| 1 | |
| 2 | /* |
| 3 | * Copyright 2011 The Android Open Source Project |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | |
| 9 | |
| 10 | #ifndef SkDrawLooper_DEFINED |
| 11 | #define SkDrawLooper_DEFINED |
| 12 | |
| 13 | #include "include/core/SkBlurTypes.h" |
| 14 | #include "include/core/SkColor.h" |
| 15 | #include "include/core/SkFlattenable.h" |
| 16 | #include "include/core/SkPoint.h" |
| 17 | #include <functional> // std::function |
| 18 | |
| 19 | class SkArenaAlloc; |
| 20 | class SkCanvas; |
| 21 | class SkMatrix; |
| 22 | class SkPaint; |
| 23 | struct SkRect; |
| 24 | |
| 25 | /** \class SkDrawLooper |
| 26 | Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are, |
| 27 | and something is drawn to a canvas with that paint, the looper subclass will |
| 28 | be called, allowing it to modify the canvas and/or paint for that draw call. |
| 29 | More than that, via the next() method, the looper can modify the draw to be |
| 30 | invoked multiple times (hence the name loop-er), allow it to perform effects |
| 31 | like shadows or frame/fills, that require more than one pass. |
| 32 | */ |
| 33 | class SK_API SkDrawLooper : public SkFlattenable { |
| 34 | public: |
| 35 | /** |
| 36 | * Holds state during a draw. Users call next() until it returns false. |
| 37 | * |
| 38 | * Subclasses of SkDrawLooper should create a subclass of this object to |
| 39 | * hold state specific to their subclass. |
| 40 | */ |
| 41 | class SK_API Context { |
| 42 | public: |
| 43 | Context() {} |
| 44 | virtual ~Context() {} |
| 45 | |
| 46 | struct Info { |
| 47 | SkVector fTranslate; |
| 48 | bool fApplyPostCTM; |
| 49 | |
| 50 | void applyToCTM(SkMatrix* ctm) const; |
| 51 | void applyToCanvas(SkCanvas*) const; |
| 52 | }; |
| 53 | |
| 54 | /** |
| 55 | * Called in a loop on objects returned by SkDrawLooper::createContext(). |
| 56 | * Each time true is returned, the object is drawn (possibly with a modified |
| 57 | * canvas and/or paint). When false is finally returned, drawing for the object |
| 58 | * stops. |
| 59 | * |
| 60 | * On each call, the paint will be in its original state, but the |
| 61 | * canvas will be as it was following the previous call to next() or |
| 62 | * createContext(). |
| 63 | * |
| 64 | * The implementation must ensure that, when next() finally returns |
| 65 | * false, the canvas has been restored to the state it was |
| 66 | * initially, before createContext() was first called. |
| 67 | */ |
| 68 | virtual bool next(Info*, SkPaint*) = 0; |
| 69 | |
| 70 | private: |
| 71 | Context(const Context&) = delete; |
| 72 | Context& operator=(const Context&) = delete; |
| 73 | }; |
| 74 | |
| 75 | /** |
| 76 | * Called right before something is being drawn. Returns a Context |
| 77 | * whose next() method should be called until it returns false. |
| 78 | */ |
| 79 | virtual Context* makeContext(SkArenaAlloc*) const = 0; |
| 80 | |
| 81 | /** |
| 82 | * The fast bounds functions are used to enable the paint to be culled early |
| 83 | * in the drawing pipeline. If a subclass can support this feature it must |
| 84 | * return true for the canComputeFastBounds() function. If that function |
| 85 | * returns false then computeFastBounds behavior is undefined otherwise it |
| 86 | * is expected to have the following behavior. Given the parent paint and |
| 87 | * the parent's bounding rect the subclass must fill in and return the |
| 88 | * storage rect, where the storage rect is with the union of the src rect |
| 89 | * and the looper's bounding rect. |
| 90 | */ |
| 91 | bool canComputeFastBounds(const SkPaint& paint) const; |
| 92 | void computeFastBounds(const SkPaint& paint, const SkRect& src, SkRect* dst) const; |
| 93 | |
| 94 | struct BlurShadowRec { |
| 95 | SkScalar fSigma; |
| 96 | SkVector fOffset; |
| 97 | SkColor fColor; |
| 98 | SkBlurStyle fStyle; |
| 99 | }; |
| 100 | /** |
| 101 | * If this looper can be interpreted as having two layers, such that |
| 102 | * 1. The first layer (bottom most) just has a blur and translate |
| 103 | * 2. The second layer has no modifications to either paint or canvas |
| 104 | * 3. No other layers. |
| 105 | * then return true, and if not null, fill out the BlurShadowRec). |
| 106 | * |
| 107 | * If any of the above are not met, return false and ignore the BlurShadowRec parameter. |
| 108 | */ |
| 109 | virtual bool asABlurShadow(BlurShadowRec*) const; |
| 110 | |
| 111 | static SkFlattenable::Type GetFlattenableType() { |
| 112 | return kSkDrawLooper_Type; |
| 113 | } |
| 114 | |
| 115 | SkFlattenable::Type getFlattenableType() const override { |
| 116 | return kSkDrawLooper_Type; |
| 117 | } |
| 118 | |
| 119 | static sk_sp<SkDrawLooper> Deserialize(const void* data, size_t size, |
| 120 | const SkDeserialProcs* procs = nullptr) { |
| 121 | return sk_sp<SkDrawLooper>(static_cast<SkDrawLooper*>( |
| 122 | SkFlattenable::Deserialize( |
| 123 | kSkDrawLooper_Type, data, size, procs).release())); |
| 124 | } |
| 125 | |
| 126 | void apply(SkCanvas* canvas, const SkPaint& paint, |
| 127 | std::function<void(SkCanvas*, const SkPaint&)>); |
| 128 | |
| 129 | protected: |
| 130 | SkDrawLooper() {} |
| 131 | |
| 132 | private: |
| 133 | typedef SkFlattenable INHERITED; |
| 134 | }; |
| 135 | |
| 136 | #endif |
| 137 | |