1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_messagebox_h_ |
23 | #define SDL_messagebox_h_ |
24 | |
25 | #include "SDL_stdinc.h" |
26 | #include "SDL_video.h" /* For SDL_Window */ |
27 | |
28 | #include "begin_code.h" |
29 | /* Set up for C function definitions, even when using C++ */ |
30 | #ifdef __cplusplus |
31 | extern "C" { |
32 | #endif |
33 | |
34 | /** |
35 | * SDL_MessageBox flags. If supported will display warning icon, etc. |
36 | */ |
37 | typedef enum |
38 | { |
39 | SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ |
40 | SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ |
41 | SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */ |
42 | SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */ |
43 | SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */ |
44 | } SDL_MessageBoxFlags; |
45 | |
46 | /** |
47 | * Flags for SDL_MessageBoxButtonData. |
48 | */ |
49 | typedef enum |
50 | { |
51 | SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ |
52 | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ |
53 | } SDL_MessageBoxButtonFlags; |
54 | |
55 | /** |
56 | * Individual button data. |
57 | */ |
58 | typedef struct |
59 | { |
60 | Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ |
61 | int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ |
62 | const char * text; /**< The UTF-8 button text */ |
63 | } SDL_MessageBoxButtonData; |
64 | |
65 | /** |
66 | * RGB value used in a message box color scheme |
67 | */ |
68 | typedef struct |
69 | { |
70 | Uint8 r, g, b; |
71 | } SDL_MessageBoxColor; |
72 | |
73 | typedef enum |
74 | { |
75 | SDL_MESSAGEBOX_COLOR_BACKGROUND, |
76 | SDL_MESSAGEBOX_COLOR_TEXT, |
77 | SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, |
78 | SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, |
79 | SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, |
80 | SDL_MESSAGEBOX_COLOR_MAX |
81 | } SDL_MessageBoxColorType; |
82 | |
83 | /** |
84 | * A set of colors to use for message box dialogs |
85 | */ |
86 | typedef struct |
87 | { |
88 | SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; |
89 | } SDL_MessageBoxColorScheme; |
90 | |
91 | /** |
92 | * MessageBox structure containing title, text, window, etc. |
93 | */ |
94 | typedef struct |
95 | { |
96 | Uint32 flags; /**< ::SDL_MessageBoxFlags */ |
97 | SDL_Window *window; /**< Parent window, can be NULL */ |
98 | const char *title; /**< UTF-8 title */ |
99 | const char *message; /**< UTF-8 message text */ |
100 | |
101 | int numbuttons; |
102 | const SDL_MessageBoxButtonData *buttons; |
103 | |
104 | const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ |
105 | } SDL_MessageBoxData; |
106 | |
107 | /** |
108 | * Create a modal message box. |
109 | * |
110 | * If your needs aren't complex, it might be easier to use |
111 | * SDL_ShowSimpleMessageBox. |
112 | * |
113 | * This function should be called on the thread that created the parent |
114 | * window, or on the main thread if the messagebox has no parent. It will |
115 | * block execution of that thread until the user clicks a button or closes the |
116 | * messagebox. |
117 | * |
118 | * This function may be called at any time, even before SDL_Init(). This makes |
119 | * it useful for reporting errors like a failure to create a renderer or |
120 | * OpenGL context. |
121 | * |
122 | * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
123 | * formal toolkit like GTK+ or Qt. |
124 | * |
125 | * Note that if SDL_Init() would fail because there isn't any available video |
126 | * target, this function is likely to fail for the same reasons. If this is a |
127 | * concern, check the return value from this function and fall back to writing |
128 | * to stderr if you can. |
129 | * |
130 | * \param messageboxdata the SDL_MessageBoxData structure with title, text and |
131 | * other options |
132 | * \param buttonid the pointer to which user id of hit button should be copied |
133 | * \returns 0 on success or a negative error code on failure; call |
134 | * SDL_GetError() for more information. |
135 | * |
136 | * \since This function is available since SDL 2.0.0. |
137 | * |
138 | * \sa SDL_ShowSimpleMessageBox |
139 | */ |
140 | extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); |
141 | |
142 | /** |
143 | * Display a simple modal message box. |
144 | * |
145 | * If your needs aren't complex, this function is preferred over |
146 | * SDL_ShowMessageBox. |
147 | * |
148 | * `flags` may be any of the following: |
149 | * |
150 | * - `SDL_MESSAGEBOX_ERROR`: error dialog |
151 | * - `SDL_MESSAGEBOX_WARNING`: warning dialog |
152 | * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog |
153 | * |
154 | * This function should be called on the thread that created the parent |
155 | * window, or on the main thread if the messagebox has no parent. It will |
156 | * block execution of that thread until the user clicks a button or closes the |
157 | * messagebox. |
158 | * |
159 | * This function may be called at any time, even before SDL_Init(). This makes |
160 | * it useful for reporting errors like a failure to create a renderer or |
161 | * OpenGL context. |
162 | * |
163 | * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
164 | * formal toolkit like GTK+ or Qt. |
165 | * |
166 | * Note that if SDL_Init() would fail because there isn't any available video |
167 | * target, this function is likely to fail for the same reasons. If this is a |
168 | * concern, check the return value from this function and fall back to writing |
169 | * to stderr if you can. |
170 | * |
171 | * \param flags an SDL_MessageBoxFlags value |
172 | * \param title UTF-8 title text |
173 | * \param message UTF-8 message text |
174 | * \param window the parent window, or NULL for no parent |
175 | * \returns 0 on success or a negative error code on failure; call |
176 | * SDL_GetError() for more information. |
177 | * |
178 | * \sa SDL_ShowMessageBox |
179 | */ |
180 | extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); |
181 | |
182 | |
183 | /* Ends C function definitions when using C++ */ |
184 | #ifdef __cplusplus |
185 | } |
186 | #endif |
187 | #include "close_code.h" |
188 | |
189 | #endif /* SDL_messagebox_h_ */ |
190 | |
191 | /* vi: set ts=4 sw=4 expandtab: */ |
192 | |