| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkAtlasTextTarget_DEFINED | 
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| 9 | #define SkAtlasTextTarget_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkRefCnt.h" | 
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| 12 | #include "include/core/SkScalar.h" | 
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| 13 | #include "include/private/SkDeque.h" | 
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| 14 |  | 
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| 15 | #include <memory> | 
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| 16 |  | 
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| 17 | class SkAtlasTextContext; | 
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| 18 | class SkAtlasTextFont; | 
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| 19 | class SkMatrix; | 
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| 20 | struct SkPoint; | 
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| 21 |  | 
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| 22 | /** Represents a client-created renderable surface and is used to draw text into the surface. */ | 
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| 23 | class SK_API SkAtlasTextTarget { | 
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| 24 | public: | 
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| 25 | virtual ~SkAtlasTextTarget(); | 
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| 26 |  | 
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| 27 | /** | 
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| 28 | * Creates a text drawing target. ‘handle’ is used to identify this rendering surface when | 
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| 29 | * draws are flushed to the SkAtlasTextContext's SkAtlasTextRenderer. | 
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| 30 | */ | 
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| 31 | static std::unique_ptr<SkAtlasTextTarget> Make(sk_sp<SkAtlasTextContext>, | 
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| 32 | int width, | 
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| 33 | int height, | 
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| 34 | void* handle); | 
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| 35 |  | 
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| 36 | /** | 
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| 37 | * Enqueues a text draw in the target. The caller provides an array of glyphs and their | 
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| 38 | * positions. The meaning of 'color' here is interpreted by the client's SkAtlasTextRenderer | 
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| 39 | * when it actually renders the text. | 
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| 40 | */ | 
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| 41 | virtual void drawText(const SkGlyphID[], const SkPoint[], int glyphCnt, uint32_t color, | 
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| 42 | const SkAtlasTextFont&) = 0; | 
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| 43 |  | 
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| 44 | /** Issues all queued text draws to SkAtlasTextRenderer. */ | 
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| 45 | virtual void flush() = 0; | 
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| 46 |  | 
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| 47 | int width() const { return fWidth; } | 
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| 48 | int height() const { return fHeight; } | 
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| 49 |  | 
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| 50 | void* handle() const { return fHandle; } | 
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| 51 |  | 
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| 52 | SkAtlasTextContext* context() const { return fContext.get(); } | 
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| 53 |  | 
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| 54 | /** Saves the current matrix in a stack. Returns the prior depth of the saved matrix stack. */ | 
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| 55 | int save(); | 
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| 56 | /** Pops the top matrix on the stack if the stack is not empty. */ | 
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| 57 | void restore(); | 
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| 58 | /** | 
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| 59 | * Pops the matrix stack until the stack depth is count. Does nothing if the depth is already | 
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| 60 | * less than count. | 
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| 61 | */ | 
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| 62 | void restoreToCount(int count); | 
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| 63 |  | 
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| 64 | /** Pre-translates the current CTM. */ | 
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| 65 | void translate(SkScalar dx, SkScalar dy); | 
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| 66 | /** Pre-scales the current CTM. */ | 
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| 67 | void scale(SkScalar sx, SkScalar sy); | 
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| 68 | /** Pre-rotates the current CTM about the origin. */ | 
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| 69 | void rotate(SkScalar degrees); | 
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| 70 | /** Pre-rotates the current CTM about the (px, py). */ | 
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| 71 | void rotate(SkScalar degrees, SkScalar px, SkScalar py); | 
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| 72 | /** Pre-skews the current CTM. */ | 
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| 73 | void skew(SkScalar sx, SkScalar sy); | 
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| 74 | /** Pre-concats the current CTM. */ | 
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| 75 | void concat(const SkMatrix& matrix); | 
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| 76 |  | 
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| 77 | protected: | 
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| 78 | SkAtlasTextTarget(sk_sp<SkAtlasTextContext>, int width, int height, void* handle); | 
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| 79 |  | 
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| 80 | const SkMatrix& ctm() const { return *static_cast<const SkMatrix*>(fMatrixStack.back()); } | 
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| 81 |  | 
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| 82 | void* const fHandle; | 
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| 83 | const sk_sp<SkAtlasTextContext> fContext; | 
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| 84 | const int fWidth; | 
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| 85 | const int fHeight; | 
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| 86 |  | 
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| 87 | private: | 
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| 88 | SkDeque fMatrixStack; | 
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| 89 | int fSaveCnt; | 
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| 90 |  | 
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| 91 | SkMatrix* accessCTM() const { | 
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| 92 | return static_cast<SkMatrix*>(const_cast<void*>(fMatrixStack.back())); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | SkAtlasTextTarget() = delete; | 
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| 96 | SkAtlasTextTarget(const SkAtlasTextContext&) = delete; | 
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| 97 | SkAtlasTextTarget& operator=(const SkAtlasTextContext&) = delete; | 
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| 98 | }; | 
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| 99 |  | 
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| 100 | #endif | 
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| 101 |  | 
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