| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkDrawShadowInfo_DEFINED |
| 9 | #define SkDrawShadowInfo_DEFINED |
| 10 | |
| 11 | #include "include/core/SkColor.h" |
| 12 | #include "include/core/SkPoint.h" |
| 13 | #include "include/core/SkPoint3.h" |
| 14 | |
| 15 | class SkMatrix; |
| 16 | class SkPath; |
| 17 | struct SkRect; |
| 18 | |
| 19 | struct SkDrawShadowRec { |
| 20 | SkPoint3 fZPlaneParams; |
| 21 | SkPoint3 fLightPos; |
| 22 | SkScalar fLightRadius; |
| 23 | SkColor fAmbientColor; |
| 24 | SkColor fSpotColor; |
| 25 | uint32_t fFlags; |
| 26 | }; |
| 27 | |
| 28 | namespace SkDrawShadowMetrics { |
| 29 | |
| 30 | static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f; |
| 31 | static constexpr auto kAmbientGeomFactor = 64.0f; |
| 32 | // Assuming that we have a light height of 600 for the spot shadow, |
| 33 | // the spot values will reach their maximum at a height of approximately 292.3077. |
| 34 | // We'll round up to 300 to keep it simple. |
| 35 | static constexpr auto kMaxAmbientRadius = 300*kAmbientHeightFactor*kAmbientGeomFactor; |
| 36 | |
| 37 | static inline float divide_and_pin(float numer, float denom, float min, float max) { |
| 38 | float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); |
| 39 | // ensure that SkTPin handled non-finites correctly |
| 40 | SkASSERT(result >= min && result <= max); |
| 41 | return result; |
| 42 | } |
| 43 | |
| 44 | inline SkScalar AmbientBlurRadius(SkScalar height) { |
| 45 | return std::min(height*kAmbientHeightFactor*kAmbientGeomFactor, kMaxAmbientRadius); |
| 46 | } |
| 47 | |
| 48 | inline SkScalar AmbientRecipAlpha(SkScalar height) { |
| 49 | return 1.0f + std::max(height*kAmbientHeightFactor, 0.0f); |
| 50 | } |
| 51 | |
| 52 | inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { |
| 53 | return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); |
| 54 | } |
| 55 | |
| 56 | inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, |
| 57 | SkScalar lightRadius, |
| 58 | SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { |
| 59 | SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); |
| 60 | *blurRadius = lightRadius*zRatio; |
| 61 | *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); |
| 62 | *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); |
| 63 | } |
| 64 | |
| 65 | // Create the transformation to apply to a path to get its base shadow outline, given the light |
| 66 | // parameters and the path's 3D transformation (given by ctm and zPlaneParams). |
| 67 | // Also computes the blur radius to apply the transformed outline. |
| 68 | bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, |
| 69 | const SkMatrix& ctm, const SkPoint3& zPlaneParams, |
| 70 | const SkRect& pathBounds, SkMatrix* shadowTransform, SkScalar* radius); |
| 71 | |
| 72 | // get bounds prior to the ctm being applied |
| 73 | void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds); |
| 74 | |
| 75 | } |
| 76 | |
| 77 | #endif |
| 78 | |