1 | |
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2 | /* |
3 | * Copyright 2011 Google Inc. |
4 | * |
5 | * Use of this source code is governed by a BSD-style license that can be |
6 | * found in the LICENSE file. |
7 | */ |
8 | |
9 | |
10 | #ifndef GrPaint_DEFINED |
11 | #define GrPaint_DEFINED |
12 | |
13 | #include "include/core/SkBlendMode.h" |
14 | #include "include/core/SkRefCnt.h" |
15 | #include "include/core/SkRegion.h" |
16 | #include "src/core/SkTLazy.h" |
17 | #include "src/gpu/GrColor.h" |
18 | #include "src/gpu/GrFragmentProcessor.h" |
19 | |
20 | class GrTextureProxy; |
21 | class GrXPFactory; |
22 | |
23 | /** |
24 | * The paint describes how color and coverage are computed at each pixel by GrContext draw |
25 | * functions and the how color is blended with the destination pixel. |
26 | * |
27 | * The paint allows installation of custom color and coverage stages. New types of stages are |
28 | * created by subclassing GrProcessor. |
29 | * |
30 | * The primitive color computation starts with the color specified by setColor(). This color is the |
31 | * input to the first color stage. Each color stage feeds its output to the next color stage. |
32 | * |
33 | * Fractional pixel coverage follows a similar flow. The GrGeometryProcessor (specified elsewhere) |
34 | * provides the initial coverage which is passed to the first coverage fragment processor, which |
35 | * feeds its output to next coverage fragment processor. |
36 | * |
37 | * setXPFactory is used to control blending between the output color and dest. It also implements |
38 | * the application of fractional coverage from the coverage pipeline. |
39 | */ |
40 | class GrPaint { |
41 | public: |
42 | GrPaint() = default; |
43 | ~GrPaint() = default; |
44 | |
45 | static GrPaint Clone(const GrPaint& src) { return GrPaint(src); } |
46 | |
47 | /** |
48 | * The initial color of the drawn primitive. Defaults to solid white. |
49 | */ |
50 | void setColor4f(const SkPMColor4f& color) { fColor = color; } |
51 | const SkPMColor4f& getColor4f() const { return fColor; } |
52 | |
53 | void setXPFactory(const GrXPFactory* xpFactory) { |
54 | fXPFactory = xpFactory; |
55 | fTrivial &= !SkToBool(xpFactory); |
56 | } |
57 | |
58 | void setPorterDuffXPFactory(SkBlendMode mode); |
59 | |
60 | void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false); |
61 | |
62 | /** |
63 | * Appends an additional color processor to the color computation. |
64 | */ |
65 | void addColorFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) { |
66 | SkASSERT(fp); |
67 | fColorFragmentProcessors.push_back(std::move(fp)); |
68 | fTrivial = false; |
69 | } |
70 | |
71 | /** |
72 | * Appends an additional coverage processor to the coverage computation. |
73 | */ |
74 | void addCoverageFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) { |
75 | SkASSERT(fp); |
76 | fCoverageFragmentProcessors.push_back(std::move(fp)); |
77 | fTrivial = false; |
78 | } |
79 | |
80 | int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } |
81 | int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } |
82 | int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() + |
83 | this->numCoverageFragmentProcessors(); } |
84 | |
85 | const GrXPFactory* getXPFactory() const { return fXPFactory; } |
86 | |
87 | GrFragmentProcessor* getColorFragmentProcessor(int i) const { |
88 | return fColorFragmentProcessors[i].get(); |
89 | } |
90 | GrFragmentProcessor* getCoverageFragmentProcessor(int i) const { |
91 | return fCoverageFragmentProcessors[i].get(); |
92 | } |
93 | |
94 | /** |
95 | * Returns true if the paint's output color will be constant after blending. If the result is |
96 | * true, constantColor will be updated to contain the constant color. Note that we can conflate |
97 | * coverage and color, so the actual values written to pixels with partial coverage may still |
98 | * not seem constant, even if this function returns true. |
99 | */ |
100 | bool isConstantBlendedColor(SkPMColor4f* constantColor) const; |
101 | |
102 | /** |
103 | * A trivial paint is one that uses src-over and has no fragment processors. |
104 | * It may have variable sRGB settings. |
105 | **/ |
106 | bool isTrivial() const { return fTrivial; } |
107 | |
108 | friend void assert_alive(GrPaint& p) { |
109 | SkASSERT(p.fAlive); |
110 | } |
111 | |
112 | private: |
113 | // Since paint copying is expensive if there are fragment processors, we require going through |
114 | // the Clone() method. |
115 | GrPaint(const GrPaint&); |
116 | GrPaint& operator=(const GrPaint&) = delete; |
117 | |
118 | friend class GrProcessorSet; |
119 | |
120 | const GrXPFactory* fXPFactory = nullptr; |
121 | SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fColorFragmentProcessors; |
122 | SkSTArray<2, std::unique_ptr<GrFragmentProcessor>> fCoverageFragmentProcessors; |
123 | bool fTrivial = true; |
124 | SkPMColor4f fColor = SK_PMColor4fWHITE; |
125 | SkDEBUGCODE(bool fAlive = true;) // Set false after moved from. |
126 | }; |
127 | |
128 | #endif |
129 |