314 | #ifdef __cplusplus |
1315 | } |
1316 | #endif |
1317 | #include "close_code.h" |
1318 | |
1319 | #endif /* SDL_haptic_h_ */ |
1320 | |
1321 | /* vi: set ts=4 sw=4 expandtab: */ |
1322 | |