1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkDrawShadowInfo_DEFINED |
9 | #define SkDrawShadowInfo_DEFINED |
10 | |
11 | #include "include/core/SkColor.h" |
12 | #include "include/core/SkPoint.h" |
13 | #include "include/core/SkPoint3.h" |
14 | |
15 | class SkMatrix; |
16 | class SkPath; |
17 | struct SkRect; |
18 | |
19 | struct SkDrawShadowRec { |
20 | SkPoint3 fZPlaneParams; |
21 | SkPoint3 fLightPos; |
22 | SkScalar fLightRadius; |
23 | SkColor fAmbientColor; |
24 | SkColor fSpotColor; |
25 | uint32_t fFlags; |
26 | }; |
27 | |
28 | namespace SkDrawShadowMetrics { |
29 | |
30 | static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f; |
31 | static constexpr auto kAmbientGeomFactor = 64.0f; |
32 | // Assuming that we have a light height of 600 for the spot shadow, |
33 | // the spot values will reach their maximum at a height of approximately 292.3077. |
34 | // We'll round up to 300 to keep it simple. |
35 | static constexpr auto kMaxAmbientRadius = 300*kAmbientHeightFactor*kAmbientGeomFactor; |
36 | |
37 | static inline float divide_and_pin(float numer, float denom, float min, float max) { |
38 | float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); |
39 | // ensure that SkTPin handled non-finites correctly |
40 | SkASSERT(result >= min && result <= max); |
41 | return result; |
42 | } |
43 | |
44 | inline SkScalar AmbientBlurRadius(SkScalar height) { |
45 | return std::min(height*kAmbientHeightFactor*kAmbientGeomFactor, kMaxAmbientRadius); |
46 | } |
47 | |
48 | inline SkScalar AmbientRecipAlpha(SkScalar height) { |
49 | return 1.0f + std::max(height*kAmbientHeightFactor, 0.0f); |
50 | } |
51 | |
52 | inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { |
53 | return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); |
54 | } |
55 | |
56 | inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, |
57 | SkScalar lightRadius, |
58 | SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { |
59 | SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); |
60 | *blurRadius = lightRadius*zRatio; |
61 | *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); |
62 | *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); |
63 | } |
64 | |
65 | // Create the transformation to apply to a path to get its base shadow outline, given the light |
66 | // parameters and the path's 3D transformation (given by ctm and zPlaneParams). |
67 | // Also computes the blur radius to apply the transformed outline. |
68 | bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, |
69 | const SkMatrix& ctm, const SkPoint3& zPlaneParams, |
70 | const SkRect& pathBounds, SkMatrix* shadowTransform, SkScalar* radius); |
71 | |
72 | // get bounds prior to the ctm being applied |
73 | void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds); |
74 | |
75 | } |
76 | |
77 | #endif |
78 | |