1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | #ifndef SkPDFGradientShader_DEFINED |
8 | #define SkPDFGradientShader_DEFINED |
9 | |
10 | #include "include/core/SkShader.h" |
11 | #include "src/pdf/SkPDFTypes.h" |
12 | #include "src/pdf/SkPDFUtils.h" |
13 | |
14 | class SkMatrix; |
15 | class SkPDFDocument; |
16 | struct SkIRect; |
17 | |
18 | namespace SkPDFGradientShader { |
19 | |
20 | SkPDFIndirectReference Make(SkPDFDocument* doc, |
21 | SkShader* shader, |
22 | const SkMatrix& matrix, |
23 | const SkIRect& surfaceBBox); |
24 | |
25 | struct Key { |
26 | SkShader::GradientType fType; |
27 | SkShader::GradientInfo fInfo; |
28 | std::unique_ptr<SkColor[]> fColors; |
29 | std::unique_ptr<SkScalar[]> fStops; |
30 | SkMatrix fCanvasTransform; |
31 | SkMatrix fShaderTransform; |
32 | SkIRect fBBox; |
33 | uint32_t fHash; |
34 | }; |
35 | |
36 | struct KeyHash { |
37 | uint32_t operator()(const Key& k) const { return k.fHash; } |
38 | }; |
39 | |
40 | inline bool operator==(const SkShader::GradientInfo& u, const SkShader::GradientInfo& v) { |
41 | return u.fColorCount == v.fColorCount |
42 | && u.fPoint[0] == v.fPoint[0] |
43 | && u.fPoint[1] == v.fPoint[1] |
44 | && u.fRadius[0] == v.fRadius[0] |
45 | && u.fRadius[1] == v.fRadius[1] |
46 | && u.fTileMode == v.fTileMode |
47 | && u.fGradientFlags == v.fGradientFlags |
48 | && SkPackedArrayEqual(u.fColors, v.fColors, u.fColorCount) |
49 | && SkPackedArrayEqual(u.fColorOffsets, v.fColorOffsets, u.fColorCount); |
50 | } |
51 | |
52 | inline bool operator==(const Key& u, const Key& v) { |
53 | SkASSERT(u.fInfo.fColors == u.fColors.get()); |
54 | SkASSERT(u.fInfo.fColorOffsets == u.fStops.get()); |
55 | SkASSERT(v.fInfo.fColors == v.fColors.get()); |
56 | SkASSERT(v.fInfo.fColorOffsets == v.fStops.get()); |
57 | return u.fType == v.fType |
58 | && u.fInfo == v.fInfo |
59 | && u.fCanvasTransform == v.fCanvasTransform |
60 | && u.fShaderTransform == v.fShaderTransform |
61 | && u.fBBox == v.fBBox; |
62 | } |
63 | inline bool operator!=(const Key& u, const Key& v) { return !(u == v); } |
64 | |
65 | } // namespace SkPDFGradientShader |
66 | #endif // SkPDFGradientShader_DEFINED |
67 | |