1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "modules/sksg/include/SkSGGroup.h" |
9 | |
10 | #include "include/core/SkCanvas.h" |
11 | |
12 | #include <algorithm> |
13 | |
14 | namespace sksg { |
15 | |
16 | Group::Group(std::vector<sk_sp<RenderNode>> children) |
17 | : fChildren(std::move(children)) { |
18 | for (const auto& child : fChildren) { |
19 | this->observeInval(child); |
20 | } |
21 | } |
22 | |
23 | Group::~Group() { |
24 | for (const auto& child : fChildren) { |
25 | this->unobserveInval(child); |
26 | } |
27 | } |
28 | |
29 | void Group::clear() { |
30 | for (const auto& child : fChildren) { |
31 | this->unobserveInval(child); |
32 | } |
33 | fChildren.clear(); |
34 | } |
35 | |
36 | void Group::addChild(sk_sp<RenderNode> node) { |
37 | // should we allow duplicates? |
38 | for (const auto& child : fChildren) { |
39 | if (child == node) { |
40 | return; |
41 | } |
42 | } |
43 | |
44 | this->observeInval(node); |
45 | fChildren.push_back(std::move(node)); |
46 | |
47 | this->invalidate(); |
48 | } |
49 | |
50 | void Group::removeChild(const sk_sp<RenderNode>& node) { |
51 | SkDEBUGCODE(const auto origSize = fChildren.size()); |
52 | fChildren.erase(std::remove(fChildren.begin(), fChildren.end(), node), fChildren.end()); |
53 | SkASSERT(fChildren.size() == origSize - 1); |
54 | |
55 | this->unobserveInval(node); |
56 | this->invalidate(); |
57 | } |
58 | |
59 | void Group::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
60 | const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), |
61 | canvas->getTotalMatrix(), |
62 | fRequiresIsolation); |
63 | |
64 | for (const auto& child : fChildren) { |
65 | child->render(canvas, local_ctx); |
66 | } |
67 | } |
68 | |
69 | const RenderNode* Group::onNodeAt(const SkPoint& p) const { |
70 | for (auto it = fChildren.crbegin(); it != fChildren.crend(); ++it) { |
71 | if (const auto* node = (*it)->nodeAt(p)) { |
72 | return node; |
73 | } |
74 | } |
75 | |
76 | return nullptr; |
77 | } |
78 | |
79 | SkRect Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
80 | SkASSERT(this->hasInval()); |
81 | |
82 | SkRect bounds = SkRect::MakeEmpty(); |
83 | fRequiresIsolation = false; |
84 | |
85 | for (size_t i = 0; i < fChildren.size(); ++i) { |
86 | const auto child_bounds = fChildren[i]->revalidate(ic, ctm); |
87 | |
88 | // If any of the child nodes overlap, group effects require layer isolation. |
89 | if (!fRequiresIsolation && i > 0 && child_bounds.intersects(bounds)) { |
90 | #if 1 |
91 | // Testing conservatively against the union of prev bounds is cheap and good enough. |
92 | fRequiresIsolation = true; |
93 | #else |
94 | // Testing exhaustively doesn't seem to increase the layer elision rate in practice. |
95 | for (size_t j = 0; j < i; ++ j) { |
96 | if (child_bounds.intersects(fChildren[i]->bounds())) { |
97 | fRequiresIsolation = true; |
98 | break; |
99 | } |
100 | } |
101 | #endif |
102 | } |
103 | |
104 | bounds.join(child_bounds); |
105 | } |
106 | |
107 | return bounds; |
108 | } |
109 | |
110 | } // namespace sksg |
111 | |