1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_shaders_gpu_h_ |
23 | #define SDL_shaders_gpu_h_ |
24 | |
25 | #include "SDL_internal.h" |
26 | |
27 | // SDL_GPU shader implementation |
28 | |
29 | typedef enum |
30 | { |
31 | VERT_SHADER_INVALID = -1, |
32 | VERT_SHADER_LINEPOINT, |
33 | VERT_SHADER_TRI_COLOR, |
34 | VERT_SHADER_TRI_TEXTURE, |
35 | |
36 | NUM_VERT_SHADERS, |
37 | } GPU_VertexShaderID; |
38 | |
39 | typedef enum |
40 | { |
41 | FRAG_SHADER_INVALID = -1, |
42 | FRAG_SHADER_COLOR, |
43 | FRAG_SHADER_TEXTURE_RGB, |
44 | FRAG_SHADER_TEXTURE_RGBA, |
45 | FRAG_SHADER_TEXTURE_RGB_PIXELART, |
46 | FRAG_SHADER_TEXTURE_RGBA_PIXELART, |
47 | FRAG_SHADER_TEXTURE_CUSTOM, |
48 | |
49 | NUM_FRAG_SHADERS, |
50 | } GPU_FragmentShaderID; |
51 | |
52 | struct GPU_Shaders |
53 | { |
54 | SDL_GPUShader *vert_shaders[NUM_VERT_SHADERS]; |
55 | SDL_GPUShader *frag_shaders[NUM_FRAG_SHADERS]; |
56 | }; |
57 | |
58 | typedef struct GPU_Shaders GPU_Shaders; |
59 | |
60 | void GPU_FillSupportedShaderFormats(SDL_PropertiesID props); |
61 | extern bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); |
62 | extern void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); |
63 | extern SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id); |
64 | extern SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id); |
65 | |
66 | #endif // SDL_shaders_gpu_h_ |
67 | |