1 | /* |
---|---|
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_gpu_util_h_ |
23 | #define SDL_gpu_util_h_ |
24 | |
25 | #define SDL_GPU_BLENDOP_INVALID ((SDL_GPUBlendOp)0x7fffffff) |
26 | #define SDL_GPU_BLENDFACTOR_INVALID ((SDL_GPUBlendFactor)0x7fffffff) |
27 | |
28 | static SDL_INLINE SDL_GPUBlendFactor GPU_ConvertBlendFactor(SDL_BlendFactor factor) |
29 | { |
30 | switch (factor) { |
31 | case SDL_BLENDFACTOR_ZERO: |
32 | return SDL_GPU_BLENDFACTOR_ZERO; |
33 | case SDL_BLENDFACTOR_ONE: |
34 | return SDL_GPU_BLENDFACTOR_ONE; |
35 | case SDL_BLENDFACTOR_SRC_COLOR: |
36 | return SDL_GPU_BLENDFACTOR_SRC_COLOR; |
37 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: |
38 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR; |
39 | case SDL_BLENDFACTOR_SRC_ALPHA: |
40 | return SDL_GPU_BLENDFACTOR_SRC_ALPHA; |
41 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: |
42 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA; |
43 | case SDL_BLENDFACTOR_DST_COLOR: |
44 | return SDL_GPU_BLENDFACTOR_DST_COLOR; |
45 | case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: |
46 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR; |
47 | case SDL_BLENDFACTOR_DST_ALPHA: |
48 | return SDL_GPU_BLENDFACTOR_DST_ALPHA; |
49 | case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: |
50 | return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA; |
51 | default: |
52 | return SDL_GPU_BLENDFACTOR_INVALID; |
53 | } |
54 | } |
55 | |
56 | static SDL_INLINE SDL_GPUBlendOp GPU_ConvertBlendOperation(SDL_BlendOperation operation) |
57 | { |
58 | switch (operation) { |
59 | case SDL_BLENDOPERATION_ADD: |
60 | return SDL_GPU_BLENDOP_ADD; |
61 | case SDL_BLENDOPERATION_SUBTRACT: |
62 | return SDL_GPU_BLENDOP_SUBTRACT; |
63 | case SDL_BLENDOPERATION_REV_SUBTRACT: |
64 | return SDL_GPU_BLENDOP_REVERSE_SUBTRACT; |
65 | case SDL_BLENDOPERATION_MINIMUM: |
66 | return SDL_GPU_BLENDOP_MIN; |
67 | case SDL_BLENDOPERATION_MAXIMUM: |
68 | return SDL_GPU_BLENDOP_MAX; |
69 | default: |
70 | return SDL_GPU_BLENDOP_INVALID; |
71 | } |
72 | } |
73 | |
74 | #endif // SDL_gpu_util_h |
75 |