| 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/core/SkTraceMemoryDump.h" |
| 9 | #include "src/gpu/GrGpuResourcePriv.h" |
| 10 | #include "src/gpu/gl/GrGLBuffer.h" |
| 11 | #include "src/gpu/gl/GrGLCaps.h" |
| 12 | #include "src/gpu/gl/GrGLGpu.h" |
| 13 | |
| 14 | #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) |
| 15 | #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) |
| 16 | |
| 17 | #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
| 18 | #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
| 19 | #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
| 20 | #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
| 21 | #else |
| 22 | #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
| 23 | #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
| 24 | #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
| 25 | #endif |
| 26 | |
| 27 | #ifdef SK_DEBUG |
| 28 | #define VALIDATE() this->validate() |
| 29 | #else |
| 30 | #define VALIDATE() do {} while(false) |
| 31 | #endif |
| 32 | |
| 33 | sk_sp<GrGLBuffer> GrGLBuffer::Make(GrGLGpu* gpu, size_t size, GrGpuBufferType intendedType, |
| 34 | GrAccessPattern accessPattern, const void* data) { |
| 35 | if (gpu->glCaps().transferBufferType() == GrGLCaps::TransferBufferType::kNone && |
| 36 | (GrGpuBufferType::kXferCpuToGpu == intendedType || |
| 37 | GrGpuBufferType::kXferGpuToCpu == intendedType)) { |
| 38 | return nullptr; |
| 39 | } |
| 40 | |
| 41 | sk_sp<GrGLBuffer> buffer(new GrGLBuffer(gpu, size, intendedType, accessPattern, data)); |
| 42 | if (0 == buffer->bufferID()) { |
| 43 | return nullptr; |
| 44 | } |
| 45 | return buffer; |
| 46 | } |
| 47 | |
| 48 | // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer |
| 49 | // objects are implemented as client-side-arrays on tile-deferred architectures. |
| 50 | #define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW |
| 51 | |
| 52 | inline static GrGLenum gr_to_gl_access_pattern(GrGpuBufferType bufferType, |
| 53 | GrAccessPattern accessPattern, |
| 54 | const GrGLCaps& caps) { |
| 55 | auto drawUsage = [](GrAccessPattern pattern) { |
| 56 | switch (pattern) { |
| 57 | case kDynamic_GrAccessPattern: |
| 58 | // TODO: Do we really want to use STREAM_DRAW here on non-Chromium? |
| 59 | return DYNAMIC_DRAW_PARAM; |
| 60 | case kStatic_GrAccessPattern: |
| 61 | return GR_GL_STATIC_DRAW; |
| 62 | case kStream_GrAccessPattern: |
| 63 | return GR_GL_STREAM_DRAW; |
| 64 | } |
| 65 | SkUNREACHABLE; |
| 66 | }; |
| 67 | |
| 68 | auto readUsage = [](GrAccessPattern pattern) { |
| 69 | switch (pattern) { |
| 70 | case kDynamic_GrAccessPattern: |
| 71 | return GR_GL_DYNAMIC_READ; |
| 72 | case kStatic_GrAccessPattern: |
| 73 | return GR_GL_STATIC_READ; |
| 74 | case kStream_GrAccessPattern: |
| 75 | return GR_GL_STREAM_READ; |
| 76 | } |
| 77 | SkUNREACHABLE; |
| 78 | }; |
| 79 | |
| 80 | auto usageType = [&drawUsage, &readUsage, &caps](GrGpuBufferType type, |
| 81 | GrAccessPattern pattern) { |
| 82 | // GL_NV_pixel_buffer_object adds transfer buffers but not the related <usage> values. |
| 83 | if (caps.transferBufferType() == GrGLCaps::TransferBufferType::kNV_PBO) { |
| 84 | return drawUsage(pattern); |
| 85 | } |
| 86 | switch (type) { |
| 87 | case GrGpuBufferType::kVertex: |
| 88 | case GrGpuBufferType::kIndex: |
| 89 | case GrGpuBufferType::kDrawIndirect: |
| 90 | case GrGpuBufferType::kXferCpuToGpu: |
| 91 | return drawUsage(pattern); |
| 92 | case GrGpuBufferType::kXferGpuToCpu: |
| 93 | return readUsage(pattern); |
| 94 | } |
| 95 | SkUNREACHABLE; |
| 96 | }; |
| 97 | |
| 98 | return usageType(bufferType, accessPattern); |
| 99 | } |
| 100 | |
| 101 | GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrGpuBufferType intendedType, |
| 102 | GrAccessPattern accessPattern, const void* data) |
| 103 | : INHERITED(gpu, size, intendedType, accessPattern) |
| 104 | , fIntendedType(intendedType) |
| 105 | , fBufferID(0) |
| 106 | , fUsage(gr_to_gl_access_pattern(intendedType, accessPattern, gpu->glCaps())) |
| 107 | , fGLSizeInBytes(0) |
| 108 | , fHasAttachedToTexture(false) { |
| 109 | GL_CALL(GenBuffers(1, &fBufferID)); |
| 110 | if (fBufferID) { |
| 111 | GrGLenum target = gpu->bindBuffer(fIntendedType, this); |
| 112 | CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface()); |
| 113 | // make sure driver can allocate memory for this buffer |
| 114 | GL_ALLOC_CALL(gpu->glInterface(), BufferData(target, |
| 115 | (GrGLsizeiptr) size, |
| 116 | data, |
| 117 | fUsage)); |
| 118 | if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { |
| 119 | GL_CALL(DeleteBuffers(1, &fBufferID)); |
| 120 | fBufferID = 0; |
| 121 | } else { |
| 122 | fGLSizeInBytes = size; |
| 123 | } |
| 124 | } |
| 125 | VALIDATE(); |
| 126 | this->registerWithCache(SkBudgeted::kYes); |
| 127 | if (!fBufferID) { |
| 128 | this->resourcePriv().removeScratchKey(); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | inline GrGLGpu* GrGLBuffer::glGpu() const { |
| 133 | SkASSERT(!this->wasDestroyed()); |
| 134 | return static_cast<GrGLGpu*>(this->getGpu()); |
| 135 | } |
| 136 | |
| 137 | inline const GrGLCaps& GrGLBuffer::glCaps() const { |
| 138 | return this->glGpu()->glCaps(); |
| 139 | } |
| 140 | |
| 141 | void GrGLBuffer::onRelease() { |
| 142 | TRACE_EVENT0("skia.gpu" , TRACE_FUNC); |
| 143 | |
| 144 | if (!this->wasDestroyed()) { |
| 145 | VALIDATE(); |
| 146 | // make sure we've not been abandoned or already released |
| 147 | if (fBufferID) { |
| 148 | GL_CALL(DeleteBuffers(1, &fBufferID)); |
| 149 | fBufferID = 0; |
| 150 | fGLSizeInBytes = 0; |
| 151 | } |
| 152 | fMapPtr = nullptr; |
| 153 | VALIDATE(); |
| 154 | } |
| 155 | |
| 156 | INHERITED::onRelease(); |
| 157 | } |
| 158 | |
| 159 | void GrGLBuffer::onAbandon() { |
| 160 | fBufferID = 0; |
| 161 | fGLSizeInBytes = 0; |
| 162 | fMapPtr = nullptr; |
| 163 | VALIDATE(); |
| 164 | INHERITED::onAbandon(); |
| 165 | } |
| 166 | |
| 167 | void GrGLBuffer::onMap() { |
| 168 | SkASSERT(fBufferID); |
| 169 | SkASSERT(!this->wasDestroyed()); |
| 170 | VALIDATE(); |
| 171 | SkASSERT(!this->isMapped()); |
| 172 | |
| 173 | // TODO: Make this a function parameter. |
| 174 | bool readOnly = (GrGpuBufferType::kXferGpuToCpu == fIntendedType); |
| 175 | |
| 176 | // Handling dirty context is done in the bindBuffer call |
| 177 | switch (this->glCaps().mapBufferType()) { |
| 178 | case GrGLCaps::kNone_MapBufferType: |
| 179 | return; |
| 180 | case GrGLCaps::kMapBuffer_MapBufferType: { |
| 181 | GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); |
| 182 | if (!readOnly) { |
| 183 | // Let driver know it can discard the old data |
| 184 | if (this->glCaps().useBufferDataNullHint() || fGLSizeInBytes != this->size()) { |
| 185 | GL_CALL(BufferData(target, this->size(), nullptr, fUsage)); |
| 186 | } |
| 187 | } |
| 188 | GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
| 189 | break; |
| 190 | } |
| 191 | case GrGLCaps::kMapBufferRange_MapBufferType: { |
| 192 | GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); |
| 193 | // Make sure the GL buffer size agrees with fDesc before mapping. |
| 194 | if (fGLSizeInBytes != this->size()) { |
| 195 | GL_CALL(BufferData(target, this->size(), nullptr, fUsage)); |
| 196 | } |
| 197 | GrGLbitfield access; |
| 198 | if (readOnly) { |
| 199 | access = GR_GL_MAP_READ_BIT; |
| 200 | } else { |
| 201 | access = GR_GL_MAP_WRITE_BIT; |
| 202 | if (GrGpuBufferType::kXferCpuToGpu != fIntendedType) { |
| 203 | // TODO: Make this a function parameter. |
| 204 | access |= GR_GL_MAP_INVALIDATE_BUFFER_BIT; |
| 205 | } |
| 206 | } |
| 207 | GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); |
| 208 | break; |
| 209 | } |
| 210 | case GrGLCaps::kChromium_MapBufferType: { |
| 211 | GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); |
| 212 | // Make sure the GL buffer size agrees with fDesc before mapping. |
| 213 | if (fGLSizeInBytes != this->size()) { |
| 214 | GL_CALL(BufferData(target, this->size(), nullptr, fUsage)); |
| 215 | } |
| 216 | GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), |
| 217 | readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
| 218 | break; |
| 219 | } |
| 220 | } |
| 221 | fGLSizeInBytes = this->size(); |
| 222 | VALIDATE(); |
| 223 | } |
| 224 | |
| 225 | void GrGLBuffer::onUnmap() { |
| 226 | SkASSERT(fBufferID); |
| 227 | VALIDATE(); |
| 228 | SkASSERT(this->isMapped()); |
| 229 | if (0 == fBufferID) { |
| 230 | fMapPtr = nullptr; |
| 231 | return; |
| 232 | } |
| 233 | // bind buffer handles the dirty context |
| 234 | switch (this->glCaps().mapBufferType()) { |
| 235 | case GrGLCaps::kNone_MapBufferType: |
| 236 | SkDEBUGFAIL("Shouldn't get here." ); |
| 237 | return; |
| 238 | case GrGLCaps::kMapBuffer_MapBufferType: // fall through |
| 239 | case GrGLCaps::kMapBufferRange_MapBufferType: { |
| 240 | GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); |
| 241 | GL_CALL(UnmapBuffer(target)); |
| 242 | break; |
| 243 | } |
| 244 | case GrGLCaps::kChromium_MapBufferType: |
| 245 | this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? |
| 246 | GL_CALL(UnmapBufferSubData(fMapPtr)); |
| 247 | break; |
| 248 | } |
| 249 | fMapPtr = nullptr; |
| 250 | } |
| 251 | |
| 252 | bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) { |
| 253 | SkASSERT(fBufferID); |
| 254 | if (this->wasDestroyed()) { |
| 255 | return false; |
| 256 | } |
| 257 | |
| 258 | SkASSERT(!this->isMapped()); |
| 259 | VALIDATE(); |
| 260 | if (srcSizeInBytes > this->size()) { |
| 261 | return false; |
| 262 | } |
| 263 | SkASSERT(srcSizeInBytes <= this->size()); |
| 264 | // bindbuffer handles dirty context |
| 265 | GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); |
| 266 | |
| 267 | if (this->glCaps().useBufferDataNullHint()) { |
| 268 | if (this->size() == srcSizeInBytes) { |
| 269 | GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage)); |
| 270 | } else { |
| 271 | // Before we call glBufferSubData we give the driver a hint using |
| 272 | // glBufferData with nullptr. This makes the old buffer contents |
| 273 | // inaccessible to future draws. The GPU may still be processing |
| 274 | // draws that reference the old contents. With this hint it can |
| 275 | // assign a different allocation for the new contents to avoid |
| 276 | // flushing the gpu past draws consuming the old contents. |
| 277 | // TODO I think we actually want to try calling bufferData here |
| 278 | GL_CALL(BufferData(target, this->size(), nullptr, fUsage)); |
| 279 | GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src)); |
| 280 | } |
| 281 | fGLSizeInBytes = this->size(); |
| 282 | } else { |
| 283 | // Note that we're cheating on the size here. Currently no methods |
| 284 | // allow a partial update that preserves contents of non-updated |
| 285 | // portions of the buffer (map() does a glBufferData(..size, nullptr..)) |
| 286 | GL_CALL(BufferData(target, srcSizeInBytes, src, fUsage)); |
| 287 | fGLSizeInBytes = srcSizeInBytes; |
| 288 | } |
| 289 | VALIDATE(); |
| 290 | return true; |
| 291 | } |
| 292 | |
| 293 | void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, |
| 294 | const SkString& dumpName) const { |
| 295 | SkString buffer_id; |
| 296 | buffer_id.appendU32(this->bufferID()); |
| 297 | traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer" , |
| 298 | buffer_id.c_str()); |
| 299 | } |
| 300 | |
| 301 | #ifdef SK_DEBUG |
| 302 | |
| 303 | void GrGLBuffer::validate() const { |
| 304 | SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes); |
| 305 | SkASSERT(nullptr == fMapPtr || fGLSizeInBytes <= this->size()); |
| 306 | } |
| 307 | |
| 308 | #endif |
| 309 | |