| 1 | |
|---|---|
| 2 | /* |
| 3 | * Copyright 2011 Google Inc. |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | |
| 9 | |
| 10 | #ifndef GrPaint_DEFINED |
| 11 | #define GrPaint_DEFINED |
| 12 | |
| 13 | #include "include/core/SkBlendMode.h" |
| 14 | #include "include/core/SkRefCnt.h" |
| 15 | #include "include/core/SkRegion.h" |
| 16 | #include "src/core/SkTLazy.h" |
| 17 | #include "src/gpu/GrColor.h" |
| 18 | #include "src/gpu/GrFragmentProcessor.h" |
| 19 | |
| 20 | class GrTextureProxy; |
| 21 | class GrXPFactory; |
| 22 | |
| 23 | /** |
| 24 | * The paint describes how color and coverage are computed at each pixel by GrContext draw |
| 25 | * functions and the how color is blended with the destination pixel. |
| 26 | * |
| 27 | * The paint allows installation of custom color and coverage stages. New types of stages are |
| 28 | * created by subclassing GrProcessor. |
| 29 | * |
| 30 | * The primitive color computation starts with the color specified by setColor(). This color is the |
| 31 | * input to the first color stage. Each color stage feeds its output to the next color stage. |
| 32 | * |
| 33 | * Fractional pixel coverage follows a similar flow. The GrGeometryProcessor (specified elsewhere) |
| 34 | * provides the initial coverage which is passed to the first coverage fragment processor, which |
| 35 | * feeds its output to next coverage fragment processor. |
| 36 | * |
| 37 | * setXPFactory is used to control blending between the output color and dest. It also implements |
| 38 | * the application of fractional coverage from the coverage pipeline. |
| 39 | */ |
| 40 | class GrPaint { |
| 41 | public: |
| 42 | GrPaint() = default; |
| 43 | ~GrPaint() = default; |
| 44 | |
| 45 | static GrPaint Clone(const GrPaint& src) { return GrPaint(src); } |
| 46 | |
| 47 | /** |
| 48 | * The initial color of the drawn primitive. Defaults to solid white. |
| 49 | */ |
| 50 | void setColor4f(const SkPMColor4f& color) { fColor = color; } |
| 51 | const SkPMColor4f& getColor4f() const { return fColor; } |
| 52 | |
| 53 | void setXPFactory(const GrXPFactory* xpFactory) { |
| 54 | fXPFactory = xpFactory; |
| 55 | fTrivial &= !SkToBool(xpFactory); |
| 56 | } |
| 57 | |
| 58 | void setPorterDuffXPFactory(SkBlendMode mode); |
| 59 | |
| 60 | void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false); |
| 61 | |
| 62 | /** |
| 63 | * Appends an additional color processor to the color computation. |
| 64 | */ |
| 65 | void addColorFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) { |
| 66 | SkASSERT(fp); |
| 67 | fColorFragmentProcessors.push_back(std::move(fp)); |
| 68 | fTrivial = false; |
| 69 | } |
| 70 | |
| 71 | /** |
| 72 | * Appends an additional coverage processor to the coverage computation. |
| 73 | */ |
| 74 | void addCoverageFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) { |
| 75 | SkASSERT(fp); |
| 76 | fCoverageFragmentProcessors.push_back(std::move(fp)); |
| 77 | fTrivial = false; |
| 78 | } |
| 79 | |
| 80 | int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } |
| 81 | int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } |
| 82 | int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() + |
| 83 | this->numCoverageFragmentProcessors(); } |
| 84 | |
| 85 | const GrXPFactory* getXPFactory() const { return fXPFactory; } |
| 86 | |
| 87 | GrFragmentProcessor* getColorFragmentProcessor(int i) const { |
| 88 | return fColorFragmentProcessors[i].get(); |
| 89 | } |
| 90 | GrFragmentProcessor* getCoverageFragmentProcessor(int i) const { |
| 91 | return fCoverageFragmentProcessors[i].get(); |
| 92 | } |
| 93 | |
| 94 | /** |
| 95 | * Returns true if the paint's output color will be constant after blending. If the result is |
| 96 | * true, constantColor will be updated to contain the constant color. Note that we can conflate |
| 97 | * coverage and color, so the actual values written to pixels with partial coverage may still |
| 98 | * not seem constant, even if this function returns true. |
| 99 | */ |
| 100 | bool isConstantBlendedColor(SkPMColor4f* constantColor) const; |
| 101 | |
| 102 | /** |
| 103 | * A trivial paint is one that uses src-over and has no fragment processors. |
| 104 | * It may have variable sRGB settings. |
| 105 | **/ |
| 106 | bool isTrivial() const { return fTrivial; } |
| 107 | |
| 108 | friend void assert_alive(GrPaint& p) { |
| 109 | SkASSERT(p.fAlive); |
| 110 | } |
| 111 | |
| 112 | private: |
| 113 | // Since paint copying is expensive if there are fragment processors, we require going through |
| 114 | // the Clone() method. |
| 115 | GrPaint(const GrPaint&); |
| 116 | GrPaint& operator=(const GrPaint&) = delete; |
| 117 | |
| 118 | friend class GrProcessorSet; |
| 119 | |
| 120 | const GrXPFactory* fXPFactory = nullptr; |
| 121 | SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fColorFragmentProcessors; |
| 122 | SkSTArray<2, std::unique_ptr<GrFragmentProcessor>> fCoverageFragmentProcessors; |
| 123 | bool fTrivial = true; |
| 124 | SkPMColor4f fColor = SK_PMColor4fWHITE; |
| 125 | SkDEBUGCODE(bool fAlive = true;) // Set false after moved from. |
| 126 | }; |
| 127 | |
| 128 | #endif |
| 129 |