| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "modules/sksg/include/SkSGGroup.h" | 
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| 9 |  | 
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| 10 | #include "include/core/SkCanvas.h" | 
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| 11 |  | 
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| 12 | #include <algorithm> | 
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| 13 |  | 
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| 14 | namespace sksg { | 
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| 15 |  | 
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| 16 | Group::Group(std::vector<sk_sp<RenderNode>> children) | 
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| 17 | : fChildren(std::move(children)) { | 
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| 18 | for (const auto& child : fChildren) { | 
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| 19 | this->observeInval(child); | 
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| 20 | } | 
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| 21 | } | 
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| 22 |  | 
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| 23 | Group::~Group() { | 
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| 24 | for (const auto& child : fChildren) { | 
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| 25 | this->unobserveInval(child); | 
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| 26 | } | 
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| 27 | } | 
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| 28 |  | 
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| 29 | void Group::clear() { | 
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| 30 | for (const auto& child : fChildren) { | 
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| 31 | this->unobserveInval(child); | 
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| 32 | } | 
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| 33 | fChildren.clear(); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | void Group::addChild(sk_sp<RenderNode> node) { | 
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| 37 | // should we allow duplicates? | 
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| 38 | for (const auto& child : fChildren) { | 
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| 39 | if (child == node) { | 
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| 40 | return; | 
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| 41 | } | 
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| 42 | } | 
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| 43 |  | 
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| 44 | this->observeInval(node); | 
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| 45 | fChildren.push_back(std::move(node)); | 
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| 46 |  | 
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| 47 | this->invalidate(); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | void Group::removeChild(const sk_sp<RenderNode>& node) { | 
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| 51 | SkDEBUGCODE(const auto origSize = fChildren.size()); | 
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| 52 | fChildren.erase(std::remove(fChildren.begin(), fChildren.end(), node), fChildren.end()); | 
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| 53 | SkASSERT(fChildren.size() == origSize - 1); | 
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| 54 |  | 
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| 55 | this->unobserveInval(node); | 
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| 56 | this->invalidate(); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void Group::onRender(SkCanvas* canvas, const RenderContext* ctx) const { | 
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| 60 | const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), | 
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| 61 | canvas->getTotalMatrix(), | 
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| 62 | fRequiresIsolation); | 
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| 63 |  | 
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| 64 | for (const auto& child : fChildren) { | 
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| 65 | child->render(canvas, local_ctx); | 
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| 66 | } | 
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| 67 | } | 
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| 68 |  | 
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| 69 | const RenderNode* Group::onNodeAt(const SkPoint& p) const { | 
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| 70 | for (auto it = fChildren.crbegin(); it != fChildren.crend(); ++it) { | 
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| 71 | if (const auto* node = (*it)->nodeAt(p)) { | 
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| 72 | return node; | 
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| 73 | } | 
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| 74 | } | 
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| 75 |  | 
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| 76 | return nullptr; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | SkRect Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { | 
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| 80 | SkASSERT(this->hasInval()); | 
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| 81 |  | 
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| 82 | SkRect bounds = SkRect::MakeEmpty(); | 
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| 83 | fRequiresIsolation = false; | 
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| 84 |  | 
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| 85 | for (size_t i = 0; i < fChildren.size(); ++i) { | 
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| 86 | const auto child_bounds = fChildren[i]->revalidate(ic, ctm); | 
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| 87 |  | 
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| 88 | // If any of the child nodes overlap, group effects require layer isolation. | 
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| 89 | if (!fRequiresIsolation && i > 0 && child_bounds.intersects(bounds)) { | 
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| 90 | #if 1 | 
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| 91 | // Testing conservatively against the union of prev bounds is cheap and good enough. | 
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| 92 | fRequiresIsolation = true; | 
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| 93 | #else | 
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| 94 | // Testing exhaustively doesn't seem to increase the layer elision rate in practice. | 
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| 95 | for (size_t j = 0; j < i; ++ j) { | 
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| 96 | if (child_bounds.intersects(fChildren[i]->bounds())) { | 
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| 97 | fRequiresIsolation = true; | 
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| 98 | break; | 
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| 99 | } | 
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| 100 | } | 
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| 101 | #endif | 
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| 102 | } | 
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| 103 |  | 
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| 104 | bounds.join(child_bounds); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | return bounds; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | } // namespace sksg | 
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| 111 |  | 
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