| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifndef SDL_mouse_c_h_ |
| 24 | #define SDL_mouse_c_h_ |
| 25 | |
| 26 | // Mouse events not associated with a specific input device |
| 27 | #define SDL_GLOBAL_MOUSE_ID 0 |
| 28 | |
| 29 | // The default mouse input device, for platforms that don't have multiple mice |
| 30 | #define SDL_DEFAULT_MOUSE_ID 1 |
| 31 | |
| 32 | typedef struct SDL_CursorData SDL_CursorData; |
| 33 | |
| 34 | struct SDL_Cursor |
| 35 | { |
| 36 | struct SDL_Cursor *next; |
| 37 | SDL_CursorData *internal; |
| 38 | }; |
| 39 | |
| 40 | typedef struct |
| 41 | { |
| 42 | Uint64 last_timestamp; |
| 43 | double click_motion_x; |
| 44 | double click_motion_y; |
| 45 | Uint8 click_count; |
| 46 | } SDL_MouseClickState; |
| 47 | |
| 48 | typedef struct |
| 49 | { |
| 50 | SDL_MouseID mouseID; |
| 51 | Uint32 buttonstate; |
| 52 | |
| 53 | // Data for double-click tracking |
| 54 | int num_clickstates; |
| 55 | SDL_MouseClickState *clickstate; |
| 56 | } SDL_MouseInputSource; |
| 57 | |
| 58 | typedef struct |
| 59 | { |
| 60 | // Create a cursor from a surface |
| 61 | SDL_Cursor *(*CreateCursor)(SDL_Surface *surface, int hot_x, int hot_y); |
| 62 | |
| 63 | // Create a system cursor |
| 64 | SDL_Cursor *(*CreateSystemCursor)(SDL_SystemCursor id); |
| 65 | |
| 66 | // Show the specified cursor, or hide if cursor is NULL |
| 67 | bool (*ShowCursor)(SDL_Cursor *cursor); |
| 68 | |
| 69 | // This is called when a mouse motion event occurs |
| 70 | bool (*MoveCursor)(SDL_Cursor *cursor); |
| 71 | |
| 72 | // Free a window manager cursor |
| 73 | void (*FreeCursor)(SDL_Cursor *cursor); |
| 74 | |
| 75 | // Warp the mouse to (x,y) within a window |
| 76 | bool (*WarpMouse)(SDL_Window *window, float x, float y); |
| 77 | |
| 78 | // Warp the mouse to (x,y) in screen space |
| 79 | bool (*WarpMouseGlobal)(float x, float y); |
| 80 | |
| 81 | // Set relative mode |
| 82 | bool (*SetRelativeMouseMode)(bool enabled); |
| 83 | |
| 84 | // Set mouse capture |
| 85 | bool (*CaptureMouse)(SDL_Window *window); |
| 86 | |
| 87 | // Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. |
| 88 | SDL_MouseButtonFlags (*GetGlobalMouseState)(float *x, float *y); |
| 89 | |
| 90 | // Platform-specific system mouse transform applied in relative mode |
| 91 | SDL_MouseMotionTransformCallback ApplySystemScale; |
| 92 | void *system_scale_data; |
| 93 | |
| 94 | // User-defined mouse input transform applied in relative mode |
| 95 | SDL_MouseMotionTransformCallback InputTransform; |
| 96 | void *input_transform_data; |
| 97 | |
| 98 | // Data common to all mice |
| 99 | SDL_Window *focus; |
| 100 | float x; |
| 101 | float y; |
| 102 | float x_accu; |
| 103 | float y_accu; |
| 104 | float last_x, last_y; // the last reported x and y coordinates |
| 105 | float xrel_frac; |
| 106 | float yrel_frac; |
| 107 | float wheel_x_frac; |
| 108 | float wheel_y_frac; |
| 109 | double click_motion_x; |
| 110 | double click_motion_y; |
| 111 | Uint8 integer_mode; |
| 112 | bool has_position; |
| 113 | bool relative_mode; |
| 114 | bool relative_mode_warp_motion; |
| 115 | bool relative_mode_cursor_visible; |
| 116 | bool relative_mode_center; |
| 117 | bool warp_emulation_hint; |
| 118 | bool warp_emulation_active; |
| 119 | bool warp_emulation_prohibited; |
| 120 | Uint64 last_center_warp_time_ns; |
| 121 | bool enable_normal_speed_scale; |
| 122 | float normal_speed_scale; |
| 123 | bool enable_relative_speed_scale; |
| 124 | float relative_speed_scale; |
| 125 | bool enable_relative_system_scale; |
| 126 | Uint32 double_click_time; |
| 127 | int double_click_radius; |
| 128 | bool touch_mouse_events; |
| 129 | bool mouse_touch_events; |
| 130 | bool pen_mouse_events; |
| 131 | bool pen_touch_events; |
| 132 | bool was_touch_mouse_events; // Was a touch-mouse event pending? |
| 133 | bool added_mouse_touch_device; // did we SDL_AddTouch() a virtual touch device for the mouse? |
| 134 | bool added_pen_touch_device; // did we SDL_AddTouch() a virtual touch device for pens? |
| 135 | #ifdef SDL_PLATFORM_VITA |
| 136 | Uint8 vita_touch_mouse_device; |
| 137 | #endif |
| 138 | bool auto_capture; |
| 139 | bool capture_desired; |
| 140 | SDL_Window *capture_window; |
| 141 | |
| 142 | // Data for input source state |
| 143 | int num_sources; |
| 144 | SDL_MouseInputSource *sources; |
| 145 | |
| 146 | SDL_Cursor *cursors; |
| 147 | SDL_Cursor *def_cursor; |
| 148 | SDL_Cursor *cur_cursor; |
| 149 | bool cursor_shown; |
| 150 | |
| 151 | // Driver-dependent data. |
| 152 | void *internal; |
| 153 | } SDL_Mouse; |
| 154 | |
| 155 | // Initialize the mouse subsystem, called before the main video driver is initialized |
| 156 | extern bool SDL_PreInitMouse(void); |
| 157 | |
| 158 | // Finish initializing the mouse subsystem, called after the main video driver was initialized |
| 159 | extern void SDL_PostInitMouse(void); |
| 160 | |
| 161 | // Return whether a device is actually a mouse |
| 162 | extern bool SDL_IsMouse(Uint16 vendor, Uint16 product); |
| 163 | |
| 164 | // A mouse has been added to the system |
| 165 | extern void SDL_AddMouse(SDL_MouseID mouseID, const char *name, bool send_event); |
| 166 | |
| 167 | // A mouse has been removed from the system |
| 168 | extern void SDL_RemoveMouse(SDL_MouseID mouseID, bool send_event); |
| 169 | |
| 170 | // Get the mouse state structure |
| 171 | extern SDL_Mouse *SDL_GetMouse(void); |
| 172 | |
| 173 | // Set the default mouse cursor |
| 174 | extern void SDL_SetDefaultCursor(SDL_Cursor *cursor); |
| 175 | |
| 176 | // Get the preferred default system cursor |
| 177 | extern SDL_SystemCursor SDL_GetDefaultSystemCursor(void); |
| 178 | |
| 179 | // Set the mouse focus window |
| 180 | extern void SDL_SetMouseFocus(SDL_Window *window); |
| 181 | |
| 182 | // Update the mouse capture window |
| 183 | extern bool SDL_UpdateMouseCapture(bool force_release); |
| 184 | |
| 185 | // Send a mouse motion event |
| 186 | extern void SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y); |
| 187 | |
| 188 | // Send a mouse button event |
| 189 | extern void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down); |
| 190 | |
| 191 | // Send a mouse button event with a click count |
| 192 | extern void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks); |
| 193 | |
| 194 | // Send a mouse wheel event |
| 195 | extern void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction); |
| 196 | |
| 197 | // Warp the mouse within the window, potentially overriding relative mode |
| 198 | extern void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, bool ignore_relative_mode); |
| 199 | |
| 200 | // Relative mouse mode |
| 201 | extern bool SDL_SetRelativeMouseMode(bool enabled); |
| 202 | extern bool SDL_GetRelativeMouseMode(void); |
| 203 | extern void SDL_UpdateRelativeMouseMode(void); |
| 204 | extern void SDL_DisableMouseWarpEmulation(void); |
| 205 | |
| 206 | // TODO RECONNECT: Set mouse state to "zero" |
| 207 | #if 0 |
| 208 | extern void SDL_ResetMouse(void); |
| 209 | #endif // 0 |
| 210 | |
| 211 | // Check if mouse position is within window or captured by window |
| 212 | extern bool SDL_MousePositionInWindow(SDL_Window *window, float x, float y); |
| 213 | |
| 214 | // Shutdown the mouse subsystem |
| 215 | extern void SDL_QuitMouse(void); |
| 216 | |
| 217 | #endif // SDL_mouse_c_h_ |
| 218 | |