1 | /* |
2 | * Copyright 2014 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
9 | |
10 | #include "src/gpu/GrShaderCaps.h" |
11 | #include "src/gpu/GrTexture.h" |
12 | #include "src/gpu/GrXferProcessor.h" |
13 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
16 | |
17 | // This is only called for cases where we are doing LCD coverage and not using in shader blending. |
18 | // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha |
19 | // coverage since src alpha will always be greater than or equal to dst alpha. |
20 | static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder, |
21 | const char* srcCoverage, |
22 | const GrXferProcessor& proc) { |
23 | if (srcCoverage && proc.isLCD()) { |
24 | fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);" , |
25 | srcCoverage, srcCoverage, srcCoverage, srcCoverage); |
26 | } |
27 | } |
28 | |
29 | |
30 | void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { |
31 | if (!args.fXP.willReadDstColor()) { |
32 | adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP); |
33 | this->emitOutputsForBlendState(args); |
34 | } else { |
35 | GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; |
36 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
37 | const char* dstColor = fragBuilder->dstColor(); |
38 | |
39 | bool needsLocalOutColor = false; |
40 | |
41 | if (args.fDstTextureSamplerHandle.isValid()) { |
42 | bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; |
43 | |
44 | if (args.fInputCoverage) { |
45 | // We don't think any shaders actually output negative coverage, but just as a |
46 | // safety check for floating point precision errors we compare with <= here. We just |
47 | // check the rgb values of the coverage since the alpha may not have been set when |
48 | // using lcd. If we are using single channel coverage alpha will equal to rgb |
49 | // anyways. |
50 | // |
51 | // The discard here also helps for batching text draws together which need to read |
52 | // from a dst copy for blends. Though this only helps the case where the outer |
53 | // bounding boxes of each letter overlap and not two actually parts of the text. |
54 | fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {" |
55 | " discard;" |
56 | "}" , args.fInputCoverage); |
57 | } |
58 | |
59 | const char* dstTopLeftName; |
60 | const char* dstCoordScaleName; |
61 | |
62 | fDstTopLeftUni = uniformHandler->addUniform(nullptr, |
63 | kFragment_GrShaderFlag, |
64 | kHalf2_GrSLType, |
65 | "DstTextureUpperLeft" , |
66 | &dstTopLeftName); |
67 | fDstScaleUni = uniformHandler->addUniform(nullptr, |
68 | kFragment_GrShaderFlag, |
69 | kHalf2_GrSLType, |
70 | "DstTextureCoordScale" , |
71 | &dstCoordScaleName); |
72 | |
73 | fragBuilder->codeAppend("// Read color from copy of the destination.\n" ); |
74 | fragBuilder->codeAppendf("half2 _dstTexCoord = (half2(sk_FragCoord.xy) - %s) * %s;" , |
75 | dstTopLeftName, dstCoordScaleName); |
76 | |
77 | if (flipY) { |
78 | fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;" ); |
79 | } |
80 | |
81 | fragBuilder->codeAppendf("half4 %s = " , dstColor); |
82 | fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord" ); |
83 | fragBuilder->codeAppend(";" ); |
84 | } else { |
85 | needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch(); |
86 | } |
87 | |
88 | const char* outColor = "_localColorOut" ; |
89 | if (!needsLocalOutColor) { |
90 | outColor = args.fOutputPrimary; |
91 | } else { |
92 | fragBuilder->codeAppendf("half4 %s;" , outColor); |
93 | } |
94 | |
95 | this->emitBlendCodeForDstRead(fragBuilder, |
96 | uniformHandler, |
97 | args.fInputColor, |
98 | args.fInputCoverage, |
99 | dstColor, |
100 | outColor, |
101 | args.fOutputSecondary, |
102 | args.fXP); |
103 | if (needsLocalOutColor) { |
104 | fragBuilder->codeAppendf("%s = %s;" , args.fOutputPrimary, outColor); |
105 | } |
106 | } |
107 | |
108 | // Swizzle the fragment shader outputs if necessary. |
109 | this->emitWriteSwizzle(args.fXPFragBuilder, args.fWriteSwizzle, args.fOutputPrimary, |
110 | args.fOutputSecondary); |
111 | } |
112 | |
113 | void GrGLSLXferProcessor::emitWriteSwizzle(GrGLSLXPFragmentBuilder* x, |
114 | const GrSwizzle& swizzle, |
115 | const char* outColor, |
116 | const char* outColorSecondary) const { |
117 | if (GrSwizzle::RGBA() != swizzle) { |
118 | x->codeAppendf("%s = %s.%s;" , outColor, outColor, swizzle.asString().c_str()); |
119 | if (outColorSecondary) { |
120 | x->codeAppendf("%s = %s.%s;" , outColorSecondary, outColorSecondary, |
121 | swizzle.asString().c_str()); |
122 | } |
123 | } |
124 | } |
125 | |
126 | void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp, |
127 | const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { |
128 | if (dstTexture) { |
129 | if (fDstTopLeftUni.isValid()) { |
130 | pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX), |
131 | static_cast<float>(dstTextureOffset.fY)); |
132 | pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); |
133 | } else { |
134 | SkASSERT(!fDstScaleUni.isValid()); |
135 | } |
136 | } else { |
137 | SkASSERT(!fDstTopLeftUni.isValid()); |
138 | SkASSERT(!fDstScaleUni.isValid()); |
139 | } |
140 | this->onSetData(pdm, xp); |
141 | } |
142 | |
143 | void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, |
144 | const char* srcCoverage, |
145 | const char* dstColor, |
146 | const char* outColor, |
147 | const char* outColorSecondary, |
148 | const GrXferProcessor& proc) { |
149 | if (proc.dstReadUsesMixedSamples()) { |
150 | if (srcCoverage) { |
151 | // TODO: Once we are no longer using legacy mesh ops, it will not be possible to even |
152 | // create a mixed sample with lcd so we can uncomment the below assert. In practice |
153 | // today this never happens except for GLPrograms test which can make one. skia:6661 |
154 | // SkASSERT(!proc.isLCD()); |
155 | fragBuilder->codeAppendf("%s *= %s;" , outColor, srcCoverage); |
156 | fragBuilder->codeAppendf("%s = %s;" , outColorSecondary, srcCoverage); |
157 | } else { |
158 | fragBuilder->codeAppendf("%s = half4(1.0);" , outColorSecondary); |
159 | } |
160 | } else if (srcCoverage) { |
161 | if (proc.isLCD()) { |
162 | fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);" , |
163 | dstColor, outColor, srcCoverage); |
164 | fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);" , |
165 | dstColor, outColor, srcCoverage); |
166 | fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);" , |
167 | dstColor, outColor, srcCoverage); |
168 | } |
169 | fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;" , |
170 | outColor, srcCoverage, outColor, srcCoverage, dstColor); |
171 | if (proc.isLCD()) { |
172 | fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);" , outColor); |
173 | } |
174 | } |
175 | } |
176 | |
177 | |