| 1 | //============================================================================ |
|---|---|
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Audio.hxx" |
| 19 | #include "AudioQueue.hxx" |
| 20 | |
| 21 | #include <cmath> |
| 22 | |
| 23 | namespace { |
| 24 | constexpr double R_MAX = 30.; |
| 25 | constexpr double R = 1.; |
| 26 | |
| 27 | Int16 mixingTableEntry(uInt8 v, uInt8 vMax) |
| 28 | { |
| 29 | return static_cast<Int16>( |
| 30 | floor(0x7fff * double(v) / double(vMax) * (R_MAX + R * double(vMax)) / (R_MAX + R * double(v))) |
| 31 | ); |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | |
| 36 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 37 | Audio::Audio() |
| 38 | : myAudioQueue(nullptr), |
| 39 | myCurrentFragment(nullptr) |
| 40 | { |
| 41 | for (uInt8 i = 0; i <= 0x1e; ++i) myMixingTableSum[i] = mixingTableEntry(i, 0x1e); |
| 42 | for (uInt8 i = 0; i <= 0x0f; ++i) myMixingTableIndividual[i] = mixingTableEntry(i, 0x0f); |
| 43 | |
| 44 | reset(); |
| 45 | } |
| 46 | |
| 47 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 48 | void Audio::reset() |
| 49 | { |
| 50 | myCounter = 0; |
| 51 | mySampleIndex = 0; |
| 52 | |
| 53 | myChannel0.reset(); |
| 54 | myChannel1.reset(); |
| 55 | } |
| 56 | |
| 57 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 58 | void Audio::setAudioQueue(shared_ptr<AudioQueue> queue) |
| 59 | { |
| 60 | myAudioQueue = queue; |
| 61 | |
| 62 | myCurrentFragment = myAudioQueue->enqueue(); |
| 63 | mySampleIndex = 0; |
| 64 | } |
| 65 | |
| 66 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 67 | void Audio::tick() |
| 68 | { |
| 69 | switch (myCounter) { |
| 70 | case 9: |
| 71 | case 81: |
| 72 | myChannel0.phase0(); |
| 73 | myChannel1.phase0(); |
| 74 | |
| 75 | break; |
| 76 | |
| 77 | case 37: |
| 78 | case 149: |
| 79 | phase1(); |
| 80 | break; |
| 81 | } |
| 82 | |
| 83 | if (++myCounter == 228) myCounter = 0; |
| 84 | } |
| 85 | |
| 86 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 87 | void Audio::phase1() |
| 88 | { |
| 89 | uInt8 sample0 = myChannel0.phase1(); |
| 90 | uInt8 sample1 = myChannel1.phase1(); |
| 91 | |
| 92 | if (!myAudioQueue) return; |
| 93 | |
| 94 | if (myAudioQueue->isStereo()) { |
| 95 | myCurrentFragment[2*mySampleIndex] = myMixingTableIndividual[sample0]; |
| 96 | myCurrentFragment[2*mySampleIndex + 1] = myMixingTableIndividual[sample1]; |
| 97 | } else { |
| 98 | myCurrentFragment[mySampleIndex] = myMixingTableSum[sample0 + sample1]; |
| 99 | } |
| 100 | |
| 101 | if (++mySampleIndex == myAudioQueue->fragmentSize()) { |
| 102 | mySampleIndex = 0; |
| 103 | myCurrentFragment = myAudioQueue->enqueue(myCurrentFragment); |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 108 | AudioChannel& Audio::channel0() |
| 109 | { |
| 110 | return myChannel0; |
| 111 | } |
| 112 | |
| 113 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 114 | AudioChannel& Audio::channel1() |
| 115 | { |
| 116 | return myChannel1; |
| 117 | } |
| 118 | |
| 119 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 120 | bool Audio::save(Serializer& out) const |
| 121 | { |
| 122 | try |
| 123 | { |
| 124 | out.putInt(myCounter); |
| 125 | |
| 126 | // The queue starts out pristine after loading, so we don't need to save |
| 127 | // any other parts of our state |
| 128 | |
| 129 | if (!myChannel0.save(out)) return false; |
| 130 | if (!myChannel1.save(out)) return false; |
| 131 | } |
| 132 | catch(...) |
| 133 | { |
| 134 | cerr << "ERROR: TIA_Audio::save"<< endl; |
| 135 | return false; |
| 136 | } |
| 137 | |
| 138 | return true; |
| 139 | } |
| 140 | |
| 141 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 142 | bool Audio::load(Serializer& in) |
| 143 | { |
| 144 | try |
| 145 | { |
| 146 | myCounter = in.getInt(); |
| 147 | |
| 148 | if (!myChannel0.load(in)) return false; |
| 149 | if (!myChannel1.load(in)) return false; |
| 150 | } |
| 151 | catch(...) |
| 152 | { |
| 153 | cerr << "ERROR: TIA_Audio::load"<< endl; |
| 154 | return false; |
| 155 | } |
| 156 | |
| 157 | return true; |
| 158 | } |
| 159 |