| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #ifndef SDL_joystick_c_h_ |
| 23 | #define SDL_joystick_c_h_ |
| 24 | |
| 25 | #include "SDL_internal.h" |
| 26 | |
| 27 | // Useful functions and variables from SDL_joystick.c |
| 28 | |
| 29 | // Set up for C function definitions, even when using C++ |
| 30 | #ifdef __cplusplus |
| 31 | extern "C" { |
| 32 | #endif |
| 33 | |
| 34 | struct SDL_JoystickDriver; |
| 35 | struct SDL_SteamVirtualGamepadInfo; |
| 36 | |
| 37 | // Initialization and shutdown functions |
| 38 | extern bool SDL_InitJoysticks(void); |
| 39 | extern void SDL_QuitJoysticks(void); |
| 40 | |
| 41 | // Return whether the joystick system is currently initialized |
| 42 | extern bool SDL_JoysticksInitialized(void); |
| 43 | |
| 44 | // Return whether the joystick system is shutting down |
| 45 | extern bool SDL_JoysticksQuitting(void); |
| 46 | |
| 47 | // Return whether the joysticks are currently locked |
| 48 | extern bool SDL_JoysticksLocked(void); |
| 49 | |
| 50 | // Make sure we currently have the joysticks locked |
| 51 | extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_lock); |
| 52 | |
| 53 | // Function to return whether there are any joysticks opened by the application |
| 54 | extern bool SDL_JoysticksOpened(void); |
| 55 | |
| 56 | // Function to determine whether a device is currently detected by this driver |
| 57 | extern bool SDL_JoystickHandledByAnotherDriver(struct SDL_JoystickDriver *driver, Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); |
| 58 | |
| 59 | /* Function to standardize the name for a controller |
| 60 | This should be freed with SDL_free() when no longer needed |
| 61 | */ |
| 62 | extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name); |
| 63 | |
| 64 | // Function to create a GUID for a joystick based on the VID/PID and name |
| 65 | extern SDL_GUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *vendor_name, const char *product_name, Uint8 driver_signature, Uint8 driver_data); |
| 66 | |
| 67 | // Function to create a GUID for a joystick based on the name, with no VID/PID information |
| 68 | extern SDL_GUID SDL_CreateJoystickGUIDForName(const char *name); |
| 69 | |
| 70 | // Function to set the vendor field of a joystick GUID |
| 71 | extern void SDL_SetJoystickGUIDVendor(SDL_GUID *guid, Uint16 vendor); |
| 72 | |
| 73 | // Function to set the product field of a joystick GUID |
| 74 | extern void SDL_SetJoystickGUIDProduct(SDL_GUID *guid, Uint16 product); |
| 75 | |
| 76 | // Function to set the version field of a joystick GUID |
| 77 | extern void SDL_SetJoystickGUIDVersion(SDL_GUID *guid, Uint16 version); |
| 78 | |
| 79 | // Function to set the CRC field of a joystick GUID |
| 80 | extern void SDL_SetJoystickGUIDCRC(SDL_GUID *guid, Uint16 crc); |
| 81 | |
| 82 | // Function to return the type of a controller |
| 83 | extern SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, bool forUI); |
| 84 | extern SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_GUID guid, const char *name); |
| 85 | |
| 86 | // Function to return whether a joystick GUID uses the version field |
| 87 | extern bool SDL_JoystickGUIDUsesVersion(SDL_GUID guid); |
| 88 | |
| 89 | // Function to return whether a joystick is an Xbox One controller |
| 90 | extern bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id); |
| 91 | |
| 92 | // Function to return whether a joystick is an Xbox One Elite controller |
| 93 | extern bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id); |
| 94 | |
| 95 | // Function to return whether a joystick is an Xbox Series X controller |
| 96 | extern bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id); |
| 97 | |
| 98 | // Function to return whether a joystick is an Xbox One controller connected via Bluetooth |
| 99 | extern bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id); |
| 100 | |
| 101 | // Function to return whether a joystick is a PS4 controller |
| 102 | extern bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id); |
| 103 | |
| 104 | // Function to return whether a joystick is a PS5 controller |
| 105 | extern bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id); |
| 106 | extern bool SDL_IsJoystickDualSenseEdge(Uint16 vendor_id, Uint16 product_id); |
| 107 | |
| 108 | // Function to return whether a joystick is a Nintendo Switch Pro controller |
| 109 | extern bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id); |
| 110 | extern bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id); |
| 111 | extern bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id); |
| 112 | extern bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id); |
| 113 | extern bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id); |
| 114 | extern bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id); |
| 115 | extern bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id); |
| 116 | |
| 117 | // Function to return whether a joystick is a Nintendo GameCube style controller |
| 118 | extern bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id); |
| 119 | |
| 120 | // Function to return whether a joystick is an Amazon Luna controller |
| 121 | extern bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id); |
| 122 | |
| 123 | // Function to return whether a joystick is a Google Stadia controller |
| 124 | extern bool SDL_IsJoystickGoogleStadiaController(Uint16 vendor_id, Uint16 product_id); |
| 125 | |
| 126 | // Function to return whether a joystick is an NVIDIA SHIELD controller |
| 127 | extern bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 product_id); |
| 128 | |
| 129 | // Function to return whether a joystick is a Steam Virtual Gamepad |
| 130 | extern bool SDL_IsJoystickSteamVirtualGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version); |
| 131 | |
| 132 | // Function to return whether a joystick is a Steam Controller |
| 133 | extern bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); |
| 134 | |
| 135 | // Function to return whether a joystick is a HORI Steam controller |
| 136 | extern bool SDL_IsJoystickHoriSteamController(Uint16 vendor_id, Uint16 product_id); |
| 137 | |
| 138 | // Function to return whether a joystick is a Steam Deck |
| 139 | extern bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id); |
| 140 | |
| 141 | // Function to return whether a joystick guid comes from the XInput driver |
| 142 | extern bool SDL_IsJoystickXInput(SDL_GUID guid); |
| 143 | |
| 144 | // Function to return whether a joystick guid comes from the WGI driver |
| 145 | extern bool SDL_IsJoystickWGI(SDL_GUID guid); |
| 146 | |
| 147 | // Function to return whether a joystick guid comes from the HIDAPI driver |
| 148 | extern bool SDL_IsJoystickHIDAPI(SDL_GUID guid); |
| 149 | |
| 150 | // Function to return whether a joystick guid comes from the MFI driver |
| 151 | extern bool SDL_IsJoystickMFI(SDL_GUID guid); |
| 152 | |
| 153 | // Function to return whether a joystick guid comes from the RAWINPUT driver |
| 154 | extern bool SDL_IsJoystickRAWINPUT(SDL_GUID guid); |
| 155 | |
| 156 | // Function to return whether a joystick guid comes from the Virtual driver |
| 157 | extern bool SDL_IsJoystickVIRTUAL(SDL_GUID guid); |
| 158 | |
| 159 | // Function to return whether a joystick is a wheel |
| 160 | bool SDL_IsJoystickWheel(Uint16 vendor_id, Uint16 product_id); |
| 161 | |
| 162 | // Function to return whether a joystick should be ignored |
| 163 | extern bool SDL_ShouldIgnoreJoystick(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); |
| 164 | |
| 165 | // Internal event queueing functions |
| 166 | extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers); |
| 167 | extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate); |
| 168 | extern void SDL_PrivateJoystickSensorRate(SDL_Joystick *joystick, SDL_SensorType type, float rate); |
| 169 | extern void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id); |
| 170 | extern bool SDL_IsJoystickBeingAdded(void); |
| 171 | extern void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id); |
| 172 | extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick); |
| 173 | extern void SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value); |
| 174 | extern void SDL_SendJoystickBall(Uint64 timestamp, SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel); |
| 175 | extern void SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value); |
| 176 | extern void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, bool down); |
| 177 | extern void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); |
| 178 | extern void SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); |
| 179 | extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent); |
| 180 | |
| 181 | // Function to get the Steam virtual gamepad info for a joystick |
| 182 | extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id); |
| 183 | |
| 184 | // Internal sanity checking functions |
| 185 | extern bool SDL_IsJoystickValid(SDL_Joystick *joystick); |
| 186 | |
| 187 | typedef enum |
| 188 | { |
| 189 | EMappingKind_None, |
| 190 | EMappingKind_Button, |
| 191 | EMappingKind_Axis, |
| 192 | EMappingKind_Hat, |
| 193 | } EMappingKind; |
| 194 | |
| 195 | typedef struct SDL_InputMapping |
| 196 | { |
| 197 | EMappingKind kind; |
| 198 | Uint8 target; |
| 199 | bool axis_reversed; |
| 200 | bool half_axis_positive; |
| 201 | bool half_axis_negative; |
| 202 | } SDL_InputMapping; |
| 203 | |
| 204 | typedef struct SDL_GamepadMapping |
| 205 | { |
| 206 | SDL_InputMapping a; |
| 207 | SDL_InputMapping b; |
| 208 | SDL_InputMapping x; |
| 209 | SDL_InputMapping y; |
| 210 | SDL_InputMapping back; |
| 211 | SDL_InputMapping guide; |
| 212 | SDL_InputMapping start; |
| 213 | SDL_InputMapping leftstick; |
| 214 | SDL_InputMapping rightstick; |
| 215 | SDL_InputMapping leftshoulder; |
| 216 | SDL_InputMapping rightshoulder; |
| 217 | SDL_InputMapping dpup; |
| 218 | SDL_InputMapping dpdown; |
| 219 | SDL_InputMapping dpleft; |
| 220 | SDL_InputMapping dpright; |
| 221 | SDL_InputMapping misc1; |
| 222 | SDL_InputMapping misc2; |
| 223 | SDL_InputMapping misc3; |
| 224 | SDL_InputMapping misc4; |
| 225 | SDL_InputMapping misc5; |
| 226 | SDL_InputMapping misc6; |
| 227 | SDL_InputMapping right_paddle1; |
| 228 | SDL_InputMapping left_paddle1; |
| 229 | SDL_InputMapping right_paddle2; |
| 230 | SDL_InputMapping left_paddle2; |
| 231 | SDL_InputMapping leftx; |
| 232 | SDL_InputMapping lefty; |
| 233 | SDL_InputMapping rightx; |
| 234 | SDL_InputMapping righty; |
| 235 | SDL_InputMapping lefttrigger; |
| 236 | SDL_InputMapping righttrigger; |
| 237 | SDL_InputMapping touchpad; |
| 238 | } SDL_GamepadMapping; |
| 239 | |
| 240 | // Function to get autodetected gamepad controller mapping from the driver |
| 241 | extern bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id, |
| 242 | SDL_GamepadMapping *out); |
| 243 | |
| 244 | |
| 245 | typedef struct |
| 246 | { |
| 247 | const char *included_hint_name; |
| 248 | int num_included_entries; |
| 249 | int max_included_entries; |
| 250 | Uint32 *included_entries; |
| 251 | |
| 252 | const char *excluded_hint_name; |
| 253 | int num_excluded_entries; |
| 254 | int max_excluded_entries; |
| 255 | Uint32 *excluded_entries; |
| 256 | |
| 257 | int num_initial_entries; |
| 258 | Uint32 *initial_entries; |
| 259 | |
| 260 | bool initialized; |
| 261 | } SDL_vidpid_list; |
| 262 | |
| 263 | extern void SDL_LoadVIDPIDList(SDL_vidpid_list *list); |
| 264 | extern void SDL_LoadVIDPIDListFromHints(SDL_vidpid_list *list, const char *included_list, const char *excluded_list); |
| 265 | extern bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list); |
| 266 | extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list); |
| 267 | |
| 268 | // Ends C function definitions when using C++ |
| 269 | #ifdef __cplusplus |
| 270 | } |
| 271 | #endif |
| 272 | |
| 273 | #endif // SDL_joystick_c_h_ |
| 274 | |