| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef SOUND_HXX |
| 19 | #define SOUND_HXX |
| 20 | |
| 21 | class OSystem; |
| 22 | class AudioQueue; |
| 23 | class EmulationTiming; |
| 24 | |
| 25 | #include "bspf.hxx" |
| 26 | |
| 27 | /** |
| 28 | This class is an abstract base class for the various sound objects. |
| 29 | It has no functionality whatsoever. |
| 30 | |
| 31 | @author Stephen Anthony |
| 32 | */ |
| 33 | class Sound |
| 34 | { |
| 35 | public: |
| 36 | /** |
| 37 | Create a new sound object. The open method must be invoked before |
| 38 | using the object. |
| 39 | */ |
| 40 | Sound(OSystem& osystem) : myOSystem(osystem) { } |
| 41 | virtual ~Sound() = default; |
| 42 | |
| 43 | public: |
| 44 | /** |
| 45 | Enables/disables the sound subsystem. |
| 46 | |
| 47 | @param enable Either true or false, to enable or disable the sound system |
| 48 | */ |
| 49 | virtual void setEnabled(bool enable) = 0; |
| 50 | |
| 51 | /** |
| 52 | Start the sound system, initializing it if necessary. This must be |
| 53 | called before any calls are made to derived methods. |
| 54 | */ |
| 55 | virtual void open(shared_ptr<AudioQueue>, EmulationTiming*) = 0; |
| 56 | |
| 57 | /** |
| 58 | Should be called to stop the sound system. Once called the sound |
| 59 | device can be started again using the ::open() method. |
| 60 | */ |
| 61 | virtual void close() = 0; |
| 62 | |
| 63 | /** |
| 64 | Set the mute state of the sound object. While muted no sound is played. |
| 65 | |
| 66 | @param state Mutes sound if true, unmute if false |
| 67 | |
| 68 | @return The previous (old) mute state |
| 69 | */ |
| 70 | virtual bool mute(bool state) = 0; |
| 71 | |
| 72 | /** |
| 73 | Toggles the sound mute state. While muted no sound is played. |
| 74 | |
| 75 | @return The previous (old) mute state |
| 76 | */ |
| 77 | virtual bool toggleMute() = 0; |
| 78 | |
| 79 | /** |
| 80 | Sets the volume of the sound device to the specified level. The |
| 81 | volume is given as a percentage from 0 to 100. Values outside |
| 82 | this range indicate that the volume shouldn't be changed at all. |
| 83 | |
| 84 | @param percent The new volume percentage level for the sound device |
| 85 | */ |
| 86 | virtual void setVolume(uInt32 percent) = 0; |
| 87 | |
| 88 | /** |
| 89 | Adjusts the volume of the sound device based on the given direction. |
| 90 | |
| 91 | @param direction Increase or decrease the current volume by a predefined |
| 92 | amount based on the direction (1 = increase, -1 =decrease) |
| 93 | */ |
| 94 | virtual void adjustVolume(Int8 direction) = 0; |
| 95 | |
| 96 | /** |
| 97 | This method is called to provide information about the sound device. |
| 98 | */ |
| 99 | virtual string about() const = 0; |
| 100 | |
| 101 | protected: |
| 102 | // The OSystem for this sound object |
| 103 | OSystem& myOSystem; |
| 104 | |
| 105 | private: |
| 106 | // Following constructors and assignment operators not supported |
| 107 | Sound() = delete; |
| 108 | Sound(const Sound&) = delete; |
| 109 | Sound(Sound&&) = delete; |
| 110 | Sound& operator=(const Sound&) = delete; |
| 111 | Sound& operator=(Sound&&) = delete; |
| 112 | }; |
| 113 | |
| 114 | #endif |
| 115 | |