1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryAudio |
24 | * |
25 | * Audio functionality for the SDL library. |
26 | * |
27 | * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play |
28 | * or record audio, convert it, stream it, buffer it, or mix it, you're going |
29 | * to be passing it through an audio stream. |
30 | * |
31 | * Audio streams are quite flexible; they can accept any amount of data at a |
32 | * time, in any supported format, and output it as needed in any other format, |
33 | * even if the data format changes on either side halfway through. |
34 | * |
35 | * An app opens an audio device and binds any number of audio streams to it, |
36 | * feeding more data to the streams as available. When the device needs more |
37 | * data, it will pull it from all bound streams and mix them together for |
38 | * playback. |
39 | * |
40 | * Audio streams can also use an app-provided callback to supply data |
41 | * on-demand, which maps pretty closely to the SDL2 audio model. |
42 | * |
43 | * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO |
44 | * if you aren't reading from a file) as a basic means to load sound data into |
45 | * your program. |
46 | * |
47 | * ## Logical audio devices |
48 | * |
49 | * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a |
50 | * logical device ID that you can bind audio streams to. In almost all cases, |
51 | * logical devices can be used anywhere in the API that a physical device is |
52 | * normally used. However, since each device opening generates a new logical |
53 | * device, different parts of the program (say, a VoIP library, or |
54 | * text-to-speech framework, or maybe some other sort of mixer on top of SDL) |
55 | * can have their own device opens that do not interfere with each other; each |
56 | * logical device will mix its separate audio down to a single buffer, fed to |
57 | * the physical device, behind the scenes. As many logical devices as you like |
58 | * can come and go; SDL will only have to open the physical device at the OS |
59 | * level once, and will manage all the logical devices on top of it |
60 | * internally. |
61 | * |
62 | * One other benefit of logical devices: if you don't open a specific physical |
63 | * device, instead opting for the default, SDL can automatically migrate those |
64 | * logical devices to different hardware as circumstances change: a user |
65 | * plugged in headphones? The system default changed? SDL can transparently |
66 | * migrate the logical devices to the correct physical device seamlessly and |
67 | * keep playing; the app doesn't even have to know it happened if it doesn't |
68 | * want to. |
69 | * |
70 | * ## Simplified audio |
71 | * |
72 | * As a simplified model for when a single source of audio is all that's |
73 | * needed, an app can use SDL_OpenAudioDeviceStream, which is a single |
74 | * function to open an audio device, create an audio stream, bind that stream |
75 | * to the newly-opened device, and (optionally) provide a callback for |
76 | * obtaining audio data. When using this function, the primary interface is |
77 | * the SDL_AudioStream and the device handle is mostly hidden away; destroying |
78 | * a stream created through this function will also close the device, stream |
79 | * bindings cannot be changed, etc. One other quirk of this is that the device |
80 | * is started in a _paused_ state and must be explicitly resumed; this is |
81 | * partially to offer a clean migration for SDL2 apps and partially because |
82 | * the app might have to do more setup before playback begins; in the |
83 | * non-simplified form, nothing will play until a stream is bound to a device, |
84 | * so they start _unpaused_. |
85 | * |
86 | * ## Channel layouts |
87 | * |
88 | * Audio data passing through SDL is uncompressed PCM data, interleaved. One |
89 | * can provide their own decompression through an MP3, etc, decoder, but SDL |
90 | * does not provide this directly. Each interleaved channel of data is meant |
91 | * to be in a specific order. |
92 | * |
93 | * Abbreviations: |
94 | * |
95 | * - FRONT = single mono speaker |
96 | * - FL = front left speaker |
97 | * - FR = front right speaker |
98 | * - FC = front center speaker |
99 | * - BL = back left speaker |
100 | * - BR = back right speaker |
101 | * - SR = surround right speaker |
102 | * - SL = surround left speaker |
103 | * - BC = back center speaker |
104 | * - LFE = low-frequency speaker |
105 | * |
106 | * These are listed in the order they are laid out in memory, so "FL, FR" |
107 | * means "the front left speaker is laid out in memory first, then the front |
108 | * right, then it repeats for the next audio frame". |
109 | * |
110 | * - 1 channel (mono) layout: FRONT |
111 | * - 2 channels (stereo) layout: FL, FR |
112 | * - 3 channels (2.1) layout: FL, FR, LFE |
113 | * - 4 channels (quad) layout: FL, FR, BL, BR |
114 | * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR |
115 | * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be |
116 | * SL, SR) |
117 | * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR |
118 | * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR |
119 | * |
120 | * This is the same order as DirectSound expects, but applied to all |
121 | * platforms; SDL will swizzle the channels as necessary if a platform expects |
122 | * something different. |
123 | * |
124 | * SDL_AudioStream can also be provided channel maps to change this ordering |
125 | * to whatever is necessary, in other audio processing scenarios. |
126 | */ |
127 | |
128 | #ifndef SDL_audio_h_ |
129 | #define SDL_audio_h_ |
130 | |
131 | #include <SDL3/SDL_stdinc.h> |
132 | #include <SDL3/SDL_endian.h> |
133 | #include <SDL3/SDL_error.h> |
134 | #include <SDL3/SDL_mutex.h> |
135 | #include <SDL3/SDL_properties.h> |
136 | #include <SDL3/SDL_iostream.h> |
137 | |
138 | #include <SDL3/SDL_begin_code.h> |
139 | /* Set up for C function definitions, even when using C++ */ |
140 | #ifdef __cplusplus |
141 | extern "C" { |
142 | #endif |
143 | |
144 | /** |
145 | * Mask of bits in an SDL_AudioFormat that contains the format bit size. |
146 | * |
147 | * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. |
148 | * |
149 | * \since This macro is available since SDL 3.2.0. |
150 | */ |
151 | #define SDL_AUDIO_MASK_BITSIZE (0xFFu) |
152 | |
153 | /** |
154 | * Mask of bits in an SDL_AudioFormat that contain the floating point flag. |
155 | * |
156 | * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. |
157 | * |
158 | * \since This macro is available since SDL 3.2.0. |
159 | */ |
160 | #define SDL_AUDIO_MASK_FLOAT (1u<<8) |
161 | |
162 | /** |
163 | * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. |
164 | * |
165 | * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN |
166 | * instead of this macro directly. |
167 | * |
168 | * \since This macro is available since SDL 3.2.0. |
169 | */ |
170 | #define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) |
171 | |
172 | /** |
173 | * Mask of bits in an SDL_AudioFormat that contain the signed data flag. |
174 | * |
175 | * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. |
176 | * |
177 | * \since This macro is available since SDL 3.2.0. |
178 | */ |
179 | #define SDL_AUDIO_MASK_SIGNED (1u<<15) |
180 | |
181 | /** |
182 | * Define an SDL_AudioFormat value. |
183 | * |
184 | * SDL does not support custom audio formats, so this macro is not of much use |
185 | * externally, but it can be illustrative as to what the various bits of an |
186 | * SDL_AudioFormat mean. |
187 | * |
188 | * For example, SDL_AUDIO_S32LE looks like this: |
189 | * |
190 | * ```c |
191 | * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) |
192 | * ``` |
193 | * |
194 | * \param signed 1 for signed data, 0 for unsigned data. |
195 | * \param bigendian 1 for bigendian data, 0 for littleendian data. |
196 | * \param flt 1 for floating point data, 0 for integer data. |
197 | * \param size number of bits per sample. |
198 | * \returns a format value in the style of SDL_AudioFormat. |
199 | * |
200 | * \threadsafety It is safe to call this macro from any thread. |
201 | * |
202 | * \since This macro is available since SDL 3.2.0. |
203 | */ |
204 | #define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ |
205 | (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) |
206 | |
207 | /** |
208 | * Audio format. |
209 | * |
210 | * \since This enum is available since SDL 3.2.0. |
211 | * |
212 | * \sa SDL_AUDIO_BITSIZE |
213 | * \sa SDL_AUDIO_BYTESIZE |
214 | * \sa SDL_AUDIO_ISINT |
215 | * \sa SDL_AUDIO_ISFLOAT |
216 | * \sa SDL_AUDIO_ISBIGENDIAN |
217 | * \sa SDL_AUDIO_ISLITTLEENDIAN |
218 | * \sa SDL_AUDIO_ISSIGNED |
219 | * \sa SDL_AUDIO_ISUNSIGNED |
220 | */ |
221 | typedef enum SDL_AudioFormat |
222 | { |
223 | SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ |
224 | SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ |
225 | /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ |
226 | SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ |
227 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ |
228 | SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ |
229 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ |
230 | SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ |
231 | /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ |
232 | SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ |
233 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ |
234 | SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ |
235 | /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ |
236 | SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ |
237 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ |
238 | SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ |
239 | /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ |
240 | |
241 | /* These represent the current system's byteorder. */ |
242 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
243 | SDL_AUDIO_S16 = SDL_AUDIO_S16LE, |
244 | SDL_AUDIO_S32 = SDL_AUDIO_S32LE, |
245 | SDL_AUDIO_F32 = SDL_AUDIO_F32LE |
246 | #else |
247 | SDL_AUDIO_S16 = SDL_AUDIO_S16BE, |
248 | SDL_AUDIO_S32 = SDL_AUDIO_S32BE, |
249 | SDL_AUDIO_F32 = SDL_AUDIO_F32BE |
250 | #endif |
251 | } SDL_AudioFormat; |
252 | |
253 | |
254 | /** |
255 | * Retrieve the size, in bits, from an SDL_AudioFormat. |
256 | * |
257 | * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. |
258 | * |
259 | * \param x an SDL_AudioFormat value. |
260 | * \returns data size in bits. |
261 | * |
262 | * \threadsafety It is safe to call this macro from any thread. |
263 | * |
264 | * \since This macro is available since SDL 3.2.0. |
265 | */ |
266 | #define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) |
267 | |
268 | /** |
269 | * Retrieve the size, in bytes, from an SDL_AudioFormat. |
270 | * |
271 | * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. |
272 | * |
273 | * \param x an SDL_AudioFormat value. |
274 | * \returns data size in bytes. |
275 | * |
276 | * \threadsafety It is safe to call this macro from any thread. |
277 | * |
278 | * \since This macro is available since SDL 3.2.0. |
279 | */ |
280 | #define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) |
281 | |
282 | /** |
283 | * Determine if an SDL_AudioFormat represents floating point data. |
284 | * |
285 | * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. |
286 | * |
287 | * \param x an SDL_AudioFormat value. |
288 | * \returns non-zero if format is floating point, zero otherwise. |
289 | * |
290 | * \threadsafety It is safe to call this macro from any thread. |
291 | * |
292 | * \since This macro is available since SDL 3.2.0. |
293 | */ |
294 | #define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) |
295 | |
296 | /** |
297 | * Determine if an SDL_AudioFormat represents bigendian data. |
298 | * |
299 | * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. |
300 | * |
301 | * \param x an SDL_AudioFormat value. |
302 | * \returns non-zero if format is bigendian, zero otherwise. |
303 | * |
304 | * \threadsafety It is safe to call this macro from any thread. |
305 | * |
306 | * \since This macro is available since SDL 3.2.0. |
307 | */ |
308 | #define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) |
309 | |
310 | /** |
311 | * Determine if an SDL_AudioFormat represents littleendian data. |
312 | * |
313 | * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. |
314 | * |
315 | * \param x an SDL_AudioFormat value. |
316 | * \returns non-zero if format is littleendian, zero otherwise. |
317 | * |
318 | * \threadsafety It is safe to call this macro from any thread. |
319 | * |
320 | * \since This macro is available since SDL 3.2.0. |
321 | */ |
322 | #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) |
323 | |
324 | /** |
325 | * Determine if an SDL_AudioFormat represents signed data. |
326 | * |
327 | * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. |
328 | * |
329 | * \param x an SDL_AudioFormat value. |
330 | * \returns non-zero if format is signed, zero otherwise. |
331 | * |
332 | * \threadsafety It is safe to call this macro from any thread. |
333 | * |
334 | * \since This macro is available since SDL 3.2.0. |
335 | */ |
336 | #define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) |
337 | |
338 | /** |
339 | * Determine if an SDL_AudioFormat represents integer data. |
340 | * |
341 | * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. |
342 | * |
343 | * \param x an SDL_AudioFormat value. |
344 | * \returns non-zero if format is integer, zero otherwise. |
345 | * |
346 | * \threadsafety It is safe to call this macro from any thread. |
347 | * |
348 | * \since This macro is available since SDL 3.2.0. |
349 | */ |
350 | #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) |
351 | |
352 | /** |
353 | * Determine if an SDL_AudioFormat represents unsigned data. |
354 | * |
355 | * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. |
356 | * |
357 | * \param x an SDL_AudioFormat value. |
358 | * \returns non-zero if format is unsigned, zero otherwise. |
359 | * |
360 | * \threadsafety It is safe to call this macro from any thread. |
361 | * |
362 | * \since This macro is available since SDL 3.2.0. |
363 | */ |
364 | #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) |
365 | |
366 | |
367 | /** |
368 | * SDL Audio Device instance IDs. |
369 | * |
370 | * Zero is used to signify an invalid/null device. |
371 | * |
372 | * \since This datatype is available since SDL 3.2.0. |
373 | */ |
374 | typedef Uint32 SDL_AudioDeviceID; |
375 | |
376 | /** |
377 | * A value used to request a default playback audio device. |
378 | * |
379 | * Several functions that require an SDL_AudioDeviceID will accept this value |
380 | * to signify the app just wants the system to choose a default device instead |
381 | * of the app providing a specific one. |
382 | * |
383 | * \since This macro is available since SDL 3.2.0. |
384 | */ |
385 | #define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) |
386 | |
387 | /** |
388 | * A value used to request a default recording audio device. |
389 | * |
390 | * Several functions that require an SDL_AudioDeviceID will accept this value |
391 | * to signify the app just wants the system to choose a default device instead |
392 | * of the app providing a specific one. |
393 | * |
394 | * \since This macro is available since SDL 3.2.0. |
395 | */ |
396 | #define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) |
397 | |
398 | /** |
399 | * Format specifier for audio data. |
400 | * |
401 | * \since This struct is available since SDL 3.2.0. |
402 | * |
403 | * \sa SDL_AudioFormat |
404 | */ |
405 | typedef struct SDL_AudioSpec |
406 | { |
407 | SDL_AudioFormat format; /**< Audio data format */ |
408 | int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ |
409 | int freq; /**< sample rate: sample frames per second */ |
410 | } SDL_AudioSpec; |
411 | |
412 | /** |
413 | * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. |
414 | * |
415 | * This reports on the size of an audio sample frame: stereo Sint16 data (2 |
416 | * channels of 2 bytes each) would be 4 bytes per frame, for example. |
417 | * |
418 | * \param x an SDL_AudioSpec to query. |
419 | * \returns the number of bytes used per sample frame. |
420 | * |
421 | * \threadsafety It is safe to call this macro from any thread. |
422 | * |
423 | * \since This macro is available since SDL 3.2.0. |
424 | */ |
425 | #define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) |
426 | |
427 | /** |
428 | * The opaque handle that represents an audio stream. |
429 | * |
430 | * SDL_AudioStream is an audio conversion interface. |
431 | * |
432 | * - It can handle resampling data in chunks without generating artifacts, |
433 | * when it doesn't have the complete buffer available. |
434 | * - It can handle incoming data in any variable size. |
435 | * - It can handle input/output format changes on the fly. |
436 | * - It can remap audio channels between inputs and outputs. |
437 | * - You push data as you have it, and pull it when you need it |
438 | * - It can also function as a basic audio data queue even if you just have |
439 | * sound that needs to pass from one place to another. |
440 | * - You can hook callbacks up to them when more data is added or requested, |
441 | * to manage data on-the-fly. |
442 | * |
443 | * Audio streams are the core of the SDL3 audio interface. You create one or |
444 | * more of them, bind them to an opened audio device, and feed data to them |
445 | * (or for recording, consume data from them). |
446 | * |
447 | * \since This struct is available since SDL 3.2.0. |
448 | * |
449 | * \sa SDL_CreateAudioStream |
450 | */ |
451 | typedef struct SDL_AudioStream SDL_AudioStream; |
452 | |
453 | |
454 | /* Function prototypes */ |
455 | |
456 | /** |
457 | * Use this function to get the number of built-in audio drivers. |
458 | * |
459 | * This function returns a hardcoded number. This never returns a negative |
460 | * value; if there are no drivers compiled into this build of SDL, this |
461 | * function returns zero. The presence of a driver in this list does not mean |
462 | * it will function, it just means SDL is capable of interacting with that |
463 | * interface. For example, a build of SDL might have esound support, but if |
464 | * there's no esound server available, SDL's esound driver would fail if used. |
465 | * |
466 | * By default, SDL tries all drivers, in its preferred order, until one is |
467 | * found to be usable. |
468 | * |
469 | * \returns the number of built-in audio drivers. |
470 | * |
471 | * \threadsafety It is safe to call this function from any thread. |
472 | * |
473 | * \since This function is available since SDL 3.2.0. |
474 | * |
475 | * \sa SDL_GetAudioDriver |
476 | */ |
477 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); |
478 | |
479 | /** |
480 | * Use this function to get the name of a built in audio driver. |
481 | * |
482 | * The list of audio drivers is given in the order that they are normally |
483 | * initialized by default; the drivers that seem more reasonable to choose |
484 | * first (as far as the SDL developers believe) are earlier in the list. |
485 | * |
486 | * The names of drivers are all simple, low-ASCII identifiers, like "alsa", |
487 | * "coreaudio" or "wasapi". These never have Unicode characters, and are not |
488 | * meant to be proper names. |
489 | * |
490 | * \param index the index of the audio driver; the value ranges from 0 to |
491 | * SDL_GetNumAudioDrivers() - 1. |
492 | * \returns the name of the audio driver at the requested index, or NULL if an |
493 | * invalid index was specified. |
494 | * |
495 | * \threadsafety It is safe to call this function from any thread. |
496 | * |
497 | * \since This function is available since SDL 3.2.0. |
498 | * |
499 | * \sa SDL_GetNumAudioDrivers |
500 | */ |
501 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); |
502 | |
503 | /** |
504 | * Get the name of the current audio driver. |
505 | * |
506 | * The names of drivers are all simple, low-ASCII identifiers, like "alsa", |
507 | * "coreaudio" or "wasapi". These never have Unicode characters, and are not |
508 | * meant to be proper names. |
509 | * |
510 | * \returns the name of the current audio driver or NULL if no driver has been |
511 | * initialized. |
512 | * |
513 | * \threadsafety It is safe to call this function from any thread. |
514 | * |
515 | * \since This function is available since SDL 3.2.0. |
516 | */ |
517 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); |
518 | |
519 | /** |
520 | * Get a list of currently-connected audio playback devices. |
521 | * |
522 | * This returns of list of available devices that play sound, perhaps to |
523 | * speakers or headphones ("playback" devices). If you want devices that |
524 | * record audio, like a microphone ("recording" devices), use |
525 | * SDL_GetAudioRecordingDevices() instead. |
526 | * |
527 | * This only returns a list of physical devices; it will not have any device |
528 | * IDs returned by SDL_OpenAudioDevice(). |
529 | * |
530 | * If this function returns NULL, to signify an error, `*count` will be set to |
531 | * zero. |
532 | * |
533 | * \param count a pointer filled in with the number of devices returned, may |
534 | * be NULL. |
535 | * \returns a 0 terminated array of device instance IDs or NULL on error; call |
536 | * SDL_GetError() for more information. This should be freed with |
537 | * SDL_free() when it is no longer needed. |
538 | * |
539 | * \threadsafety It is safe to call this function from any thread. |
540 | * |
541 | * \since This function is available since SDL 3.2.0. |
542 | * |
543 | * \sa SDL_OpenAudioDevice |
544 | * \sa SDL_GetAudioRecordingDevices |
545 | */ |
546 | extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); |
547 | |
548 | /** |
549 | * Get a list of currently-connected audio recording devices. |
550 | * |
551 | * This returns of list of available devices that record audio, like a |
552 | * microphone ("recording" devices). If you want devices that play sound, |
553 | * perhaps to speakers or headphones ("playback" devices), use |
554 | * SDL_GetAudioPlaybackDevices() instead. |
555 | * |
556 | * This only returns a list of physical devices; it will not have any device |
557 | * IDs returned by SDL_OpenAudioDevice(). |
558 | * |
559 | * If this function returns NULL, to signify an error, `*count` will be set to |
560 | * zero. |
561 | * |
562 | * \param count a pointer filled in with the number of devices returned, may |
563 | * be NULL. |
564 | * \returns a 0 terminated array of device instance IDs, or NULL on failure; |
565 | * call SDL_GetError() for more information. This should be freed |
566 | * with SDL_free() when it is no longer needed. |
567 | * |
568 | * \threadsafety It is safe to call this function from any thread. |
569 | * |
570 | * \since This function is available since SDL 3.2.0. |
571 | * |
572 | * \sa SDL_OpenAudioDevice |
573 | * \sa SDL_GetAudioPlaybackDevices |
574 | */ |
575 | extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); |
576 | |
577 | /** |
578 | * Get the human-readable name of a specific audio device. |
579 | * |
580 | * \param devid the instance ID of the device to query. |
581 | * \returns the name of the audio device, or NULL on failure; call |
582 | * SDL_GetError() for more information. |
583 | * |
584 | * \threadsafety It is safe to call this function from any thread. |
585 | * |
586 | * \since This function is available since SDL 3.2.0. |
587 | * |
588 | * \sa SDL_GetAudioPlaybackDevices |
589 | * \sa SDL_GetAudioRecordingDevices |
590 | */ |
591 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); |
592 | |
593 | /** |
594 | * Get the current audio format of a specific audio device. |
595 | * |
596 | * For an opened device, this will report the format the device is currently |
597 | * using. If the device isn't yet opened, this will report the device's |
598 | * preferred format (or a reasonable default if this can't be determined). |
599 | * |
600 | * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or |
601 | * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a |
602 | * reasonable recommendation before opening the system-recommended default |
603 | * device. |
604 | * |
605 | * You can also use this to request the current device buffer size. This is |
606 | * specified in sample frames and represents the amount of data SDL will feed |
607 | * to the physical hardware in each chunk. This can be converted to |
608 | * milliseconds of audio with the following equation: |
609 | * |
610 | * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` |
611 | * |
612 | * Buffer size is only important if you need low-level control over the audio |
613 | * playback timing. Most apps do not need this. |
614 | * |
615 | * \param devid the instance ID of the device to query. |
616 | * \param spec on return, will be filled with device details. |
617 | * \param sample_frames pointer to store device buffer size, in sample frames. |
618 | * Can be NULL. |
619 | * \returns true on success or false on failure; call SDL_GetError() for more |
620 | * information. |
621 | * |
622 | * \threadsafety It is safe to call this function from any thread. |
623 | * |
624 | * \since This function is available since SDL 3.2.0. |
625 | */ |
626 | extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); |
627 | |
628 | /** |
629 | * Get the current channel map of an audio device. |
630 | * |
631 | * Channel maps are optional; most things do not need them, instead passing |
632 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). |
633 | * |
634 | * Audio devices usually have no remapping applied. This is represented by |
635 | * returning NULL, and does not signify an error. |
636 | * |
637 | * \param devid the instance ID of the device to query. |
638 | * \param count On output, set to number of channels in the map. Can be NULL. |
639 | * \returns an array of the current channel mapping, with as many elements as |
640 | * the current output spec's channels, or NULL if default. This |
641 | * should be freed with SDL_free() when it is no longer needed. |
642 | * |
643 | * \threadsafety It is safe to call this function from any thread. |
644 | * |
645 | * \since This function is available since SDL 3.2.0. |
646 | * |
647 | * \sa SDL_SetAudioStreamInputChannelMap |
648 | */ |
649 | extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); |
650 | |
651 | /** |
652 | * Open a specific audio device. |
653 | * |
654 | * You can open both playback and recording devices through this function. |
655 | * Playback devices will take data from bound audio streams, mix it, and send |
656 | * it to the hardware. Recording devices will feed any bound audio streams |
657 | * with a copy of any incoming data. |
658 | * |
659 | * An opened audio device starts out with no audio streams bound. To start |
660 | * audio playing, bind a stream and supply audio data to it. Unlike SDL2, |
661 | * there is no audio callback; you only bind audio streams and make sure they |
662 | * have data flowing into them (however, you can simulate SDL2's semantics |
663 | * fairly closely by using SDL_OpenAudioDeviceStream instead of this |
664 | * function). |
665 | * |
666 | * If you don't care about opening a specific device, pass a `devid` of either |
667 | * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or |
668 | * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick |
669 | * the most reasonable default, and may also switch between physical devices |
670 | * seamlessly later, if the most reasonable default changes during the |
671 | * lifetime of this opened device (user changed the default in the OS's system |
672 | * preferences, the default got unplugged so the system jumped to a new |
673 | * default, the user plugged in headphones on a mobile device, etc). Unless |
674 | * you have a good reason to choose a specific device, this is probably what |
675 | * you want. |
676 | * |
677 | * You may request a specific format for the audio device, but there is no |
678 | * promise the device will honor that request for several reasons. As such, |
679 | * it's only meant to be a hint as to what data your app will provide. Audio |
680 | * streams will accept data in whatever format you specify and manage |
681 | * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you |
682 | * the preferred format for the device before opening and the actual format |
683 | * the device is using after opening. |
684 | * |
685 | * It's legal to open the same device ID more than once; each successful open |
686 | * will generate a new logical SDL_AudioDeviceID that is managed separately |
687 | * from others on the same physical device. This allows libraries to open a |
688 | * device separately from the main app and bind its own streams without |
689 | * conflicting. |
690 | * |
691 | * It is also legal to open a device ID returned by a previous call to this |
692 | * function; doing so just creates another logical device on the same physical |
693 | * device. This may be useful for making logical groupings of audio streams. |
694 | * |
695 | * This function returns the opened device ID on success. This is a new, |
696 | * unique SDL_AudioDeviceID that represents a logical device. |
697 | * |
698 | * Some backends might offer arbitrary devices (for example, a networked audio |
699 | * protocol that can connect to an arbitrary server). For these, as a change |
700 | * from SDL2, you should open a default device ID and use an SDL hint to |
701 | * specify the target if you care, or otherwise let the backend figure out a |
702 | * reasonable default. Most backends don't offer anything like this, and often |
703 | * this would be an end user setting an environment variable for their custom |
704 | * need, and not something an application should specifically manage. |
705 | * |
706 | * When done with an audio device, possibly at the end of the app's life, one |
707 | * should call SDL_CloseAudioDevice() on the returned device id. |
708 | * |
709 | * \param devid the device instance id to open, or |
710 | * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or |
711 | * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable |
712 | * default device. |
713 | * \param spec the requested device configuration. Can be NULL to use |
714 | * reasonable defaults. |
715 | * \returns the device ID on success or 0 on failure; call SDL_GetError() for |
716 | * more information. |
717 | * |
718 | * \threadsafety It is safe to call this function from any thread. |
719 | * |
720 | * \since This function is available since SDL 3.2.0. |
721 | * |
722 | * \sa SDL_CloseAudioDevice |
723 | * \sa SDL_GetAudioDeviceFormat |
724 | */ |
725 | extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); |
726 | |
727 | /** |
728 | * Determine if an audio device is physical (instead of logical). |
729 | * |
730 | * An SDL_AudioDeviceID that represents physical hardware is a physical |
731 | * device; there is one for each piece of hardware that SDL can see. Logical |
732 | * devices are created by calling SDL_OpenAudioDevice or |
733 | * SDL_OpenAudioDeviceStream, and while each is associated with a physical |
734 | * device, there can be any number of logical devices on one physical device. |
735 | * |
736 | * For the most part, logical and physical IDs are interchangeable--if you try |
737 | * to open a logical device, SDL understands to assign that effort to the |
738 | * underlying physical device, etc. However, it might be useful to know if an |
739 | * arbitrary device ID is physical or logical. This function reports which. |
740 | * |
741 | * This function may return either true or false for invalid device IDs. |
742 | * |
743 | * \param devid the device ID to query. |
744 | * \returns true if devid is a physical device, false if it is logical. |
745 | * |
746 | * \threadsafety It is safe to call this function from any thread. |
747 | * |
748 | * \since This function is available since SDL 3.2.0. |
749 | */ |
750 | extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); |
751 | |
752 | /** |
753 | * Determine if an audio device is a playback device (instead of recording). |
754 | * |
755 | * This function may return either true or false for invalid device IDs. |
756 | * |
757 | * \param devid the device ID to query. |
758 | * \returns true if devid is a playback device, false if it is recording. |
759 | * |
760 | * \threadsafety It is safe to call this function from any thread. |
761 | * |
762 | * \since This function is available since SDL 3.2.0. |
763 | */ |
764 | extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); |
765 | |
766 | /** |
767 | * Use this function to pause audio playback on a specified device. |
768 | * |
769 | * This function pauses audio processing for a given device. Any bound audio |
770 | * streams will not progress, and no audio will be generated. Pausing one |
771 | * device does not prevent other unpaused devices from running. |
772 | * |
773 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app |
774 | * has to bind a stream before any audio will flow. Pausing a paused device is |
775 | * a legal no-op. |
776 | * |
777 | * Pausing a device can be useful to halt all audio without unbinding all the |
778 | * audio streams. This might be useful while a game is paused, or a level is |
779 | * loading, etc. |
780 | * |
781 | * Physical devices can not be paused or unpaused, only logical devices |
782 | * created through SDL_OpenAudioDevice() can be. |
783 | * |
784 | * \param devid a device opened by SDL_OpenAudioDevice(). |
785 | * \returns true on success or false on failure; call SDL_GetError() for more |
786 | * information. |
787 | * |
788 | * \threadsafety It is safe to call this function from any thread. |
789 | * |
790 | * \since This function is available since SDL 3.2.0. |
791 | * |
792 | * \sa SDL_ResumeAudioDevice |
793 | * \sa SDL_AudioDevicePaused |
794 | */ |
795 | extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); |
796 | |
797 | /** |
798 | * Use this function to unpause audio playback on a specified device. |
799 | * |
800 | * This function unpauses audio processing for a given device that has |
801 | * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any |
802 | * bound audio streams will begin to progress again, and audio can be |
803 | * generated. |
804 | * |
805 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app |
806 | * has to bind a stream before any audio will flow. Unpausing an unpaused |
807 | * device is a legal no-op. |
808 | * |
809 | * Physical devices can not be paused or unpaused, only logical devices |
810 | * created through SDL_OpenAudioDevice() can be. |
811 | * |
812 | * \param devid a device opened by SDL_OpenAudioDevice(). |
813 | * \returns true on success or false on failure; call SDL_GetError() for more |
814 | * information. |
815 | * |
816 | * \threadsafety It is safe to call this function from any thread. |
817 | * |
818 | * \since This function is available since SDL 3.2.0. |
819 | * |
820 | * \sa SDL_AudioDevicePaused |
821 | * \sa SDL_PauseAudioDevice |
822 | */ |
823 | extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); |
824 | |
825 | /** |
826 | * Use this function to query if an audio device is paused. |
827 | * |
828 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app |
829 | * has to bind a stream before any audio will flow. |
830 | * |
831 | * Physical devices can not be paused or unpaused, only logical devices |
832 | * created through SDL_OpenAudioDevice() can be. Physical and invalid device |
833 | * IDs will report themselves as unpaused here. |
834 | * |
835 | * \param devid a device opened by SDL_OpenAudioDevice(). |
836 | * \returns true if device is valid and paused, false otherwise. |
837 | * |
838 | * \threadsafety It is safe to call this function from any thread. |
839 | * |
840 | * \since This function is available since SDL 3.2.0. |
841 | * |
842 | * \sa SDL_PauseAudioDevice |
843 | * \sa SDL_ResumeAudioDevice |
844 | */ |
845 | extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); |
846 | |
847 | /** |
848 | * Get the gain of an audio device. |
849 | * |
850 | * The gain of a device is its volume; a larger gain means a louder output, |
851 | * with a gain of zero being silence. |
852 | * |
853 | * Audio devices default to a gain of 1.0f (no change in output). |
854 | * |
855 | * Physical devices may not have their gain changed, only logical devices, and |
856 | * this function will always return -1.0f when used on physical devices. |
857 | * |
858 | * \param devid the audio device to query. |
859 | * \returns the gain of the device or -1.0f on failure; call SDL_GetError() |
860 | * for more information. |
861 | * |
862 | * \threadsafety It is safe to call this function from any thread. |
863 | * |
864 | * \since This function is available since SDL 3.2.0. |
865 | * |
866 | * \sa SDL_SetAudioDeviceGain |
867 | */ |
868 | extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); |
869 | |
870 | /** |
871 | * Change the gain of an audio device. |
872 | * |
873 | * The gain of a device is its volume; a larger gain means a louder output, |
874 | * with a gain of zero being silence. |
875 | * |
876 | * Audio devices default to a gain of 1.0f (no change in output). |
877 | * |
878 | * Physical devices may not have their gain changed, only logical devices, and |
879 | * this function will always return false when used on physical devices. While |
880 | * it might seem attractive to adjust several logical devices at once in this |
881 | * way, it would allow an app or library to interfere with another portion of |
882 | * the program's otherwise-isolated devices. |
883 | * |
884 | * This is applied, along with any per-audiostream gain, during playback to |
885 | * the hardware, and can be continuously changed to create various effects. On |
886 | * recording devices, this will adjust the gain before passing the data into |
887 | * an audiostream; that recording audiostream can then adjust its gain further |
888 | * when outputting the data elsewhere, if it likes, but that second gain is |
889 | * not applied until the data leaves the audiostream again. |
890 | * |
891 | * \param devid the audio device on which to change gain. |
892 | * \param gain the gain. 1.0f is no change, 0.0f is silence. |
893 | * \returns true on success or false on failure; call SDL_GetError() for more |
894 | * information. |
895 | * |
896 | * \threadsafety It is safe to call this function from any thread, as it holds |
897 | * a stream-specific mutex while running. |
898 | * |
899 | * \since This function is available since SDL 3.2.0. |
900 | * |
901 | * \sa SDL_GetAudioDeviceGain |
902 | */ |
903 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); |
904 | |
905 | /** |
906 | * Close a previously-opened audio device. |
907 | * |
908 | * The application should close open audio devices once they are no longer |
909 | * needed. |
910 | * |
911 | * This function may block briefly while pending audio data is played by the |
912 | * hardware, so that applications don't drop the last buffer of data they |
913 | * supplied if terminating immediately afterwards. |
914 | * |
915 | * \param devid an audio device id previously returned by |
916 | * SDL_OpenAudioDevice(). |
917 | * |
918 | * \threadsafety It is safe to call this function from any thread. |
919 | * |
920 | * \since This function is available since SDL 3.2.0. |
921 | * |
922 | * \sa SDL_OpenAudioDevice |
923 | */ |
924 | extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); |
925 | |
926 | /** |
927 | * Bind a list of audio streams to an audio device. |
928 | * |
929 | * Audio data will flow through any bound streams. For a playback device, data |
930 | * for all bound streams will be mixed together and fed to the device. For a |
931 | * recording device, a copy of recorded data will be provided to each bound |
932 | * stream. |
933 | * |
934 | * Audio streams can only be bound to an open device. This operation is |
935 | * atomic--all streams bound in the same call will start processing at the |
936 | * same time, so they can stay in sync. Also: either all streams will be bound |
937 | * or none of them will be. |
938 | * |
939 | * It is an error to bind an already-bound stream; it must be explicitly |
940 | * unbound first. |
941 | * |
942 | * Binding a stream to a device will set its output format for playback |
943 | * devices, and its input format for recording devices, so they match the |
944 | * device's settings. The caller is welcome to change the other end of the |
945 | * stream's format at any time with SDL_SetAudioStreamFormat(). |
946 | * |
947 | * \param devid an audio device to bind a stream to. |
948 | * \param streams an array of audio streams to bind. |
949 | * \param num_streams number streams listed in the `streams` array. |
950 | * \returns true on success or false on failure; call SDL_GetError() for more |
951 | * information. |
952 | * |
953 | * \threadsafety It is safe to call this function from any thread. |
954 | * |
955 | * \since This function is available since SDL 3.2.0. |
956 | * |
957 | * \sa SDL_BindAudioStreams |
958 | * \sa SDL_UnbindAudioStream |
959 | * \sa SDL_GetAudioStreamDevice |
960 | */ |
961 | extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); |
962 | |
963 | /** |
964 | * Bind a single audio stream to an audio device. |
965 | * |
966 | * This is a convenience function, equivalent to calling |
967 | * `SDL_BindAudioStreams(devid, &stream, 1)`. |
968 | * |
969 | * \param devid an audio device to bind a stream to. |
970 | * \param stream an audio stream to bind to a device. |
971 | * \returns true on success or false on failure; call SDL_GetError() for more |
972 | * information. |
973 | * |
974 | * \threadsafety It is safe to call this function from any thread. |
975 | * |
976 | * \since This function is available since SDL 3.2.0. |
977 | * |
978 | * \sa SDL_BindAudioStreams |
979 | * \sa SDL_UnbindAudioStream |
980 | * \sa SDL_GetAudioStreamDevice |
981 | */ |
982 | extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); |
983 | |
984 | /** |
985 | * Unbind a list of audio streams from their audio devices. |
986 | * |
987 | * The streams being unbound do not all have to be on the same device. All |
988 | * streams on the same device will be unbound atomically (data will stop |
989 | * flowing through all unbound streams on the same device at the same time). |
990 | * |
991 | * Unbinding a stream that isn't bound to a device is a legal no-op. |
992 | * |
993 | * \param streams an array of audio streams to unbind. Can be NULL or contain |
994 | * NULL. |
995 | * \param num_streams number streams listed in the `streams` array. |
996 | * |
997 | * \threadsafety It is safe to call this function from any thread. |
998 | * |
999 | * \since This function is available since SDL 3.2.0. |
1000 | * |
1001 | * \sa SDL_BindAudioStreams |
1002 | */ |
1003 | extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); |
1004 | |
1005 | /** |
1006 | * Unbind a single audio stream from its audio device. |
1007 | * |
1008 | * This is a convenience function, equivalent to calling |
1009 | * `SDL_UnbindAudioStreams(&stream, 1)`. |
1010 | * |
1011 | * \param stream an audio stream to unbind from a device. Can be NULL. |
1012 | * |
1013 | * \threadsafety It is safe to call this function from any thread. |
1014 | * |
1015 | * \since This function is available since SDL 3.2.0. |
1016 | * |
1017 | * \sa SDL_BindAudioStream |
1018 | */ |
1019 | extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); |
1020 | |
1021 | /** |
1022 | * Query an audio stream for its currently-bound device. |
1023 | * |
1024 | * This reports the audio device that an audio stream is currently bound to. |
1025 | * |
1026 | * If not bound, or invalid, this returns zero, which is not a valid device |
1027 | * ID. |
1028 | * |
1029 | * \param stream the audio stream to query. |
1030 | * \returns the bound audio device, or 0 if not bound or invalid. |
1031 | * |
1032 | * \threadsafety It is safe to call this function from any thread. |
1033 | * |
1034 | * \since This function is available since SDL 3.2.0. |
1035 | * |
1036 | * \sa SDL_BindAudioStream |
1037 | * \sa SDL_BindAudioStreams |
1038 | */ |
1039 | extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); |
1040 | |
1041 | /** |
1042 | * Create a new audio stream. |
1043 | * |
1044 | * \param src_spec the format details of the input audio. |
1045 | * \param dst_spec the format details of the output audio. |
1046 | * \returns a new audio stream on success or NULL on failure; call |
1047 | * SDL_GetError() for more information. |
1048 | * |
1049 | * \threadsafety It is safe to call this function from any thread. |
1050 | * |
1051 | * \since This function is available since SDL 3.2.0. |
1052 | * |
1053 | * \sa SDL_PutAudioStreamData |
1054 | * \sa SDL_GetAudioStreamData |
1055 | * \sa SDL_GetAudioStreamAvailable |
1056 | * \sa SDL_FlushAudioStream |
1057 | * \sa SDL_ClearAudioStream |
1058 | * \sa SDL_SetAudioStreamFormat |
1059 | * \sa SDL_DestroyAudioStream |
1060 | */ |
1061 | extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); |
1062 | |
1063 | /** |
1064 | * Get the properties associated with an audio stream. |
1065 | * |
1066 | * \param stream the SDL_AudioStream to query. |
1067 | * \returns a valid property ID on success or 0 on failure; call |
1068 | * SDL_GetError() for more information. |
1069 | * |
1070 | * \threadsafety It is safe to call this function from any thread. |
1071 | * |
1072 | * \since This function is available since SDL 3.2.0. |
1073 | */ |
1074 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); |
1075 | |
1076 | /** |
1077 | * Query the current format of an audio stream. |
1078 | * |
1079 | * \param stream the SDL_AudioStream to query. |
1080 | * \param src_spec where to store the input audio format; ignored if NULL. |
1081 | * \param dst_spec where to store the output audio format; ignored if NULL. |
1082 | * \returns true on success or false on failure; call SDL_GetError() for more |
1083 | * information. |
1084 | * |
1085 | * \threadsafety It is safe to call this function from any thread, as it holds |
1086 | * a stream-specific mutex while running. |
1087 | * |
1088 | * \since This function is available since SDL 3.2.0. |
1089 | * |
1090 | * \sa SDL_SetAudioStreamFormat |
1091 | */ |
1092 | extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); |
1093 | |
1094 | /** |
1095 | * Change the input and output formats of an audio stream. |
1096 | * |
1097 | * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData |
1098 | * will reflect the new format, and future calls to SDL_PutAudioStreamData |
1099 | * must provide data in the new input formats. |
1100 | * |
1101 | * Data that was previously queued in the stream will still be operated on in |
1102 | * the format that was current when it was added, which is to say you can put |
1103 | * the end of a sound file in one format to a stream, change formats for the |
1104 | * next sound file, and start putting that new data while the previous sound |
1105 | * file is still queued, and everything will still play back correctly. |
1106 | * |
1107 | * If a stream is bound to a device, then the format of the side of the stream |
1108 | * bound to a device cannot be changed (src_spec for recording devices, |
1109 | * dst_spec for playback devices). Attempts to make a change to this side will |
1110 | * be ignored, but this will not report an error. The other side's format can |
1111 | * be changed. |
1112 | * |
1113 | * \param stream the stream the format is being changed. |
1114 | * \param src_spec the new format of the audio input; if NULL, it is not |
1115 | * changed. |
1116 | * \param dst_spec the new format of the audio output; if NULL, it is not |
1117 | * changed. |
1118 | * \returns true on success or false on failure; call SDL_GetError() for more |
1119 | * information. |
1120 | * |
1121 | * \threadsafety It is safe to call this function from any thread, as it holds |
1122 | * a stream-specific mutex while running. |
1123 | * |
1124 | * \since This function is available since SDL 3.2.0. |
1125 | * |
1126 | * \sa SDL_GetAudioStreamFormat |
1127 | * \sa SDL_SetAudioStreamFrequencyRatio |
1128 | */ |
1129 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); |
1130 | |
1131 | /** |
1132 | * Get the frequency ratio of an audio stream. |
1133 | * |
1134 | * \param stream the SDL_AudioStream to query. |
1135 | * \returns the frequency ratio of the stream or 0.0 on failure; call |
1136 | * SDL_GetError() for more information. |
1137 | * |
1138 | * \threadsafety It is safe to call this function from any thread, as it holds |
1139 | * a stream-specific mutex while running. |
1140 | * |
1141 | * \since This function is available since SDL 3.2.0. |
1142 | * |
1143 | * \sa SDL_SetAudioStreamFrequencyRatio |
1144 | */ |
1145 | extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); |
1146 | |
1147 | /** |
1148 | * Change the frequency ratio of an audio stream. |
1149 | * |
1150 | * The frequency ratio is used to adjust the rate at which input data is |
1151 | * consumed. Changing this effectively modifies the speed and pitch of the |
1152 | * audio. A value greater than 1.0 will play the audio faster, and at a higher |
1153 | * pitch. A value less than 1.0 will play the audio slower, and at a lower |
1154 | * pitch. |
1155 | * |
1156 | * This is applied during SDL_GetAudioStreamData, and can be continuously |
1157 | * changed to create various effects. |
1158 | * |
1159 | * \param stream the stream the frequency ratio is being changed. |
1160 | * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 |
1161 | * and 100. |
1162 | * \returns true on success or false on failure; call SDL_GetError() for more |
1163 | * information. |
1164 | * |
1165 | * \threadsafety It is safe to call this function from any thread, as it holds |
1166 | * a stream-specific mutex while running. |
1167 | * |
1168 | * \since This function is available since SDL 3.2.0. |
1169 | * |
1170 | * \sa SDL_GetAudioStreamFrequencyRatio |
1171 | * \sa SDL_SetAudioStreamFormat |
1172 | */ |
1173 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); |
1174 | |
1175 | /** |
1176 | * Get the gain of an audio stream. |
1177 | * |
1178 | * The gain of a stream is its volume; a larger gain means a louder output, |
1179 | * with a gain of zero being silence. |
1180 | * |
1181 | * Audio streams default to a gain of 1.0f (no change in output). |
1182 | * |
1183 | * \param stream the SDL_AudioStream to query. |
1184 | * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() |
1185 | * for more information. |
1186 | * |
1187 | * \threadsafety It is safe to call this function from any thread, as it holds |
1188 | * a stream-specific mutex while running. |
1189 | * |
1190 | * \since This function is available since SDL 3.2.0. |
1191 | * |
1192 | * \sa SDL_SetAudioStreamGain |
1193 | */ |
1194 | extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); |
1195 | |
1196 | /** |
1197 | * Change the gain of an audio stream. |
1198 | * |
1199 | * The gain of a stream is its volume; a larger gain means a louder output, |
1200 | * with a gain of zero being silence. |
1201 | * |
1202 | * Audio streams default to a gain of 1.0f (no change in output). |
1203 | * |
1204 | * This is applied during SDL_GetAudioStreamData, and can be continuously |
1205 | * changed to create various effects. |
1206 | * |
1207 | * \param stream the stream on which the gain is being changed. |
1208 | * \param gain the gain. 1.0f is no change, 0.0f is silence. |
1209 | * \returns true on success or false on failure; call SDL_GetError() for more |
1210 | * information. |
1211 | * |
1212 | * \threadsafety It is safe to call this function from any thread, as it holds |
1213 | * a stream-specific mutex while running. |
1214 | * |
1215 | * \since This function is available since SDL 3.2.0. |
1216 | * |
1217 | * \sa SDL_GetAudioStreamGain |
1218 | */ |
1219 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); |
1220 | |
1221 | /** |
1222 | * Get the current input channel map of an audio stream. |
1223 | * |
1224 | * Channel maps are optional; most things do not need them, instead passing |
1225 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). |
1226 | * |
1227 | * Audio streams default to no remapping applied. This is represented by |
1228 | * returning NULL, and does not signify an error. |
1229 | * |
1230 | * \param stream the SDL_AudioStream to query. |
1231 | * \param count On output, set to number of channels in the map. Can be NULL. |
1232 | * \returns an array of the current channel mapping, with as many elements as |
1233 | * the current output spec's channels, or NULL if default. This |
1234 | * should be freed with SDL_free() when it is no longer needed. |
1235 | * |
1236 | * \threadsafety It is safe to call this function from any thread, as it holds |
1237 | * a stream-specific mutex while running. |
1238 | * |
1239 | * \since This function is available since SDL 3.2.0. |
1240 | * |
1241 | * \sa SDL_SetAudioStreamInputChannelMap |
1242 | */ |
1243 | extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); |
1244 | |
1245 | /** |
1246 | * Get the current output channel map of an audio stream. |
1247 | * |
1248 | * Channel maps are optional; most things do not need them, instead passing |
1249 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). |
1250 | * |
1251 | * Audio streams default to no remapping applied. This is represented by |
1252 | * returning NULL, and does not signify an error. |
1253 | * |
1254 | * \param stream the SDL_AudioStream to query. |
1255 | * \param count On output, set to number of channels in the map. Can be NULL. |
1256 | * \returns an array of the current channel mapping, with as many elements as |
1257 | * the current output spec's channels, or NULL if default. This |
1258 | * should be freed with SDL_free() when it is no longer needed. |
1259 | * |
1260 | * \threadsafety It is safe to call this function from any thread, as it holds |
1261 | * a stream-specific mutex while running. |
1262 | * |
1263 | * \since This function is available since SDL 3.2.0. |
1264 | * |
1265 | * \sa SDL_SetAudioStreamInputChannelMap |
1266 | */ |
1267 | extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); |
1268 | |
1269 | /** |
1270 | * Set the current input channel map of an audio stream. |
1271 | * |
1272 | * Channel maps are optional; most things do not need them, instead passing |
1273 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). |
1274 | * |
1275 | * The input channel map reorders data that is added to a stream via |
1276 | * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide |
1277 | * data in the new channel order. |
1278 | * |
1279 | * Each item in the array represents an input channel, and its value is the |
1280 | * channel that it should be remapped to. To reverse a stereo signal's left |
1281 | * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap |
1282 | * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the |
1283 | * right channel to both channels of a stereo signal. An element in the |
1284 | * channel map set to -1 instead of a valid channel will mute that channel, |
1285 | * setting it to a silence value. |
1286 | * |
1287 | * You cannot change the number of channels through a channel map, just |
1288 | * reorder/mute them. |
1289 | * |
1290 | * Data that was previously queued in the stream will still be operated on in |
1291 | * the order that was current when it was added, which is to say you can put |
1292 | * the end of a sound file in one order to a stream, change orders for the |
1293 | * next sound file, and start putting that new data while the previous sound |
1294 | * file is still queued, and everything will still play back correctly. |
1295 | * |
1296 | * Audio streams default to no remapping applied. Passing a NULL channel map |
1297 | * is legal, and turns off remapping. |
1298 | * |
1299 | * SDL will copy the channel map; the caller does not have to save this array |
1300 | * after this call. |
1301 | * |
1302 | * If `count` is not equal to the current number of channels in the audio |
1303 | * stream's format, this will fail. This is a safety measure to make sure a |
1304 | * race condition hasn't changed the format while this call is setting the |
1305 | * channel map. |
1306 | * |
1307 | * Unlike attempting to change the stream's format, the input channel map on a |
1308 | * stream bound to a recording device is permitted to change at any time; any |
1309 | * data added to the stream from the device after this call will have the new |
1310 | * mapping, but previously-added data will still have the prior mapping. |
1311 | * |
1312 | * \param stream the SDL_AudioStream to change. |
1313 | * \param chmap the new channel map, NULL to reset to default. |
1314 | * \param count The number of channels in the map. |
1315 | * \returns true on success or false on failure; call SDL_GetError() for more |
1316 | * information. |
1317 | * |
1318 | * \threadsafety It is safe to call this function from any thread, as it holds |
1319 | * a stream-specific mutex while running. Don't change the |
1320 | * stream's format to have a different number of channels from a |
1321 | * a different thread at the same time, though! |
1322 | * |
1323 | * \since This function is available since SDL 3.2.0. |
1324 | * |
1325 | * \sa SDL_SetAudioStreamInputChannelMap |
1326 | */ |
1327 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); |
1328 | |
1329 | /** |
1330 | * Set the current output channel map of an audio stream. |
1331 | * |
1332 | * Channel maps are optional; most things do not need them, instead passing |
1333 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). |
1334 | * |
1335 | * The output channel map reorders data that leaving a stream via |
1336 | * SDL_GetAudioStreamData. |
1337 | * |
1338 | * Each item in the array represents an input channel, and its value is the |
1339 | * channel that it should be remapped to. To reverse a stereo signal's left |
1340 | * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap |
1341 | * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the |
1342 | * right channel to both channels of a stereo signal. An element in the |
1343 | * channel map set to -1 instead of a valid channel will mute that channel, |
1344 | * setting it to a silence value. |
1345 | * |
1346 | * You cannot change the number of channels through a channel map, just |
1347 | * reorder/mute them. |
1348 | * |
1349 | * The output channel map can be changed at any time, as output remapping is |
1350 | * applied during SDL_GetAudioStreamData. |
1351 | * |
1352 | * Audio streams default to no remapping applied. Passing a NULL channel map |
1353 | * is legal, and turns off remapping. |
1354 | * |
1355 | * SDL will copy the channel map; the caller does not have to save this array |
1356 | * after this call. |
1357 | * |
1358 | * If `count` is not equal to the current number of channels in the audio |
1359 | * stream's format, this will fail. This is a safety measure to make sure a |
1360 | * race condition hasn't changed the format while this call is setting the |
1361 | * channel map. |
1362 | * |
1363 | * Unlike attempting to change the stream's format, the output channel map on |
1364 | * a stream bound to a recording device is permitted to change at any time; |
1365 | * any data added to the stream after this call will have the new mapping, but |
1366 | * previously-added data will still have the prior mapping. When the channel |
1367 | * map doesn't match the hardware's channel layout, SDL will convert the data |
1368 | * before feeding it to the device for playback. |
1369 | * |
1370 | * \param stream the SDL_AudioStream to change. |
1371 | * \param chmap the new channel map, NULL to reset to default. |
1372 | * \param count The number of channels in the map. |
1373 | * \returns true on success or false on failure; call SDL_GetError() for more |
1374 | * information. |
1375 | * |
1376 | * \threadsafety It is safe to call this function from any thread, as it holds |
1377 | * a stream-specific mutex while running. Don't change the |
1378 | * stream's format to have a different number of channels from a |
1379 | * a different thread at the same time, though! |
1380 | * |
1381 | * \since This function is available since SDL 3.2.0. |
1382 | * |
1383 | * \sa SDL_SetAudioStreamInputChannelMap |
1384 | */ |
1385 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); |
1386 | |
1387 | /** |
1388 | * Add data to the stream. |
1389 | * |
1390 | * This data must match the format/channels/samplerate specified in the latest |
1391 | * call to SDL_SetAudioStreamFormat, or the format specified when creating the |
1392 | * stream if it hasn't been changed. |
1393 | * |
1394 | * Note that this call simply copies the unconverted data for later. This is |
1395 | * different than SDL2, where data was converted during the Put call and the |
1396 | * Get call would just dequeue the previously-converted data. |
1397 | * |
1398 | * \param stream the stream the audio data is being added to. |
1399 | * \param buf a pointer to the audio data to add. |
1400 | * \param len the number of bytes to write to the stream. |
1401 | * \returns true on success or false on failure; call SDL_GetError() for more |
1402 | * information. |
1403 | * |
1404 | * \threadsafety It is safe to call this function from any thread, but if the |
1405 | * stream has a callback set, the caller might need to manage |
1406 | * extra locking. |
1407 | * |
1408 | * \since This function is available since SDL 3.2.0. |
1409 | * |
1410 | * \sa SDL_ClearAudioStream |
1411 | * \sa SDL_FlushAudioStream |
1412 | * \sa SDL_GetAudioStreamData |
1413 | * \sa SDL_GetAudioStreamQueued |
1414 | */ |
1415 | extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); |
1416 | |
1417 | /** |
1418 | * Get converted/resampled data from the stream. |
1419 | * |
1420 | * The input/output data format/channels/samplerate is specified when creating |
1421 | * the stream, and can be changed after creation by calling |
1422 | * SDL_SetAudioStreamFormat. |
1423 | * |
1424 | * Note that any conversion and resampling necessary is done during this call, |
1425 | * and SDL_PutAudioStreamData simply queues unconverted data for later. This |
1426 | * is different than SDL2, where that work was done while inputting new data |
1427 | * to the stream and requesting the output just copied the converted data. |
1428 | * |
1429 | * \param stream the stream the audio is being requested from. |
1430 | * \param buf a buffer to fill with audio data. |
1431 | * \param len the maximum number of bytes to fill. |
1432 | * \returns the number of bytes read from the stream or -1 on failure; call |
1433 | * SDL_GetError() for more information. |
1434 | * |
1435 | * \threadsafety It is safe to call this function from any thread, but if the |
1436 | * stream has a callback set, the caller might need to manage |
1437 | * extra locking. |
1438 | * |
1439 | * \since This function is available since SDL 3.2.0. |
1440 | * |
1441 | * \sa SDL_ClearAudioStream |
1442 | * \sa SDL_GetAudioStreamAvailable |
1443 | * \sa SDL_PutAudioStreamData |
1444 | */ |
1445 | extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); |
1446 | |
1447 | /** |
1448 | * Get the number of converted/resampled bytes available. |
1449 | * |
1450 | * The stream may be buffering data behind the scenes until it has enough to |
1451 | * resample correctly, so this number might be lower than what you expect, or |
1452 | * even be zero. Add more data or flush the stream if you need the data now. |
1453 | * |
1454 | * If the stream has so much data that it would overflow an int, the return |
1455 | * value is clamped to a maximum value, but no queued data is lost; if there |
1456 | * are gigabytes of data queued, the app might need to read some of it with |
1457 | * SDL_GetAudioStreamData before this function's return value is no longer |
1458 | * clamped. |
1459 | * |
1460 | * \param stream the audio stream to query. |
1461 | * \returns the number of converted/resampled bytes available or -1 on |
1462 | * failure; call SDL_GetError() for more information. |
1463 | * |
1464 | * \threadsafety It is safe to call this function from any thread. |
1465 | * |
1466 | * \since This function is available since SDL 3.2.0. |
1467 | * |
1468 | * \sa SDL_GetAudioStreamData |
1469 | * \sa SDL_PutAudioStreamData |
1470 | */ |
1471 | extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); |
1472 | |
1473 | |
1474 | /** |
1475 | * Get the number of bytes currently queued. |
1476 | * |
1477 | * This is the number of bytes put into a stream as input, not the number that |
1478 | * can be retrieved as output. Because of several details, it's not possible |
1479 | * to calculate one number directly from the other. If you need to know how |
1480 | * much usable data can be retrieved right now, you should use |
1481 | * SDL_GetAudioStreamAvailable() and not this function. |
1482 | * |
1483 | * Note that audio streams can change their input format at any time, even if |
1484 | * there is still data queued in a different format, so the returned byte |
1485 | * count will not necessarily match the number of _sample frames_ available. |
1486 | * Users of this API should be aware of format changes they make when feeding |
1487 | * a stream and plan accordingly. |
1488 | * |
1489 | * Queued data is not converted until it is consumed by |
1490 | * SDL_GetAudioStreamData, so this value should be representative of the exact |
1491 | * data that was put into the stream. |
1492 | * |
1493 | * If the stream has so much data that it would overflow an int, the return |
1494 | * value is clamped to a maximum value, but no queued data is lost; if there |
1495 | * are gigabytes of data queued, the app might need to read some of it with |
1496 | * SDL_GetAudioStreamData before this function's return value is no longer |
1497 | * clamped. |
1498 | * |
1499 | * \param stream the audio stream to query. |
1500 | * \returns the number of bytes queued or -1 on failure; call SDL_GetError() |
1501 | * for more information. |
1502 | * |
1503 | * \threadsafety It is safe to call this function from any thread. |
1504 | * |
1505 | * \since This function is available since SDL 3.2.0. |
1506 | * |
1507 | * \sa SDL_PutAudioStreamData |
1508 | * \sa SDL_ClearAudioStream |
1509 | */ |
1510 | extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); |
1511 | |
1512 | |
1513 | /** |
1514 | * Tell the stream that you're done sending data, and anything being buffered |
1515 | * should be converted/resampled and made available immediately. |
1516 | * |
1517 | * It is legal to add more data to a stream after flushing, but there may be |
1518 | * audio gaps in the output. Generally this is intended to signal the end of |
1519 | * input, so the complete output becomes available. |
1520 | * |
1521 | * \param stream the audio stream to flush. |
1522 | * \returns true on success or false on failure; call SDL_GetError() for more |
1523 | * information. |
1524 | * |
1525 | * \threadsafety It is safe to call this function from any thread. |
1526 | * |
1527 | * \since This function is available since SDL 3.2.0. |
1528 | * |
1529 | * \sa SDL_PutAudioStreamData |
1530 | */ |
1531 | extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); |
1532 | |
1533 | /** |
1534 | * Clear any pending data in the stream. |
1535 | * |
1536 | * This drops any queued data, so there will be nothing to read from the |
1537 | * stream until more is added. |
1538 | * |
1539 | * \param stream the audio stream to clear. |
1540 | * \returns true on success or false on failure; call SDL_GetError() for more |
1541 | * information. |
1542 | * |
1543 | * \threadsafety It is safe to call this function from any thread. |
1544 | * |
1545 | * \since This function is available since SDL 3.2.0. |
1546 | * |
1547 | * \sa SDL_GetAudioStreamAvailable |
1548 | * \sa SDL_GetAudioStreamData |
1549 | * \sa SDL_GetAudioStreamQueued |
1550 | * \sa SDL_PutAudioStreamData |
1551 | */ |
1552 | extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); |
1553 | |
1554 | /** |
1555 | * Use this function to pause audio playback on the audio device associated |
1556 | * with an audio stream. |
1557 | * |
1558 | * This function pauses audio processing for a given device. Any bound audio |
1559 | * streams will not progress, and no audio will be generated. Pausing one |
1560 | * device does not prevent other unpaused devices from running. |
1561 | * |
1562 | * Pausing a device can be useful to halt all audio without unbinding all the |
1563 | * audio streams. This might be useful while a game is paused, or a level is |
1564 | * loading, etc. |
1565 | * |
1566 | * \param stream the audio stream associated with the audio device to pause. |
1567 | * \returns true on success or false on failure; call SDL_GetError() for more |
1568 | * information. |
1569 | * |
1570 | * \threadsafety It is safe to call this function from any thread. |
1571 | * |
1572 | * \since This function is available since SDL 3.2.0. |
1573 | * |
1574 | * \sa SDL_ResumeAudioStreamDevice |
1575 | */ |
1576 | extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); |
1577 | |
1578 | /** |
1579 | * Use this function to unpause audio playback on the audio device associated |
1580 | * with an audio stream. |
1581 | * |
1582 | * This function unpauses audio processing for a given device that has |
1583 | * previously been paused. Once unpaused, any bound audio streams will begin |
1584 | * to progress again, and audio can be generated. |
1585 | * |
1586 | * Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this |
1587 | * function call is required for audio playback to begin on such device. |
1588 | * |
1589 | * \param stream the audio stream associated with the audio device to resume. |
1590 | * \returns true on success or false on failure; call SDL_GetError() for more |
1591 | * information. |
1592 | * |
1593 | * \threadsafety It is safe to call this function from any thread. |
1594 | * |
1595 | * \since This function is available since SDL 3.2.0. |
1596 | * |
1597 | * \sa SDL_PauseAudioStreamDevice |
1598 | */ |
1599 | extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); |
1600 | |
1601 | /** |
1602 | * Use this function to query if an audio device associated with a stream is |
1603 | * paused. |
1604 | * |
1605 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app |
1606 | * has to bind a stream before any audio will flow. |
1607 | * |
1608 | * \param stream the audio stream associated with the audio device to query. |
1609 | * \returns true if device is valid and paused, false otherwise. |
1610 | * |
1611 | * \threadsafety It is safe to call this function from any thread. |
1612 | * |
1613 | * \since This function is available since SDL 3.2.0. |
1614 | * |
1615 | * \sa SDL_PauseAudioStreamDevice |
1616 | * \sa SDL_ResumeAudioStreamDevice |
1617 | */ |
1618 | extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); |
1619 | |
1620 | |
1621 | /** |
1622 | * Lock an audio stream for serialized access. |
1623 | * |
1624 | * Each SDL_AudioStream has an internal mutex it uses to protect its data |
1625 | * structures from threading conflicts. This function allows an app to lock |
1626 | * that mutex, which could be useful if registering callbacks on this stream. |
1627 | * |
1628 | * One does not need to lock a stream to use in it most cases, as the stream |
1629 | * manages this lock internally. However, this lock is held during callbacks, |
1630 | * which may run from arbitrary threads at any time, so if an app needs to |
1631 | * protect shared data during those callbacks, locking the stream guarantees |
1632 | * that the callback is not running while the lock is held. |
1633 | * |
1634 | * As this is just a wrapper over SDL_LockMutex for an internal lock; it has |
1635 | * all the same attributes (recursive locks are allowed, etc). |
1636 | * |
1637 | * \param stream the audio stream to lock. |
1638 | * \returns true on success or false on failure; call SDL_GetError() for more |
1639 | * information. |
1640 | * |
1641 | * \threadsafety It is safe to call this function from any thread. |
1642 | * |
1643 | * \since This function is available since SDL 3.2.0. |
1644 | * |
1645 | * \sa SDL_UnlockAudioStream |
1646 | */ |
1647 | extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); |
1648 | |
1649 | |
1650 | /** |
1651 | * Unlock an audio stream for serialized access. |
1652 | * |
1653 | * This unlocks an audio stream after a call to SDL_LockAudioStream. |
1654 | * |
1655 | * \param stream the audio stream to unlock. |
1656 | * \returns true on success or false on failure; call SDL_GetError() for more |
1657 | * information. |
1658 | * |
1659 | * \threadsafety You should only call this from the same thread that |
1660 | * previously called SDL_LockAudioStream. |
1661 | * |
1662 | * \since This function is available since SDL 3.2.0. |
1663 | * |
1664 | * \sa SDL_LockAudioStream |
1665 | */ |
1666 | extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); |
1667 | |
1668 | /** |
1669 | * A callback that fires when data passes through an SDL_AudioStream. |
1670 | * |
1671 | * Apps can (optionally) register a callback with an audio stream that is |
1672 | * called when data is added with SDL_PutAudioStreamData, or requested with |
1673 | * SDL_GetAudioStreamData. |
1674 | * |
1675 | * Two values are offered here: one is the amount of additional data needed to |
1676 | * satisfy the immediate request (which might be zero if the stream already |
1677 | * has enough data queued) and the other is the total amount being requested. |
1678 | * In a Get call triggering a Put callback, these values can be different. In |
1679 | * a Put call triggering a Get callback, these values are always the same. |
1680 | * |
1681 | * Byte counts might be slightly overestimated due to buffering or resampling, |
1682 | * and may change from call to call. |
1683 | * |
1684 | * This callback is not required to do anything. Generally this is useful for |
1685 | * adding/reading data on demand, and the app will often put/get data as |
1686 | * appropriate, but the system goes on with the data currently available to it |
1687 | * if this callback does nothing. |
1688 | * |
1689 | * \param stream the SDL audio stream associated with this callback. |
1690 | * \param additional_amount the amount of data, in bytes, that is needed right |
1691 | * now. |
1692 | * \param total_amount the total amount of data requested, in bytes, that is |
1693 | * requested or available. |
1694 | * \param userdata an opaque pointer provided by the app for their personal |
1695 | * use. |
1696 | * |
1697 | * \threadsafety This callbacks may run from any thread, so if you need to |
1698 | * protect shared data, you should use SDL_LockAudioStream to |
1699 | * serialize access; this lock will be held before your callback |
1700 | * is called, so your callback does not need to manage the lock |
1701 | * explicitly. |
1702 | * |
1703 | * \since This datatype is available since SDL 3.2.0. |
1704 | * |
1705 | * \sa SDL_SetAudioStreamGetCallback |
1706 | * \sa SDL_SetAudioStreamPutCallback |
1707 | */ |
1708 | typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); |
1709 | |
1710 | /** |
1711 | * Set a callback that runs when data is requested from an audio stream. |
1712 | * |
1713 | * This callback is called _before_ data is obtained from the stream, giving |
1714 | * the callback the chance to add more on-demand. |
1715 | * |
1716 | * The callback can (optionally) call SDL_PutAudioStreamData() to add more |
1717 | * audio to the stream during this call; if needed, the request that triggered |
1718 | * this callback will obtain the new data immediately. |
1719 | * |
1720 | * The callback's `approx_request` argument is roughly how many bytes of |
1721 | * _unconverted_ data (in the stream's input format) is needed by the caller, |
1722 | * although this may overestimate a little for safety. This takes into account |
1723 | * how much is already in the stream and only asks for any extra necessary to |
1724 | * resolve the request, which means the callback may be asked for zero bytes, |
1725 | * and a different amount on each call. |
1726 | * |
1727 | * The callback is not required to supply exact amounts; it is allowed to |
1728 | * supply too much or too little or none at all. The caller will get what's |
1729 | * available, up to the amount they requested, regardless of this callback's |
1730 | * outcome. |
1731 | * |
1732 | * Clearing or flushing an audio stream does not call this callback. |
1733 | * |
1734 | * This function obtains the stream's lock, which means any existing callback |
1735 | * (get or put) in progress will finish running before setting the new |
1736 | * callback. |
1737 | * |
1738 | * Setting a NULL function turns off the callback. |
1739 | * |
1740 | * \param stream the audio stream to set the new callback on. |
1741 | * \param callback the new callback function to call when data is requested |
1742 | * from the stream. |
1743 | * \param userdata an opaque pointer provided to the callback for its own |
1744 | * personal use. |
1745 | * \returns true on success or false on failure; call SDL_GetError() for more |
1746 | * information. This only fails if `stream` is NULL. |
1747 | * |
1748 | * \threadsafety It is safe to call this function from any thread. |
1749 | * |
1750 | * \since This function is available since SDL 3.2.0. |
1751 | * |
1752 | * \sa SDL_SetAudioStreamPutCallback |
1753 | */ |
1754 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); |
1755 | |
1756 | /** |
1757 | * Set a callback that runs when data is added to an audio stream. |
1758 | * |
1759 | * This callback is called _after_ the data is added to the stream, giving the |
1760 | * callback the chance to obtain it immediately. |
1761 | * |
1762 | * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio |
1763 | * from the stream during this call. |
1764 | * |
1765 | * The callback's `approx_request` argument is how many bytes of _converted_ |
1766 | * data (in the stream's output format) was provided by the caller, although |
1767 | * this may underestimate a little for safety. This value might be less than |
1768 | * what is currently available in the stream, if data was already there, and |
1769 | * might be less than the caller provided if the stream needs to keep a buffer |
1770 | * to aid in resampling. Which means the callback may be provided with zero |
1771 | * bytes, and a different amount on each call. |
1772 | * |
1773 | * The callback may call SDL_GetAudioStreamAvailable to see the total amount |
1774 | * currently available to read from the stream, instead of the total provided |
1775 | * by the current call. |
1776 | * |
1777 | * The callback is not required to obtain all data. It is allowed to read less |
1778 | * or none at all. Anything not read now simply remains in the stream for |
1779 | * later access. |
1780 | * |
1781 | * Clearing or flushing an audio stream does not call this callback. |
1782 | * |
1783 | * This function obtains the stream's lock, which means any existing callback |
1784 | * (get or put) in progress will finish running before setting the new |
1785 | * callback. |
1786 | * |
1787 | * Setting a NULL function turns off the callback. |
1788 | * |
1789 | * \param stream the audio stream to set the new callback on. |
1790 | * \param callback the new callback function to call when data is added to the |
1791 | * stream. |
1792 | * \param userdata an opaque pointer provided to the callback for its own |
1793 | * personal use. |
1794 | * \returns true on success or false on failure; call SDL_GetError() for more |
1795 | * information. This only fails if `stream` is NULL. |
1796 | * |
1797 | * \threadsafety It is safe to call this function from any thread. |
1798 | * |
1799 | * \since This function is available since SDL 3.2.0. |
1800 | * |
1801 | * \sa SDL_SetAudioStreamGetCallback |
1802 | */ |
1803 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); |
1804 | |
1805 | |
1806 | /** |
1807 | * Free an audio stream. |
1808 | * |
1809 | * This will release all allocated data, including any audio that is still |
1810 | * queued. You do not need to manually clear the stream first. |
1811 | * |
1812 | * If this stream was bound to an audio device, it is unbound during this |
1813 | * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio |
1814 | * device that was opened alongside this stream's creation will be closed, |
1815 | * too. |
1816 | * |
1817 | * \param stream the audio stream to destroy. |
1818 | * |
1819 | * \threadsafety It is safe to call this function from any thread. |
1820 | * |
1821 | * \since This function is available since SDL 3.2.0. |
1822 | * |
1823 | * \sa SDL_CreateAudioStream |
1824 | */ |
1825 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); |
1826 | |
1827 | |
1828 | /** |
1829 | * Convenience function for straightforward audio init for the common case. |
1830 | * |
1831 | * If all your app intends to do is provide a single source of PCM audio, this |
1832 | * function allows you to do all your audio setup in a single call. |
1833 | * |
1834 | * This is also intended to be a clean means to migrate apps from SDL2. |
1835 | * |
1836 | * This function will open an audio device, create a stream and bind it. |
1837 | * Unlike other methods of setup, the audio device will be closed when this |
1838 | * stream is destroyed, so the app can treat the returned SDL_AudioStream as |
1839 | * the only object needed to manage audio playback. |
1840 | * |
1841 | * Also unlike other functions, the audio device begins paused. This is to map |
1842 | * more closely to SDL2-style behavior, since there is no extra step here to |
1843 | * bind a stream to begin audio flowing. The audio device should be resumed |
1844 | * with `SDL_ResumeAudioStreamDevice(stream);` |
1845 | * |
1846 | * This function works with both playback and recording devices. |
1847 | * |
1848 | * The `spec` parameter represents the app's side of the audio stream. That |
1849 | * is, for recording audio, this will be the output format, and for playing |
1850 | * audio, this will be the input format. If spec is NULL, the system will |
1851 | * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain |
1852 | * this information later. |
1853 | * |
1854 | * If you don't care about opening a specific audio device, you can (and |
1855 | * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and |
1856 | * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. |
1857 | * |
1858 | * One can optionally provide a callback function; if NULL, the app is |
1859 | * expected to queue audio data for playback (or unqueue audio data if |
1860 | * capturing). Otherwise, the callback will begin to fire once the device is |
1861 | * unpaused. |
1862 | * |
1863 | * Destroying the returned stream with SDL_DestroyAudioStream will also close |
1864 | * the audio device associated with this stream. |
1865 | * |
1866 | * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK |
1867 | * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. |
1868 | * \param spec the audio stream's data format. Can be NULL. |
1869 | * \param callback a callback where the app will provide new data for |
1870 | * playback, or receive new data for recording. Can be NULL, |
1871 | * in which case the app will need to call |
1872 | * SDL_PutAudioStreamData or SDL_GetAudioStreamData as |
1873 | * necessary. |
1874 | * \param userdata app-controlled pointer passed to callback. Can be NULL. |
1875 | * Ignored if callback is NULL. |
1876 | * \returns an audio stream on success, ready to use, or NULL on failure; call |
1877 | * SDL_GetError() for more information. When done with this stream, |
1878 | * call SDL_DestroyAudioStream to free resources and close the |
1879 | * device. |
1880 | * |
1881 | * \threadsafety It is safe to call this function from any thread. |
1882 | * |
1883 | * \since This function is available since SDL 3.2.0. |
1884 | * |
1885 | * \sa SDL_GetAudioStreamDevice |
1886 | * \sa SDL_ResumeAudioStreamDevice |
1887 | */ |
1888 | extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); |
1889 | |
1890 | /** |
1891 | * A callback that fires when data is about to be fed to an audio device. |
1892 | * |
1893 | * This is useful for accessing the final mix, perhaps for writing a |
1894 | * visualizer or applying a final effect to the audio data before playback. |
1895 | * |
1896 | * This callback should run as quickly as possible and not block for any |
1897 | * significant time, as this callback delays submission of data to the audio |
1898 | * device, which can cause audio playback problems. |
1899 | * |
1900 | * The postmix callback _must_ be able to handle any audio data format |
1901 | * specified in `spec`, which can change between callbacks if the audio device |
1902 | * changed. However, this only covers frequency and channel count; data is |
1903 | * always provided here in SDL_AUDIO_F32 format. |
1904 | * |
1905 | * The postmix callback runs _after_ logical device gain and audiostream gain |
1906 | * have been applied, which is to say you can make the output data louder at |
1907 | * this point than the gain settings would suggest. |
1908 | * |
1909 | * \param userdata a pointer provided by the app through |
1910 | * SDL_SetAudioPostmixCallback, for its own use. |
1911 | * \param spec the current format of audio that is to be submitted to the |
1912 | * audio device. |
1913 | * \param buffer the buffer of audio samples to be submitted. The callback can |
1914 | * inspect and/or modify this data. |
1915 | * \param buflen the size of `buffer` in bytes. |
1916 | * |
1917 | * \threadsafety This will run from a background thread owned by SDL. The |
1918 | * application is responsible for locking resources the callback |
1919 | * touches that need to be protected. |
1920 | * |
1921 | * \since This datatype is available since SDL 3.2.0. |
1922 | * |
1923 | * \sa SDL_SetAudioPostmixCallback |
1924 | */ |
1925 | typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); |
1926 | |
1927 | /** |
1928 | * Set a callback that fires when data is about to be fed to an audio device. |
1929 | * |
1930 | * This is useful for accessing the final mix, perhaps for writing a |
1931 | * visualizer or applying a final effect to the audio data before playback. |
1932 | * |
1933 | * The buffer is the final mix of all bound audio streams on an opened device; |
1934 | * this callback will fire regularly for any device that is both opened and |
1935 | * unpaused. If there is no new data to mix, either because no streams are |
1936 | * bound to the device or all the streams are empty, this callback will still |
1937 | * fire with the entire buffer set to silence. |
1938 | * |
1939 | * This callback is allowed to make changes to the data; the contents of the |
1940 | * buffer after this call is what is ultimately passed along to the hardware. |
1941 | * |
1942 | * The callback is always provided the data in float format (values from -1.0f |
1943 | * to 1.0f), but the number of channels or sample rate may be different than |
1944 | * the format the app requested when opening the device; SDL might have had to |
1945 | * manage a conversion behind the scenes, or the playback might have jumped to |
1946 | * new physical hardware when a system default changed, etc. These details may |
1947 | * change between calls. Accordingly, the size of the buffer might change |
1948 | * between calls as well. |
1949 | * |
1950 | * This callback can run at any time, and from any thread; if you need to |
1951 | * serialize access to your app's data, you should provide and use a mutex or |
1952 | * other synchronization device. |
1953 | * |
1954 | * All of this to say: there are specific needs this callback can fulfill, but |
1955 | * it is not the simplest interface. Apps should generally provide audio in |
1956 | * their preferred format through an SDL_AudioStream and let SDL handle the |
1957 | * difference. |
1958 | * |
1959 | * This function is extremely time-sensitive; the callback should do the least |
1960 | * amount of work possible and return as quickly as it can. The longer the |
1961 | * callback runs, the higher the risk of audio dropouts or other problems. |
1962 | * |
1963 | * This function will block until the audio device is in between iterations, |
1964 | * so any existing callback that might be running will finish before this |
1965 | * function sets the new callback and returns. |
1966 | * |
1967 | * Setting a NULL callback function disables any previously-set callback. |
1968 | * |
1969 | * \param devid the ID of an opened audio device. |
1970 | * \param callback a callback function to be called. Can be NULL. |
1971 | * \param userdata app-controlled pointer passed to callback. Can be NULL. |
1972 | * \returns true on success or false on failure; call SDL_GetError() for more |
1973 | * information. |
1974 | * |
1975 | * \threadsafety It is safe to call this function from any thread. |
1976 | * |
1977 | * \since This function is available since SDL 3.2.0. |
1978 | */ |
1979 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); |
1980 | |
1981 | |
1982 | /** |
1983 | * Load the audio data of a WAVE file into memory. |
1984 | * |
1985 | * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to |
1986 | * be valid pointers. The entire data portion of the file is then loaded into |
1987 | * memory and decoded if necessary. |
1988 | * |
1989 | * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and |
1990 | * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and |
1991 | * A-law and mu-law (8 bits). Other formats are currently unsupported and |
1992 | * cause an error. |
1993 | * |
1994 | * If this function succeeds, the return value is zero and the pointer to the |
1995 | * audio data allocated by the function is written to `audio_buf` and its |
1996 | * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, |
1997 | * `channels`, and `format` are set to the values of the audio data in the |
1998 | * buffer. |
1999 | * |
2000 | * It's necessary to use SDL_free() to free the audio data returned in |
2001 | * `audio_buf` when it is no longer used. |
2002 | * |
2003 | * Because of the underspecification of the .WAV format, there are many |
2004 | * problematic files in the wild that cause issues with strict decoders. To |
2005 | * provide compatibility with these files, this decoder is lenient in regards |
2006 | * to the truncation of the file, the fact chunk, and the size of the RIFF |
2007 | * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, |
2008 | * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to |
2009 | * tune the behavior of the loading process. |
2010 | * |
2011 | * Any file that is invalid (due to truncation, corruption, or wrong values in |
2012 | * the headers), too big, or unsupported causes an error. Additionally, any |
2013 | * critical I/O error from the data source will terminate the loading process |
2014 | * with an error. The function returns NULL on error and in all cases (with |
2015 | * the exception of `src` being NULL), an appropriate error message will be |
2016 | * set. |
2017 | * |
2018 | * It is required that the data source supports seeking. |
2019 | * |
2020 | * Example: |
2021 | * |
2022 | * ```c |
2023 | * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); |
2024 | * ``` |
2025 | * |
2026 | * Note that the SDL_LoadWAV function does this same thing for you, but in a |
2027 | * less messy way: |
2028 | * |
2029 | * ```c |
2030 | * SDL_LoadWAV("sample.wav", &spec, &buf, &len); |
2031 | * ``` |
2032 | * |
2033 | * \param src the data source for the WAVE data. |
2034 | * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even |
2035 | * in the case of an error. |
2036 | * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE |
2037 | * data's format details on successful return. |
2038 | * \param audio_buf a pointer filled with the audio data, allocated by the |
2039 | * function. |
2040 | * \param audio_len a pointer filled with the length of the audio data buffer |
2041 | * in bytes. |
2042 | * \returns true on success. `audio_buf` will be filled with a pointer to an |
2043 | * allocated buffer containing the audio data, and `audio_len` is |
2044 | * filled with the length of that audio buffer in bytes. |
2045 | * |
2046 | * This function returns false if the .WAV file cannot be opened, |
2047 | * uses an unknown data format, or is corrupt; call SDL_GetError() |
2048 | * for more information. |
2049 | * |
2050 | * When the application is done with the data returned in |
2051 | * `audio_buf`, it should call SDL_free() to dispose of it. |
2052 | * |
2053 | * \threadsafety It is safe to call this function from any thread. |
2054 | * |
2055 | * \since This function is available since SDL 3.2.0. |
2056 | * |
2057 | * \sa SDL_free |
2058 | * \sa SDL_LoadWAV |
2059 | */ |
2060 | extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); |
2061 | |
2062 | /** |
2063 | * Loads a WAV from a file path. |
2064 | * |
2065 | * This is a convenience function that is effectively the same as: |
2066 | * |
2067 | * ```c |
2068 | * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); |
2069 | * ``` |
2070 | * |
2071 | * \param path the file path of the WAV file to open. |
2072 | * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE |
2073 | * data's format details on successful return. |
2074 | * \param audio_buf a pointer filled with the audio data, allocated by the |
2075 | * function. |
2076 | * \param audio_len a pointer filled with the length of the audio data buffer |
2077 | * in bytes. |
2078 | * \returns true on success. `audio_buf` will be filled with a pointer to an |
2079 | * allocated buffer containing the audio data, and `audio_len` is |
2080 | * filled with the length of that audio buffer in bytes. |
2081 | * |
2082 | * This function returns false if the .WAV file cannot be opened, |
2083 | * uses an unknown data format, or is corrupt; call SDL_GetError() |
2084 | * for more information. |
2085 | * |
2086 | * When the application is done with the data returned in |
2087 | * `audio_buf`, it should call SDL_free() to dispose of it. |
2088 | * |
2089 | * \threadsafety It is safe to call this function from any thread. |
2090 | * |
2091 | * \since This function is available since SDL 3.2.0. |
2092 | * |
2093 | * \sa SDL_free |
2094 | * \sa SDL_LoadWAV_IO |
2095 | */ |
2096 | extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); |
2097 | |
2098 | /** |
2099 | * Mix audio data in a specified format. |
2100 | * |
2101 | * This takes an audio buffer `src` of `len` bytes of `format` data and mixes |
2102 | * it into `dst`, performing addition, volume adjustment, and overflow |
2103 | * clipping. The buffer pointed to by `dst` must also be `len` bytes of |
2104 | * `format` data. |
2105 | * |
2106 | * This is provided for convenience -- you can mix your own audio data. |
2107 | * |
2108 | * Do not use this function for mixing together more than two streams of |
2109 | * sample data. The output from repeated application of this function may be |
2110 | * distorted by clipping, because there is no accumulator with greater range |
2111 | * than the input (not to mention this being an inefficient way of doing it). |
2112 | * |
2113 | * It is a common misconception that this function is required to write audio |
2114 | * data to an output stream in an audio callback. While you can do that, |
2115 | * SDL_MixAudio() is really only needed when you're mixing a single audio |
2116 | * stream with a volume adjustment. |
2117 | * |
2118 | * \param dst the destination for the mixed audio. |
2119 | * \param src the source audio buffer to be mixed. |
2120 | * \param format the SDL_AudioFormat structure representing the desired audio |
2121 | * format. |
2122 | * \param len the length of the audio buffer in bytes. |
2123 | * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full |
2124 | * audio volume. |
2125 | * \returns true on success or false on failure; call SDL_GetError() for more |
2126 | * information. |
2127 | * |
2128 | * \threadsafety It is safe to call this function from any thread. |
2129 | * |
2130 | * \since This function is available since SDL 3.2.0. |
2131 | */ |
2132 | extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); |
2133 | |
2134 | /** |
2135 | * Convert some audio data of one format to another format. |
2136 | * |
2137 | * Please note that this function is for convenience, but should not be used |
2138 | * to resample audio in blocks, as it will introduce audio artifacts on the |
2139 | * boundaries. You should only use this function if you are converting audio |
2140 | * data in its entirety in one call. If you want to convert audio in smaller |
2141 | * chunks, use an SDL_AudioStream, which is designed for this situation. |
2142 | * |
2143 | * Internally, this function creates and destroys an SDL_AudioStream on each |
2144 | * use, so it's also less efficient than using one directly, if you need to |
2145 | * convert multiple times. |
2146 | * |
2147 | * \param src_spec the format details of the input audio. |
2148 | * \param src_data the audio data to be converted. |
2149 | * \param src_len the len of src_data. |
2150 | * \param dst_spec the format details of the output audio. |
2151 | * \param dst_data will be filled with a pointer to converted audio data, |
2152 | * which should be freed with SDL_free(). On error, it will be |
2153 | * NULL. |
2154 | * \param dst_len will be filled with the len of dst_data. |
2155 | * \returns true on success or false on failure; call SDL_GetError() for more |
2156 | * information. |
2157 | * |
2158 | * \threadsafety It is safe to call this function from any thread. |
2159 | * |
2160 | * \since This function is available since SDL 3.2.0. |
2161 | */ |
2162 | extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); |
2163 | |
2164 | /** |
2165 | * Get the human readable name of an audio format. |
2166 | * |
2167 | * \param format the audio format to query. |
2168 | * \returns the human readable name of the specified audio format or |
2169 | * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. |
2170 | * |
2171 | * \threadsafety It is safe to call this function from any thread. |
2172 | * |
2173 | * \since This function is available since SDL 3.2.0. |
2174 | */ |
2175 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); |
2176 | |
2177 | /** |
2178 | * Get the appropriate memset value for silencing an audio format. |
2179 | * |
2180 | * The value returned by this function can be used as the second argument to |
2181 | * memset (or SDL_memset) to set an audio buffer in a specific format to |
2182 | * silence. |
2183 | * |
2184 | * \param format the audio data format to query. |
2185 | * \returns a byte value that can be passed to memset. |
2186 | * |
2187 | * \threadsafety It is safe to call this function from any thread. |
2188 | * |
2189 | * \since This function is available since SDL 3.2.0. |
2190 | */ |
2191 | extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); |
2192 | |
2193 | |
2194 | /* Ends C function definitions when using C++ */ |
2195 | #ifdef __cplusplus |
2196 | } |
2197 | #endif |
2198 | #include <SDL3/SDL_close_code.h> |
2199 | |
2200 | #endif /* SDL_audio_h_ */ |
2201 | |