| 1 | /* |
| 2 | * Copyright 2019 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/sksg/include/SkSGRenderEffect.h" |
| 9 | |
| 10 | #include "include/core/SkCanvas.h" |
| 11 | #include "include/core/SkMaskFilter.h" |
| 12 | #include "include/core/SkShader.h" |
| 13 | #include "src/core/SkMaskFilterBase.h" |
| 14 | |
| 15 | namespace sksg { |
| 16 | |
| 17 | sk_sp<MaskShaderEffect> MaskShaderEffect::Make(sk_sp<RenderNode> child, sk_sp<SkShader> sh) { |
| 18 | return child ? sk_sp<MaskShaderEffect>(new MaskShaderEffect(std::move(child), std::move(sh))) |
| 19 | : nullptr; |
| 20 | } |
| 21 | |
| 22 | MaskShaderEffect::MaskShaderEffect(sk_sp<RenderNode> child, sk_sp<SkShader> sh) |
| 23 | : INHERITED(std::move(child)) |
| 24 | , fShader(std::move(sh)) { |
| 25 | } |
| 26 | |
| 27 | void MaskShaderEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
| 28 | const auto local_ctx = ScopedRenderContext(canvas, ctx) |
| 29 | .modulateMaskShader(fShader, canvas->getTotalMatrix()); |
| 30 | |
| 31 | this->INHERITED::onRender(canvas, local_ctx); |
| 32 | } |
| 33 | |
| 34 | sk_sp<ShaderEffect> ShaderEffect::Make(sk_sp<RenderNode> child, sk_sp<Shader> shader) { |
| 35 | return child ? sk_sp<ShaderEffect>(new ShaderEffect(std::move(child), std::move(shader))) |
| 36 | : nullptr; |
| 37 | } |
| 38 | |
| 39 | ShaderEffect::ShaderEffect(sk_sp<RenderNode> child, sk_sp<Shader> shader) |
| 40 | : INHERITED(std::move(child)) |
| 41 | , fShader(std::move(shader)) { |
| 42 | if (fShader) { |
| 43 | this->observeInval(fShader); |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | ShaderEffect::~ShaderEffect() { |
| 48 | if (fShader) { |
| 49 | this->unobserveInval(fShader); |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | void ShaderEffect::setShader(sk_sp<Shader> sh) { |
| 54 | if (fShader) { |
| 55 | this->unobserveInval(fShader); |
| 56 | } |
| 57 | |
| 58 | fShader = std::move(sh); |
| 59 | |
| 60 | if (fShader) { |
| 61 | this->observeInval(fShader); |
| 62 | } |
| 63 | } |
| 64 | SkRect ShaderEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
| 65 | if (fShader) { |
| 66 | fShader->revalidate(ic, ctm); |
| 67 | } |
| 68 | |
| 69 | return this->INHERITED::onRevalidate(ic, ctm); |
| 70 | } |
| 71 | |
| 72 | void ShaderEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
| 73 | const auto local_ctx = ScopedRenderContext(canvas, ctx) |
| 74 | .modulateShader(fShader ? fShader->getShader() : nullptr, canvas->getTotalMatrix()); |
| 75 | |
| 76 | this->INHERITED::onRender(canvas, local_ctx); |
| 77 | } |
| 78 | |
| 79 | Shader::Shader() : INHERITED(kBubbleDamage_Trait) {} |
| 80 | |
| 81 | Shader::~Shader() = default; |
| 82 | |
| 83 | SkRect Shader::onRevalidate(InvalidationController*, const SkMatrix&) { |
| 84 | SkASSERT(this->hasInval()); |
| 85 | |
| 86 | fShader = this->onRevalidateShader(); |
| 87 | return SkRect::MakeEmpty(); |
| 88 | } |
| 89 | |
| 90 | sk_sp<RenderNode> ImageFilterEffect::Make(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter) { |
| 91 | return filter ? sk_sp<RenderNode>(new ImageFilterEffect(std::move(child), std::move(filter))) |
| 92 | : child; |
| 93 | } |
| 94 | |
| 95 | ImageFilterEffect::ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter) |
| 96 | // filters always override descendent damage |
| 97 | : INHERITED(std::move(child), kOverrideDamage_Trait) |
| 98 | , fImageFilter(std::move(filter)) { |
| 99 | this->observeInval(fImageFilter); |
| 100 | } |
| 101 | |
| 102 | ImageFilterEffect::~ImageFilterEffect() { |
| 103 | this->unobserveInval(fImageFilter); |
| 104 | } |
| 105 | |
| 106 | SkRect ImageFilterEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
| 107 | // FIXME: image filter effects should replace the descendents' damage! |
| 108 | fImageFilter->revalidate(ic, ctm); |
| 109 | |
| 110 | const auto& filter = fImageFilter->getFilter(); |
| 111 | SkASSERT(!filter || filter->canComputeFastBounds()); |
| 112 | |
| 113 | const auto content_bounds = this->INHERITED::onRevalidate(ic, ctm); |
| 114 | |
| 115 | return filter ? filter->computeFastBounds(content_bounds) |
| 116 | : content_bounds; |
| 117 | } |
| 118 | |
| 119 | const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const { |
| 120 | // TODO: map p through the filter DAG and dispatch to descendants? |
| 121 | // For now, image filters occlude hit-testing. |
| 122 | SkASSERT(this->bounds().contains(p.x(), p.y())); |
| 123 | return this; |
| 124 | } |
| 125 | |
| 126 | void ImageFilterEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
| 127 | // Note: we're using the source content bounds for saveLayer, not our local/filtered bounds. |
| 128 | const auto filter_ctx = |
| 129 | ScopedRenderContext(canvas, ctx).setFilterIsolation(this->getChild()->bounds(), |
| 130 | canvas->getTotalMatrix(), |
| 131 | fImageFilter->getFilter()); |
| 132 | this->INHERITED::onRender(canvas, filter_ctx); |
| 133 | } |
| 134 | |
| 135 | ImageFilter::ImageFilter(sk_sp<ImageFilter> input) |
| 136 | : ImageFilter(input ? std::make_unique<InputsT>(1, std::move(input)) : nullptr) {} |
| 137 | |
| 138 | ImageFilter::ImageFilter(std::unique_ptr<InputsT> inputs) |
| 139 | : INHERITED(kBubbleDamage_Trait) |
| 140 | , fInputs(std::move(inputs)) { |
| 141 | if (fInputs) { |
| 142 | for (const auto& input : *fInputs) { |
| 143 | this->observeInval(input); |
| 144 | } |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | ImageFilter::~ImageFilter() { |
| 149 | if (fInputs) { |
| 150 | for (const auto& input : *fInputs) { |
| 151 | this->unobserveInval(input); |
| 152 | } |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | sk_sp<SkImageFilter> ImageFilter::refInput(size_t i) const { |
| 157 | return (fInputs && i < fInputs->size()) ? (*fInputs)[i]->getFilter() : nullptr; |
| 158 | } |
| 159 | |
| 160 | SkRect ImageFilter::onRevalidate(InvalidationController*, const SkMatrix&) { |
| 161 | SkASSERT(this->hasInval()); |
| 162 | |
| 163 | fFilter = this->onRevalidateFilter(); |
| 164 | return SkRect::MakeEmpty(); |
| 165 | } |
| 166 | |
| 167 | sk_sp<DropShadowImageFilter> DropShadowImageFilter::Make(sk_sp<ImageFilter> input) { |
| 168 | return sk_sp<DropShadowImageFilter>(new DropShadowImageFilter(std::move(input))); |
| 169 | } |
| 170 | |
| 171 | DropShadowImageFilter::DropShadowImageFilter(sk_sp<ImageFilter> input) |
| 172 | : INHERITED(std::move(input)) {} |
| 173 | |
| 174 | DropShadowImageFilter::~DropShadowImageFilter() = default; |
| 175 | |
| 176 | sk_sp<SkImageFilter> DropShadowImageFilter::onRevalidateFilter() { |
| 177 | if (fMode == Mode::kShadowOnly) { |
| 178 | return SkImageFilters::DropShadowOnly(fOffset.x(), fOffset.y(), fSigma.x(), fSigma.y(), |
| 179 | fColor, this->refInput(0)); |
| 180 | } else { |
| 181 | return SkImageFilters::DropShadow(fOffset.x(), fOffset.y(), fSigma.x(), fSigma.y(), |
| 182 | fColor, this->refInput(0)); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | sk_sp<BlurImageFilter> BlurImageFilter::Make(sk_sp<ImageFilter> input) { |
| 187 | return sk_sp<BlurImageFilter>(new BlurImageFilter(std::move(input))); |
| 188 | } |
| 189 | |
| 190 | BlurImageFilter::BlurImageFilter(sk_sp<ImageFilter> input) |
| 191 | : INHERITED(std::move(input)) {} |
| 192 | |
| 193 | BlurImageFilter::~BlurImageFilter() = default; |
| 194 | |
| 195 | sk_sp<SkImageFilter> BlurImageFilter::onRevalidateFilter() { |
| 196 | return SkImageFilters::Blur(fSigma.x(), fSigma.y(), fTileMode, this->refInput(0)); |
| 197 | } |
| 198 | |
| 199 | sk_sp<BlendModeEffect> BlendModeEffect::Make(sk_sp<RenderNode> child, SkBlendMode mode) { |
| 200 | return child ? sk_sp<BlendModeEffect>(new BlendModeEffect(std::move(child), mode)) |
| 201 | : nullptr; |
| 202 | } |
| 203 | |
| 204 | BlendModeEffect::BlendModeEffect(sk_sp<RenderNode> child, SkBlendMode mode) |
| 205 | : INHERITED(std::move(child)) |
| 206 | , fMode(mode) {} |
| 207 | |
| 208 | BlendModeEffect::~BlendModeEffect() = default; |
| 209 | |
| 210 | void BlendModeEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
| 211 | const auto local_ctx = ScopedRenderContext(canvas, ctx).modulateBlendMode(fMode); |
| 212 | |
| 213 | this->INHERITED::onRender(canvas, local_ctx); |
| 214 | } |
| 215 | |
| 216 | const RenderNode* BlendModeEffect::onNodeAt(const SkPoint& p) const { |
| 217 | // TODO: we likely need to do something more sophisticated than delegate to descendants here. |
| 218 | return this->INHERITED::onNodeAt(p); |
| 219 | } |
| 220 | |
| 221 | } // namespace sksg |
| 222 | |