| 1 | /* |
| 2 | * Copyright 2015 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrResourceProvider_DEFINED |
| 9 | #define GrResourceProvider_DEFINED |
| 10 | |
| 11 | #include "include/gpu/GrContextOptions.h" |
| 12 | #include "include/private/SkImageInfoPriv.h" |
| 13 | #include "src/core/SkScalerContext.h" |
| 14 | #include "src/gpu/GrGpuBuffer.h" |
| 15 | #include "src/gpu/GrResourceCache.h" |
| 16 | |
| 17 | class GrBackendRenderTarget; |
| 18 | class GrBackendSemaphore; |
| 19 | class GrBackendTexture; |
| 20 | class GrGpu; |
| 21 | class GrPath; |
| 22 | class GrRenderTarget; |
| 23 | class GrResourceProviderPriv; |
| 24 | class GrSemaphore; |
| 25 | class GrSingleOwner; |
| 26 | class GrStencilAttachment; |
| 27 | class GrTexture; |
| 28 | struct GrVkDrawableInfo; |
| 29 | |
| 30 | class GrStyle; |
| 31 | class SkDescriptor; |
| 32 | class SkPath; |
| 33 | class SkTypeface; |
| 34 | |
| 35 | /** |
| 36 | * A factory for arbitrary resource types. |
| 37 | */ |
| 38 | class GrResourceProvider { |
| 39 | public: |
| 40 | GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*); |
| 41 | |
| 42 | /** |
| 43 | * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller |
| 44 | * must be sure that if a resource of exists in the cache with the given unique key then it is |
| 45 | * of type T. |
| 46 | */ |
| 47 | template <typename T = GrGpuResource> |
| 48 | typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type |
| 49 | findByUniqueKey(const GrUniqueKey& key) { |
| 50 | return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release())); |
| 51 | } |
| 52 | |
| 53 | /////////////////////////////////////////////////////////////////////////// |
| 54 | // Textures |
| 55 | |
| 56 | /** |
| 57 | * Finds a texture that approximately matches the descriptor. Will be at least as large in width |
| 58 | * and height as desc specifies. If renderable is kYes then the GrTexture will also be a |
| 59 | * GrRenderTarget. The texture's format and sample count will always match the request. |
| 60 | * The contents of the texture are undefined. |
| 61 | */ |
| 62 | sk_sp<GrTexture> createApproxTexture(SkISize dimensions, |
| 63 | const GrBackendFormat& format, |
| 64 | GrRenderable renderable, |
| 65 | int renderTargetSampleCnt, |
| 66 | GrProtected isProtected); |
| 67 | |
| 68 | /** Create an exact fit texture with no initial data to upload. */ |
| 69 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
| 70 | const GrBackendFormat& format, |
| 71 | GrRenderable renderable, |
| 72 | int renderTargetSampleCnt, |
| 73 | GrMipMapped mipMapped, |
| 74 | SkBudgeted budgeted, |
| 75 | GrProtected isProtected); |
| 76 | |
| 77 | /** |
| 78 | * Create an exact fit texture with initial data to upload. The color type must be valid |
| 79 | * for the format and also describe the texel data. This will ensure any conversions that |
| 80 | * need to get applied to the data before upload are applied. |
| 81 | */ |
| 82 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
| 83 | const GrBackendFormat& format, |
| 84 | GrColorType colorType, |
| 85 | GrRenderable renderable, |
| 86 | int renderTargetSampleCnt, |
| 87 | SkBudgeted budgeted, |
| 88 | GrProtected isProtected, |
| 89 | const GrMipLevel texels[], |
| 90 | int mipLevelCount); |
| 91 | |
| 92 | /** |
| 93 | * Create a potentially loose fit texture with the provided data. The color type must be valid |
| 94 | * for the format and also describe the texel data. This will ensure any conversions that |
| 95 | * need to get applied to the data before upload are applied. |
| 96 | */ |
| 97 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
| 98 | const GrBackendFormat&, |
| 99 | GrColorType srcColorType, |
| 100 | GrRenderable, |
| 101 | int renderTargetSampleCnt, |
| 102 | SkBudgeted, |
| 103 | SkBackingFit, |
| 104 | GrProtected, |
| 105 | const GrMipLevel& mipLevel); |
| 106 | |
| 107 | /** |
| 108 | * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type. |
| 109 | * It will not be renderable. |
| 110 | */ |
| 111 | sk_sp<GrTexture> createCompressedTexture(SkISize dimensions, |
| 112 | const GrBackendFormat&, |
| 113 | SkBudgeted, |
| 114 | GrMipMapped, |
| 115 | GrProtected, |
| 116 | SkData* data); |
| 117 | |
| 118 | /////////////////////////////////////////////////////////////////////////// |
| 119 | // Wrapped Backend Surfaces |
| 120 | |
| 121 | /** |
| 122 | * Wraps an existing texture with a GrTexture object. |
| 123 | * |
| 124 | * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the |
| 125 | * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels). |
| 126 | * |
| 127 | * OpenGL: if the object is a texture Gr may change its GL texture params |
| 128 | * when it is drawn. |
| 129 | * |
| 130 | * @return GrTexture object or NULL on failure. |
| 131 | */ |
| 132 | sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, |
| 133 | GrWrapOwnership, |
| 134 | GrWrapCacheable, |
| 135 | GrIOType); |
| 136 | |
| 137 | sk_sp<GrTexture> wrapCompressedBackendTexture(const GrBackendTexture& tex, |
| 138 | GrWrapOwnership, |
| 139 | GrWrapCacheable); |
| 140 | |
| 141 | /** |
| 142 | * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API |
| 143 | * uses separate MSAA render buffers then a MSAA render buffer is created that resolves |
| 144 | * to the texture. |
| 145 | */ |
| 146 | sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex, |
| 147 | int sampleCnt, |
| 148 | GrWrapOwnership, |
| 149 | GrWrapCacheable); |
| 150 | |
| 151 | /** |
| 152 | * Wraps an existing render target with a GrRenderTarget object. It is |
| 153 | * similar to wrapBackendTexture but can be used to draw into surfaces |
| 154 | * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that |
| 155 | * the client will resolve to a texture). Currently wrapped render targets |
| 156 | * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics. |
| 157 | * |
| 158 | * @return GrRenderTarget object or NULL on failure. |
| 159 | */ |
| 160 | sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); |
| 161 | |
| 162 | sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, |
| 163 | const GrVkDrawableInfo&); |
| 164 | |
| 165 | static const int kMinScratchTextureSize; |
| 166 | |
| 167 | /** |
| 168 | * Either finds and refs, or creates a static buffer with the given parameters and contents. |
| 169 | * |
| 170 | * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
| 171 | * @param size minimum size of buffer to return. |
| 172 | * @param data optional data with which to initialize the buffer. |
| 173 | * @param key Key to be assigned to the buffer. |
| 174 | * |
| 175 | * @return The buffer if successful, otherwise nullptr. |
| 176 | */ |
| 177 | sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, |
| 178 | const void* data, const GrUniqueKey& key); |
| 179 | |
| 180 | /** |
| 181 | * Either finds and refs, or creates an index buffer with a repeating pattern for drawing |
| 182 | * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on |
| 183 | * the returned GrBuffer. |
| 184 | * |
| 185 | * @param pattern the pattern of indices to repeat |
| 186 | * @param patternSize size in bytes of the pattern |
| 187 | * @param reps number of times to repeat the pattern |
| 188 | * @param vertCount number of vertices the pattern references |
| 189 | * @param key Key to be assigned to the index buffer. |
| 190 | * |
| 191 | * @return The index buffer if successful, otherwise nullptr. |
| 192 | */ |
| 193 | sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern, |
| 194 | int patternSize, |
| 195 | int reps, |
| 196 | int vertCount, |
| 197 | const GrUniqueKey& key) { |
| 198 | if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) { |
| 199 | return buffer; |
| 200 | } |
| 201 | return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key); |
| 202 | } |
| 203 | |
| 204 | /** |
| 205 | * Returns an index buffer that can be used to render non-antialiased quads. |
| 206 | * Each quad consumes 6 indices (0, 1, 2, 2, 1, 3) and 4 vertices. |
| 207 | * Call MaxNumNonAAQuads to get the max allowed number of non-AA quads. |
| 208 | * Draw with GrPrimitiveType::kTriangles |
| 209 | * @ return the non-AA quad index buffer |
| 210 | */ |
| 211 | sk_sp<const GrGpuBuffer> refNonAAQuadIndexBuffer() { |
| 212 | if (!fNonAAQuadIndexBuffer) { |
| 213 | fNonAAQuadIndexBuffer = this->createNonAAQuadIndexBuffer(); |
| 214 | } |
| 215 | return fNonAAQuadIndexBuffer; |
| 216 | } |
| 217 | |
| 218 | static int MaxNumNonAAQuads(); |
| 219 | static int NumVertsPerNonAAQuad(); |
| 220 | static int NumIndicesPerNonAAQuad(); |
| 221 | |
| 222 | /** |
| 223 | * Returns an index buffer that can be used to render antialiased quads. |
| 224 | * Each quad consumes 30 indices and 8 vertices. |
| 225 | * Call MaxNumAAQuads to get the max allowed number of AA quads. |
| 226 | * Draw with GrPrimitiveType::kTriangles |
| 227 | * @ return the AA quad index buffer |
| 228 | */ |
| 229 | sk_sp<const GrGpuBuffer> refAAQuadIndexBuffer() { |
| 230 | if (!fAAQuadIndexBuffer) { |
| 231 | fAAQuadIndexBuffer = this->createAAQuadIndexBuffer(); |
| 232 | } |
| 233 | return fAAQuadIndexBuffer; |
| 234 | } |
| 235 | |
| 236 | static int MaxNumAAQuads(); |
| 237 | static int NumVertsPerAAQuad(); |
| 238 | static int NumIndicesPerAAQuad(); |
| 239 | |
| 240 | /** |
| 241 | * Factories for GrPath objects. It's an error to call these if path rendering |
| 242 | * is not supported. |
| 243 | */ |
| 244 | sk_sp<GrPath> createPath(const SkPath&, const GrStyle&); |
| 245 | |
| 246 | /** |
| 247 | * Returns a buffer. |
| 248 | * |
| 249 | * @param size minimum size of buffer to return. |
| 250 | * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
| 251 | * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. |
| 252 | * @param flags see Flags enum. |
| 253 | * @param data optional data with which to initialize the buffer. |
| 254 | * |
| 255 | * @return the buffer if successful, otherwise nullptr. |
| 256 | */ |
| 257 | sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, |
| 258 | const void* data = nullptr); |
| 259 | |
| 260 | /** |
| 261 | * If passed in render target already has a stencil buffer with at least "numSamples" samples, |
| 262 | * return true. Otherwise attempt to attach one and return true on success. |
| 263 | */ |
| 264 | bool attachStencilAttachment(GrRenderTarget* rt, int numStencilSamples); |
| 265 | |
| 266 | /** |
| 267 | * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided |
| 268 | * texture has a format that cannot be textured from by Skia, but we want to raster to it. |
| 269 | * |
| 270 | * The texture is wrapped as borrowed. The texture object will not be freed once the |
| 271 | * render target is destroyed. |
| 272 | * |
| 273 | * @return GrRenderTarget object or NULL on failure. |
| 274 | */ |
| 275 | sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt); |
| 276 | |
| 277 | /** |
| 278 | * Assigns a unique key to a resource. If the key is associated with another resource that |
| 279 | * association is removed and replaced by this resource. |
| 280 | */ |
| 281 | void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); |
| 282 | |
| 283 | std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true); |
| 284 | |
| 285 | enum class SemaphoreWrapType { |
| 286 | kWillSignal, |
| 287 | kWillWait, |
| 288 | }; |
| 289 | |
| 290 | std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, |
| 291 | SemaphoreWrapType wrapType, |
| 292 | GrWrapOwnership = kBorrow_GrWrapOwnership); |
| 293 | |
| 294 | void abandon() { |
| 295 | fCache = nullptr; |
| 296 | fGpu = nullptr; |
| 297 | } |
| 298 | |
| 299 | uint32_t contextUniqueID() const { return fCache->contextUniqueID(); } |
| 300 | const GrCaps* caps() const { return fCaps.get(); } |
| 301 | bool overBudget() const { return fCache->overBudget(); } |
| 302 | |
| 303 | static SkISize MakeApprox(SkISize); |
| 304 | |
| 305 | inline GrResourceProviderPriv priv(); |
| 306 | inline const GrResourceProviderPriv priv() const; |
| 307 | |
| 308 | private: |
| 309 | sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&); |
| 310 | |
| 311 | // Attempts to find a resource in the cache that exactly matches the SkISize. Failing that |
| 312 | // it returns null. If non-null, the resulting texture is always budgeted. |
| 313 | sk_sp<GrTexture> refScratchTexture(SkISize dimensions, |
| 314 | const GrBackendFormat&, |
| 315 | GrRenderable, |
| 316 | int renderTargetSampleCnt, |
| 317 | GrMipMapped, |
| 318 | GrProtected); |
| 319 | |
| 320 | /* |
| 321 | * Try to find an existing scratch texture that exactly matches 'desc'. If successful |
| 322 | * update the budgeting accordingly. |
| 323 | */ |
| 324 | sk_sp<GrTexture> getExactScratch(SkISize dimensions, |
| 325 | const GrBackendFormat&, |
| 326 | GrRenderable, |
| 327 | int renderTargetSampleCnt, |
| 328 | SkBudgeted, |
| 329 | GrMipMapped, |
| 330 | GrProtected); |
| 331 | |
| 332 | // Used to perform any conversions necessary to texel data before creating a texture with |
| 333 | // existing data or uploading to a scratch texture. |
| 334 | using TempLevels = SkAutoSTMalloc<14, GrMipLevel>; |
| 335 | using TempLevelDatas = SkAutoSTArray<14, std::unique_ptr<char[]>>; |
| 336 | GrColorType prepareLevels(const GrBackendFormat& format, |
| 337 | GrColorType, |
| 338 | SkISize baseSize, |
| 339 | const GrMipLevel texels[], |
| 340 | int mipLevelCount, |
| 341 | TempLevels*, |
| 342 | TempLevelDatas*) const; |
| 343 | |
| 344 | // GrResourceProvider may be asked to "create" a new texture with initial pixel data to populate |
| 345 | // it. In implementation it may pull an existing texture from GrResourceCache and then write the |
| 346 | // pixel data to the texture. It takes a width/height for the base level because we may be |
| 347 | // using an approximate-sized scratch texture. On success the texture is returned and nullptr |
| 348 | // on failure. |
| 349 | sk_sp<GrTexture> writePixels(sk_sp<GrTexture> texture, |
| 350 | GrColorType colorType, |
| 351 | SkISize baseSize, |
| 352 | const GrMipLevel texels[], |
| 353 | int mipLevelCount) const; |
| 354 | |
| 355 | GrResourceCache* cache() { return fCache; } |
| 356 | const GrResourceCache* cache() const { return fCache; } |
| 357 | |
| 358 | friend class GrResourceProviderPriv; |
| 359 | |
| 360 | // Method made available via GrResourceProviderPriv |
| 361 | GrGpu* gpu() { return fGpu; } |
| 362 | const GrGpu* gpu() const { return fGpu; } |
| 363 | |
| 364 | bool isAbandoned() const { |
| 365 | SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); |
| 366 | return !SkToBool(fCache); |
| 367 | } |
| 368 | |
| 369 | sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern, |
| 370 | int patternSize, |
| 371 | int reps, |
| 372 | int vertCount, |
| 373 | const GrUniqueKey* key); |
| 374 | |
| 375 | sk_sp<const GrGpuBuffer> createNonAAQuadIndexBuffer(); |
| 376 | sk_sp<const GrGpuBuffer> createAAQuadIndexBuffer(); |
| 377 | |
| 378 | GrResourceCache* fCache; |
| 379 | GrGpu* fGpu; |
| 380 | sk_sp<const GrCaps> fCaps; |
| 381 | sk_sp<const GrGpuBuffer> fNonAAQuadIndexBuffer; |
| 382 | sk_sp<const GrGpuBuffer> fAAQuadIndexBuffer; |
| 383 | |
| 384 | // In debug builds we guard against improper thread handling |
| 385 | SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) |
| 386 | }; |
| 387 | |
| 388 | #endif |
| 389 | |