| 1 | /* | 
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| 2 | * Copyright 2013 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLSLPrimitiveProcessor_DEFINED | 
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| 9 | #define GrGLSLPrimitiveProcessor_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/GrFragmentProcessor.h" | 
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| 12 | #include "src/gpu/GrPrimitiveProcessor.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 15 |  | 
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| 16 | class GrPrimitiveProcessor; | 
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| 17 | class GrGLSLFPFragmentBuilder; | 
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| 18 | class GrGLSLGeometryBuilder; | 
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| 19 | class GrGLSLGPBuilder; | 
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| 20 | class GrGLSLVaryingHandler; | 
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| 21 | class GrGLSLVertexBuilder; | 
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| 22 | class GrShaderCaps; | 
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| 23 |  | 
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| 24 | class GrGLSLPrimitiveProcessor { | 
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| 25 | public: | 
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| 26 | using UniformHandle         = GrGLSLProgramDataManager::UniformHandle; | 
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| 27 | using SamplerHandle         = GrGLSLUniformHandler::SamplerHandle; | 
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| 28 | using CoordTransformRange   = GrFragmentProcessor::PipelineCoordTransformRange; | 
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| 29 |  | 
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| 30 | struct TransformVar { | 
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| 31 | // The transform as a variable. This may be a kFloat3x3 matrix or a kFloat4 representing | 
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| 32 | // {scaleX, transX, scaleY, transY}. For explicitly sampled FPs this is visible in the | 
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| 33 | // FS. This is not available for NV_path_rendering with non-explicitly sampled FPs. | 
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| 34 | GrShaderVar fTransform; | 
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| 35 | // The transformed coordinate output by the vertex shader and consumed by the fragment | 
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| 36 | // shader. Only valid for non-explicitly sampled FPs. | 
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| 37 | GrShaderVar fVaryingPoint; | 
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| 38 | }; | 
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| 39 |  | 
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| 40 |  | 
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| 41 | virtual ~GrGLSLPrimitiveProcessor() {} | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * This class provides access to the GrCoordTransforms across all GrFragmentProcessors in a | 
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| 45 | * GrPipeline. It is also used by the primitive processor to specify the fragment shader | 
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| 46 | * variable that will hold the transformed coords for each GrCoordTransform. It is required that | 
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| 47 | * the primitive processor iterate over each coord transform and insert a shader var result for | 
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| 48 | * each. The GrGLSLFragmentProcessors will reference these variables in their fragment code. | 
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| 49 | */ | 
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| 50 | class FPCoordTransformHandler : public SkNoncopyable { | 
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| 51 | public: | 
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| 52 | FPCoordTransformHandler(const GrPipeline&, SkTArray<TransformVar>*); | 
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| 53 | ~FPCoordTransformHandler() { SkASSERT(!fIter); } | 
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| 54 |  | 
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| 55 | operator bool() const { return (bool)fIter; } | 
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| 56 |  | 
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| 57 | // Gets the current coord transform and its owning GrFragmentProcessor. | 
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| 58 | std::pair<const GrCoordTransform&, const GrFragmentProcessor&> get() const; | 
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| 59 |  | 
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| 60 | FPCoordTransformHandler& operator++(); | 
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| 61 |  | 
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| 62 | // 'args' are constructor params to GrShaderVar. | 
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| 63 | void specifyCoordsForCurrCoordTransform(GrShaderVar transformVar, GrShaderVar varyingVar) { | 
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| 64 | SkASSERT(!fAddedCoord); | 
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| 65 | fTransformedCoordVars->push_back({transformVar, varyingVar}); | 
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| 66 | SkDEBUGCODE(fAddedCoord = true;) | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void omitCoordsForCurrCoordTransform() { | 
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| 70 | SkASSERT(!fAddedCoord); | 
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| 71 | fTransformedCoordVars->push_back(); | 
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| 72 | SkDEBUGCODE(fAddedCoord = true;) | 
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| 73 | } | 
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| 74 |  | 
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| 75 | private: | 
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| 76 | GrFragmentProcessor::CoordTransformIter fIter; | 
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| 77 | SkDEBUGCODE(bool                        fAddedCoord = false;) | 
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| 78 | SkTArray<TransformVar>*                 fTransformedCoordVars; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | struct EmitArgs { | 
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| 82 | EmitArgs(GrGLSLVertexBuilder* vertBuilder, | 
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| 83 | GrGLSLGeometryBuilder* geomBuilder, | 
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| 84 | GrGLSLFPFragmentBuilder* fragBuilder, | 
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| 85 | GrGLSLVaryingHandler* varyingHandler, | 
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| 86 | GrGLSLUniformHandler* uniformHandler, | 
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| 87 | const GrShaderCaps* caps, | 
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| 88 | const GrPrimitiveProcessor& gp, | 
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| 89 | const char* outputColor, | 
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| 90 | const char* outputCoverage, | 
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| 91 | const char* rtAdjustName, | 
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| 92 | const SamplerHandle* texSamplers, | 
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| 93 | FPCoordTransformHandler* transformHandler) | 
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| 94 | : fVertBuilder(vertBuilder) | 
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| 95 | , fGeomBuilder(geomBuilder) | 
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| 96 | , fFragBuilder(fragBuilder) | 
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| 97 | , fVaryingHandler(varyingHandler) | 
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| 98 | , fUniformHandler(uniformHandler) | 
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| 99 | , fShaderCaps(caps) | 
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| 100 | , fGP(gp) | 
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| 101 | , fOutputColor(outputColor) | 
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| 102 | , fOutputCoverage(outputCoverage) | 
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| 103 | , fRTAdjustName(rtAdjustName) | 
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| 104 | , fTexSamplers(texSamplers) | 
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| 105 | , fFPCoordTransformHandler(transformHandler) {} | 
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| 106 | GrGLSLVertexBuilder* fVertBuilder; | 
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| 107 | GrGLSLGeometryBuilder* fGeomBuilder; | 
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| 108 | GrGLSLFPFragmentBuilder* fFragBuilder; | 
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| 109 | GrGLSLVaryingHandler* fVaryingHandler; | 
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| 110 | GrGLSLUniformHandler* fUniformHandler; | 
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| 111 | const GrShaderCaps* fShaderCaps; | 
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| 112 | const GrPrimitiveProcessor& fGP; | 
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| 113 | const char* fOutputColor; | 
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| 114 | const char* fOutputCoverage; | 
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| 115 | const char* fRTAdjustName; | 
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| 116 | const SamplerHandle* fTexSamplers; | 
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| 117 | FPCoordTransformHandler* fFPCoordTransformHandler; | 
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| 118 | }; | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | * This is similar to emitCode() in the base class, except it takes a full shader builder. | 
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| 122 | * This allows the effect subclass to emit vertex code. | 
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| 123 | */ | 
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| 124 | virtual void emitCode(EmitArgs&) = 0; | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that | 
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| 128 | * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and | 
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| 129 | * uploads any uniform variables required  by the shaders created in emitCode(). The | 
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| 130 | * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an | 
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| 131 | * identical processor key as the GrPrimitiveProcessor that created this | 
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| 132 | * GrGLSLPrimitiveProcessor. | 
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| 133 | * The subclass should use the transform range to perform any setup required for the coord | 
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| 134 | * transforms of the FPs that are part of the same program, such as updating matrix uniforms. | 
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| 135 | * The range will iterate over the transforms in the same order as the TransformHandler passed | 
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| 136 | * to emitCode. | 
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| 137 | */ | 
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| 138 | virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&, | 
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| 139 | const CoordTransformRange&) = 0; | 
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| 140 |  | 
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| 141 | static SkMatrix GetTransformMatrix(const GrCoordTransform&, const SkMatrix& preMatrix); | 
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| 142 |  | 
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| 143 | protected: | 
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| 144 | void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, | 
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| 145 | GrGLSLUniformHandler* uniformHandler, | 
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| 146 | const char* outputName, | 
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| 147 | UniformHandle* colorUniform); | 
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| 148 | }; | 
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| 149 |  | 
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| 150 | #endif | 
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| 151 |  | 
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