1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_messagebox_h_
23#define SDL_messagebox_h_
24
25#include "SDL_stdinc.h"
26#include "SDL_video.h" /* For SDL_Window */
27
28#include "begin_code.h"
29/* Set up for C function definitions, even when using C++ */
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34/**
35 * SDL_MessageBox flags. If supported will display warning icon, etc.
36 */
37typedef enum
38{
39 SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
40 SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
41 SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
42 SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
43 SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
44} SDL_MessageBoxFlags;
45
46/**
47 * Flags for SDL_MessageBoxButtonData.
48 */
49typedef enum
50{
51 SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
52 SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
53} SDL_MessageBoxButtonFlags;
54
55/**
56 * Individual button data.
57 */
58typedef struct
59{
60 Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
61 int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
62 const char * text; /**< The UTF-8 button text */
63} SDL_MessageBoxButtonData;
64
65/**
66 * RGB value used in a message box color scheme
67 */
68typedef struct
69{
70 Uint8 r, g, b;
71} SDL_MessageBoxColor;
72
73typedef enum
74{
75 SDL_MESSAGEBOX_COLOR_BACKGROUND,
76 SDL_MESSAGEBOX_COLOR_TEXT,
77 SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
78 SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
79 SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
80 SDL_MESSAGEBOX_COLOR_MAX
81} SDL_MessageBoxColorType;
82
83/**
84 * A set of colors to use for message box dialogs
85 */
86typedef struct
87{
88 SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
89} SDL_MessageBoxColorScheme;
90
91/**
92 * MessageBox structure containing title, text, window, etc.
93 */
94typedef struct
95{
96 Uint32 flags; /**< ::SDL_MessageBoxFlags */
97 SDL_Window *window; /**< Parent window, can be NULL */
98 const char *title; /**< UTF-8 title */
99 const char *message; /**< UTF-8 message text */
100
101 int numbuttons;
102 const SDL_MessageBoxButtonData *buttons;
103
104 const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
105} SDL_MessageBoxData;
106
107/**
108 * Create a modal message box.
109 *
110 * If your needs aren't complex, it might be easier to use
111 * SDL_ShowSimpleMessageBox.
112 *
113 * This function should be called on the thread that created the parent
114 * window, or on the main thread if the messagebox has no parent. It will
115 * block execution of that thread until the user clicks a button or closes the
116 * messagebox.
117 *
118 * This function may be called at any time, even before SDL_Init(). This makes
119 * it useful for reporting errors like a failure to create a renderer or
120 * OpenGL context.
121 *
122 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
123 * formal toolkit like GTK+ or Qt.
124 *
125 * Note that if SDL_Init() would fail because there isn't any available video
126 * target, this function is likely to fail for the same reasons. If this is a
127 * concern, check the return value from this function and fall back to writing
128 * to stderr if you can.
129 *
130 * \param messageboxdata the SDL_MessageBoxData structure with title, text and
131 * other options
132 * \param buttonid the pointer to which user id of hit button should be copied
133 * \returns 0 on success or a negative error code on failure; call
134 * SDL_GetError() for more information.
135 *
136 * \since This function is available since SDL 2.0.0.
137 *
138 * \sa SDL_ShowSimpleMessageBox
139 */
140extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
141
142/**
143 * Display a simple modal message box.
144 *
145 * If your needs aren't complex, this function is preferred over
146 * SDL_ShowMessageBox.
147 *
148 * `flags` may be any of the following:
149 *
150 * - `SDL_MESSAGEBOX_ERROR`: error dialog
151 * - `SDL_MESSAGEBOX_WARNING`: warning dialog
152 * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
153 *
154 * This function should be called on the thread that created the parent
155 * window, or on the main thread if the messagebox has no parent. It will
156 * block execution of that thread until the user clicks a button or closes the
157 * messagebox.
158 *
159 * This function may be called at any time, even before SDL_Init(). This makes
160 * it useful for reporting errors like a failure to create a renderer or
161 * OpenGL context.
162 *
163 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
164 * formal toolkit like GTK+ or Qt.
165 *
166 * Note that if SDL_Init() would fail because there isn't any available video
167 * target, this function is likely to fail for the same reasons. If this is a
168 * concern, check the return value from this function and fall back to writing
169 * to stderr if you can.
170 *
171 * \param flags an SDL_MessageBoxFlags value
172 * \param title UTF-8 title text
173 * \param message UTF-8 message text
174 * \param window the parent window, or NULL for no parent
175 * \returns 0 on success or a negative error code on failure; call
176 * SDL_GetError() for more information.
177 *
178 * \sa SDL_ShowMessageBox
179 */
180extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
181
182
183/* Ends C function definitions when using C++ */
184#ifdef __cplusplus
185}
186#endif
187#include "close_code.h"
188
189#endif /* SDL_messagebox_h_ */
190
191/* vi: set ts=4 sw=4 expandtab: */
192