1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #include "../SDL_internal.h" |
23 | |
24 | /* General gesture handling code for SDL */ |
25 | |
26 | #include "SDL_events.h" |
27 | #include "SDL_endian.h" |
28 | #include "SDL_events_c.h" |
29 | #include "SDL_gesture_c.h" |
30 | |
31 | /* |
32 | #include <stdio.h> |
33 | */ |
34 | |
35 | /* TODO: Replace with malloc */ |
36 | |
37 | #define MAXPATHSIZE 1024 |
38 | |
39 | #define ENABLE_DOLLAR |
40 | |
41 | #define DOLLARNPOINTS 64 |
42 | |
43 | #if defined(ENABLE_DOLLAR) |
44 | # define DOLLARSIZE 256 |
45 | # define PHI 0.618033989 |
46 | #endif |
47 | |
48 | typedef struct { |
49 | float x,y; |
50 | } SDL_FloatPoint; |
51 | |
52 | typedef struct { |
53 | float length; |
54 | |
55 | int numPoints; |
56 | SDL_FloatPoint p[MAXPATHSIZE]; |
57 | } SDL_DollarPath; |
58 | |
59 | typedef struct { |
60 | SDL_FloatPoint path[DOLLARNPOINTS]; |
61 | unsigned long hash; |
62 | } SDL_DollarTemplate; |
63 | |
64 | typedef struct { |
65 | SDL_TouchID id; |
66 | SDL_FloatPoint centroid; |
67 | SDL_DollarPath dollarPath; |
68 | Uint16 numDownFingers; |
69 | |
70 | int numDollarTemplates; |
71 | SDL_DollarTemplate *dollarTemplate; |
72 | |
73 | SDL_bool recording; |
74 | } SDL_GestureTouch; |
75 | |
76 | static SDL_GestureTouch *SDL_gestureTouch; |
77 | static int SDL_numGestureTouches = 0; |
78 | static SDL_bool recordAll; |
79 | |
80 | #if 0 |
81 | static void PrintPath(SDL_FloatPoint *path) |
82 | { |
83 | int i; |
84 | printf("Path:" ); |
85 | for (i=0; i<DOLLARNPOINTS; i++) { |
86 | printf(" (%f,%f)" ,path[i].x,path[i].y); |
87 | } |
88 | printf("\n" ); |
89 | } |
90 | #endif |
91 | |
92 | int SDL_RecordGesture(SDL_TouchID touchId) |
93 | { |
94 | int i; |
95 | if (touchId < 0) recordAll = SDL_TRUE; |
96 | for (i = 0; i < SDL_numGestureTouches; i++) { |
97 | if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) { |
98 | SDL_gestureTouch[i].recording = SDL_TRUE; |
99 | if (touchId >= 0) |
100 | return 1; |
101 | } |
102 | } |
103 | return (touchId < 0); |
104 | } |
105 | |
106 | void SDL_GestureQuit() |
107 | { |
108 | SDL_free(SDL_gestureTouch); |
109 | SDL_gestureTouch = NULL; |
110 | } |
111 | |
112 | static unsigned long SDL_HashDollar(SDL_FloatPoint* points) |
113 | { |
114 | unsigned long hash = 5381; |
115 | int i; |
116 | for (i = 0; i < DOLLARNPOINTS; i++) { |
117 | hash = ((hash<<5) + hash) + (unsigned long)points[i].x; |
118 | hash = ((hash<<5) + hash) + (unsigned long)points[i].y; |
119 | } |
120 | return hash; |
121 | } |
122 | |
123 | |
124 | static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops *dst) |
125 | { |
126 | if (dst == NULL) { |
127 | return 0; |
128 | } |
129 | |
130 | /* No Longer storing the Hash, rehash on load */ |
131 | /* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */ |
132 | |
133 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
134 | if (SDL_RWwrite(dst, templ->path, |
135 | sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) { |
136 | return 0; |
137 | } |
138 | #else |
139 | { |
140 | SDL_DollarTemplate copy = *templ; |
141 | SDL_FloatPoint *p = copy.path; |
142 | int i; |
143 | for (i = 0; i < DOLLARNPOINTS; i++, p++) { |
144 | p->x = SDL_SwapFloatLE(p->x); |
145 | p->y = SDL_SwapFloatLE(p->y); |
146 | } |
147 | |
148 | if (SDL_RWwrite(dst, copy.path, |
149 | sizeof(copy.path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) { |
150 | return 0; |
151 | } |
152 | } |
153 | #endif |
154 | |
155 | return 1; |
156 | } |
157 | |
158 | |
159 | int SDL_SaveAllDollarTemplates(SDL_RWops *dst) |
160 | { |
161 | int i,j,rtrn = 0; |
162 | for (i = 0; i < SDL_numGestureTouches; i++) { |
163 | SDL_GestureTouch* touch = &SDL_gestureTouch[i]; |
164 | for (j = 0; j < touch->numDollarTemplates; j++) { |
165 | rtrn += SaveTemplate(&touch->dollarTemplate[j], dst); |
166 | } |
167 | } |
168 | return rtrn; |
169 | } |
170 | |
171 | int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst) |
172 | { |
173 | int i,j; |
174 | for (i = 0; i < SDL_numGestureTouches; i++) { |
175 | SDL_GestureTouch* touch = &SDL_gestureTouch[i]; |
176 | for (j = 0; j < touch->numDollarTemplates; j++) { |
177 | if (touch->dollarTemplate[j].hash == gestureId) { |
178 | return SaveTemplate(&touch->dollarTemplate[j], dst); |
179 | } |
180 | } |
181 | } |
182 | return SDL_SetError("Unknown gestureId" ); |
183 | } |
184 | |
185 | /* path is an already sampled set of points |
186 | Returns the index of the gesture on success, or -1 */ |
187 | static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path) |
188 | { |
189 | SDL_DollarTemplate* dollarTemplate; |
190 | SDL_DollarTemplate *templ; |
191 | int index; |
192 | |
193 | index = inTouch->numDollarTemplates; |
194 | dollarTemplate = |
195 | (SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate, |
196 | (index + 1) * |
197 | sizeof(SDL_DollarTemplate)); |
198 | if (!dollarTemplate) { |
199 | return SDL_OutOfMemory(); |
200 | } |
201 | inTouch->dollarTemplate = dollarTemplate; |
202 | |
203 | templ = &inTouch->dollarTemplate[index]; |
204 | SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint)); |
205 | templ->hash = SDL_HashDollar(templ->path); |
206 | inTouch->numDollarTemplates++; |
207 | |
208 | return index; |
209 | } |
210 | |
211 | static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path) |
212 | { |
213 | int index = -1; |
214 | int i = 0; |
215 | if (inTouch == NULL) { |
216 | if (SDL_numGestureTouches == 0) return SDL_SetError("no gesture touch devices registered" ); |
217 | for (i = 0; i < SDL_numGestureTouches; i++) { |
218 | inTouch = &SDL_gestureTouch[i]; |
219 | index = SDL_AddDollarGesture_one(inTouch, path); |
220 | if (index < 0) |
221 | return -1; |
222 | } |
223 | /* Use the index of the last one added. */ |
224 | return index; |
225 | } |
226 | return SDL_AddDollarGesture_one(inTouch, path); |
227 | } |
228 | |
229 | int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) |
230 | { |
231 | int i,loaded = 0; |
232 | SDL_GestureTouch *touch = NULL; |
233 | if (src == NULL) return 0; |
234 | if (touchId >= 0) { |
235 | for (i = 0; i < SDL_numGestureTouches; i++) { |
236 | if (SDL_gestureTouch[i].id == touchId) { |
237 | touch = &SDL_gestureTouch[i]; |
238 | } |
239 | } |
240 | if (touch == NULL) { |
241 | return SDL_SetError("given touch id not found" ); |
242 | } |
243 | } |
244 | |
245 | while (1) { |
246 | SDL_DollarTemplate templ; |
247 | |
248 | if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) { |
249 | if (loaded == 0) { |
250 | return SDL_SetError("could not read any dollar gesture from rwops" ); |
251 | } |
252 | break; |
253 | } |
254 | |
255 | #if SDL_BYTEORDER != SDL_LIL_ENDIAN |
256 | for (i = 0; i < DOLLARNPOINTS; i++) { |
257 | SDL_FloatPoint *p = &templ.path[i]; |
258 | p->x = SDL_SwapFloatLE(p->x); |
259 | p->y = SDL_SwapFloatLE(p->y); |
260 | } |
261 | #endif |
262 | |
263 | if (touchId >= 0) { |
264 | /* printf("Adding loaded gesture to 1 touch\n"); */ |
265 | if (SDL_AddDollarGesture(touch, templ.path) >= 0) |
266 | loaded++; |
267 | } |
268 | else { |
269 | /* printf("Adding to: %i touches\n",SDL_numGestureTouches); */ |
270 | for (i = 0; i < SDL_numGestureTouches; i++) { |
271 | touch = &SDL_gestureTouch[i]; |
272 | /* printf("Adding loaded gesture to + touches\n"); */ |
273 | /* TODO: What if this fails? */ |
274 | SDL_AddDollarGesture(touch,templ.path); |
275 | } |
276 | loaded++; |
277 | } |
278 | } |
279 | |
280 | return loaded; |
281 | } |
282 | |
283 | |
284 | #if defined(ENABLE_DOLLAR) |
285 | static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) |
286 | { |
287 | /* SDL_FloatPoint p[DOLLARNPOINTS]; */ |
288 | float dist = 0; |
289 | SDL_FloatPoint p; |
290 | int i; |
291 | for (i = 0; i < DOLLARNPOINTS; i++) { |
292 | p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); |
293 | p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); |
294 | dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+ |
295 | (p.y-templ[i].y)*(p.y-templ[i].y))); |
296 | } |
297 | return dist/DOLLARNPOINTS; |
298 | |
299 | } |
300 | |
301 | static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) |
302 | { |
303 | /*------------BEGIN DOLLAR BLACKBOX------------------ |
304 | -TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT- |
305 | -"http://depts.washington.edu/aimgroup/proj/dollar/" |
306 | */ |
307 | double ta = -M_PI/4; |
308 | double tb = M_PI/4; |
309 | double dt = M_PI/90; |
310 | float x1 = (float)(PHI*ta + (1-PHI)*tb); |
311 | float f1 = dollarDifference(points,templ,x1); |
312 | float x2 = (float)((1-PHI)*ta + PHI*tb); |
313 | float f2 = dollarDifference(points,templ,x2); |
314 | while (SDL_fabs(ta-tb) > dt) { |
315 | if (f1 < f2) { |
316 | tb = x2; |
317 | x2 = x1; |
318 | f2 = f1; |
319 | x1 = (float)(PHI*ta + (1-PHI)*tb); |
320 | f1 = dollarDifference(points,templ,x1); |
321 | } |
322 | else { |
323 | ta = x1; |
324 | x1 = x2; |
325 | f1 = f2; |
326 | x2 = (float)((1-PHI)*ta + PHI*tb); |
327 | f2 = dollarDifference(points,templ,x2); |
328 | } |
329 | } |
330 | /* |
331 | if (f1 <= f2) |
332 | printf("Min angle (x1): %f\n",x1); |
333 | else if (f1 > f2) |
334 | printf("Min angle (x2): %f\n",x2); |
335 | */ |
336 | return SDL_min(f1,f2); |
337 | } |
338 | |
339 | /* DollarPath contains raw points, plus (possibly) the calculated length */ |
340 | static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points, SDL_bool is_recording) |
341 | { |
342 | int i; |
343 | float interval; |
344 | float dist; |
345 | int numPoints = 0; |
346 | SDL_FloatPoint centroid; |
347 | float xmin,xmax,ymin,ymax; |
348 | float ang; |
349 | float w,h; |
350 | float length = path->length; |
351 | |
352 | /* Calculate length if it hasn't already been done */ |
353 | if (length <= 0) { |
354 | for (i=1;i < path->numPoints; i++) { |
355 | float dx = path->p[i ].x - path->p[i-1].x; |
356 | float dy = path->p[i ].y - path->p[i-1].y; |
357 | length += (float)(SDL_sqrt(dx*dx+dy*dy)); |
358 | } |
359 | } |
360 | |
361 | /* Resample */ |
362 | interval = length/(DOLLARNPOINTS - 1); |
363 | dist = interval; |
364 | |
365 | centroid.x = 0;centroid.y = 0; |
366 | |
367 | /* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */ |
368 | for (i = 1; i < path->numPoints; i++) { |
369 | float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+ |
370 | (path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y))); |
371 | /* printf("d = %f dist = %f/%f\n",d,dist,interval); */ |
372 | while (dist + d > interval) { |
373 | points[numPoints].x = path->p[i-1].x + |
374 | ((interval-dist)/d)*(path->p[i].x-path->p[i-1].x); |
375 | points[numPoints].y = path->p[i-1].y + |
376 | ((interval-dist)/d)*(path->p[i].y-path->p[i-1].y); |
377 | centroid.x += points[numPoints].x; |
378 | centroid.y += points[numPoints].y; |
379 | numPoints++; |
380 | |
381 | dist -= interval; |
382 | } |
383 | dist += d; |
384 | } |
385 | if (numPoints < DOLLARNPOINTS-1) { |
386 | if (is_recording) { |
387 | SDL_SetError("ERROR: NumPoints = %i" , numPoints); |
388 | } |
389 | return 0; |
390 | } |
391 | /* copy the last point */ |
392 | points[DOLLARNPOINTS-1] = path->p[path->numPoints-1]; |
393 | numPoints = DOLLARNPOINTS; |
394 | |
395 | centroid.x /= numPoints; |
396 | centroid.y /= numPoints; |
397 | |
398 | /* printf("Centroid (%f,%f)",centroid.x,centroid.y); */ |
399 | /* Rotate Points so point 0 is left of centroid and solve for the bounding box */ |
400 | xmin = centroid.x; |
401 | xmax = centroid.x; |
402 | ymin = centroid.y; |
403 | ymax = centroid.y; |
404 | |
405 | ang = (float)(SDL_atan2(centroid.y - points[0].y, |
406 | centroid.x - points[0].x)); |
407 | |
408 | for (i = 0; i<numPoints; i++) { |
409 | float px = points[i].x; |
410 | float py = points[i].y; |
411 | points[i].x = (float)((px - centroid.x)*SDL_cos(ang) - |
412 | (py - centroid.y)*SDL_sin(ang) + centroid.x); |
413 | points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + |
414 | (py - centroid.y)*SDL_cos(ang) + centroid.y); |
415 | |
416 | |
417 | if (points[i].x < xmin) xmin = points[i].x; |
418 | if (points[i].x > xmax) xmax = points[i].x; |
419 | if (points[i].y < ymin) ymin = points[i].y; |
420 | if (points[i].y > ymax) ymax = points[i].y; |
421 | } |
422 | |
423 | /* Scale points to DOLLARSIZE, and translate to the origin */ |
424 | w = xmax-xmin; |
425 | h = ymax-ymin; |
426 | |
427 | for (i=0; i<numPoints; i++) { |
428 | points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w; |
429 | points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h; |
430 | } |
431 | return numPoints; |
432 | } |
433 | |
434 | static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch) |
435 | { |
436 | SDL_FloatPoint points[DOLLARNPOINTS]; |
437 | int i; |
438 | float bestDiff = 10000; |
439 | |
440 | SDL_memset(points, 0, sizeof(points)); |
441 | |
442 | dollarNormalize(path, points, SDL_FALSE); |
443 | |
444 | /* PrintPath(points); */ |
445 | *bestTempl = -1; |
446 | for (i = 0; i < touch->numDollarTemplates; i++) { |
447 | float diff = bestDollarDifference(points,touch->dollarTemplate[i].path); |
448 | if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;} |
449 | } |
450 | return bestDiff; |
451 | } |
452 | #endif |
453 | |
454 | int SDL_GestureAddTouch(SDL_TouchID touchId) |
455 | { |
456 | SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch, |
457 | (SDL_numGestureTouches + 1) * |
458 | sizeof(SDL_GestureTouch)); |
459 | |
460 | if (!gestureTouch) { |
461 | return SDL_OutOfMemory(); |
462 | } |
463 | |
464 | SDL_gestureTouch = gestureTouch; |
465 | |
466 | SDL_zero(SDL_gestureTouch[SDL_numGestureTouches]); |
467 | SDL_gestureTouch[SDL_numGestureTouches].id = touchId; |
468 | SDL_numGestureTouches++; |
469 | return 0; |
470 | } |
471 | |
472 | int SDL_GestureDelTouch(SDL_TouchID touchId) |
473 | { |
474 | int i; |
475 | for (i = 0; i < SDL_numGestureTouches; i++) { |
476 | if (SDL_gestureTouch[i].id == touchId) { |
477 | break; |
478 | } |
479 | } |
480 | |
481 | if (i == SDL_numGestureTouches) { |
482 | /* not found */ |
483 | return -1; |
484 | } |
485 | |
486 | SDL_free(SDL_gestureTouch[i].dollarTemplate); |
487 | SDL_zero(SDL_gestureTouch[i]); |
488 | |
489 | SDL_numGestureTouches--; |
490 | if (i != SDL_numGestureTouches) { |
491 | SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i])); |
492 | } |
493 | return 0; |
494 | } |
495 | |
496 | static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) |
497 | { |
498 | int i; |
499 | for (i = 0; i < SDL_numGestureTouches; i++) { |
500 | /* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */ |
501 | if (SDL_gestureTouch[i].id == id) |
502 | return &SDL_gestureTouch[i]; |
503 | } |
504 | return NULL; |
505 | } |
506 | |
507 | static void SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) |
508 | { |
509 | if (SDL_GetEventState(SDL_MULTIGESTURE) == SDL_ENABLE) { |
510 | SDL_Event event; |
511 | event.mgesture.type = SDL_MULTIGESTURE; |
512 | event.mgesture.touchId = touch->id; |
513 | event.mgesture.x = touch->centroid.x; |
514 | event.mgesture.y = touch->centroid.y; |
515 | event.mgesture.dTheta = dTheta; |
516 | event.mgesture.dDist = dDist; |
517 | event.mgesture.numFingers = touch->numDownFingers; |
518 | SDL_PushEvent(&event); |
519 | } |
520 | } |
521 | |
522 | #if defined(ENABLE_DOLLAR) |
523 | static void SDL_SendGestureDollar(SDL_GestureTouch* touch, |
524 | SDL_GestureID gestureId,float error) |
525 | { |
526 | if (SDL_GetEventState(SDL_DOLLARGESTURE) == SDL_ENABLE) { |
527 | SDL_Event event; |
528 | event.dgesture.type = SDL_DOLLARGESTURE; |
529 | event.dgesture.touchId = touch->id; |
530 | event.dgesture.x = touch->centroid.x; |
531 | event.dgesture.y = touch->centroid.y; |
532 | event.dgesture.gestureId = gestureId; |
533 | event.dgesture.error = error; |
534 | /* A finger came up to trigger this event. */ |
535 | event.dgesture.numFingers = touch->numDownFingers + 1; |
536 | SDL_PushEvent(&event); |
537 | } |
538 | } |
539 | |
540 | static void SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) |
541 | { |
542 | if (SDL_GetEventState(SDL_DOLLARRECORD) == SDL_ENABLE) { |
543 | SDL_Event event; |
544 | event.dgesture.type = SDL_DOLLARRECORD; |
545 | event.dgesture.touchId = touch->id; |
546 | event.dgesture.gestureId = gestureId; |
547 | SDL_PushEvent(&event); |
548 | } |
549 | } |
550 | #endif |
551 | |
552 | |
553 | void SDL_GestureProcessEvent(SDL_Event* event) |
554 | { |
555 | float x,y; |
556 | #if defined(ENABLE_DOLLAR) |
557 | int index; |
558 | int i; |
559 | float pathDx, pathDy; |
560 | #endif |
561 | SDL_FloatPoint lastP; |
562 | SDL_FloatPoint lastCentroid; |
563 | float lDist; |
564 | float Dist; |
565 | float dtheta; |
566 | float dDist; |
567 | |
568 | if (event->type == SDL_FINGERMOTION || |
569 | event->type == SDL_FINGERDOWN || |
570 | event->type == SDL_FINGERUP) { |
571 | SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId); |
572 | |
573 | /* Shouldn't be possible */ |
574 | if (inTouch == NULL) return; |
575 | |
576 | x = event->tfinger.x; |
577 | y = event->tfinger.y; |
578 | |
579 | /* Finger Up */ |
580 | if (event->type == SDL_FINGERUP) { |
581 | #if defined(ENABLE_DOLLAR) |
582 | SDL_FloatPoint path[DOLLARNPOINTS]; |
583 | #endif |
584 | |
585 | inTouch->numDownFingers--; |
586 | |
587 | #if defined(ENABLE_DOLLAR) |
588 | if (inTouch->recording) { |
589 | inTouch->recording = SDL_FALSE; |
590 | dollarNormalize(&inTouch->dollarPath, path, SDL_TRUE); |
591 | /* PrintPath(path); */ |
592 | if (recordAll) { |
593 | index = SDL_AddDollarGesture(NULL,path); |
594 | for (i = 0; i < SDL_numGestureTouches; i++) |
595 | SDL_gestureTouch[i].recording = SDL_FALSE; |
596 | } |
597 | else { |
598 | index = SDL_AddDollarGesture(inTouch,path); |
599 | } |
600 | |
601 | if (index >= 0) { |
602 | SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash); |
603 | } |
604 | else { |
605 | SDL_SendDollarRecord(inTouch,-1); |
606 | } |
607 | } |
608 | else { |
609 | int bestTempl; |
610 | float error; |
611 | error = dollarRecognize(&inTouch->dollarPath, |
612 | &bestTempl,inTouch); |
613 | if (bestTempl >= 0){ |
614 | /* Send Event */ |
615 | unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash; |
616 | SDL_SendGestureDollar(inTouch,gestureId,error); |
617 | /* printf ("%s\n",);("Dollar error: %f\n",error); */ |
618 | } |
619 | } |
620 | #endif |
621 | /* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */ |
622 | if (inTouch->numDownFingers > 0) { |
623 | inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)- |
624 | x)/inTouch->numDownFingers; |
625 | inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)- |
626 | y)/inTouch->numDownFingers; |
627 | } |
628 | } |
629 | else if (event->type == SDL_FINGERMOTION) { |
630 | float dx = event->tfinger.dx; |
631 | float dy = event->tfinger.dy; |
632 | #if defined(ENABLE_DOLLAR) |
633 | SDL_DollarPath* path = &inTouch->dollarPath; |
634 | if (path->numPoints < MAXPATHSIZE) { |
635 | path->p[path->numPoints].x = inTouch->centroid.x; |
636 | path->p[path->numPoints].y = inTouch->centroid.y; |
637 | pathDx = |
638 | (path->p[path->numPoints].x-path->p[path->numPoints-1].x); |
639 | pathDy = |
640 | (path->p[path->numPoints].y-path->p[path->numPoints-1].y); |
641 | path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy); |
642 | path->numPoints++; |
643 | } |
644 | #endif |
645 | lastP.x = x - dx; |
646 | lastP.y = y - dy; |
647 | lastCentroid = inTouch->centroid; |
648 | |
649 | inTouch->centroid.x += dx/inTouch->numDownFingers; |
650 | inTouch->centroid.y += dy/inTouch->numDownFingers; |
651 | /* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */ |
652 | if (inTouch->numDownFingers > 1) { |
653 | SDL_FloatPoint lv; /* Vector from centroid to last x,y position */ |
654 | SDL_FloatPoint v; /* Vector from centroid to current x,y position */ |
655 | /* lv = inTouch->gestureLast[j].cv; */ |
656 | lv.x = lastP.x - lastCentroid.x; |
657 | lv.y = lastP.y - lastCentroid.y; |
658 | lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y); |
659 | /* printf("lDist = %f\n",lDist); */ |
660 | v.x = x - inTouch->centroid.x; |
661 | v.y = y - inTouch->centroid.y; |
662 | /* inTouch->gestureLast[j].cv = v; */ |
663 | Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y); |
664 | /* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */ |
665 | |
666 | /* Normalize Vectors to simplify angle calculation */ |
667 | lv.x/=lDist; |
668 | lv.y/=lDist; |
669 | v.x/=Dist; |
670 | v.y/=Dist; |
671 | dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y); |
672 | |
673 | dDist = (Dist - lDist); |
674 | if (lDist == 0) {dDist = 0;dtheta = 0;} /* To avoid impossible values */ |
675 | |
676 | /* inTouch->gestureLast[j].dDist = dDist; |
677 | inTouch->gestureLast[j].dtheta = dtheta; |
678 | |
679 | printf("dDist = %f, dTheta = %f\n",dDist,dtheta); |
680 | gdtheta = gdtheta*.9 + dtheta*.1; |
681 | gdDist = gdDist*.9 + dDist*.1 |
682 | knob.r += dDist/numDownFingers; |
683 | knob.ang += dtheta; |
684 | printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist); |
685 | printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */ |
686 | SDL_SendGestureMulti(inTouch,dtheta,dDist); |
687 | } |
688 | else { |
689 | /* inTouch->gestureLast[j].dDist = 0; |
690 | inTouch->gestureLast[j].dtheta = 0; |
691 | inTouch->gestureLast[j].cv.x = 0; |
692 | inTouch->gestureLast[j].cv.y = 0; */ |
693 | } |
694 | /* inTouch->gestureLast[j].f.p.x = x; |
695 | inTouch->gestureLast[j].f.p.y = y; |
696 | break; |
697 | pressure? */ |
698 | } |
699 | else if (event->type == SDL_FINGERDOWN) { |
700 | |
701 | inTouch->numDownFingers++; |
702 | inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+ |
703 | x)/inTouch->numDownFingers; |
704 | inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+ |
705 | y)/inTouch->numDownFingers; |
706 | /* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y, |
707 | inTouch->centroid.x,inTouch->centroid.y); */ |
708 | |
709 | #if defined(ENABLE_DOLLAR) |
710 | inTouch->dollarPath.length = 0; |
711 | inTouch->dollarPath.p[0].x = x; |
712 | inTouch->dollarPath.p[0].y = y; |
713 | inTouch->dollarPath.numPoints = 1; |
714 | #endif |
715 | } |
716 | } |
717 | } |
718 | |
719 | /* vi: set ts=4 sw=4 expandtab: */ |
720 | |