1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifdef SDL_VIDEO_RENDER_GPU |
24 | |
25 | #include "SDL_gpu_util.h" |
26 | #include "SDL_pipeline_gpu.h" |
27 | |
28 | #include "../SDL_sysrender.h" |
29 | |
30 | static Uint32 SDLCALL HashPipelineCacheKey(void *userdata, const void *key) |
31 | { |
32 | const GPU_PipelineParameters *params = (const GPU_PipelineParameters *) key; |
33 | return SDL_murmur3_32(params, sizeof(*params), 0); |
34 | } |
35 | |
36 | static bool SDLCALL MatchPipelineCacheKey(void *userdata, const void *a, const void *b) |
37 | { |
38 | return (SDL_memcmp(a, b, sizeof (GPU_PipelineParameters)) == 0); |
39 | } |
40 | |
41 | static void SDLCALL DestroyPipelineCacheHashItem(void *userdata, const void *key, const void *value) |
42 | { |
43 | SDL_GPUGraphicsPipeline *pipeline = (SDL_GPUGraphicsPipeline *) value; |
44 | SDL_GPUDevice *device = (SDL_GPUDevice *) userdata; |
45 | SDL_ReleaseGPUGraphicsPipeline(device, pipeline); |
46 | SDL_free((GPU_PipelineParameters *) key); |
47 | } |
48 | |
49 | bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device) |
50 | { |
51 | cache->table = SDL_CreateHashTable(0, false, HashPipelineCacheKey, MatchPipelineCacheKey, DestroyPipelineCacheHashItem, device); |
52 | return (cache->table != NULL); |
53 | } |
54 | |
55 | void GPU_DestroyPipelineCache(GPU_PipelineCache *cache) |
56 | { |
57 | SDL_DestroyHashTable(cache->table); |
58 | } |
59 | |
60 | static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders *shaders, const GPU_PipelineParameters *params) |
61 | { |
62 | SDL_GPUColorTargetDescription ad; |
63 | SDL_zero(ad); |
64 | ad.format = params->attachment_format; |
65 | |
66 | SDL_BlendMode blend = params->blend_mode; |
67 | ad.blend_state.enable_blend = blend != 0; |
68 | ad.blend_state.color_write_mask = 0xF; |
69 | ad.blend_state.alpha_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeAlphaOperation(blend)); |
70 | ad.blend_state.dst_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstAlphaFactor(blend)); |
71 | ad.blend_state.src_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blend)); |
72 | ad.blend_state.color_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeColorOperation(blend)); |
73 | ad.blend_state.dst_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstColorFactor(blend)); |
74 | ad.blend_state.src_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcColorFactor(blend)); |
75 | |
76 | SDL_GPUGraphicsPipelineCreateInfo pci; |
77 | SDL_zero(pci); |
78 | pci.target_info.has_depth_stencil_target = false; |
79 | pci.target_info.num_color_targets = 1; |
80 | pci.target_info.color_target_descriptions = &ad; |
81 | pci.vertex_shader = GPU_GetVertexShader(shaders, params->vert_shader); |
82 | pci.fragment_shader = GPU_GetFragmentShader(shaders, params->frag_shader); |
83 | pci.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1; |
84 | pci.multisample_state.enable_mask = false; |
85 | pci.primitive_type = params->primitive_type; |
86 | |
87 | pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE; |
88 | pci.rasterizer_state.fill_mode = SDL_GPU_FILLMODE_FILL; |
89 | pci.rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE; |
90 | |
91 | SDL_GPUVertexBufferDescription vertex_buffer_desc; |
92 | SDL_zero(vertex_buffer_desc); |
93 | |
94 | Uint32 num_attribs = 0; |
95 | SDL_GPUVertexAttribute attribs[4]; |
96 | SDL_zero(attribs); |
97 | |
98 | bool have_attr_color = false; |
99 | bool have_attr_uv = false; |
100 | |
101 | switch (params->vert_shader) { |
102 | case VERT_SHADER_TRI_TEXTURE: |
103 | have_attr_uv = true; |
104 | SDL_FALLTHROUGH; |
105 | case VERT_SHADER_TRI_COLOR: |
106 | have_attr_color = true; |
107 | SDL_FALLTHROUGH; |
108 | default: |
109 | break; |
110 | } |
111 | |
112 | // Position |
113 | attribs[num_attribs].location = num_attribs; |
114 | attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2; |
115 | attribs[num_attribs].offset = vertex_buffer_desc.pitch; |
116 | vertex_buffer_desc.pitch += 2 * sizeof(float); |
117 | num_attribs++; |
118 | |
119 | if (have_attr_color) { |
120 | // Color |
121 | attribs[num_attribs].location = num_attribs; |
122 | attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4; |
123 | attribs[num_attribs].offset = vertex_buffer_desc.pitch; |
124 | vertex_buffer_desc.pitch += 4 * sizeof(float); |
125 | num_attribs++; |
126 | } |
127 | |
128 | if (have_attr_uv) { |
129 | // UVs |
130 | attribs[num_attribs].location = num_attribs; |
131 | attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2; |
132 | attribs[num_attribs].offset = vertex_buffer_desc.pitch; |
133 | vertex_buffer_desc.pitch += 2 * sizeof(float); |
134 | num_attribs++; |
135 | } |
136 | |
137 | pci.vertex_input_state.num_vertex_attributes = num_attribs; |
138 | pci.vertex_input_state.vertex_attributes = attribs; |
139 | pci.vertex_input_state.num_vertex_buffers = 1; |
140 | pci.vertex_input_state.vertex_buffer_descriptions = &vertex_buffer_desc; |
141 | |
142 | return SDL_CreateGPUGraphicsPipeline(device, &pci); |
143 | } |
144 | |
145 | SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params) |
146 | { |
147 | SDL_GPUGraphicsPipeline *pipeline = NULL; |
148 | if (!SDL_FindInHashTable(cache->table, params, (const void **) &pipeline)) { |
149 | bool inserted = false; |
150 | // !!! FIXME: why don't we have an SDL_alloc_copy function/macro? |
151 | GPU_PipelineParameters *paramscpy = (GPU_PipelineParameters *) SDL_malloc(sizeof (*paramscpy)); |
152 | if (paramscpy) { |
153 | SDL_copyp(paramscpy, params); |
154 | pipeline = MakePipeline(device, shaders, params); |
155 | if (pipeline) { |
156 | inserted = SDL_InsertIntoHashTable(cache->table, paramscpy, pipeline, false); |
157 | } |
158 | } |
159 | |
160 | if (!inserted) { |
161 | SDL_free(paramscpy); |
162 | if (pipeline) { |
163 | SDL_ReleaseGPUGraphicsPipeline(device, pipeline); |
164 | pipeline = NULL; |
165 | } |
166 | } |
167 | } |
168 | |
169 | return pipeline; |
170 | } |
171 | |
172 | #endif // SDL_VIDEO_RENDER_GPU |
173 | |