| 1 | /* | 
| 2 |   Simple DirectMedia Layer | 
| 3 |   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
| 4 |  | 
| 5 |   This software is provided 'as-is', without any express or implied | 
| 6 |   warranty.  In no event will the authors be held liable for any damages | 
| 7 |   arising from the use of this software. | 
| 8 |  | 
| 9 |   Permission is granted to anyone to use this software for any purpose, | 
| 10 |   including commercial applications, and to alter it and redistribute it | 
| 11 |   freely, subject to the following restrictions: | 
| 12 |  | 
| 13 |   1. The origin of this software must not be misrepresented; you must not | 
| 14 |      claim that you wrote the original software. If you use this software | 
| 15 |      in a product, an acknowledgment in the product documentation would be | 
| 16 |      appreciated but is not required. | 
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | 
| 18 |      misrepresented as being the original software. | 
| 19 |   3. This notice may not be removed or altered from any source distribution. | 
| 20 | */ | 
| 21 | #include "SDL_internal.h" | 
| 22 |  | 
| 23 | #include "SDL_surface_c.h" | 
| 24 |  | 
| 25 | #ifdef SDL_SSE_INTRINSICS | 
| 26 | /* *INDENT-OFF* */ // clang-format off | 
| 27 |  | 
| 28 | #if defined(_MSC_VER) && !defined(__clang__) | 
| 29 | #define SSE_BEGIN \ | 
| 30 |     __m128 c128; \ | 
| 31 |     c128.m128_u32[0] = color; \ | 
| 32 |     c128.m128_u32[1] = color; \ | 
| 33 |     c128.m128_u32[2] = color; \ | 
| 34 |     c128.m128_u32[3] = color; | 
| 35 | #else | 
| 36 | #define SSE_BEGIN \ | 
| 37 |     __m128 c128; \ | 
| 38 |     DECLARE_ALIGNED(Uint32, cccc[4], 16); \ | 
| 39 |     cccc[0] = color; \ | 
| 40 |     cccc[1] = color; \ | 
| 41 |     cccc[2] = color; \ | 
| 42 |     cccc[3] = color; \ | 
| 43 |     c128 = *(__m128 *)cccc; | 
| 44 | #endif | 
| 45 |  | 
| 46 | #define SSE_WORK \ | 
| 47 |     for (i = n / 64; i--;) { \ | 
| 48 |         _mm_stream_ps((float *)(p+0), c128); \ | 
| 49 |         _mm_stream_ps((float *)(p+16), c128); \ | 
| 50 |         _mm_stream_ps((float *)(p+32), c128); \ | 
| 51 |         _mm_stream_ps((float *)(p+48), c128); \ | 
| 52 |         p += 64; \ | 
| 53 |     } | 
| 54 |  | 
| 55 | #define SSE_END | 
| 56 |  | 
| 57 | #define DEFINE_SSE_FILLRECT(bpp, type) \ | 
| 58 | static void SDL_TARGETING("sse") SDL_FillSurfaceRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ | 
| 59 | { \ | 
| 60 |     int i, n; \ | 
| 61 |     Uint8 *p = NULL; \ | 
| 62 |   \ | 
| 63 |     /* If the number of bytes per row is equal to the pitch, treat */ \ | 
| 64 |     /* all rows as one long continuous row (for better performance) */ \ | 
| 65 |     if ((w) * (bpp) == pitch) { \ | 
| 66 |         w = w * h; \ | 
| 67 |         h = 1; \ | 
| 68 |     } \ | 
| 69 |  \ | 
| 70 |     SSE_BEGIN; \ | 
| 71 |  \ | 
| 72 |     while (h--) { \ | 
| 73 |         n = (w) * (bpp); \ | 
| 74 |         p = pixels; \ | 
| 75 |  \ | 
| 76 |         if (n > 63) { \ | 
| 77 |             int adjust = 16 - ((uintptr_t)p & 15); \ | 
| 78 |             if (adjust < 16) { \ | 
| 79 |                 n -= adjust; \ | 
| 80 |                 adjust /= (bpp); \ | 
| 81 |                 while (adjust--) { \ | 
| 82 |                     *((type *)p) = (type)color; \ | 
| 83 |                     p += (bpp); \ | 
| 84 |                 } \ | 
| 85 |             } \ | 
| 86 |             SSE_WORK; \ | 
| 87 |         } \ | 
| 88 |         if (n & 63) { \ | 
| 89 |             int remainder = (n & 63); \ | 
| 90 |             remainder /= (bpp); \ | 
| 91 |             while (remainder--) { \ | 
| 92 |                 *((type *)p) = (type)color; \ | 
| 93 |                 p += (bpp); \ | 
| 94 |             } \ | 
| 95 |         } \ | 
| 96 |         pixels += pitch; \ | 
| 97 |     } \ | 
| 98 |  \ | 
| 99 |     SSE_END; \ | 
| 100 | } | 
| 101 |  | 
| 102 | static void SDL_TARGETING("sse" ) SDL_FillSurfaceRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | 
| 103 | { | 
| 104 |     int i, n; | 
| 105 |  | 
| 106 |     SSE_BEGIN; | 
| 107 |     while (h--) { | 
| 108 |         Uint8 *p = pixels; | 
| 109 |         n = w; | 
| 110 |  | 
| 111 |         if (n > 63) { | 
| 112 |             int adjust = 16 - ((uintptr_t)p & 15); | 
| 113 |             if (adjust) { | 
| 114 |                 n -= adjust; | 
| 115 |                 SDL_memset(p, color, adjust); | 
| 116 |                 p += adjust; | 
| 117 |             } | 
| 118 |             SSE_WORK; | 
| 119 |         } | 
| 120 |         if (n & 63) { | 
| 121 |             int remainder = (n & 63); | 
| 122 |             SDL_memset(p, color, remainder); | 
| 123 |         } | 
| 124 |         pixels += pitch; | 
| 125 |     } | 
| 126 |  | 
| 127 |     SSE_END; | 
| 128 | } | 
| 129 | // DEFINE_SSE_FILLRECT(1, Uint8) | 
| 130 | DEFINE_SSE_FILLRECT(2, Uint16) | 
| 131 | DEFINE_SSE_FILLRECT(4, Uint32) | 
| 132 |  | 
| 133 | /* *INDENT-ON* */ // clang-format on | 
| 134 | #endif            // __SSE__ | 
| 135 |  | 
| 136 | static void SDL_FillSurfaceRect1(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | 
| 137 | { | 
| 138 |     int n; | 
| 139 |     Uint8 *p = NULL; | 
| 140 |  | 
| 141 |     while (h--) { | 
| 142 |         n = w; | 
| 143 |         p = pixels; | 
| 144 |  | 
| 145 |         if (n > 3) { | 
| 146 |             switch ((uintptr_t)p & 3) { | 
| 147 |             case 1: | 
| 148 |                 *p++ = (Uint8)color; | 
| 149 |                 --n; | 
| 150 |                 SDL_FALLTHROUGH; | 
| 151 |             case 2: | 
| 152 |                 *p++ = (Uint8)color; | 
| 153 |                 --n; | 
| 154 |                 SDL_FALLTHROUGH; | 
| 155 |             case 3: | 
| 156 |                 *p++ = (Uint8)color; | 
| 157 |                 --n; | 
| 158 |             } | 
| 159 |             SDL_memset4(p, color, (n >> 2)); | 
| 160 |         } | 
| 161 |         if (n & 3) { | 
| 162 |             p += (n & ~3); | 
| 163 |             switch (n & 3) { | 
| 164 |             case 3: | 
| 165 |                 *p++ = (Uint8)color; | 
| 166 |                 SDL_FALLTHROUGH; | 
| 167 |             case 2: | 
| 168 |                 *p++ = (Uint8)color; | 
| 169 |                 SDL_FALLTHROUGH; | 
| 170 |             case 1: | 
| 171 |                 *p++ = (Uint8)color; | 
| 172 |             } | 
| 173 |         } | 
| 174 |         pixels += pitch; | 
| 175 |     } | 
| 176 | } | 
| 177 |  | 
| 178 | static void SDL_FillSurfaceRect2(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | 
| 179 | { | 
| 180 |     int n; | 
| 181 |     Uint16 *p = NULL; | 
| 182 |  | 
| 183 |     while (h--) { | 
| 184 |         n = w; | 
| 185 |         p = (Uint16 *)pixels; | 
| 186 |  | 
| 187 |         if (n > 1) { | 
| 188 |             if ((uintptr_t)p & 2) { | 
| 189 |                 *p++ = (Uint16)color; | 
| 190 |                 --n; | 
| 191 |             } | 
| 192 |             SDL_memset4(p, color, (n >> 1)); | 
| 193 |         } | 
| 194 |         if (n & 1) { | 
| 195 |             p[n - 1] = (Uint16)color; | 
| 196 |         } | 
| 197 |         pixels += pitch; | 
| 198 |     } | 
| 199 | } | 
| 200 |  | 
| 201 | static void SDL_FillSurfaceRect3(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | 
| 202 | { | 
| 203 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN | 
| 204 |     Uint8 b1 = (Uint8)(color & 0xFF); | 
| 205 |     Uint8 b2 = (Uint8)((color >> 8) & 0xFF); | 
| 206 |     Uint8 b3 = (Uint8)((color >> 16) & 0xFF); | 
| 207 | #elif SDL_BYTEORDER == SDL_BIG_ENDIAN | 
| 208 |     Uint8 b1 = (Uint8)((color >> 16) & 0xFF); | 
| 209 |     Uint8 b2 = (Uint8)((color >> 8) & 0xFF); | 
| 210 |     Uint8 b3 = (Uint8)(color & 0xFF); | 
| 211 | #endif | 
| 212 |     int n; | 
| 213 |     Uint8 *p = NULL; | 
| 214 |  | 
| 215 |     while (h--) { | 
| 216 |         n = w; | 
| 217 |         p = pixels; | 
| 218 |  | 
| 219 |         while (n--) { | 
| 220 |             *p++ = b1; | 
| 221 |             *p++ = b2; | 
| 222 |             *p++ = b3; | 
| 223 |         } | 
| 224 |         pixels += pitch; | 
| 225 |     } | 
| 226 | } | 
| 227 |  | 
| 228 | static void SDL_FillSurfaceRect4(Uint8 *pixels, int pitch, Uint32 color, int w, int h) | 
| 229 | { | 
| 230 |     while (h--) { | 
| 231 |         SDL_memset4(pixels, color, w); | 
| 232 |         pixels += pitch; | 
| 233 |     } | 
| 234 | } | 
| 235 |  | 
| 236 | /* | 
| 237 |  * This function performs a fast fill of the given rectangle with 'color' | 
| 238 |  */ | 
| 239 | bool SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color) | 
| 240 | { | 
| 241 |     if (!SDL_SurfaceValid(dst)) { | 
| 242 |         return SDL_InvalidParamError("SDL_FillSurfaceRect(): dst" ); | 
| 243 |     } | 
| 244 |  | 
| 245 |     // If 'rect' == NULL, then fill the whole surface | 
| 246 |     if (!rect) { | 
| 247 |         rect = &dst->clip_rect; | 
| 248 |         // Don't attempt to fill if the surface's clip_rect is empty | 
| 249 |         if (SDL_RectEmpty(rect)) { | 
| 250 |             return true; | 
| 251 |         } | 
| 252 |     } | 
| 253 |  | 
| 254 |     return SDL_FillSurfaceRects(dst, rect, 1, color); | 
| 255 | } | 
| 256 |  | 
| 257 | bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color) | 
| 258 | { | 
| 259 |     SDL_Rect clipped; | 
| 260 |     Uint8 *pixels; | 
| 261 |     const SDL_Rect *rect; | 
| 262 |     void (*fill_function)(Uint8 * pixels, int pitch, Uint32 color, int w, int h) = NULL; | 
| 263 |     int i; | 
| 264 |  | 
| 265 |     if (!SDL_SurfaceValid(dst)) { | 
| 266 |         return SDL_InvalidParamError("SDL_FillSurfaceRects(): dst" ); | 
| 267 |     } | 
| 268 |  | 
| 269 |     // Nothing to do | 
| 270 |     if (dst->w == 0 || dst->h == 0) { | 
| 271 |         return true; | 
| 272 |     } | 
| 273 |  | 
| 274 |     // Perform software fill | 
| 275 |     if (!dst->pixels) { | 
| 276 |         return SDL_SetError("SDL_FillSurfaceRects(): You must lock the surface" ); | 
| 277 |     } | 
| 278 |  | 
| 279 |     if (!rects) { | 
| 280 |         return SDL_InvalidParamError("SDL_FillSurfaceRects(): rects" ); | 
| 281 |     } | 
| 282 |  | 
| 283 |     /* This function doesn't usually work on surfaces < 8 bpp | 
| 284 |      * Except: support for 4bits, when filling full size. | 
| 285 |      */ | 
| 286 |     if (SDL_BITSPERPIXEL(dst->format) < 8) { | 
| 287 |         if (count == 1) { | 
| 288 |             const SDL_Rect *r = &rects[0]; | 
| 289 |             if (r->x == 0 && r->y == 0 && r->w == dst->w && r->h == dst->h) { | 
| 290 |                 if (SDL_BITSPERPIXEL(dst->format) == 4) { | 
| 291 |                     Uint8 b = (((Uint8)color << 4) | (Uint8)color); | 
| 292 |                     SDL_memset(dst->pixels, b, (size_t)dst->h * dst->pitch); | 
| 293 |                     return true; | 
| 294 |                 } | 
| 295 |             } | 
| 296 |         } | 
| 297 |         return SDL_SetError("SDL_FillSurfaceRects(): Unsupported surface format" ); | 
| 298 |     } | 
| 299 |  | 
| 300 |     if (fill_function == NULL) { | 
| 301 |         switch (SDL_BYTESPERPIXEL(dst->format)) { | 
| 302 |         case 1: | 
| 303 |         { | 
| 304 |             color |= (color << 8); | 
| 305 |             color |= (color << 16); | 
| 306 | #ifdef SDL_SSE_INTRINSICS | 
| 307 |             if (SDL_HasSSE()) { | 
| 308 |                 fill_function = SDL_FillSurfaceRect1SSE; | 
| 309 |                 break; | 
| 310 |             } | 
| 311 | #endif | 
| 312 |             fill_function = SDL_FillSurfaceRect1; | 
| 313 |             break; | 
| 314 |         } | 
| 315 |  | 
| 316 |         case 2: | 
| 317 |         { | 
| 318 |             color |= (color << 16); | 
| 319 | #ifdef SDL_SSE_INTRINSICS | 
| 320 |             if (SDL_HasSSE()) { | 
| 321 |                 fill_function = SDL_FillSurfaceRect2SSE; | 
| 322 |                 break; | 
| 323 |             } | 
| 324 | #endif | 
| 325 |             fill_function = SDL_FillSurfaceRect2; | 
| 326 |             break; | 
| 327 |         } | 
| 328 |  | 
| 329 |         case 3: | 
| 330 |             // 24-bit RGB is a slow path, at least for now. | 
| 331 |             { | 
| 332 |                 fill_function = SDL_FillSurfaceRect3; | 
| 333 |                 break; | 
| 334 |             } | 
| 335 |  | 
| 336 |         case 4: | 
| 337 |         { | 
| 338 | #ifdef SDL_SSE_INTRINSICS | 
| 339 |             if (SDL_HasSSE()) { | 
| 340 |                 fill_function = SDL_FillSurfaceRect4SSE; | 
| 341 |                 break; | 
| 342 |             } | 
| 343 | #endif | 
| 344 |             fill_function = SDL_FillSurfaceRect4; | 
| 345 |             break; | 
| 346 |         } | 
| 347 |  | 
| 348 |         default: | 
| 349 |             return SDL_SetError("Unsupported pixel format" ); | 
| 350 |         } | 
| 351 |     } | 
| 352 |  | 
| 353 |     for (i = 0; i < count; ++i) { | 
| 354 |         rect = &rects[i]; | 
| 355 |         // Perform clipping | 
| 356 |         if (!SDL_GetRectIntersection(rect, &dst->clip_rect, &clipped)) { | 
| 357 |             continue; | 
| 358 |         } | 
| 359 |         rect = &clipped; | 
| 360 |  | 
| 361 |         pixels = (Uint8 *)dst->pixels + rect->y * dst->pitch + | 
| 362 |                  rect->x * SDL_BYTESPERPIXEL(dst->format); | 
| 363 |  | 
| 364 |         fill_function(pixels, dst->pitch, color, rect->w, rect->h); | 
| 365 |     } | 
| 366 |  | 
| 367 |     // We're done! | 
| 368 |     return true; | 
| 369 | } | 
| 370 |  |