1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifndef SDL_audioqueue_h_ |
24 | #define SDL_audioqueue_h_ |
25 | |
26 | // Internal functions used by SDL_AudioStream for queueing audio. |
27 | |
28 | typedef void (SDLCALL *SDL_ReleaseAudioBufferCallback)(void *userdata, const void *buffer, int buflen); |
29 | |
30 | typedef struct SDL_AudioQueue SDL_AudioQueue; |
31 | typedef struct SDL_AudioTrack SDL_AudioTrack; |
32 | |
33 | // Create a new audio queue |
34 | extern SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size); |
35 | |
36 | // Destroy an audio queue |
37 | extern void SDL_DestroyAudioQueue(SDL_AudioQueue *queue); |
38 | |
39 | // Completely clear the queue |
40 | extern void SDL_ClearAudioQueue(SDL_AudioQueue *queue); |
41 | |
42 | // Mark the last track as flushed |
43 | extern void SDL_FlushAudioQueue(SDL_AudioQueue *queue); |
44 | |
45 | // Pop the current head track |
46 | // REQUIRES: The head track must exist, and must have been flushed |
47 | extern void SDL_PopAudioQueueHead(SDL_AudioQueue *queue); |
48 | |
49 | // Write data to the end of queue |
50 | // REQUIRES: If the spec has changed, the last track must have been flushed |
51 | extern bool SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const int *chmap, const Uint8 *data, size_t len); |
52 | |
53 | // Create a track where the input data is owned by the caller |
54 | extern SDL_AudioTrack *SDL_CreateAudioTrack(SDL_AudioQueue *queue, |
55 | const SDL_AudioSpec *spec, const int *chmap, Uint8 *data, size_t len, size_t capacity, |
56 | SDL_ReleaseAudioBufferCallback callback, void *userdata); |
57 | |
58 | // Add a track to the end of the queue |
59 | // REQUIRES: `track != NULL` |
60 | extern void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track); |
61 | |
62 | // Iterate over the tracks in the queue |
63 | extern void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue); |
64 | |
65 | // Query and update the track iterator |
66 | // REQUIRES: `*inout_iter != NULL` (a valid iterator) |
67 | extern size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, int **out_chmap, bool *out_flushed); |
68 | |
69 | extern const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, |
70 | Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels, const int *dst_map, |
71 | int past_frames, int present_frames, int future_frames, |
72 | Uint8 *scratch, float gain); |
73 | |
74 | // Get the total number of bytes currently queued |
75 | extern size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue); |
76 | |
77 | extern bool SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames); |
78 | |
79 | #endif // SDL_audioqueue_h_ |
80 | |