1 | |
2 | /* |
3 | * Copyright 2010 Google Inc. |
4 | * |
5 | * Use of this source code is governed by a BSD-style license that can be |
6 | * found in the LICENSE file. |
7 | */ |
8 | |
9 | |
10 | |
11 | #ifndef GrColor_DEFINED |
12 | #define GrColor_DEFINED |
13 | |
14 | #include "include/core/SkColor.h" |
15 | #include "include/core/SkColorPriv.h" |
16 | #include "include/gpu/GrTypes.h" |
17 | #include "include/private/SkColorData.h" |
18 | #include "include/private/SkHalf.h" |
19 | |
20 | /** |
21 | * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is |
22 | * premultiplied or not depends on the context in which it is being used. |
23 | */ |
24 | typedef uint32_t GrColor; |
25 | |
26 | // shift amount to assign a component to a GrColor int |
27 | // These shift values are chosen for compatibility with GL attrib arrays |
28 | // ES doesn't allow BGRA vertex attrib order so if they were not in this order |
29 | // we'd have to swizzle in shaders. |
30 | #ifdef SK_CPU_BENDIAN |
31 | #define GrColor_SHIFT_R 24 |
32 | #define GrColor_SHIFT_G 16 |
33 | #define GrColor_SHIFT_B 8 |
34 | #define GrColor_SHIFT_A 0 |
35 | #else |
36 | #define GrColor_SHIFT_R 0 |
37 | #define GrColor_SHIFT_G 8 |
38 | #define GrColor_SHIFT_B 16 |
39 | #define GrColor_SHIFT_A 24 |
40 | #endif |
41 | |
42 | /** |
43 | * Pack 4 components (RGBA) into a GrColor int |
44 | */ |
45 | static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) { |
46 | SkASSERT((uint8_t)r == r); |
47 | SkASSERT((uint8_t)g == g); |
48 | SkASSERT((uint8_t)b == b); |
49 | SkASSERT((uint8_t)a == a); |
50 | return (r << GrColor_SHIFT_R) | |
51 | (g << GrColor_SHIFT_G) | |
52 | (b << GrColor_SHIFT_B) | |
53 | (a << GrColor_SHIFT_A); |
54 | } |
55 | |
56 | // extract a component (byte) from a GrColor int |
57 | |
58 | #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF) |
59 | #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF) |
60 | #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF) |
61 | #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF) |
62 | |
63 | /** |
64 | * Since premultiplied means that alpha >= color, we construct a color with |
65 | * each component==255 and alpha == 0 to be "illegal" |
66 | */ |
67 | #define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A)) |
68 | |
69 | /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */ |
70 | static inline float GrNormalizeByteToFloat(uint8_t value) { |
71 | static const float ONE_OVER_255 = 1.f / 255.f; |
72 | return value * ONE_OVER_255; |
73 | } |
74 | |
75 | /** Used to pick vertex attribute types. */ |
76 | static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) { |
77 | // Might want to instead check that the components are [0...a] instead of [0...1]? |
78 | return color.fitsInBytes(); |
79 | } |
80 | |
81 | static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) { |
82 | uint64_t halfColor; |
83 | SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&halfColor); |
84 | return halfColor; |
85 | } |
86 | |
87 | /** |
88 | * GrVertexColor is a helper for writing colors to a vertex attribute. It stores either GrColor |
89 | * or four half-float channels, depending on the wideColor parameter. GrVertexWriter will write |
90 | * the correct amount of data. Note that the GP needs to have been constructed with the correct |
91 | * attribute type for colors, to match the usage here. |
92 | */ |
93 | class GrVertexColor { |
94 | public: |
95 | explicit GrVertexColor(const SkPMColor4f& color, bool wideColor) |
96 | : fWideColor(wideColor) { |
97 | if (wideColor) { |
98 | memcpy(fColor, color.vec(), sizeof(fColor)); |
99 | } else { |
100 | fColor[0] = color.toBytes_RGBA(); |
101 | } |
102 | } |
103 | |
104 | size_t size() const { return fWideColor ? 16 : 4; } |
105 | |
106 | private: |
107 | friend struct GrVertexWriter; |
108 | |
109 | uint32_t fColor[4]; |
110 | bool fWideColor; |
111 | }; |
112 | |
113 | #endif |
114 | |