1 | /* |
2 | * Copyright 2015 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrResourceProvider_DEFINED |
9 | #define GrResourceProvider_DEFINED |
10 | |
11 | #include "include/gpu/GrContextOptions.h" |
12 | #include "include/private/SkImageInfoPriv.h" |
13 | #include "src/core/SkScalerContext.h" |
14 | #include "src/gpu/GrGpuBuffer.h" |
15 | #include "src/gpu/GrResourceCache.h" |
16 | |
17 | class GrBackendRenderTarget; |
18 | class GrBackendSemaphore; |
19 | class GrBackendTexture; |
20 | class GrGpu; |
21 | class GrPath; |
22 | class GrRenderTarget; |
23 | class GrResourceProviderPriv; |
24 | class GrSemaphore; |
25 | class GrSingleOwner; |
26 | class GrStencilAttachment; |
27 | class GrTexture; |
28 | struct GrVkDrawableInfo; |
29 | |
30 | class GrStyle; |
31 | class SkDescriptor; |
32 | class SkPath; |
33 | class SkTypeface; |
34 | |
35 | /** |
36 | * A factory for arbitrary resource types. |
37 | */ |
38 | class GrResourceProvider { |
39 | public: |
40 | GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*); |
41 | |
42 | /** |
43 | * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller |
44 | * must be sure that if a resource of exists in the cache with the given unique key then it is |
45 | * of type T. |
46 | */ |
47 | template <typename T = GrGpuResource> |
48 | typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type |
49 | findByUniqueKey(const GrUniqueKey& key) { |
50 | return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release())); |
51 | } |
52 | |
53 | /////////////////////////////////////////////////////////////////////////// |
54 | // Textures |
55 | |
56 | /** |
57 | * Finds a texture that approximately matches the descriptor. Will be at least as large in width |
58 | * and height as desc specifies. If renderable is kYes then the GrTexture will also be a |
59 | * GrRenderTarget. The texture's format and sample count will always match the request. |
60 | * The contents of the texture are undefined. |
61 | */ |
62 | sk_sp<GrTexture> createApproxTexture(SkISize dimensions, |
63 | const GrBackendFormat& format, |
64 | GrRenderable renderable, |
65 | int renderTargetSampleCnt, |
66 | GrProtected isProtected); |
67 | |
68 | /** Create an exact fit texture with no initial data to upload. */ |
69 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
70 | const GrBackendFormat& format, |
71 | GrRenderable renderable, |
72 | int renderTargetSampleCnt, |
73 | GrMipMapped mipMapped, |
74 | SkBudgeted budgeted, |
75 | GrProtected isProtected); |
76 | |
77 | /** |
78 | * Create an exact fit texture with initial data to upload. The color type must be valid |
79 | * for the format and also describe the texel data. This will ensure any conversions that |
80 | * need to get applied to the data before upload are applied. |
81 | */ |
82 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
83 | const GrBackendFormat& format, |
84 | GrColorType colorType, |
85 | GrRenderable renderable, |
86 | int renderTargetSampleCnt, |
87 | SkBudgeted budgeted, |
88 | GrProtected isProtected, |
89 | const GrMipLevel texels[], |
90 | int mipLevelCount); |
91 | |
92 | /** |
93 | * Create a potentially loose fit texture with the provided data. The color type must be valid |
94 | * for the format and also describe the texel data. This will ensure any conversions that |
95 | * need to get applied to the data before upload are applied. |
96 | */ |
97 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
98 | const GrBackendFormat&, |
99 | GrColorType srcColorType, |
100 | GrRenderable, |
101 | int renderTargetSampleCnt, |
102 | SkBudgeted, |
103 | SkBackingFit, |
104 | GrProtected, |
105 | const GrMipLevel& mipLevel); |
106 | |
107 | /** |
108 | * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type. |
109 | * It will not be renderable. |
110 | */ |
111 | sk_sp<GrTexture> createCompressedTexture(SkISize dimensions, |
112 | const GrBackendFormat&, |
113 | SkBudgeted, |
114 | GrMipMapped, |
115 | GrProtected, |
116 | SkData* data); |
117 | |
118 | /////////////////////////////////////////////////////////////////////////// |
119 | // Wrapped Backend Surfaces |
120 | |
121 | /** |
122 | * Wraps an existing texture with a GrTexture object. |
123 | * |
124 | * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the |
125 | * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels). |
126 | * |
127 | * OpenGL: if the object is a texture Gr may change its GL texture params |
128 | * when it is drawn. |
129 | * |
130 | * @return GrTexture object or NULL on failure. |
131 | */ |
132 | sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, |
133 | GrWrapOwnership, |
134 | GrWrapCacheable, |
135 | GrIOType); |
136 | |
137 | sk_sp<GrTexture> wrapCompressedBackendTexture(const GrBackendTexture& tex, |
138 | GrWrapOwnership, |
139 | GrWrapCacheable); |
140 | |
141 | /** |
142 | * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API |
143 | * uses separate MSAA render buffers then a MSAA render buffer is created that resolves |
144 | * to the texture. |
145 | */ |
146 | sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex, |
147 | int sampleCnt, |
148 | GrWrapOwnership, |
149 | GrWrapCacheable); |
150 | |
151 | /** |
152 | * Wraps an existing render target with a GrRenderTarget object. It is |
153 | * similar to wrapBackendTexture but can be used to draw into surfaces |
154 | * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that |
155 | * the client will resolve to a texture). Currently wrapped render targets |
156 | * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics. |
157 | * |
158 | * @return GrRenderTarget object or NULL on failure. |
159 | */ |
160 | sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); |
161 | |
162 | sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, |
163 | const GrVkDrawableInfo&); |
164 | |
165 | static const int kMinScratchTextureSize; |
166 | |
167 | /** |
168 | * Either finds and refs, or creates a static buffer with the given parameters and contents. |
169 | * |
170 | * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
171 | * @param size minimum size of buffer to return. |
172 | * @param data optional data with which to initialize the buffer. |
173 | * @param key Key to be assigned to the buffer. |
174 | * |
175 | * @return The buffer if successful, otherwise nullptr. |
176 | */ |
177 | sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, |
178 | const void* data, const GrUniqueKey& key); |
179 | |
180 | /** |
181 | * Either finds and refs, or creates an index buffer with a repeating pattern for drawing |
182 | * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on |
183 | * the returned GrBuffer. |
184 | * |
185 | * @param pattern the pattern of indices to repeat |
186 | * @param patternSize size in bytes of the pattern |
187 | * @param reps number of times to repeat the pattern |
188 | * @param vertCount number of vertices the pattern references |
189 | * @param key Key to be assigned to the index buffer. |
190 | * |
191 | * @return The index buffer if successful, otherwise nullptr. |
192 | */ |
193 | sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern, |
194 | int patternSize, |
195 | int reps, |
196 | int vertCount, |
197 | const GrUniqueKey& key) { |
198 | if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) { |
199 | return buffer; |
200 | } |
201 | return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key); |
202 | } |
203 | |
204 | /** |
205 | * Returns an index buffer that can be used to render non-antialiased quads. |
206 | * Each quad consumes 6 indices (0, 1, 2, 2, 1, 3) and 4 vertices. |
207 | * Call MaxNumNonAAQuads to get the max allowed number of non-AA quads. |
208 | * Draw with GrPrimitiveType::kTriangles |
209 | * @ return the non-AA quad index buffer |
210 | */ |
211 | sk_sp<const GrGpuBuffer> refNonAAQuadIndexBuffer() { |
212 | if (!fNonAAQuadIndexBuffer) { |
213 | fNonAAQuadIndexBuffer = this->createNonAAQuadIndexBuffer(); |
214 | } |
215 | return fNonAAQuadIndexBuffer; |
216 | } |
217 | |
218 | static int MaxNumNonAAQuads(); |
219 | static int NumVertsPerNonAAQuad(); |
220 | static int NumIndicesPerNonAAQuad(); |
221 | |
222 | /** |
223 | * Returns an index buffer that can be used to render antialiased quads. |
224 | * Each quad consumes 30 indices and 8 vertices. |
225 | * Call MaxNumAAQuads to get the max allowed number of AA quads. |
226 | * Draw with GrPrimitiveType::kTriangles |
227 | * @ return the AA quad index buffer |
228 | */ |
229 | sk_sp<const GrGpuBuffer> refAAQuadIndexBuffer() { |
230 | if (!fAAQuadIndexBuffer) { |
231 | fAAQuadIndexBuffer = this->createAAQuadIndexBuffer(); |
232 | } |
233 | return fAAQuadIndexBuffer; |
234 | } |
235 | |
236 | static int MaxNumAAQuads(); |
237 | static int NumVertsPerAAQuad(); |
238 | static int NumIndicesPerAAQuad(); |
239 | |
240 | /** |
241 | * Factories for GrPath objects. It's an error to call these if path rendering |
242 | * is not supported. |
243 | */ |
244 | sk_sp<GrPath> createPath(const SkPath&, const GrStyle&); |
245 | |
246 | /** |
247 | * Returns a buffer. |
248 | * |
249 | * @param size minimum size of buffer to return. |
250 | * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
251 | * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. |
252 | * @param flags see Flags enum. |
253 | * @param data optional data with which to initialize the buffer. |
254 | * |
255 | * @return the buffer if successful, otherwise nullptr. |
256 | */ |
257 | sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, |
258 | const void* data = nullptr); |
259 | |
260 | /** |
261 | * If passed in render target already has a stencil buffer with at least "numSamples" samples, |
262 | * return true. Otherwise attempt to attach one and return true on success. |
263 | */ |
264 | bool attachStencilAttachment(GrRenderTarget* rt, int numStencilSamples); |
265 | |
266 | /** |
267 | * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided |
268 | * texture has a format that cannot be textured from by Skia, but we want to raster to it. |
269 | * |
270 | * The texture is wrapped as borrowed. The texture object will not be freed once the |
271 | * render target is destroyed. |
272 | * |
273 | * @return GrRenderTarget object or NULL on failure. |
274 | */ |
275 | sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt); |
276 | |
277 | /** |
278 | * Assigns a unique key to a resource. If the key is associated with another resource that |
279 | * association is removed and replaced by this resource. |
280 | */ |
281 | void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); |
282 | |
283 | std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true); |
284 | |
285 | enum class SemaphoreWrapType { |
286 | kWillSignal, |
287 | kWillWait, |
288 | }; |
289 | |
290 | std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, |
291 | SemaphoreWrapType wrapType, |
292 | GrWrapOwnership = kBorrow_GrWrapOwnership); |
293 | |
294 | void abandon() { |
295 | fCache = nullptr; |
296 | fGpu = nullptr; |
297 | } |
298 | |
299 | uint32_t contextUniqueID() const { return fCache->contextUniqueID(); } |
300 | const GrCaps* caps() const { return fCaps.get(); } |
301 | bool overBudget() const { return fCache->overBudget(); } |
302 | |
303 | static SkISize MakeApprox(SkISize); |
304 | |
305 | inline GrResourceProviderPriv priv(); |
306 | inline const GrResourceProviderPriv priv() const; |
307 | |
308 | private: |
309 | sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&); |
310 | |
311 | // Attempts to find a resource in the cache that exactly matches the SkISize. Failing that |
312 | // it returns null. If non-null, the resulting texture is always budgeted. |
313 | sk_sp<GrTexture> refScratchTexture(SkISize dimensions, |
314 | const GrBackendFormat&, |
315 | GrRenderable, |
316 | int renderTargetSampleCnt, |
317 | GrMipMapped, |
318 | GrProtected); |
319 | |
320 | /* |
321 | * Try to find an existing scratch texture that exactly matches 'desc'. If successful |
322 | * update the budgeting accordingly. |
323 | */ |
324 | sk_sp<GrTexture> getExactScratch(SkISize dimensions, |
325 | const GrBackendFormat&, |
326 | GrRenderable, |
327 | int renderTargetSampleCnt, |
328 | SkBudgeted, |
329 | GrMipMapped, |
330 | GrProtected); |
331 | |
332 | // Used to perform any conversions necessary to texel data before creating a texture with |
333 | // existing data or uploading to a scratch texture. |
334 | using TempLevels = SkAutoSTMalloc<14, GrMipLevel>; |
335 | using TempLevelDatas = SkAutoSTArray<14, std::unique_ptr<char[]>>; |
336 | GrColorType prepareLevels(const GrBackendFormat& format, |
337 | GrColorType, |
338 | SkISize baseSize, |
339 | const GrMipLevel texels[], |
340 | int mipLevelCount, |
341 | TempLevels*, |
342 | TempLevelDatas*) const; |
343 | |
344 | // GrResourceProvider may be asked to "create" a new texture with initial pixel data to populate |
345 | // it. In implementation it may pull an existing texture from GrResourceCache and then write the |
346 | // pixel data to the texture. It takes a width/height for the base level because we may be |
347 | // using an approximate-sized scratch texture. On success the texture is returned and nullptr |
348 | // on failure. |
349 | sk_sp<GrTexture> writePixels(sk_sp<GrTexture> texture, |
350 | GrColorType colorType, |
351 | SkISize baseSize, |
352 | const GrMipLevel texels[], |
353 | int mipLevelCount) const; |
354 | |
355 | GrResourceCache* cache() { return fCache; } |
356 | const GrResourceCache* cache() const { return fCache; } |
357 | |
358 | friend class GrResourceProviderPriv; |
359 | |
360 | // Method made available via GrResourceProviderPriv |
361 | GrGpu* gpu() { return fGpu; } |
362 | const GrGpu* gpu() const { return fGpu; } |
363 | |
364 | bool isAbandoned() const { |
365 | SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); |
366 | return !SkToBool(fCache); |
367 | } |
368 | |
369 | sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern, |
370 | int patternSize, |
371 | int reps, |
372 | int vertCount, |
373 | const GrUniqueKey* key); |
374 | |
375 | sk_sp<const GrGpuBuffer> createNonAAQuadIndexBuffer(); |
376 | sk_sp<const GrGpuBuffer> createAAQuadIndexBuffer(); |
377 | |
378 | GrResourceCache* fCache; |
379 | GrGpu* fGpu; |
380 | sk_sp<const GrCaps> fCaps; |
381 | sk_sp<const GrGpuBuffer> fNonAAQuadIndexBuffer; |
382 | sk_sp<const GrGpuBuffer> fAAQuadIndexBuffer; |
383 | |
384 | // In debug builds we guard against improper thread handling |
385 | SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) |
386 | }; |
387 | |
388 | #endif |
389 | |