| 1 | /* | 
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| 2 | * Copyright 2016 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrOpsRenderPass_DEFINED | 
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| 9 | #define GrOpsRenderPass_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkDrawable.h" | 
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| 12 | #include "src/gpu/GrPipeline.h" | 
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| 13 | #include "src/gpu/ops/GrDrawOp.h" | 
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| 14 |  | 
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| 15 | class GrOpFlushState; | 
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| 16 | class GrFixedClip; | 
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| 17 | class GrGpu; | 
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| 18 | class GrPipeline; | 
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| 19 | class GrPrimitiveProcessor; | 
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| 20 | class GrProgramInfo; | 
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| 21 | class GrRenderTarget; | 
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| 22 | class GrSemaphore; | 
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| 23 | struct SkIRect; | 
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| 24 | struct SkRect; | 
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| 25 |  | 
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| 26 | /** | 
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| 27 | * The GrOpsRenderPass is a series of commands (draws, clears, and discards), which all target the | 
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| 28 | * same render target. It is possible that these commands execute immediately (GL), or get buffered | 
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| 29 | * up for later execution (Vulkan). GrOps execute into a GrOpsRenderPass. | 
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| 30 | */ | 
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| 31 | class GrOpsRenderPass { | 
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| 32 | public: | 
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| 33 | virtual ~GrOpsRenderPass() {} | 
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| 34 |  | 
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| 35 | struct LoadAndStoreInfo { | 
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| 36 | GrLoadOp    fLoadOp; | 
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| 37 | GrStoreOp   fStoreOp; | 
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| 38 | SkPMColor4f fClearColor; | 
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| 39 | }; | 
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| 40 |  | 
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| 41 | // Load-time clears of the stencil buffer are always to 0 so we don't store | 
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| 42 | // an 'fStencilClearValue' | 
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| 43 | struct StencilLoadAndStoreInfo { | 
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| 44 | GrLoadOp  fLoadOp; | 
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| 45 | GrStoreOp fStoreOp; | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | void begin(); | 
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| 49 | // Signals the end of recording to the GrOpsRenderPass and that it can now be submitted. | 
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| 50 | void end(); | 
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| 51 |  | 
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| 52 | // Updates the internal pipeline state for drawing with the provided GrProgramInfo. Enters an | 
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| 53 | // internal "bad" state if the pipeline could not be set. | 
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| 54 | void bindPipeline(const GrProgramInfo&, const SkRect& drawBounds); | 
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| 55 |  | 
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| 56 | // The scissor rect is always dynamic state and therefore not stored on GrPipeline. If scissor | 
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| 57 | // test is enabled on the current pipeline, then the client must call setScissorRect() before | 
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| 58 | // drawing. The scissor rect may also be updated between draws without having to bind a new | 
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| 59 | // pipeline. | 
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| 60 | void setScissorRect(const SkIRect&); | 
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| 61 |  | 
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| 62 | // Binds textures for the primitive processor and any FP on the GrPipeline. Texture bindings are | 
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| 63 | // dynamic state and therefore not set during bindPipeline(). If the current program uses | 
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| 64 | // textures, then the client must call bindTextures() before drawing. The primitive processor | 
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| 65 | // textures may also be updated between draws by calling bindTextures() again with a different | 
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| 66 | // array for primProcTextures. (On subsequent calls, if the backend is capable of updating the | 
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| 67 | // primitive processor textures independently, then it will automatically skip re-binding | 
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| 68 | // FP textures from GrPipeline.) | 
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| 69 | // | 
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| 70 | // If the current program does not use textures, this is a no-op. | 
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| 71 | void bindTextures(const GrPrimitiveProcessor&, const GrSurfaceProxy* const primProcTextures[], | 
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| 72 | const GrPipeline&); | 
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| 73 |  | 
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| 74 | void bindBuffers(const GrBuffer* indexBuffer, const GrBuffer* instanceBuffer, | 
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| 75 | const GrBuffer* vertexBuffer, GrPrimitiveRestart = GrPrimitiveRestart::kNo); | 
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| 76 |  | 
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| 77 | // The next several draw*() methods issue draws using the current pipeline state. Before | 
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| 78 | // drawing, the caller must configure the pipeline and dynamic state: | 
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| 79 | // | 
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| 80 | //   - Call bindPipeline() | 
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| 81 | //   - If the scissor test is enabled, call setScissorRect() | 
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| 82 | //   - If the current program uses textures, call bindTextures() | 
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| 83 | //   - Call bindBuffers() (even if all buffers are null) | 
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| 84 | void draw(int vertexCount, int baseVertex); | 
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| 85 | void drawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, | 
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| 86 | int baseVertex); | 
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| 87 |  | 
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| 88 | // Requires caps.drawInstancedSupport(). | 
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| 89 | void drawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex); | 
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| 90 |  | 
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| 91 | // Requires caps.drawInstancedSupport(). | 
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| 92 | void drawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, | 
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| 93 | int baseVertex); | 
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| 94 |  | 
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| 95 | // Executes multiple draws from an array of GrDrawIndirectCommand in the provided buffer. | 
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| 96 | // | 
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| 97 | // Requires caps.drawInstancedSupport(). | 
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| 98 | // | 
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| 99 | // If caps.nativeDrawIndirectSupport() is unavailable, then 'drawIndirectBuffer' must be a | 
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| 100 | // GrCpuBuffer in order to polyfill. Performance may suffer in this scenario. | 
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| 101 | void drawIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, int drawCount); | 
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| 102 |  | 
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| 103 | // Executes multiple draws from an array of GrDrawIndexedIndirectCommand in the provided buffer. | 
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| 104 | // | 
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| 105 | // Requires caps.drawInstancedSupport(). | 
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| 106 | // | 
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| 107 | // If caps.nativeDrawIndirectSupport() is unavailable, then 'drawIndirectBuffer' must be a | 
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| 108 | // GrCpuBuffer in order to polyfill. Performance may suffer in this scenario. | 
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| 109 | void drawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, | 
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| 110 | int drawCount); | 
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| 111 |  | 
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| 112 | // This is a helper method for drawing a repeating pattern of vertices. The bound index buffer | 
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| 113 | // is understood to contain 'maxPatternRepetitionsInIndexBuffer' repetitions of the pattern. | 
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| 114 | // If more repetitions are required, then we loop. | 
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| 115 | void drawIndexPattern(int patternIndexCount, int patternRepeatCount, | 
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| 116 | int maxPatternRepetitionsInIndexBuffer, int patternVertexCount, | 
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| 117 | int baseVertex); | 
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| 118 |  | 
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| 119 | // Performs an upload of vertex data in the middle of a set of a set of draws | 
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| 120 | virtual void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) = 0; | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | * Clear the owned render target. Ignores the draw state and clip. | 
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| 124 | */ | 
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| 125 | void clear(const GrFixedClip&, const SkPMColor4f&); | 
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| 126 |  | 
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| 127 | void clearStencilClip(const GrFixedClip&, bool insideStencilMask); | 
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| 128 |  | 
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| 129 | /** | 
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| 130 | * Executes the SkDrawable object for the underlying backend. | 
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| 131 | */ | 
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| 132 | void executeDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>); | 
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| 133 |  | 
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| 134 | protected: | 
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| 135 | GrOpsRenderPass() : fOrigin(kTopLeft_GrSurfaceOrigin), fRenderTarget(nullptr) {} | 
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| 136 |  | 
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| 137 | GrOpsRenderPass(GrRenderTarget* rt, GrSurfaceOrigin origin) | 
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| 138 | : fOrigin(origin) | 
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| 139 | , fRenderTarget(rt) { | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void set(GrRenderTarget* rt, GrSurfaceOrigin origin) { | 
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| 143 | SkASSERT(!fRenderTarget); | 
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| 144 |  | 
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| 145 | fRenderTarget = rt; | 
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| 146 | fOrigin = origin; | 
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| 147 | } | 
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| 148 |  | 
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| 149 | GrSurfaceOrigin fOrigin; | 
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| 150 | GrRenderTarget* fRenderTarget; | 
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| 151 |  | 
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| 152 | // Backends may defer binding of certain buffers if their draw API requires a buffer, or if | 
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| 153 | // their bind methods don't support base values. | 
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| 154 | sk_sp<const GrBuffer> fActiveIndexBuffer; | 
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| 155 | sk_sp<const GrBuffer> fActiveVertexBuffer; | 
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| 156 | sk_sp<const GrBuffer> fActiveInstanceBuffer; | 
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| 157 |  | 
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| 158 | private: | 
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| 159 | virtual GrGpu* gpu() = 0; | 
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| 160 |  | 
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| 161 | void resetActiveBuffers() { | 
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| 162 | fActiveIndexBuffer.reset(); | 
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| 163 | fActiveInstanceBuffer.reset(); | 
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| 164 | fActiveVertexBuffer.reset(); | 
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| 165 | } | 
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| 166 |  | 
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| 167 | bool prepareToDraw(); | 
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| 168 |  | 
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| 169 | // overridden by backend-specific derived class to perform the rendering command. | 
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| 170 | virtual void onBegin() {} | 
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| 171 | virtual void onEnd() {} | 
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| 172 | virtual bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) = 0; | 
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| 173 | virtual void onSetScissorRect(const SkIRect&) = 0; | 
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| 174 | virtual bool onBindTextures(const GrPrimitiveProcessor&, | 
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| 175 | const GrSurfaceProxy* const primProcTextures[], | 
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| 176 | const GrPipeline&) = 0; | 
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| 177 | virtual void onBindBuffers(const GrBuffer* indexBuffer, const GrBuffer* instanceBuffer, | 
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| 178 | const GrBuffer* vertexBuffer, GrPrimitiveRestart) = 0; | 
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| 179 | virtual void onDraw(int vertexCount, int baseVertex) = 0; | 
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| 180 | virtual void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, | 
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| 181 | uint16_t maxIndexValue, int baseVertex) = 0; | 
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| 182 | virtual void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, | 
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| 183 | int baseVertex) = 0; | 
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| 184 | virtual void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, | 
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| 185 | int baseInstance, int baseVertex) = 0; | 
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| 186 | virtual void onDrawIndirect(const GrBuffer*, size_t offset, int drawCount) { | 
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| 187 | SK_ABORT( "Not implemented.");  // Only called if caps.nativeDrawIndirectSupport(). | 
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| 188 | } | 
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| 189 | virtual void onDrawIndexedIndirect(const GrBuffer*, size_t offset, int drawCount) { | 
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| 190 | SK_ABORT( "Not implemented.");  // Only called if caps.nativeDrawIndirectSupport(). | 
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| 191 | } | 
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| 192 | virtual void onClear(const GrFixedClip&, const SkPMColor4f&) = 0; | 
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| 193 | virtual void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) = 0; | 
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| 194 | virtual void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) {} | 
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| 195 |  | 
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| 196 | enum class DrawPipelineStatus { | 
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| 197 | kOk = 0, | 
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| 198 | kNotConfigured, | 
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| 199 | kFailedToBind | 
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| 200 | }; | 
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| 201 |  | 
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| 202 | DrawPipelineStatus fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured; | 
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| 203 | GrXferBarrierType fXferBarrierType; | 
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| 204 |  | 
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| 205 | #ifdef SK_DEBUG | 
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| 206 | enum class DynamicStateStatus { | 
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| 207 | kDisabled, | 
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| 208 | kUninitialized, | 
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| 209 | kConfigured | 
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| 210 | }; | 
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| 211 |  | 
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| 212 | DynamicStateStatus fScissorStatus; | 
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| 213 | DynamicStateStatus fTextureBindingStatus; | 
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| 214 | bool fHasIndexBuffer; | 
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| 215 | DynamicStateStatus fInstanceBufferStatus; | 
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| 216 | DynamicStateStatus fVertexBufferStatus; | 
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| 217 | #endif | 
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| 218 |  | 
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| 219 | typedef GrOpsRenderPass INHERITED; | 
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| 220 | }; | 
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| 221 |  | 
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| 222 | #endif | 
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| 223 |  | 
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