1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_joystick_c_h_ |
23 | #define SDL_joystick_c_h_ |
24 | |
25 | #include "../SDL_internal.h" |
26 | |
27 | /* Useful functions and variables from SDL_joystick.c */ |
28 | #include "SDL_gamecontroller.h" |
29 | #include "SDL_joystick.h" |
30 | |
31 | struct _SDL_JoystickDriver; |
32 | |
33 | /* Initialization and shutdown functions */ |
34 | extern int SDL_JoystickInit(void); |
35 | extern void SDL_JoystickQuit(void); |
36 | |
37 | /* Function to get the next available joystick instance ID */ |
38 | extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void); |
39 | |
40 | /* Initialization and shutdown functions */ |
41 | extern int SDL_GameControllerInitMappings(void); |
42 | extern void SDL_GameControllerQuitMappings(void); |
43 | extern int SDL_GameControllerInit(void); |
44 | extern void SDL_GameControllerQuit(void); |
45 | |
46 | /* Function to get the joystick driver and device index for an API device index */ |
47 | extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index); |
48 | |
49 | /* Function to return the device index for a joystick ID, or -1 if not found */ |
50 | extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id); |
51 | |
52 | /* Function to extract information from an SDL joystick GUID */ |
53 | extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version); |
54 | |
55 | /* Function to standardize the name for a controller |
56 | This should be freed with SDL_free() when no longer needed |
57 | */ |
58 | extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name); |
59 | |
60 | /* Function to return the type of a controller */ |
61 | extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product); |
62 | extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name); |
63 | extern SDL_GameControllerType SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol); |
64 | |
65 | /* Function to return whether a joystick is an Xbox One Elite controller */ |
66 | extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id); |
67 | |
68 | /* Function to return whether a joystick is an Xbox One Series X controller */ |
69 | extern SDL_bool SDL_IsJoystickXboxOneSeriesX(Uint16 vendor_id, Uint16 product_id); |
70 | |
71 | /* Function to return whether a joystick is an Xbox One controller connected via Bluetooth */ |
72 | extern SDL_bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id); |
73 | |
74 | /* Function to return whether a joystick is a PS4 controller */ |
75 | extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id); |
76 | |
77 | /* Function to return whether a joystick is a PS5 controller */ |
78 | extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id); |
79 | |
80 | /* Function to return whether a joystick is a Nintendo Switch Pro controller */ |
81 | extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id); |
82 | extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id); |
83 | extern SDL_bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id); |
84 | extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id); |
85 | extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id); |
86 | |
87 | /* Function to return whether a joystick is a Steam Controller */ |
88 | extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); |
89 | |
90 | /* Function to return whether a joystick guid comes from the XInput driver */ |
91 | extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid); |
92 | |
93 | /* Function to return whether a joystick guid comes from the WGI driver */ |
94 | extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid); |
95 | |
96 | /* Function to return whether a joystick guid comes from the HIDAPI driver */ |
97 | extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid); |
98 | |
99 | /* Function to return whether a joystick guid comes from the RAWINPUT driver */ |
100 | extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid); |
101 | |
102 | /* Function to return whether a joystick guid comes from the Virtual driver */ |
103 | extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid); |
104 | |
105 | /* Function to return whether a joystick should be ignored */ |
106 | extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid); |
107 | |
108 | /* Function to return whether a joystick name and GUID is a game controller */ |
109 | extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid); |
110 | |
111 | /* Function to return whether a game controller should be ignored */ |
112 | extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid); |
113 | |
114 | /* Handle delayed guide button on a game controller */ |
115 | extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick); |
116 | |
117 | /* Internal event queueing functions */ |
118 | extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers); |
119 | extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type); |
120 | extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance); |
121 | extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); |
122 | extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, |
123 | Uint8 axis, Sint16 value); |
124 | extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick, |
125 | Uint8 ball, Sint16 xrel, Sint16 yrel); |
126 | extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick, |
127 | Uint8 hat, Uint8 value); |
128 | extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick, |
129 | Uint8 button, Uint8 state); |
130 | extern int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, |
131 | int touchpad, int finger, Uint8 state, float x, float y, float pressure); |
132 | extern int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, |
133 | SDL_SensorType type, const float *data, int num_values); |
134 | extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, |
135 | SDL_JoystickPowerLevel ePowerLevel); |
136 | |
137 | /* Internal sanity checking functions */ |
138 | extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick); |
139 | |
140 | typedef enum |
141 | { |
142 | EMappingKind_None = 0, |
143 | EMappingKind_Button = 1, |
144 | EMappingKind_Axis = 2, |
145 | EMappingKind_Hat = 3 |
146 | } EMappingKind; |
147 | |
148 | typedef struct _SDL_InputMapping |
149 | { |
150 | EMappingKind kind; |
151 | Uint8 target; |
152 | } SDL_InputMapping; |
153 | |
154 | typedef struct _SDL_GamepadMapping |
155 | { |
156 | SDL_InputMapping a; |
157 | SDL_InputMapping b; |
158 | SDL_InputMapping x; |
159 | SDL_InputMapping y; |
160 | SDL_InputMapping back; |
161 | SDL_InputMapping guide; |
162 | SDL_InputMapping start; |
163 | SDL_InputMapping leftstick; |
164 | SDL_InputMapping rightstick; |
165 | SDL_InputMapping leftshoulder; |
166 | SDL_InputMapping rightshoulder; |
167 | SDL_InputMapping dpup; |
168 | SDL_InputMapping dpdown; |
169 | SDL_InputMapping dpleft; |
170 | SDL_InputMapping dpright; |
171 | SDL_InputMapping leftx; |
172 | SDL_InputMapping lefty; |
173 | SDL_InputMapping rightx; |
174 | SDL_InputMapping righty; |
175 | SDL_InputMapping lefttrigger; |
176 | SDL_InputMapping righttrigger; |
177 | } SDL_GamepadMapping; |
178 | |
179 | /* Function to get autodetected gamepad controller mapping from the driver */ |
180 | extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index, |
181 | SDL_GamepadMapping *out); |
182 | |
183 | #endif /* SDL_joystick_c_h_ */ |
184 | |
185 | /* vi: set ts=4 sw=4 expandtab: */ |
186 | |