| 1 | /* |
|---|---|
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #ifndef SDL_gpu_util_h_ |
| 23 | #define SDL_gpu_util_h_ |
| 24 | |
| 25 | #define SDL_GPU_BLENDOP_INVALID ((SDL_GPUBlendOp)0x7fffffff) |
| 26 | #define SDL_GPU_BLENDFACTOR_INVALID ((SDL_GPUBlendFactor)0x7fffffff) |
| 27 | |
| 28 | static SDL_INLINE SDL_GPUBlendFactor GPU_ConvertBlendFactor(SDL_BlendFactor factor) |
| 29 | { |
| 30 | switch (factor) { |
| 31 | case SDL_BLENDFACTOR_ZERO: |
| 32 | return SDL_GPU_BLENDFACTOR_ZERO; |
| 33 | case SDL_BLENDFACTOR_ONE: |
| 34 | return SDL_GPU_BLENDFACTOR_ONE; |
| 35 | case SDL_BLENDFACTOR_SRC_COLOR: |
| 36 | return SDL_GPU_BLENDFACTOR_SRC_COLOR; |
| 37 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: |
| 38 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR; |
| 39 | case SDL_BLENDFACTOR_SRC_ALPHA: |
| 40 | return SDL_GPU_BLENDFACTOR_SRC_ALPHA; |
| 41 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: |
| 42 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA; |
| 43 | case SDL_BLENDFACTOR_DST_COLOR: |
| 44 | return SDL_GPU_BLENDFACTOR_DST_COLOR; |
| 45 | case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: |
| 46 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR; |
| 47 | case SDL_BLENDFACTOR_DST_ALPHA: |
| 48 | return SDL_GPU_BLENDFACTOR_DST_ALPHA; |
| 49 | case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: |
| 50 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA; |
| 51 | default: |
| 52 | return SDL_GPU_BLENDFACTOR_INVALID; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | static SDL_INLINE SDL_GPUBlendOp GPU_ConvertBlendOperation(SDL_BlendOperation operation) |
| 57 | { |
| 58 | switch (operation) { |
| 59 | case SDL_BLENDOPERATION_ADD: |
| 60 | return SDL_GPU_BLENDOP_ADD; |
| 61 | case SDL_BLENDOPERATION_SUBTRACT: |
| 62 | return SDL_GPU_BLENDOP_SUBTRACT; |
| 63 | case SDL_BLENDOPERATION_REV_SUBTRACT: |
| 64 | return SDL_GPU_BLENDOP_REVERSE_SUBTRACT; |
| 65 | case SDL_BLENDOPERATION_MINIMUM: |
| 66 | return SDL_GPU_BLENDOP_MIN; |
| 67 | case SDL_BLENDOPERATION_MAXIMUM: |
| 68 | return SDL_GPU_BLENDOP_MAX; |
| 69 | default: |
| 70 | return SDL_GPU_BLENDOP_INVALID; |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | #endif // SDL_gpu_util_h |
| 75 |