1 | /* |
---|---|
2 | * Copyright 2019 Google LLC. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrSampleMaskProcessor_DEFINED |
9 | #define GrSampleMaskProcessor_DEFINED |
10 | |
11 | #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
12 | |
13 | /** |
14 | * This class implements GrCCCoverageProcessor with MSAA using the sample mask. |
15 | */ |
16 | class GrSampleMaskProcessor : public GrCCCoverageProcessor { |
17 | public: |
18 | GrSampleMaskProcessor() : GrCCCoverageProcessor(kGrSampleMaskProcessor_ClassID) {} |
19 | |
20 | private: |
21 | GrPrimitiveType primType() const final; |
22 | int numSubpasses() const override { return 1; } |
23 | void reset(PrimitiveType, int subpassIdx, GrResourceProvider*) override; |
24 | void bindBuffers(GrOpsRenderPass*, const GrBuffer* instanceBuffer) const override; |
25 | void drawInstances(GrOpsRenderPass*, int instanceCount, int baseInstance) const override; |
26 | |
27 | GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override; |
28 | |
29 | SkSTArray<2, Attribute> fInputAttribs; |
30 | |
31 | class Impl; |
32 | }; |
33 | |
34 | #endif |
35 |