| 1 | |
| 2 | /* |
| 3 | * Copyright 2010 Google Inc. |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | |
| 9 | |
| 10 | |
| 11 | #ifndef GrColor_DEFINED |
| 12 | #define GrColor_DEFINED |
| 13 | |
| 14 | #include "include/core/SkColor.h" |
| 15 | #include "include/core/SkColorPriv.h" |
| 16 | #include "include/gpu/GrTypes.h" |
| 17 | #include "include/private/SkColorData.h" |
| 18 | #include "include/private/SkHalf.h" |
| 19 | |
| 20 | /** |
| 21 | * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is |
| 22 | * premultiplied or not depends on the context in which it is being used. |
| 23 | */ |
| 24 | typedef uint32_t GrColor; |
| 25 | |
| 26 | // shift amount to assign a component to a GrColor int |
| 27 | // These shift values are chosen for compatibility with GL attrib arrays |
| 28 | // ES doesn't allow BGRA vertex attrib order so if they were not in this order |
| 29 | // we'd have to swizzle in shaders. |
| 30 | #ifdef SK_CPU_BENDIAN |
| 31 | #define GrColor_SHIFT_R 24 |
| 32 | #define GrColor_SHIFT_G 16 |
| 33 | #define GrColor_SHIFT_B 8 |
| 34 | #define GrColor_SHIFT_A 0 |
| 35 | #else |
| 36 | #define GrColor_SHIFT_R 0 |
| 37 | #define GrColor_SHIFT_G 8 |
| 38 | #define GrColor_SHIFT_B 16 |
| 39 | #define GrColor_SHIFT_A 24 |
| 40 | #endif |
| 41 | |
| 42 | /** |
| 43 | * Pack 4 components (RGBA) into a GrColor int |
| 44 | */ |
| 45 | static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) { |
| 46 | SkASSERT((uint8_t)r == r); |
| 47 | SkASSERT((uint8_t)g == g); |
| 48 | SkASSERT((uint8_t)b == b); |
| 49 | SkASSERT((uint8_t)a == a); |
| 50 | return (r << GrColor_SHIFT_R) | |
| 51 | (g << GrColor_SHIFT_G) | |
| 52 | (b << GrColor_SHIFT_B) | |
| 53 | (a << GrColor_SHIFT_A); |
| 54 | } |
| 55 | |
| 56 | // extract a component (byte) from a GrColor int |
| 57 | |
| 58 | #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF) |
| 59 | #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF) |
| 60 | #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF) |
| 61 | #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF) |
| 62 | |
| 63 | /** |
| 64 | * Since premultiplied means that alpha >= color, we construct a color with |
| 65 | * each component==255 and alpha == 0 to be "illegal" |
| 66 | */ |
| 67 | #define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A)) |
| 68 | |
| 69 | /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */ |
| 70 | static inline float GrNormalizeByteToFloat(uint8_t value) { |
| 71 | static const float ONE_OVER_255 = 1.f / 255.f; |
| 72 | return value * ONE_OVER_255; |
| 73 | } |
| 74 | |
| 75 | /** Used to pick vertex attribute types. */ |
| 76 | static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) { |
| 77 | // Might want to instead check that the components are [0...a] instead of [0...1]? |
| 78 | return color.fitsInBytes(); |
| 79 | } |
| 80 | |
| 81 | static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) { |
| 82 | uint64_t halfColor; |
| 83 | SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&halfColor); |
| 84 | return halfColor; |
| 85 | } |
| 86 | |
| 87 | /** |
| 88 | * GrVertexColor is a helper for writing colors to a vertex attribute. It stores either GrColor |
| 89 | * or four half-float channels, depending on the wideColor parameter. GrVertexWriter will write |
| 90 | * the correct amount of data. Note that the GP needs to have been constructed with the correct |
| 91 | * attribute type for colors, to match the usage here. |
| 92 | */ |
| 93 | class GrVertexColor { |
| 94 | public: |
| 95 | explicit GrVertexColor(const SkPMColor4f& color, bool wideColor) |
| 96 | : fWideColor(wideColor) { |
| 97 | if (wideColor) { |
| 98 | memcpy(fColor, color.vec(), sizeof(fColor)); |
| 99 | } else { |
| 100 | fColor[0] = color.toBytes_RGBA(); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | size_t size() const { return fWideColor ? 16 : 4; } |
| 105 | |
| 106 | private: |
| 107 | friend struct GrVertexWriter; |
| 108 | |
| 109 | uint32_t fColor[4]; |
| 110 | bool fWideColor; |
| 111 | }; |
| 112 | |
| 113 | #endif |
| 114 | |