1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIA_FRAME_MANAGER |
19 | #define TIA_FRAME_MANAGER |
20 | |
21 | #include "AbstractFrameManager.hxx" |
22 | #include "TIAConstants.hxx" |
23 | #include "bspf.hxx" |
24 | #include "JitterEmulation.hxx" |
25 | |
26 | class FrameManager: public AbstractFrameManager { |
27 | public: |
28 | |
29 | FrameManager(); |
30 | |
31 | public: |
32 | |
33 | void setJitterFactor(uInt8 factor) override { myJitterEmulation.setJitterFactor(factor); } |
34 | |
35 | bool jitterEnabled() const override { return myJitterEnabled; } |
36 | |
37 | void enableJitter(bool enabled) override { myJitterEnabled = enabled; } |
38 | |
39 | uInt32 height() const override { return myHeight; } |
40 | |
41 | uInt32 getY() const override { return myY; } |
42 | |
43 | uInt32 scanlines() const override { return myCurrentFrameTotalLines; } |
44 | |
45 | Int32 missingScanlines() const override; |
46 | |
47 | void setYstart(uInt32 ystart) override; |
48 | |
49 | uInt32 ystart() const override { return myYStart; } |
50 | |
51 | void setLayout(FrameLayout mode) override { layout(mode); } |
52 | |
53 | void onSetVsync() override; |
54 | |
55 | void onNextLine() override; |
56 | |
57 | void onReset() override; |
58 | |
59 | void onLayoutChange() override; |
60 | |
61 | bool onSave(Serializer& out) const override; |
62 | |
63 | bool onLoad(Serializer& in) override; |
64 | |
65 | private: |
66 | |
67 | enum class State { |
68 | waitForVsyncStart, |
69 | waitForVsyncEnd, |
70 | waitForFrameStart, |
71 | frame |
72 | }; |
73 | |
74 | private: |
75 | |
76 | void setState(State state); |
77 | |
78 | void updateIsRendering(); |
79 | |
80 | private: |
81 | |
82 | State myState; |
83 | uInt32 myLineInState; |
84 | uInt32 myVsyncLines; |
85 | uInt32 myY, myLastY; |
86 | |
87 | uInt32 myVblankLines; |
88 | uInt32 myKernelLines; |
89 | uInt32 myOverscanLines; |
90 | uInt32 myFrameLines; |
91 | uInt32 myHeight; |
92 | uInt32 myYStart; |
93 | |
94 | bool myJitterEnabled; |
95 | |
96 | JitterEmulation myJitterEmulation; |
97 | |
98 | private: |
99 | |
100 | FrameManager(const FrameManager&) = delete; |
101 | FrameManager(FrameManager&&) = delete; |
102 | FrameManager& operator=(const FrameManager&) = delete; |
103 | FrameManager& operator=(FrameManager&&) = delete; |
104 | }; |
105 | |
106 | #endif // TIA_FRAME_MANAGER |
107 | |