1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_opengles2.h |
24 | * |
25 | * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. |
26 | */ |
27 | #include "SDL_config.h" |
28 | |
29 | #ifndef _MSC_VER |
30 | |
31 | #ifdef __IPHONEOS__ |
32 | #include <OpenGLES/ES2/gl.h> |
33 | #include <OpenGLES/ES2/glext.h> |
34 | #else |
35 | #include <GLES2/gl2platform.h> |
36 | #include <GLES2/gl2.h> |
37 | #include <GLES2/gl2ext.h> |
38 | #endif |
39 | |
40 | #else /* _MSC_VER */ |
41 | |
42 | /* OpenGL ES2 headers for Visual Studio */ |
43 | #include "SDL_opengles2_khrplatform.h" |
44 | #include "SDL_opengles2_gl2platform.h" |
45 | #include "SDL_opengles2_gl2.h" |
46 | #include "SDL_opengles2_gl2ext.h" |
47 | |
48 | #endif /* _MSC_VER */ |
49 | |
50 | #ifndef APIENTRY |
51 | #define APIENTRY GL_APIENTRY |
52 | #endif |
53 | |