| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
| 9 | |
| 10 | #include "src/gpu/GrShaderCaps.h" |
| 11 | #include "src/gpu/GrTexture.h" |
| 12 | #include "src/gpu/GrXferProcessor.h" |
| 13 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 16 | |
| 17 | // This is only called for cases where we are doing LCD coverage and not using in shader blending. |
| 18 | // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha |
| 19 | // coverage since src alpha will always be greater than or equal to dst alpha. |
| 20 | static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder, |
| 21 | const char* srcCoverage, |
| 22 | const GrXferProcessor& proc) { |
| 23 | if (srcCoverage && proc.isLCD()) { |
| 24 | fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);" , |
| 25 | srcCoverage, srcCoverage, srcCoverage, srcCoverage); |
| 26 | } |
| 27 | } |
| 28 | |
| 29 | |
| 30 | void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { |
| 31 | if (!args.fXP.willReadDstColor()) { |
| 32 | adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP); |
| 33 | this->emitOutputsForBlendState(args); |
| 34 | } else { |
| 35 | GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; |
| 36 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 37 | const char* dstColor = fragBuilder->dstColor(); |
| 38 | |
| 39 | bool needsLocalOutColor = false; |
| 40 | |
| 41 | if (args.fDstTextureSamplerHandle.isValid()) { |
| 42 | bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; |
| 43 | |
| 44 | if (args.fInputCoverage) { |
| 45 | // We don't think any shaders actually output negative coverage, but just as a |
| 46 | // safety check for floating point precision errors we compare with <= here. We just |
| 47 | // check the rgb values of the coverage since the alpha may not have been set when |
| 48 | // using lcd. If we are using single channel coverage alpha will equal to rgb |
| 49 | // anyways. |
| 50 | // |
| 51 | // The discard here also helps for batching text draws together which need to read |
| 52 | // from a dst copy for blends. Though this only helps the case where the outer |
| 53 | // bounding boxes of each letter overlap and not two actually parts of the text. |
| 54 | fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {" |
| 55 | " discard;" |
| 56 | "}" , args.fInputCoverage); |
| 57 | } |
| 58 | |
| 59 | const char* dstTopLeftName; |
| 60 | const char* dstCoordScaleName; |
| 61 | |
| 62 | fDstTopLeftUni = uniformHandler->addUniform(nullptr, |
| 63 | kFragment_GrShaderFlag, |
| 64 | kHalf2_GrSLType, |
| 65 | "DstTextureUpperLeft" , |
| 66 | &dstTopLeftName); |
| 67 | fDstScaleUni = uniformHandler->addUniform(nullptr, |
| 68 | kFragment_GrShaderFlag, |
| 69 | kHalf2_GrSLType, |
| 70 | "DstTextureCoordScale" , |
| 71 | &dstCoordScaleName); |
| 72 | |
| 73 | fragBuilder->codeAppend("// Read color from copy of the destination.\n" ); |
| 74 | fragBuilder->codeAppendf("half2 _dstTexCoord = (half2(sk_FragCoord.xy) - %s) * %s;" , |
| 75 | dstTopLeftName, dstCoordScaleName); |
| 76 | |
| 77 | if (flipY) { |
| 78 | fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;" ); |
| 79 | } |
| 80 | |
| 81 | fragBuilder->codeAppendf("half4 %s = " , dstColor); |
| 82 | fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord" ); |
| 83 | fragBuilder->codeAppend(";" ); |
| 84 | } else { |
| 85 | needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch(); |
| 86 | } |
| 87 | |
| 88 | const char* outColor = "_localColorOut" ; |
| 89 | if (!needsLocalOutColor) { |
| 90 | outColor = args.fOutputPrimary; |
| 91 | } else { |
| 92 | fragBuilder->codeAppendf("half4 %s;" , outColor); |
| 93 | } |
| 94 | |
| 95 | this->emitBlendCodeForDstRead(fragBuilder, |
| 96 | uniformHandler, |
| 97 | args.fInputColor, |
| 98 | args.fInputCoverage, |
| 99 | dstColor, |
| 100 | outColor, |
| 101 | args.fOutputSecondary, |
| 102 | args.fXP); |
| 103 | if (needsLocalOutColor) { |
| 104 | fragBuilder->codeAppendf("%s = %s;" , args.fOutputPrimary, outColor); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | // Swizzle the fragment shader outputs if necessary. |
| 109 | this->emitWriteSwizzle(args.fXPFragBuilder, args.fWriteSwizzle, args.fOutputPrimary, |
| 110 | args.fOutputSecondary); |
| 111 | } |
| 112 | |
| 113 | void GrGLSLXferProcessor::emitWriteSwizzle(GrGLSLXPFragmentBuilder* x, |
| 114 | const GrSwizzle& swizzle, |
| 115 | const char* outColor, |
| 116 | const char* outColorSecondary) const { |
| 117 | if (GrSwizzle::RGBA() != swizzle) { |
| 118 | x->codeAppendf("%s = %s.%s;" , outColor, outColor, swizzle.asString().c_str()); |
| 119 | if (outColorSecondary) { |
| 120 | x->codeAppendf("%s = %s.%s;" , outColorSecondary, outColorSecondary, |
| 121 | swizzle.asString().c_str()); |
| 122 | } |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp, |
| 127 | const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { |
| 128 | if (dstTexture) { |
| 129 | if (fDstTopLeftUni.isValid()) { |
| 130 | pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX), |
| 131 | static_cast<float>(dstTextureOffset.fY)); |
| 132 | pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); |
| 133 | } else { |
| 134 | SkASSERT(!fDstScaleUni.isValid()); |
| 135 | } |
| 136 | } else { |
| 137 | SkASSERT(!fDstTopLeftUni.isValid()); |
| 138 | SkASSERT(!fDstScaleUni.isValid()); |
| 139 | } |
| 140 | this->onSetData(pdm, xp); |
| 141 | } |
| 142 | |
| 143 | void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, |
| 144 | const char* srcCoverage, |
| 145 | const char* dstColor, |
| 146 | const char* outColor, |
| 147 | const char* outColorSecondary, |
| 148 | const GrXferProcessor& proc) { |
| 149 | if (proc.dstReadUsesMixedSamples()) { |
| 150 | if (srcCoverage) { |
| 151 | // TODO: Once we are no longer using legacy mesh ops, it will not be possible to even |
| 152 | // create a mixed sample with lcd so we can uncomment the below assert. In practice |
| 153 | // today this never happens except for GLPrograms test which can make one. skia:6661 |
| 154 | // SkASSERT(!proc.isLCD()); |
| 155 | fragBuilder->codeAppendf("%s *= %s;" , outColor, srcCoverage); |
| 156 | fragBuilder->codeAppendf("%s = %s;" , outColorSecondary, srcCoverage); |
| 157 | } else { |
| 158 | fragBuilder->codeAppendf("%s = half4(1.0);" , outColorSecondary); |
| 159 | } |
| 160 | } else if (srcCoverage) { |
| 161 | if (proc.isLCD()) { |
| 162 | fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);" , |
| 163 | dstColor, outColor, srcCoverage); |
| 164 | fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);" , |
| 165 | dstColor, outColor, srcCoverage); |
| 166 | fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);" , |
| 167 | dstColor, outColor, srcCoverage); |
| 168 | } |
| 169 | fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;" , |
| 170 | outColor, srcCoverage, outColor, srcCoverage, dstColor); |
| 171 | if (proc.isLCD()) { |
| 172 | fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);" , outColor); |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | |