1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_pixels.h
24 *
25 * Header for the enumerated pixel format definitions.
26 */
27
28#ifndef SDL_pixels_h_
29#define SDL_pixels_h_
30
31#include "SDL_stdinc.h"
32#include "SDL_endian.h"
33
34#include "begin_code.h"
35/* Set up for C function definitions, even when using C++ */
36#ifdef __cplusplus
37extern "C" {
38#endif
39
40/**
41 * \name Transparency definitions
42 *
43 * These define alpha as the opacity of a surface.
44 */
45/* @{ */
46#define SDL_ALPHA_OPAQUE 255
47#define SDL_ALPHA_TRANSPARENT 0
48/* @} */
49
50/** Pixel type. */
51typedef enum
52{
53 SDL_PIXELTYPE_UNKNOWN,
54 SDL_PIXELTYPE_INDEX1,
55 SDL_PIXELTYPE_INDEX4,
56 SDL_PIXELTYPE_INDEX8,
57 SDL_PIXELTYPE_PACKED8,
58 SDL_PIXELTYPE_PACKED16,
59 SDL_PIXELTYPE_PACKED32,
60 SDL_PIXELTYPE_ARRAYU8,
61 SDL_PIXELTYPE_ARRAYU16,
62 SDL_PIXELTYPE_ARRAYU32,
63 SDL_PIXELTYPE_ARRAYF16,
64 SDL_PIXELTYPE_ARRAYF32
65} SDL_PixelType;
66
67/** Bitmap pixel order, high bit -> low bit. */
68typedef enum
69{
70 SDL_BITMAPORDER_NONE,
71 SDL_BITMAPORDER_4321,
72 SDL_BITMAPORDER_1234
73} SDL_BitmapOrder;
74
75/** Packed component order, high bit -> low bit. */
76typedef enum
77{
78 SDL_PACKEDORDER_NONE,
79 SDL_PACKEDORDER_XRGB,
80 SDL_PACKEDORDER_RGBX,
81 SDL_PACKEDORDER_ARGB,
82 SDL_PACKEDORDER_RGBA,
83 SDL_PACKEDORDER_XBGR,
84 SDL_PACKEDORDER_BGRX,
85 SDL_PACKEDORDER_ABGR,
86 SDL_PACKEDORDER_BGRA
87} SDL_PackedOrder;
88
89/** Array component order, low byte -> high byte. */
90/* !!! FIXME: in 2.1, make these not overlap differently with
91 !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
92typedef enum
93{
94 SDL_ARRAYORDER_NONE,
95 SDL_ARRAYORDER_RGB,
96 SDL_ARRAYORDER_RGBA,
97 SDL_ARRAYORDER_ARGB,
98 SDL_ARRAYORDER_BGR,
99 SDL_ARRAYORDER_BGRA,
100 SDL_ARRAYORDER_ABGR
101} SDL_ArrayOrder;
102
103/** Packed component layout. */
104typedef enum
105{
106 SDL_PACKEDLAYOUT_NONE,
107 SDL_PACKEDLAYOUT_332,
108 SDL_PACKEDLAYOUT_4444,
109 SDL_PACKEDLAYOUT_1555,
110 SDL_PACKEDLAYOUT_5551,
111 SDL_PACKEDLAYOUT_565,
112 SDL_PACKEDLAYOUT_8888,
113 SDL_PACKEDLAYOUT_2101010,
114 SDL_PACKEDLAYOUT_1010102
115} SDL_PackedLayout;
116
117#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
118
119#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
120 ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
121 ((bits) << 8) | ((bytes) << 0))
122
123#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
124#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
125#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
126#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
127#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
128#define SDL_BYTESPERPIXEL(X) \
129 (SDL_ISPIXELFORMAT_FOURCC(X) ? \
130 ((((X) == SDL_PIXELFORMAT_YUY2) || \
131 ((X) == SDL_PIXELFORMAT_UYVY) || \
132 ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
133
134#define SDL_ISPIXELFORMAT_INDEXED(format) \
135 (!SDL_ISPIXELFORMAT_FOURCC(format) && \
136 ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
137 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
138 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
139
140#define SDL_ISPIXELFORMAT_PACKED(format) \
141 (!SDL_ISPIXELFORMAT_FOURCC(format) && \
142 ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
143 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
144 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
145
146#define SDL_ISPIXELFORMAT_ARRAY(format) \
147 (!SDL_ISPIXELFORMAT_FOURCC(format) && \
148 ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
149 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
150 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
151 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
152 (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
153
154#define SDL_ISPIXELFORMAT_ALPHA(format) \
155 ((SDL_ISPIXELFORMAT_PACKED(format) && \
156 ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
157 (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
158 (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
159 (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
160 (SDL_ISPIXELFORMAT_ARRAY(format) && \
161 ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
162 (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
163 (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
164 (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
165
166/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
167#define SDL_ISPIXELFORMAT_FOURCC(format) \
168 ((format) && (SDL_PIXELFLAG(format) != 1))
169
170/* Note: If you modify this list, update SDL_GetPixelFormatName() */
171typedef enum
172{
173 SDL_PIXELFORMAT_UNKNOWN,
174 SDL_PIXELFORMAT_INDEX1LSB =
175 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
176 1, 0),
177 SDL_PIXELFORMAT_INDEX1MSB =
178 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
179 1, 0),
180 SDL_PIXELFORMAT_INDEX4LSB =
181 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
182 4, 0),
183 SDL_PIXELFORMAT_INDEX4MSB =
184 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
185 4, 0),
186 SDL_PIXELFORMAT_INDEX8 =
187 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
188 SDL_PIXELFORMAT_RGB332 =
189 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
190 SDL_PACKEDLAYOUT_332, 8, 1),
191 SDL_PIXELFORMAT_XRGB4444 =
192 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
193 SDL_PACKEDLAYOUT_4444, 12, 2),
194 SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
195 SDL_PIXELFORMAT_XBGR4444 =
196 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
197 SDL_PACKEDLAYOUT_4444, 12, 2),
198 SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
199 SDL_PIXELFORMAT_XRGB1555 =
200 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
201 SDL_PACKEDLAYOUT_1555, 15, 2),
202 SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
203 SDL_PIXELFORMAT_XBGR1555 =
204 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
205 SDL_PACKEDLAYOUT_1555, 15, 2),
206 SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
207 SDL_PIXELFORMAT_ARGB4444 =
208 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
209 SDL_PACKEDLAYOUT_4444, 16, 2),
210 SDL_PIXELFORMAT_RGBA4444 =
211 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
212 SDL_PACKEDLAYOUT_4444, 16, 2),
213 SDL_PIXELFORMAT_ABGR4444 =
214 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
215 SDL_PACKEDLAYOUT_4444, 16, 2),
216 SDL_PIXELFORMAT_BGRA4444 =
217 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
218 SDL_PACKEDLAYOUT_4444, 16, 2),
219 SDL_PIXELFORMAT_ARGB1555 =
220 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
221 SDL_PACKEDLAYOUT_1555, 16, 2),
222 SDL_PIXELFORMAT_RGBA5551 =
223 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
224 SDL_PACKEDLAYOUT_5551, 16, 2),
225 SDL_PIXELFORMAT_ABGR1555 =
226 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
227 SDL_PACKEDLAYOUT_1555, 16, 2),
228 SDL_PIXELFORMAT_BGRA5551 =
229 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
230 SDL_PACKEDLAYOUT_5551, 16, 2),
231 SDL_PIXELFORMAT_RGB565 =
232 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
233 SDL_PACKEDLAYOUT_565, 16, 2),
234 SDL_PIXELFORMAT_BGR565 =
235 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
236 SDL_PACKEDLAYOUT_565, 16, 2),
237 SDL_PIXELFORMAT_RGB24 =
238 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
239 24, 3),
240 SDL_PIXELFORMAT_BGR24 =
241 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
242 24, 3),
243 SDL_PIXELFORMAT_XRGB8888 =
244 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
245 SDL_PACKEDLAYOUT_8888, 24, 4),
246 SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
247 SDL_PIXELFORMAT_RGBX8888 =
248 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
249 SDL_PACKEDLAYOUT_8888, 24, 4),
250 SDL_PIXELFORMAT_XBGR8888 =
251 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
252 SDL_PACKEDLAYOUT_8888, 24, 4),
253 SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
254 SDL_PIXELFORMAT_BGRX8888 =
255 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
256 SDL_PACKEDLAYOUT_8888, 24, 4),
257 SDL_PIXELFORMAT_ARGB8888 =
258 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
259 SDL_PACKEDLAYOUT_8888, 32, 4),
260 SDL_PIXELFORMAT_RGBA8888 =
261 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
262 SDL_PACKEDLAYOUT_8888, 32, 4),
263 SDL_PIXELFORMAT_ABGR8888 =
264 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
265 SDL_PACKEDLAYOUT_8888, 32, 4),
266 SDL_PIXELFORMAT_BGRA8888 =
267 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
268 SDL_PACKEDLAYOUT_8888, 32, 4),
269 SDL_PIXELFORMAT_ARGB2101010 =
270 SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
271 SDL_PACKEDLAYOUT_2101010, 32, 4),
272
273 /* Aliases for RGBA byte arrays of color data, for the current platform */
274#if SDL_BYTEORDER == SDL_BIG_ENDIAN
275 SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
276 SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
277 SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
278 SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
279#else
280 SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
281 SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
282 SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
283 SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
284#endif
285
286 SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
287 SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
288 SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
289 SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
290 SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
291 SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
292 SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
293 SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
294 SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
295 SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
296 SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
297 SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
298 SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
299 SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
300 SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
301 SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
302} SDL_PixelFormatEnum;
303
304typedef struct SDL_Color
305{
306 Uint8 r;
307 Uint8 g;
308 Uint8 b;
309 Uint8 a;
310} SDL_Color;
311#define SDL_Colour SDL_Color
312
313typedef struct SDL_Palette
314{
315 int ncolors;
316 SDL_Color *colors;
317 Uint32 version;
318 int refcount;
319} SDL_Palette;
320
321/**
322 * \note Everything in the pixel format structure is read-only.
323 */
324typedef struct SDL_PixelFormat
325{
326 Uint32 format;
327 SDL_Palette *palette;
328 Uint8 BitsPerPixel;
329 Uint8 BytesPerPixel;
330 Uint8 padding[2];
331 Uint32 Rmask;
332 Uint32 Gmask;
333 Uint32 Bmask;
334 Uint32 Amask;
335 Uint8 Rloss;
336 Uint8 Gloss;
337 Uint8 Bloss;
338 Uint8 Aloss;
339 Uint8 Rshift;
340 Uint8 Gshift;
341 Uint8 Bshift;
342 Uint8 Ashift;
343 int refcount;
344 struct SDL_PixelFormat *next;
345} SDL_PixelFormat;
346
347/**
348 * Get the human readable name of a pixel format.
349 *
350 * \param format the pixel format to query
351 * \returns the human readable name of the specified pixel format or
352 * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
353 *
354 * \since This function is available since SDL 2.0.0.
355 */
356extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
357
358/**
359 * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
360 *
361 * \param format one of the SDL_PixelFormatEnum values
362 * \param bpp a bits per pixel value; usually 15, 16, or 32
363 * \param Rmask a pointer filled in with the red mask for the format
364 * \param Gmask a pointer filled in with the green mask for the format
365 * \param Bmask a pointer filled in with the blue mask for the format
366 * \param Amask a pointer filled in with the alpha mask for the format
367 * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
368 * possible; call SDL_GetError() for more information.
369 *
370 * \sa SDL_MasksToPixelFormatEnum
371 */
372extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
373 int *bpp,
374 Uint32 * Rmask,
375 Uint32 * Gmask,
376 Uint32 * Bmask,
377 Uint32 * Amask);
378
379/**
380 * Convert a bpp value and RGBA masks to an enumerated pixel format.
381 *
382 * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
383 * possible.
384 *
385 * \param bpp a bits per pixel value; usually 15, 16, or 32
386 * \param Rmask the red mask for the format
387 * \param Gmask the green mask for the format
388 * \param Bmask the blue mask for the format
389 * \param Amask the alpha mask for the format
390 * \returns one of the SDL_PixelFormatEnum values
391 *
392 * \sa SDL_PixelFormatEnumToMasks
393 */
394extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
395 Uint32 Rmask,
396 Uint32 Gmask,
397 Uint32 Bmask,
398 Uint32 Amask);
399
400/**
401 * Create an SDL_PixelFormat structure corresponding to a pixel format.
402 *
403 * Returned structure may come from a shared global cache (i.e. not newly
404 * allocated), and hence should not be modified, especially the palette. Weird
405 * errors such as `Blit combination not supported` may occur.
406 *
407 * \param pixel_format one of the SDL_PixelFormatEnum values
408 * \returns the new SDL_PixelFormat structure or NULL on failure; call
409 * SDL_GetError() for more information.
410 *
411 * \sa SDL_FreeFormat
412 */
413extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
414
415/**
416 * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
417 *
418 * \param format the SDL_PixelFormat structure to free
419 *
420 * \sa SDL_AllocFormat
421 */
422extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
423
424/**
425 * Create a palette structure with the specified number of color entries.
426 *
427 * The palette entries are initialized to white.
428 *
429 * \param ncolors represents the number of color entries in the color palette
430 * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
431 * there wasn't enough memory); call SDL_GetError() for more
432 * information.
433 *
434 * \sa SDL_FreePalette
435 */
436extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
437
438/**
439 * Set the palette for a pixel format structure.
440 *
441 * \param format the SDL_PixelFormat structure that will use the palette
442 * \param palette the SDL_Palette structure that will be used
443 * \returns 0 on success or a negative error code on failure; call
444 * SDL_GetError() for more information.
445 *
446 * \sa SDL_AllocPalette
447 * \sa SDL_FreePalette
448 */
449extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
450 SDL_Palette *palette);
451
452/**
453 * Set a range of colors in a palette.
454 *
455 * \param palette the SDL_Palette structure to modify
456 * \param colors an array of SDL_Color structures to copy into the palette
457 * \param firstcolor the index of the first palette entry to modify
458 * \param ncolors the number of entries to modify
459 * \returns 0 on success or a negative error code if not all of the colors
460 * could be set; call SDL_GetError() for more information.
461 *
462 * \sa SDL_AllocPalette
463 * \sa SDL_CreateRGBSurface
464 */
465extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
466 const SDL_Color * colors,
467 int firstcolor, int ncolors);
468
469/**
470 * Free a palette created with SDL_AllocPalette().
471 *
472 * \param palette the SDL_Palette structure to be freed
473 *
474 * \sa SDL_AllocPalette
475 */
476extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
477
478/**
479 * Map an RGB triple to an opaque pixel value for a given pixel format.
480 *
481 * This function maps the RGB color value to the specified pixel format and
482 * returns the pixel value best approximating the given RGB color value for
483 * the given pixel format.
484 *
485 * If the format has a palette (8-bit) the index of the closest matching color
486 * in the palette will be returned.
487 *
488 * If the specified pixel format has an alpha component it will be returned as
489 * all 1 bits (fully opaque).
490 *
491 * If the pixel format bpp (color depth) is less than 32-bpp then the unused
492 * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
493 * format the return value can be assigned to a Uint16, and similarly a Uint8
494 * for an 8-bpp format).
495 *
496 * \param format an SDL_PixelFormat structure describing the pixel format
497 * \param r the red component of the pixel in the range 0-255
498 * \param g the green component of the pixel in the range 0-255
499 * \param b the blue component of the pixel in the range 0-255
500 * \returns a pixel value
501 *
502 * \sa SDL_GetRGB
503 * \sa SDL_GetRGBA
504 * \sa SDL_MapRGBA
505 */
506extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
507 Uint8 r, Uint8 g, Uint8 b);
508
509/**
510 * Map an RGBA quadruple to a pixel value for a given pixel format.
511 *
512 * This function maps the RGBA color value to the specified pixel format and
513 * returns the pixel value best approximating the given RGBA color value for
514 * the given pixel format.
515 *
516 * If the specified pixel format has no alpha component the alpha value will
517 * be ignored (as it will be in formats with a palette).
518 *
519 * If the format has a palette (8-bit) the index of the closest matching color
520 * in the palette will be returned.
521 *
522 * If the pixel format bpp (color depth) is less than 32-bpp then the unused
523 * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
524 * format the return value can be assigned to a Uint16, and similarly a Uint8
525 * for an 8-bpp format).
526 *
527 * \param format an SDL_PixelFormat structure describing the format of the
528 * pixel
529 * \param r the red component of the pixel in the range 0-255
530 * \param g the green component of the pixel in the range 0-255
531 * \param b the blue component of the pixel in the range 0-255
532 * \param a the alpha component of the pixel in the range 0-255
533 * \returns a pixel value
534 *
535 * \sa SDL_GetRGB
536 * \sa SDL_GetRGBA
537 * \sa SDL_MapRGB
538 */
539extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
540 Uint8 r, Uint8 g, Uint8 b,
541 Uint8 a);
542
543/**
544 * Get RGB values from a pixel in the specified format.
545 *
546 * This function uses the entire 8-bit [0..255] range when converting color
547 * components from pixel formats with less than 8-bits per RGB component
548 * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
549 * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
550 *
551 * \param pixel a pixel value
552 * \param format an SDL_PixelFormat structure describing the format of the
553 * pixel
554 * \param r a pointer filled in with the red component
555 * \param g a pointer filled in with the green component
556 * \param b a pointer filled in with the blue component
557 *
558 * \sa SDL_GetRGBA
559 * \sa SDL_MapRGB
560 * \sa SDL_MapRGBA
561 */
562extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
563 const SDL_PixelFormat * format,
564 Uint8 * r, Uint8 * g, Uint8 * b);
565
566/**
567 * Get RGBA values from a pixel in the specified format.
568 *
569 * This function uses the entire 8-bit [0..255] range when converting color
570 * components from pixel formats with less than 8-bits per RGB component
571 * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
572 * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
573 *
574 * If the surface has no alpha component, the alpha will be returned as 0xff
575 * (100% opaque).
576 *
577 * \param pixel a pixel value
578 * \param format an SDL_PixelFormat structure describing the format of the
579 * pixel
580 * \param r a pointer filled in with the red component
581 * \param g a pointer filled in with the green component
582 * \param b a pointer filled in with the blue component
583 * \param a a pointer filled in with the alpha component
584 *
585 * \sa SDL_GetRGB
586 * \sa SDL_MapRGB
587 * \sa SDL_MapRGBA
588 */
589extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
590 const SDL_PixelFormat * format,
591 Uint8 * r, Uint8 * g, Uint8 * b,
592 Uint8 * a);
593
594/**
595 * Calculate a 256 entry gamma ramp for a gamma value.
596 *
597 * \param gamma a gamma value where 0.0 is black and 1.0 is identity
598 * \param ramp an array of 256 values filled in with the gamma ramp
599 *
600 * \sa SDL_SetWindowGammaRamp
601 */
602extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
603
604
605/* Ends C function definitions when using C++ */
606#ifdef __cplusplus
607}
608#endif
609#include "close_code.h"
610
611#endif /* SDL_pixels_h_ */
612
613/* vi: set ts=4 sw=4 expandtab: */
614