1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIASURFACE_HXX |
19 | #define TIASURFACE_HXX |
20 | |
21 | class TIA; |
22 | class Console; |
23 | class OSystem; |
24 | class FBSurface; |
25 | |
26 | #include <thread> |
27 | |
28 | #include "Rect.hxx" |
29 | #include "FrameBuffer.hxx" |
30 | #include "NTSCFilter.hxx" |
31 | #include "bspf.hxx" |
32 | #include "TIAConstants.hxx" |
33 | |
34 | /** |
35 | This class is basically a wrapper around all things related to rendering |
36 | the TIA image to FBSurface's, and presenting the results to the screen. |
37 | This is placed in a separate class since currently, rendering a TIA image |
38 | can consist of TV filters, a separate scanline surface, phosphor modes, etc. |
39 | |
40 | @author Stephen Anthony |
41 | */ |
42 | |
43 | class TIASurface |
44 | { |
45 | public: |
46 | /** |
47 | Creates a new TIASurface object |
48 | */ |
49 | explicit TIASurface(OSystem& system); |
50 | |
51 | /** |
52 | Set the TIA object, which is needed for actually rendering the TIA image. |
53 | */ |
54 | void initialize(const Console& console, const FrameBuffer::VideoMode& mode); |
55 | |
56 | /** |
57 | Set the palette for TIA rendering. This currently consists of two |
58 | components: the actual TIA palette, and a mixed TIA palette used |
59 | in phosphor mode. The latter may eventually disappear once a better |
60 | phosphor emulation is developed. |
61 | |
62 | @param tia_palette An actual TIA palette, converted to data values |
63 | that are actually usable by the framebuffer |
64 | @param rgb_palette The RGB components of the palette, needed for |
65 | calculating a phosphor palette |
66 | */ |
67 | void setPalette(const uInt32* tia_palette, const uInt32* rgb_palette); |
68 | |
69 | /** |
70 | Get the TIA base surface for use in saving to a PNG image. |
71 | */ |
72 | const FBSurface& baseSurface(Common::Rect& rect) const; |
73 | |
74 | /** |
75 | Use the palette to map a single indexed pixel color. This is used by the TIA output widget. |
76 | */ |
77 | uInt32 mapIndexedPixel(uInt8 indexedColor, uInt8 shift = 0); |
78 | |
79 | /** |
80 | Get the NTSCFilter object associated with the framebuffer |
81 | */ |
82 | NTSCFilter& ntsc() { return myNTSCFilter; } |
83 | |
84 | /** |
85 | Use NTSC filtering effects specified by the given preset. |
86 | */ |
87 | void setNTSC(NTSCFilter::Preset preset, bool show = true); |
88 | |
89 | /** |
90 | Increase/decrease current scanline intensity by given relative amount. |
91 | */ |
92 | void setScanlineIntensity(int relative); |
93 | |
94 | /** |
95 | Change scanline intensity and interpolation. |
96 | |
97 | @param relative If non-zero, change current intensity by |
98 | 'relative' amount, otherwise set to 'absolute' |
99 | @return New current intensity |
100 | */ |
101 | uInt32 enableScanlines(int relative, int absolute = 50); |
102 | void enableScanlineInterpolation(bool enable); |
103 | |
104 | /** |
105 | Enable/disable/query phosphor effect. |
106 | */ |
107 | void enablePhosphor(bool enable, int blend = -1); |
108 | bool phosphorEnabled() const { return myUsePhosphor; } |
109 | |
110 | /** |
111 | Used to calculate an averaged color for the 'phosphor' effect. |
112 | |
113 | @param c1 Color 1 |
114 | @param c2 Color 2 |
115 | |
116 | @return Averaged value of the two colors |
117 | */ |
118 | inline uInt8 getPhosphor(const uInt8 c1, uInt8 c2) const { |
119 | // Use maximum of current and decayed previous values |
120 | c2 = uInt8(c2 * myPhosphorPercent); |
121 | if(c1 > c2) return c1; // raise (assumed immediate) |
122 | else return c2; // decay |
123 | } |
124 | |
125 | /** |
126 | Used to calculate an averaged color for the 'phosphor' effect. |
127 | |
128 | @param c RGB Color 1 (current frame) |
129 | @param cp RGB Color 2 (previous frame) |
130 | |
131 | @return Averaged value of the two RGB colors |
132 | */ |
133 | uInt32 getRGBPhosphor(const uInt32 c, const uInt32 cp) const; |
134 | |
135 | /** |
136 | Enable/disable/query NTSC filtering effects. |
137 | */ |
138 | void enableNTSC(bool enable); |
139 | bool ntscEnabled() const { return uInt8(myFilter) & 0x10; } |
140 | string effectsInfo() const; |
141 | |
142 | /** |
143 | This method should be called to draw the TIA image(s) to the screen. |
144 | */ |
145 | void render(); |
146 | |
147 | /** |
148 | This method prepares the current frame for taking a snapshot. |
149 | In particular, in phosphor modes the blending is adjusted slightly to |
150 | generate better images. |
151 | */ |
152 | void renderForSnapshot(); |
153 | |
154 | /** |
155 | Save a snapshot after rendering. |
156 | */ |
157 | void saveSnapShot() { mySaveSnapFlag = true; } |
158 | |
159 | private: |
160 | /** |
161 | Average current calculated buffer's pixel with previous calculated buffer's pixel (50:50). |
162 | */ |
163 | uInt32 averageBuffers(uInt32 bufOfs); |
164 | |
165 | private: |
166 | OSystem& myOSystem; |
167 | FrameBuffer& myFB; |
168 | TIA* myTIA; |
169 | |
170 | shared_ptr<FBSurface> myTiaSurface, mySLineSurface, myBaseTiaSurface; |
171 | |
172 | // Enumeration created such that phosphor off/on is in LSB, |
173 | // and Blargg off/on is in MSB |
174 | enum class Filter: uInt8 { |
175 | Normal = 0x00, |
176 | Phosphor = 0x01, |
177 | BlarggNormal = 0x10, |
178 | BlarggPhosphor = 0x11 |
179 | }; |
180 | Filter myFilter; |
181 | |
182 | // NTSC object to use in TIA rendering mode |
183 | NTSCFilter myNTSCFilter; |
184 | |
185 | ///////////////////////////////////////////////////////////// |
186 | // Phosphor mode items (aka reduced flicker on 30Hz screens) |
187 | // RGB frame buffer |
188 | std::array<uInt32, AtariNTSC::outWidth(TIAConstants::frameBufferWidth) * |
189 | TIAConstants::frameBufferHeight> myRGBFramebuffer; |
190 | std::array<uInt32, AtariNTSC::outWidth(TIAConstants::frameBufferWidth) * |
191 | TIAConstants::frameBufferHeight> myPrevRGBFramebuffer; |
192 | |
193 | // Use phosphor effect |
194 | bool myUsePhosphor; |
195 | |
196 | // Amount to blend when using phosphor effect |
197 | float myPhosphorPercent; |
198 | |
199 | // Precalculated averaged phosphor colors |
200 | uInt8 myPhosphorPalette[256][256]; |
201 | ///////////////////////////////////////////////////////////// |
202 | |
203 | // Use scanlines in TIA rendering mode |
204 | bool myScanlinesEnabled; |
205 | |
206 | // Palette for normal TIA rendering mode |
207 | const uInt32* myPalette; |
208 | |
209 | // Flag for saving a snapshot |
210 | bool mySaveSnapFlag; |
211 | |
212 | private: |
213 | // Following constructors and assignment operators not supported |
214 | TIASurface() = delete; |
215 | TIASurface(const TIASurface&) = delete; |
216 | TIASurface(TIASurface&&) = delete; |
217 | TIASurface& operator=(const TIASurface&) = delete; |
218 | TIASurface& operator=(TIASurface&&) = delete; |
219 | }; |
220 | |
221 | #endif |
222 | |