1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIA_DEBUG_HXX |
19 | #define TIA_DEBUG_HXX |
20 | |
21 | class Debugger; |
22 | class TIA; |
23 | class DelayQueueIterator; |
24 | |
25 | // Function type for TIADebug instance methods |
26 | class TIADebug; |
27 | using TiaMethod = int (TIADebug::*)() const; |
28 | |
29 | #include "DebuggerSystem.hxx" |
30 | #include "bspf.hxx" |
31 | |
32 | class TiaState : public DebuggerState |
33 | { |
34 | public: |
35 | IntArray coluRegs; |
36 | IntArray fixedCols; |
37 | BoolArray cx; |
38 | IntArray gr; |
39 | BoolArray ref; |
40 | BoolArray vdel; |
41 | BoolArray res; |
42 | IntArray pos; |
43 | IntArray hm; |
44 | IntArray pf; |
45 | IntArray size; |
46 | IntArray aud; |
47 | IntArray info; |
48 | |
49 | // Indices for various IntArray above |
50 | enum { P0, P1, M0, M1, BL }; |
51 | }; |
52 | |
53 | class TIADebug : public DebuggerSystem |
54 | { |
55 | public: |
56 | TIADebug(Debugger& dbg, Console& console); |
57 | TIA& tia() const { return myTIA; } |
58 | |
59 | const DebuggerState& getState() override; |
60 | const DebuggerState& getOldState() override { return myOldState; } |
61 | |
62 | void saveOldState() override; |
63 | string toString() override; |
64 | string debugColors() const; |
65 | string palette() const; |
66 | |
67 | // TIA byte (or part of a byte) registers |
68 | uInt8 nusiz0(int newVal = -1); |
69 | uInt8 nusiz1(int newVal = -1); |
70 | uInt8 nusizP0(int newVal = -1); |
71 | uInt8 nusizP1(int newVal = -1); |
72 | uInt8 nusizM0(int newVal = -1); |
73 | uInt8 nusizM1(int newVal = -1); |
74 | const string& nusizP0String() { return nusizStrings[nusizP0()]; } |
75 | const string& nusizP1String() { return nusizStrings[nusizP1()]; } |
76 | |
77 | uInt8 coluP0(int newVal = -1); |
78 | uInt8 coluP1(int newVal = -1); |
79 | uInt8 coluPF(int newVal = -1); |
80 | uInt8 coluBK(int newVal = -1); |
81 | |
82 | uInt8 sizeBL(int newVal = -1); |
83 | uInt8 ctrlPF(int newVal = -1); |
84 | |
85 | uInt8 pf0(int newVal = -1); |
86 | uInt8 pf1(int newVal = -1); |
87 | uInt8 pf2(int newVal = -1); |
88 | |
89 | uInt8 grP0(int newVal = -1); |
90 | uInt8 grP1(int newVal = -1); |
91 | uInt8 posP0(int newVal = -1); |
92 | uInt8 posP1(int newVal = -1); |
93 | uInt8 posM0(int newVal = -1); |
94 | uInt8 posM1(int newVal = -1); |
95 | uInt8 posBL(int newVal = -1); |
96 | uInt8 hmP0(int newVal = -1); |
97 | uInt8 hmP1(int newVal = -1); |
98 | uInt8 hmM0(int newVal = -1); |
99 | uInt8 hmM1(int newVal = -1); |
100 | uInt8 hmBL(int newVal = -1); |
101 | |
102 | uInt8 audC0(int newVal = -1); |
103 | uInt8 audC1(int newVal = -1); |
104 | uInt8 audF0(int newVal = -1); |
105 | uInt8 audF1(int newVal = -1); |
106 | uInt8 audV0(int newVal = -1); |
107 | uInt8 audV1(int newVal = -1); |
108 | |
109 | void setGRP0Old(uInt8 b); |
110 | void setGRP1Old(uInt8 b); |
111 | void setENABLOld(bool b); |
112 | |
113 | // TIA bool registers |
114 | bool refP0(int newVal = -1); |
115 | bool refP1(int newVal = -1); |
116 | bool enaM0(int newVal = -1); |
117 | bool enaM1(int newVal = -1); |
118 | bool enaBL(int newVal = -1); |
119 | |
120 | bool vdelP0(int newVal = -1); |
121 | bool vdelP1(int newVal = -1); |
122 | bool vdelBL(int newVal = -1); |
123 | |
124 | bool resMP0(int newVal = -1); |
125 | bool resMP1(int newVal = -1); |
126 | |
127 | bool refPF(int newVal = -1); |
128 | bool scorePF(int newVal = -1); |
129 | bool priorityPF(int newVal = -1); |
130 | |
131 | /** Get specific bits in the collision register (used by collXX_XX) */ |
132 | bool collision(CollisionBit id, bool toggle = false) const; |
133 | |
134 | // Collision registers |
135 | bool collM0_P1() const { return collision(CollisionBit::M0P1); } |
136 | bool collM0_P0() const { return collision(CollisionBit::M0P0); } |
137 | bool collM1_P0() const { return collision(CollisionBit::M1P0); } |
138 | bool collM1_P1() const { return collision(CollisionBit::M1P1); } |
139 | bool collP0_PF() const { return collision(CollisionBit::P0PF); } |
140 | bool collP0_BL() const { return collision(CollisionBit::P0BL); } |
141 | bool collP1_PF() const { return collision(CollisionBit::P1PF); } |
142 | bool collP1_BL() const { return collision(CollisionBit::P1BL); } |
143 | bool collM0_PF() const { return collision(CollisionBit::M0PF); } |
144 | bool collM0_BL() const { return collision(CollisionBit::M0BL); } |
145 | bool collM1_PF() const { return collision(CollisionBit::M1PF); } |
146 | bool collM1_BL() const { return collision(CollisionBit::M1BL); } |
147 | bool collBL_PF() const { return collision(CollisionBit::BLPF); } |
148 | bool collP0_P1() const { return collision(CollisionBit::P0P1); } |
149 | bool collM0_M1() const { return collision(CollisionBit::M0M1); } |
150 | |
151 | // TIA strobe registers |
152 | void strobeWsync(); |
153 | void strobeRsync(); |
154 | void strobeResP0(); |
155 | void strobeResP1(); |
156 | void strobeResM0(); |
157 | void strobeResM1(); |
158 | void strobeResBL(); |
159 | void strobeHmove(); |
160 | void strobeHmclr(); |
161 | void strobeCxclr(); |
162 | |
163 | // Read-only internal TIA state |
164 | int scanlines() const; |
165 | int scanlinesLastFrame() const; |
166 | int frameCount() const; |
167 | int frameCycles() const; |
168 | int cyclesLo() const; |
169 | int cyclesHi() const; |
170 | int clocksThisLine() const; |
171 | int cyclesThisLine() const; |
172 | bool vsync() const; |
173 | bool vblank() const; |
174 | int vsyncAsInt() const { return int(vsync()); } // so we can use _vsync pseudo-register |
175 | int vblankAsInt() const { return int(vblank()); } // so we can use _vblank pseudo-register |
176 | |
177 | shared_ptr<DelayQueueIterator> delayQueueIterator() const; |
178 | |
179 | private: |
180 | /** Display a color patch for color at given index in the palette */ |
181 | string colorSwatch(uInt8 c) const; |
182 | |
183 | string audFreq(uInt8 div); |
184 | string booleanWithLabel(string label, bool value); |
185 | |
186 | private: |
187 | TiaState myState; |
188 | TiaState myOldState; |
189 | |
190 | TIA& myTIA; |
191 | |
192 | static const std::array<string, 8> nusizStrings; |
193 | |
194 | private: |
195 | // Following constructors and assignment operators not supported |
196 | TIADebug() = delete; |
197 | TIADebug(const TIADebug&) = delete; |
198 | TIADebug(TIADebug&&) = delete; |
199 | TIADebug& operator=(const TIADebug&) = delete; |
200 | TIADebug& operator=(TIADebug&&) = delete; |
201 | }; |
202 | |
203 | #endif |
204 | |