1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_misc.h |
24 | * |
25 | * \brief Include file for SDL API functions that don't fit elsewhere. |
26 | */ |
27 | |
28 | #ifndef SDL_misc_h_ |
29 | #define SDL_misc_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | |
33 | #include "begin_code.h" |
34 | |
35 | /* Set up for C function definitions, even when using C++ */ |
36 | #ifdef __cplusplus |
37 | extern "C" { |
38 | #endif |
39 | |
40 | /** |
41 | * Open a URL/URI in the browser or other appropriate external application. |
42 | * |
43 | * Open a URL in a separate, system-provided application. How this works will |
44 | * vary wildly depending on the platform. This will likely launch what makes |
45 | * sense to handle a specific URL's protocol (a web browser for `http://`, |
46 | * etc), but it might also be able to launch file managers for directories and |
47 | * other things. |
48 | * |
49 | * What happens when you open a URL varies wildly as well: your game window |
50 | * may lose focus (and may or may not lose focus if your game was fullscreen |
51 | * or grabbing input at the time). On mobile devices, your app will likely |
52 | * move to the background or your process might be paused. Any given platform |
53 | * may or may not handle a given URL. |
54 | * |
55 | * If this is unimplemented (or simply unavailable) for a platform, this will |
56 | * fail with an error. A successful result does not mean the URL loaded, just |
57 | * that we launched _something_ to handle it (or at least believe we did). |
58 | * |
59 | * All this to say: this function can be useful, but you should definitely |
60 | * test it on every platform you target. |
61 | * |
62 | * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for |
63 | * local files, if supported. |
64 | * \returns 0 on success, or -1 on error; call SDL_GetError() for more |
65 | * information. |
66 | * |
67 | * \since This function is available in SDL 2.0.14 and newer |
68 | */ |
69 | extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); |
70 | |
71 | /* Ends C function definitions when using C++ */ |
72 | #ifdef __cplusplus |
73 | } |
74 | #endif |
75 | #include "close_code.h" |
76 | |
77 | #endif /* SDL_misc_h_ */ |
78 | |
79 | /* vi: set ts=4 sw=4 expandtab: */ |
80 | |