| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef TIASURFACE_HXX |
| 19 | #define TIASURFACE_HXX |
| 20 | |
| 21 | class TIA; |
| 22 | class Console; |
| 23 | class OSystem; |
| 24 | class FBSurface; |
| 25 | |
| 26 | #include <thread> |
| 27 | |
| 28 | #include "Rect.hxx" |
| 29 | #include "FrameBuffer.hxx" |
| 30 | #include "NTSCFilter.hxx" |
| 31 | #include "bspf.hxx" |
| 32 | #include "TIAConstants.hxx" |
| 33 | |
| 34 | /** |
| 35 | This class is basically a wrapper around all things related to rendering |
| 36 | the TIA image to FBSurface's, and presenting the results to the screen. |
| 37 | This is placed in a separate class since currently, rendering a TIA image |
| 38 | can consist of TV filters, a separate scanline surface, phosphor modes, etc. |
| 39 | |
| 40 | @author Stephen Anthony |
| 41 | */ |
| 42 | |
| 43 | class TIASurface |
| 44 | { |
| 45 | public: |
| 46 | /** |
| 47 | Creates a new TIASurface object |
| 48 | */ |
| 49 | explicit TIASurface(OSystem& system); |
| 50 | |
| 51 | /** |
| 52 | Set the TIA object, which is needed for actually rendering the TIA image. |
| 53 | */ |
| 54 | void initialize(const Console& console, const FrameBuffer::VideoMode& mode); |
| 55 | |
| 56 | /** |
| 57 | Set the palette for TIA rendering. This currently consists of two |
| 58 | components: the actual TIA palette, and a mixed TIA palette used |
| 59 | in phosphor mode. The latter may eventually disappear once a better |
| 60 | phosphor emulation is developed. |
| 61 | |
| 62 | @param tia_palette An actual TIA palette, converted to data values |
| 63 | that are actually usable by the framebuffer |
| 64 | @param rgb_palette The RGB components of the palette, needed for |
| 65 | calculating a phosphor palette |
| 66 | */ |
| 67 | void setPalette(const uInt32* tia_palette, const uInt32* rgb_palette); |
| 68 | |
| 69 | /** |
| 70 | Get the TIA base surface for use in saving to a PNG image. |
| 71 | */ |
| 72 | const FBSurface& baseSurface(Common::Rect& rect) const; |
| 73 | |
| 74 | /** |
| 75 | Use the palette to map a single indexed pixel color. This is used by the TIA output widget. |
| 76 | */ |
| 77 | uInt32 mapIndexedPixel(uInt8 indexedColor, uInt8 shift = 0); |
| 78 | |
| 79 | /** |
| 80 | Get the NTSCFilter object associated with the framebuffer |
| 81 | */ |
| 82 | NTSCFilter& ntsc() { return myNTSCFilter; } |
| 83 | |
| 84 | /** |
| 85 | Use NTSC filtering effects specified by the given preset. |
| 86 | */ |
| 87 | void setNTSC(NTSCFilter::Preset preset, bool show = true); |
| 88 | |
| 89 | /** |
| 90 | Increase/decrease current scanline intensity by given relative amount. |
| 91 | */ |
| 92 | void setScanlineIntensity(int relative); |
| 93 | |
| 94 | /** |
| 95 | Change scanline intensity and interpolation. |
| 96 | |
| 97 | @param relative If non-zero, change current intensity by |
| 98 | 'relative' amount, otherwise set to 'absolute' |
| 99 | @return New current intensity |
| 100 | */ |
| 101 | uInt32 enableScanlines(int relative, int absolute = 50); |
| 102 | void enableScanlineInterpolation(bool enable); |
| 103 | |
| 104 | /** |
| 105 | Enable/disable/query phosphor effect. |
| 106 | */ |
| 107 | void enablePhosphor(bool enable, int blend = -1); |
| 108 | bool phosphorEnabled() const { return myUsePhosphor; } |
| 109 | |
| 110 | /** |
| 111 | Used to calculate an averaged color for the 'phosphor' effect. |
| 112 | |
| 113 | @param c1 Color 1 |
| 114 | @param c2 Color 2 |
| 115 | |
| 116 | @return Averaged value of the two colors |
| 117 | */ |
| 118 | inline uInt8 getPhosphor(const uInt8 c1, uInt8 c2) const { |
| 119 | // Use maximum of current and decayed previous values |
| 120 | c2 = uInt8(c2 * myPhosphorPercent); |
| 121 | if(c1 > c2) return c1; // raise (assumed immediate) |
| 122 | else return c2; // decay |
| 123 | } |
| 124 | |
| 125 | /** |
| 126 | Used to calculate an averaged color for the 'phosphor' effect. |
| 127 | |
| 128 | @param c RGB Color 1 (current frame) |
| 129 | @param cp RGB Color 2 (previous frame) |
| 130 | |
| 131 | @return Averaged value of the two RGB colors |
| 132 | */ |
| 133 | uInt32 getRGBPhosphor(const uInt32 c, const uInt32 cp) const; |
| 134 | |
| 135 | /** |
| 136 | Enable/disable/query NTSC filtering effects. |
| 137 | */ |
| 138 | void enableNTSC(bool enable); |
| 139 | bool ntscEnabled() const { return uInt8(myFilter) & 0x10; } |
| 140 | string effectsInfo() const; |
| 141 | |
| 142 | /** |
| 143 | This method should be called to draw the TIA image(s) to the screen. |
| 144 | */ |
| 145 | void render(); |
| 146 | |
| 147 | /** |
| 148 | This method prepares the current frame for taking a snapshot. |
| 149 | In particular, in phosphor modes the blending is adjusted slightly to |
| 150 | generate better images. |
| 151 | */ |
| 152 | void renderForSnapshot(); |
| 153 | |
| 154 | /** |
| 155 | Save a snapshot after rendering. |
| 156 | */ |
| 157 | void saveSnapShot() { mySaveSnapFlag = true; } |
| 158 | |
| 159 | private: |
| 160 | /** |
| 161 | Average current calculated buffer's pixel with previous calculated buffer's pixel (50:50). |
| 162 | */ |
| 163 | uInt32 averageBuffers(uInt32 bufOfs); |
| 164 | |
| 165 | private: |
| 166 | OSystem& myOSystem; |
| 167 | FrameBuffer& myFB; |
| 168 | TIA* myTIA; |
| 169 | |
| 170 | shared_ptr<FBSurface> myTiaSurface, mySLineSurface, myBaseTiaSurface; |
| 171 | |
| 172 | // Enumeration created such that phosphor off/on is in LSB, |
| 173 | // and Blargg off/on is in MSB |
| 174 | enum class Filter: uInt8 { |
| 175 | Normal = 0x00, |
| 176 | Phosphor = 0x01, |
| 177 | BlarggNormal = 0x10, |
| 178 | BlarggPhosphor = 0x11 |
| 179 | }; |
| 180 | Filter myFilter; |
| 181 | |
| 182 | // NTSC object to use in TIA rendering mode |
| 183 | NTSCFilter myNTSCFilter; |
| 184 | |
| 185 | ///////////////////////////////////////////////////////////// |
| 186 | // Phosphor mode items (aka reduced flicker on 30Hz screens) |
| 187 | // RGB frame buffer |
| 188 | std::array<uInt32, AtariNTSC::outWidth(TIAConstants::frameBufferWidth) * |
| 189 | TIAConstants::frameBufferHeight> myRGBFramebuffer; |
| 190 | std::array<uInt32, AtariNTSC::outWidth(TIAConstants::frameBufferWidth) * |
| 191 | TIAConstants::frameBufferHeight> myPrevRGBFramebuffer; |
| 192 | |
| 193 | // Use phosphor effect |
| 194 | bool myUsePhosphor; |
| 195 | |
| 196 | // Amount to blend when using phosphor effect |
| 197 | float myPhosphorPercent; |
| 198 | |
| 199 | // Precalculated averaged phosphor colors |
| 200 | uInt8 myPhosphorPalette[256][256]; |
| 201 | ///////////////////////////////////////////////////////////// |
| 202 | |
| 203 | // Use scanlines in TIA rendering mode |
| 204 | bool myScanlinesEnabled; |
| 205 | |
| 206 | // Palette for normal TIA rendering mode |
| 207 | const uInt32* myPalette; |
| 208 | |
| 209 | // Flag for saving a snapshot |
| 210 | bool mySaveSnapFlag; |
| 211 | |
| 212 | private: |
| 213 | // Following constructors and assignment operators not supported |
| 214 | TIASurface() = delete; |
| 215 | TIASurface(const TIASurface&) = delete; |
| 216 | TIASurface(TIASurface&&) = delete; |
| 217 | TIASurface& operator=(const TIASurface&) = delete; |
| 218 | TIASurface& operator=(TIASurface&&) = delete; |
| 219 | }; |
| 220 | |
| 221 | #endif |
| 222 | |