| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifndef SDL_audioqueue_h_ |
| 24 | #define SDL_audioqueue_h_ |
| 25 | |
| 26 | // Internal functions used by SDL_AudioStream for queueing audio. |
| 27 | |
| 28 | typedef void (SDLCALL *SDL_ReleaseAudioBufferCallback)(void *userdata, const void *buffer, int buflen); |
| 29 | |
| 30 | typedef struct SDL_AudioQueue SDL_AudioQueue; |
| 31 | typedef struct SDL_AudioTrack SDL_AudioTrack; |
| 32 | |
| 33 | // Create a new audio queue |
| 34 | extern SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size); |
| 35 | |
| 36 | // Destroy an audio queue |
| 37 | extern void SDL_DestroyAudioQueue(SDL_AudioQueue *queue); |
| 38 | |
| 39 | // Completely clear the queue |
| 40 | extern void SDL_ClearAudioQueue(SDL_AudioQueue *queue); |
| 41 | |
| 42 | // Mark the last track as flushed |
| 43 | extern void SDL_FlushAudioQueue(SDL_AudioQueue *queue); |
| 44 | |
| 45 | // Pop the current head track |
| 46 | // REQUIRES: The head track must exist, and must have been flushed |
| 47 | extern void SDL_PopAudioQueueHead(SDL_AudioQueue *queue); |
| 48 | |
| 49 | // Write data to the end of queue |
| 50 | // REQUIRES: If the spec has changed, the last track must have been flushed |
| 51 | extern bool SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const int *chmap, const Uint8 *data, size_t len); |
| 52 | |
| 53 | // Create a track where the input data is owned by the caller |
| 54 | extern SDL_AudioTrack *SDL_CreateAudioTrack(SDL_AudioQueue *queue, |
| 55 | const SDL_AudioSpec *spec, const int *chmap, Uint8 *data, size_t len, size_t capacity, |
| 56 | SDL_ReleaseAudioBufferCallback callback, void *userdata); |
| 57 | |
| 58 | // Add a track to the end of the queue |
| 59 | // REQUIRES: `track != NULL` |
| 60 | extern void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track); |
| 61 | |
| 62 | // Iterate over the tracks in the queue |
| 63 | extern void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue); |
| 64 | |
| 65 | // Query and update the track iterator |
| 66 | // REQUIRES: `*inout_iter != NULL` (a valid iterator) |
| 67 | extern size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, int **out_chmap, bool *out_flushed); |
| 68 | |
| 69 | extern const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, |
| 70 | Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels, const int *dst_map, |
| 71 | int past_frames, int present_frames, int future_frames, |
| 72 | Uint8 *scratch, float gain); |
| 73 | |
| 74 | // Get the total number of bytes currently queued |
| 75 | extern size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue); |
| 76 | |
| 77 | extern bool SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames); |
| 78 | |
| 79 | #endif // SDL_audioqueue_h_ |
| 80 | |