| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 | #include "SDL_internal.h" | 
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| 22 |  | 
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| 23 | #ifndef SDL_audioqueue_h_ | 
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| 24 | #define SDL_audioqueue_h_ | 
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| 25 |  | 
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| 26 | // Internal functions used by SDL_AudioStream for queueing audio. | 
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| 27 |  | 
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| 28 | typedef void (SDLCALL *SDL_ReleaseAudioBufferCallback)(void *userdata, const void *buffer, int buflen); | 
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| 29 |  | 
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| 30 | typedef struct SDL_AudioQueue SDL_AudioQueue; | 
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| 31 | typedef struct SDL_AudioTrack SDL_AudioTrack; | 
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| 32 |  | 
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| 33 | // Create a new audio queue | 
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| 34 | extern SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size); | 
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| 35 |  | 
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| 36 | // Destroy an audio queue | 
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| 37 | extern void SDL_DestroyAudioQueue(SDL_AudioQueue *queue); | 
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| 38 |  | 
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| 39 | // Completely clear the queue | 
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| 40 | extern void SDL_ClearAudioQueue(SDL_AudioQueue *queue); | 
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| 41 |  | 
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| 42 | // Mark the last track as flushed | 
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| 43 | extern void SDL_FlushAudioQueue(SDL_AudioQueue *queue); | 
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| 44 |  | 
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| 45 | // Pop the current head track | 
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| 46 | // REQUIRES: The head track must exist, and must have been flushed | 
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| 47 | extern void SDL_PopAudioQueueHead(SDL_AudioQueue *queue); | 
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| 48 |  | 
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| 49 | // Write data to the end of queue | 
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| 50 | // REQUIRES: If the spec has changed, the last track must have been flushed | 
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| 51 | extern bool SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const int *chmap, const Uint8 *data, size_t len); | 
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| 52 |  | 
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| 53 | // Create a track where the input data is owned by the caller | 
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| 54 | extern SDL_AudioTrack *SDL_CreateAudioTrack(SDL_AudioQueue *queue, | 
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| 55 | const SDL_AudioSpec *spec, const int *chmap, Uint8 *data, size_t len, size_t capacity, | 
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| 56 | SDL_ReleaseAudioBufferCallback callback, void *userdata); | 
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| 57 |  | 
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| 58 | // Add a track to the end of the queue | 
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| 59 | // REQUIRES: `track != NULL` | 
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| 60 | extern void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track); | 
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| 61 |  | 
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| 62 | // Iterate over the tracks in the queue | 
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| 63 | extern void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue); | 
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| 64 |  | 
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| 65 | // Query and update the track iterator | 
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| 66 | // REQUIRES: `*inout_iter != NULL` (a valid iterator) | 
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| 67 | extern size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, int **out_chmap, bool *out_flushed); | 
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| 68 |  | 
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| 69 | extern const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, | 
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| 70 | Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels, const int *dst_map, | 
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| 71 | int past_frames, int present_frames, int future_frames, | 
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| 72 | Uint8 *scratch, float gain); | 
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| 73 |  | 
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| 74 | // Get the total number of bytes currently queued | 
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| 75 | extern size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue); | 
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| 76 |  | 
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| 77 | extern bool SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames); | 
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| 78 |  | 
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| 79 | #endif // SDL_audioqueue_h_ | 
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| 80 |  | 
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