1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_events.h |
24 | * |
25 | * Include file for SDL event handling. |
26 | */ |
27 | |
28 | #ifndef SDL_events_h_ |
29 | #define SDL_events_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | #include "SDL_video.h" |
34 | #include "SDL_keyboard.h" |
35 | #include "SDL_mouse.h" |
36 | #include "SDL_joystick.h" |
37 | #include "SDL_gamecontroller.h" |
38 | #include "SDL_quit.h" |
39 | #include "SDL_gesture.h" |
40 | #include "SDL_touch.h" |
41 | |
42 | #include "begin_code.h" |
43 | /* Set up for C function definitions, even when using C++ */ |
44 | #ifdef __cplusplus |
45 | extern "C" { |
46 | #endif |
47 | |
48 | /* General keyboard/mouse state definitions */ |
49 | #define SDL_RELEASED 0 |
50 | #define SDL_PRESSED 1 |
51 | |
52 | /** |
53 | * \brief The types of events that can be delivered. |
54 | */ |
55 | typedef enum |
56 | { |
57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
58 | |
59 | /* Application events */ |
60 | SDL_QUIT = 0x100, /**< User-requested quit */ |
61 | |
62 | /* These application events have special meaning on iOS, see README-ios.md for details */ |
63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
64 | Called on iOS in applicationWillTerminate() |
65 | Called on Android in onDestroy() |
66 | */ |
67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
68 | Called on iOS in applicationDidReceiveMemoryWarning() |
69 | Called on Android in onLowMemory() |
70 | */ |
71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
72 | Called on iOS in applicationWillResignActive() |
73 | Called on Android in onPause() |
74 | */ |
75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
76 | Called on iOS in applicationDidEnterBackground() |
77 | Called on Android in onPause() |
78 | */ |
79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
80 | Called on iOS in applicationWillEnterForeground() |
81 | Called on Android in onResume() |
82 | */ |
83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
84 | Called on iOS in applicationDidBecomeActive() |
85 | Called on Android in onResume() |
86 | */ |
87 | |
88 | /* Window events */ |
89 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
90 | SDL_SYSWMEVENT, /**< System specific event */ |
91 | |
92 | /* Keyboard events */ |
93 | SDL_KEYDOWN = 0x300, /**< Key pressed */ |
94 | SDL_KEYUP, /**< Key released */ |
95 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
96 | SDL_TEXTINPUT, /**< Keyboard text input */ |
97 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
98 | input language or keyboard layout change. |
99 | */ |
100 | |
101 | /* Mouse events */ |
102 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
103 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
104 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
105 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
106 | |
107 | /* Joystick events */ |
108 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
109 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
110 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
111 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
112 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
113 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
114 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
115 | |
116 | /* Game controller events */ |
117 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
118 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
119 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
120 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
121 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
122 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
123 | |
124 | /* Touch events */ |
125 | SDL_FINGERDOWN = 0x700, |
126 | SDL_FINGERUP, |
127 | SDL_FINGERMOTION, |
128 | |
129 | /* Gesture events */ |
130 | SDL_DOLLARGESTURE = 0x800, |
131 | SDL_DOLLARRECORD, |
132 | SDL_MULTIGESTURE, |
133 | |
134 | /* Clipboard events */ |
135 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
136 | |
137 | /* Drag and drop events */ |
138 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
139 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
140 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
141 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
142 | |
143 | /* Audio hotplug events */ |
144 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
145 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
146 | |
147 | /* Render events */ |
148 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
149 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
150 | |
151 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
152 | * and should be allocated with SDL_RegisterEvents() |
153 | */ |
154 | SDL_USEREVENT = 0x8000, |
155 | |
156 | /** |
157 | * This last event is only for bounding internal arrays |
158 | */ |
159 | SDL_LASTEVENT = 0xFFFF |
160 | } SDL_EventType; |
161 | |
162 | /** |
163 | * \brief Fields shared by every event |
164 | */ |
165 | typedef struct SDL_CommonEvent |
166 | { |
167 | Uint32 type; |
168 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
169 | } SDL_CommonEvent; |
170 | |
171 | /** |
172 | * \brief Window state change event data (event.window.*) |
173 | */ |
174 | typedef struct SDL_WindowEvent |
175 | { |
176 | Uint32 type; /**< ::SDL_WINDOWEVENT */ |
177 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
178 | Uint32 windowID; /**< The associated window */ |
179 | Uint8 event; /**< ::SDL_WindowEventID */ |
180 | Uint8 padding1; |
181 | Uint8 padding2; |
182 | Uint8 padding3; |
183 | Sint32 data1; /**< event dependent data */ |
184 | Sint32 data2; /**< event dependent data */ |
185 | } SDL_WindowEvent; |
186 | |
187 | /** |
188 | * \brief Keyboard button event structure (event.key.*) |
189 | */ |
190 | typedef struct SDL_KeyboardEvent |
191 | { |
192 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
193 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
194 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
195 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
196 | Uint8 repeat; /**< Non-zero if this is a key repeat */ |
197 | Uint8 padding2; |
198 | Uint8 padding3; |
199 | SDL_Keysym keysym; /**< The key that was pressed or released */ |
200 | } SDL_KeyboardEvent; |
201 | |
202 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
203 | /** |
204 | * \brief Keyboard text editing event structure (event.edit.*) |
205 | */ |
206 | typedef struct SDL_TextEditingEvent |
207 | { |
208 | Uint32 type; /**< ::SDL_TEXTEDITING */ |
209 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
210 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
211 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
212 | Sint32 start; /**< The start cursor of selected editing text */ |
213 | Sint32 length; /**< The length of selected editing text */ |
214 | } SDL_TextEditingEvent; |
215 | |
216 | |
217 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
218 | /** |
219 | * \brief Keyboard text input event structure (event.text.*) |
220 | */ |
221 | typedef struct SDL_TextInputEvent |
222 | { |
223 | Uint32 type; /**< ::SDL_TEXTINPUT */ |
224 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
225 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
226 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
227 | } SDL_TextInputEvent; |
228 | |
229 | /** |
230 | * \brief Mouse motion event structure (event.motion.*) |
231 | */ |
232 | typedef struct SDL_MouseMotionEvent |
233 | { |
234 | Uint32 type; /**< ::SDL_MOUSEMOTION */ |
235 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
236 | Uint32 windowID; /**< The window with mouse focus, if any */ |
237 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
238 | Uint32 state; /**< The current button state */ |
239 | Sint32 x; /**< X coordinate, relative to window */ |
240 | Sint32 y; /**< Y coordinate, relative to window */ |
241 | Sint32 xrel; /**< The relative motion in the X direction */ |
242 | Sint32 yrel; /**< The relative motion in the Y direction */ |
243 | } SDL_MouseMotionEvent; |
244 | |
245 | /** |
246 | * \brief Mouse button event structure (event.button.*) |
247 | */ |
248 | typedef struct SDL_MouseButtonEvent |
249 | { |
250 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
251 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
252 | Uint32 windowID; /**< The window with mouse focus, if any */ |
253 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
254 | Uint8 button; /**< The mouse button index */ |
255 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
256 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
257 | Uint8 padding1; |
258 | Sint32 x; /**< X coordinate, relative to window */ |
259 | Sint32 y; /**< Y coordinate, relative to window */ |
260 | } SDL_MouseButtonEvent; |
261 | |
262 | /** |
263 | * \brief Mouse wheel event structure (event.wheel.*) |
264 | */ |
265 | typedef struct SDL_MouseWheelEvent |
266 | { |
267 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
268 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
269 | Uint32 windowID; /**< The window with mouse focus, if any */ |
270 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
271 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
272 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
273 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
274 | } SDL_MouseWheelEvent; |
275 | |
276 | /** |
277 | * \brief Joystick axis motion event structure (event.jaxis.*) |
278 | */ |
279 | typedef struct SDL_JoyAxisEvent |
280 | { |
281 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
282 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
283 | SDL_JoystickID which; /**< The joystick instance id */ |
284 | Uint8 axis; /**< The joystick axis index */ |
285 | Uint8 padding1; |
286 | Uint8 padding2; |
287 | Uint8 padding3; |
288 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
289 | Uint16 padding4; |
290 | } SDL_JoyAxisEvent; |
291 | |
292 | /** |
293 | * \brief Joystick trackball motion event structure (event.jball.*) |
294 | */ |
295 | typedef struct SDL_JoyBallEvent |
296 | { |
297 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
298 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
299 | SDL_JoystickID which; /**< The joystick instance id */ |
300 | Uint8 ball; /**< The joystick trackball index */ |
301 | Uint8 padding1; |
302 | Uint8 padding2; |
303 | Uint8 padding3; |
304 | Sint16 xrel; /**< The relative motion in the X direction */ |
305 | Sint16 yrel; /**< The relative motion in the Y direction */ |
306 | } SDL_JoyBallEvent; |
307 | |
308 | /** |
309 | * \brief Joystick hat position change event structure (event.jhat.*) |
310 | */ |
311 | typedef struct SDL_JoyHatEvent |
312 | { |
313 | Uint32 type; /**< ::SDL_JOYHATMOTION */ |
314 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
315 | SDL_JoystickID which; /**< The joystick instance id */ |
316 | Uint8 hat; /**< The joystick hat index */ |
317 | Uint8 value; /**< The hat position value. |
318 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
319 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
320 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
321 | * |
322 | * Note that zero means the POV is centered. |
323 | */ |
324 | Uint8 padding1; |
325 | Uint8 padding2; |
326 | } SDL_JoyHatEvent; |
327 | |
328 | /** |
329 | * \brief Joystick button event structure (event.jbutton.*) |
330 | */ |
331 | typedef struct SDL_JoyButtonEvent |
332 | { |
333 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
334 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
335 | SDL_JoystickID which; /**< The joystick instance id */ |
336 | Uint8 button; /**< The joystick button index */ |
337 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
338 | Uint8 padding1; |
339 | Uint8 padding2; |
340 | } SDL_JoyButtonEvent; |
341 | |
342 | /** |
343 | * \brief Joystick device event structure (event.jdevice.*) |
344 | */ |
345 | typedef struct SDL_JoyDeviceEvent |
346 | { |
347 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
348 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
349 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
350 | } SDL_JoyDeviceEvent; |
351 | |
352 | |
353 | /** |
354 | * \brief Game controller axis motion event structure (event.caxis.*) |
355 | */ |
356 | typedef struct SDL_ControllerAxisEvent |
357 | { |
358 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
359 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
360 | SDL_JoystickID which; /**< The joystick instance id */ |
361 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
362 | Uint8 padding1; |
363 | Uint8 padding2; |
364 | Uint8 padding3; |
365 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
366 | Uint16 padding4; |
367 | } SDL_ControllerAxisEvent; |
368 | |
369 | |
370 | /** |
371 | * \brief Game controller button event structure (event.cbutton.*) |
372 | */ |
373 | typedef struct SDL_ControllerButtonEvent |
374 | { |
375 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
376 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
377 | SDL_JoystickID which; /**< The joystick instance id */ |
378 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
379 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
380 | Uint8 padding1; |
381 | Uint8 padding2; |
382 | } SDL_ControllerButtonEvent; |
383 | |
384 | |
385 | /** |
386 | * \brief Controller device event structure (event.cdevice.*) |
387 | */ |
388 | typedef struct SDL_ControllerDeviceEvent |
389 | { |
390 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
391 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
392 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
393 | } SDL_ControllerDeviceEvent; |
394 | |
395 | /** |
396 | * \brief Audio device event structure (event.adevice.*) |
397 | */ |
398 | typedef struct SDL_AudioDeviceEvent |
399 | { |
400 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
401 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
402 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
403 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
404 | Uint8 padding1; |
405 | Uint8 padding2; |
406 | Uint8 padding3; |
407 | } SDL_AudioDeviceEvent; |
408 | |
409 | |
410 | /** |
411 | * \brief Touch finger event structure (event.tfinger.*) |
412 | */ |
413 | typedef struct SDL_TouchFingerEvent |
414 | { |
415 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
416 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
417 | SDL_TouchID touchId; /**< The touch device id */ |
418 | SDL_FingerID fingerId; |
419 | float x; /**< Normalized in the range 0...1 */ |
420 | float y; /**< Normalized in the range 0...1 */ |
421 | float dx; /**< Normalized in the range -1...1 */ |
422 | float dy; /**< Normalized in the range -1...1 */ |
423 | float pressure; /**< Normalized in the range 0...1 */ |
424 | } SDL_TouchFingerEvent; |
425 | |
426 | |
427 | /** |
428 | * \brief Multiple Finger Gesture Event (event.mgesture.*) |
429 | */ |
430 | typedef struct SDL_MultiGestureEvent |
431 | { |
432 | Uint32 type; /**< ::SDL_MULTIGESTURE */ |
433 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
434 | SDL_TouchID touchId; /**< The touch device id */ |
435 | float dTheta; |
436 | float dDist; |
437 | float x; |
438 | float y; |
439 | Uint16 numFingers; |
440 | Uint16 padding; |
441 | } SDL_MultiGestureEvent; |
442 | |
443 | |
444 | /** |
445 | * \brief Dollar Gesture Event (event.dgesture.*) |
446 | */ |
447 | typedef struct SDL_DollarGestureEvent |
448 | { |
449 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
450 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
451 | SDL_TouchID touchId; /**< The touch device id */ |
452 | SDL_GestureID gestureId; |
453 | Uint32 numFingers; |
454 | float error; |
455 | float x; /**< Normalized center of gesture */ |
456 | float y; /**< Normalized center of gesture */ |
457 | } SDL_DollarGestureEvent; |
458 | |
459 | |
460 | /** |
461 | * \brief An event used to request a file open by the system (event.drop.*) |
462 | * This event is enabled by default, you can disable it with SDL_EventState(). |
463 | * \note If this event is enabled, you must free the filename in the event. |
464 | */ |
465 | typedef struct SDL_DropEvent |
466 | { |
467 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
468 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
469 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
470 | Uint32 windowID; /**< The window that was dropped on, if any */ |
471 | } SDL_DropEvent; |
472 | |
473 | |
474 | /** |
475 | * \brief The "quit requested" event |
476 | */ |
477 | typedef struct SDL_QuitEvent |
478 | { |
479 | Uint32 type; /**< ::SDL_QUIT */ |
480 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
481 | } SDL_QuitEvent; |
482 | |
483 | /** |
484 | * \brief OS Specific event |
485 | */ |
486 | typedef struct SDL_OSEvent |
487 | { |
488 | Uint32 type; /**< ::SDL_QUIT */ |
489 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
490 | } SDL_OSEvent; |
491 | |
492 | /** |
493 | * \brief A user-defined event type (event.user.*) |
494 | */ |
495 | typedef struct SDL_UserEvent |
496 | { |
497 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
498 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
499 | Uint32 windowID; /**< The associated window if any */ |
500 | Sint32 code; /**< User defined event code */ |
501 | void *data1; /**< User defined data pointer */ |
502 | void *data2; /**< User defined data pointer */ |
503 | } SDL_UserEvent; |
504 | |
505 | |
506 | struct SDL_SysWMmsg; |
507 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
508 | |
509 | /** |
510 | * \brief A video driver dependent system event (event.syswm.*) |
511 | * This event is disabled by default, you can enable it with SDL_EventState() |
512 | * |
513 | * \note If you want to use this event, you should include SDL_syswm.h. |
514 | */ |
515 | typedef struct SDL_SysWMEvent |
516 | { |
517 | Uint32 type; /**< ::SDL_SYSWMEVENT */ |
518 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
519 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
520 | } SDL_SysWMEvent; |
521 | |
522 | /** |
523 | * \brief General event structure |
524 | */ |
525 | typedef union SDL_Event |
526 | { |
527 | Uint32 type; /**< Event type, shared with all events */ |
528 | SDL_CommonEvent common; /**< Common event data */ |
529 | SDL_WindowEvent window; /**< Window event data */ |
530 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
531 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
532 | SDL_TextInputEvent text; /**< Text input event data */ |
533 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
534 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
535 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
536 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
537 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
538 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
539 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
540 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
541 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
542 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
543 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
544 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
545 | SDL_QuitEvent quit; /**< Quit request event data */ |
546 | SDL_UserEvent user; /**< Custom event data */ |
547 | SDL_SysWMEvent syswm; /**< System dependent window event data */ |
548 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
549 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
550 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
551 | SDL_DropEvent drop; /**< Drag and drop event data */ |
552 | |
553 | /* This is necessary for ABI compatibility between Visual C++ and GCC |
554 | Visual C++ will respect the push pack pragma and use 52 bytes for |
555 | this structure, and GCC will use the alignment of the largest datatype |
556 | within the union, which is 8 bytes. |
557 | |
558 | So... we'll add padding to force the size to be 56 bytes for both. |
559 | */ |
560 | Uint8 padding[56]; |
561 | } SDL_Event; |
562 | |
563 | |
564 | /* Function prototypes */ |
565 | |
566 | /** |
567 | * Pumps the event loop, gathering events from the input devices. |
568 | * |
569 | * This function updates the event queue and internal input device state. |
570 | * |
571 | * This should only be run in the thread that sets the video mode. |
572 | */ |
573 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
574 | |
575 | /* @{ */ |
576 | typedef enum |
577 | { |
578 | SDL_ADDEVENT, |
579 | SDL_PEEKEVENT, |
580 | SDL_GETEVENT |
581 | } SDL_eventaction; |
582 | |
583 | /** |
584 | * Checks the event queue for messages and optionally returns them. |
585 | * |
586 | * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
587 | * the back of the event queue. |
588 | * |
589 | * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
590 | * of the event queue, within the specified minimum and maximum type, |
591 | * will be returned and will not be removed from the queue. |
592 | * |
593 | * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
594 | * of the event queue, within the specified minimum and maximum type, |
595 | * will be returned and will be removed from the queue. |
596 | * |
597 | * \return The number of events actually stored, or -1 if there was an error. |
598 | * |
599 | * This function is thread-safe. |
600 | */ |
601 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
602 | SDL_eventaction action, |
603 | Uint32 minType, Uint32 maxType); |
604 | /* @} */ |
605 | |
606 | /** |
607 | * Checks to see if certain event types are in the event queue. |
608 | */ |
609 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
610 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
611 | |
612 | /** |
613 | * This function clears events from the event queue |
614 | * This function only affects currently queued events. If you want to make |
615 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
616 | * on the main thread immediately before the flush call. |
617 | */ |
618 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
619 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
620 | |
621 | /** |
622 | * \brief Polls for currently pending events. |
623 | * |
624 | * \return 1 if there are any pending events, or 0 if there are none available. |
625 | * |
626 | * \param event If not NULL, the next event is removed from the queue and |
627 | * stored in that area. |
628 | */ |
629 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
630 | |
631 | /** |
632 | * \brief Waits indefinitely for the next available event. |
633 | * |
634 | * \return 1, or 0 if there was an error while waiting for events. |
635 | * |
636 | * \param event If not NULL, the next event is removed from the queue and |
637 | * stored in that area. |
638 | */ |
639 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
640 | |
641 | /** |
642 | * \brief Waits until the specified timeout (in milliseconds) for the next |
643 | * available event. |
644 | * |
645 | * \return 1, or 0 if there was an error while waiting for events. |
646 | * |
647 | * \param event If not NULL, the next event is removed from the queue and |
648 | * stored in that area. |
649 | * \param timeout The timeout (in milliseconds) to wait for next event. |
650 | */ |
651 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
652 | int timeout); |
653 | |
654 | /** |
655 | * \brief Add an event to the event queue. |
656 | * |
657 | * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
658 | * was full or there was some other error. |
659 | */ |
660 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
661 | |
662 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
663 | |
664 | /** |
665 | * Sets up a filter to process all events before they change internal state and |
666 | * are posted to the internal event queue. |
667 | * |
668 | * The filter is prototyped as: |
669 | * \code |
670 | * int SDL_EventFilter(void *userdata, SDL_Event * event); |
671 | * \endcode |
672 | * |
673 | * If the filter returns 1, then the event will be added to the internal queue. |
674 | * If it returns 0, then the event will be dropped from the queue, but the |
675 | * internal state will still be updated. This allows selective filtering of |
676 | * dynamically arriving events. |
677 | * |
678 | * \warning Be very careful of what you do in the event filter function, as |
679 | * it may run in a different thread! |
680 | * |
681 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
682 | * event filter is only called when the window manager desires to close the |
683 | * application window. If the event filter returns 1, then the window will |
684 | * be closed, otherwise the window will remain open if possible. |
685 | * |
686 | * If the quit event is generated by an interrupt signal, it will bypass the |
687 | * internal queue and be delivered to the application at the next event poll. |
688 | */ |
689 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
690 | void *userdata); |
691 | |
692 | /** |
693 | * Return the current event filter - can be used to "chain" filters. |
694 | * If there is no event filter set, this function returns SDL_FALSE. |
695 | */ |
696 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
697 | void **userdata); |
698 | |
699 | /** |
700 | * Add a function which is called when an event is added to the queue. |
701 | */ |
702 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
703 | void *userdata); |
704 | |
705 | /** |
706 | * Remove an event watch function added with SDL_AddEventWatch() |
707 | */ |
708 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
709 | void *userdata); |
710 | |
711 | /** |
712 | * Run the filter function on the current event queue, removing any |
713 | * events for which the filter returns 0. |
714 | */ |
715 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
716 | void *userdata); |
717 | |
718 | /* @{ */ |
719 | #define SDL_QUERY -1 |
720 | #define SDL_IGNORE 0 |
721 | #define SDL_DISABLE 0 |
722 | #define SDL_ENABLE 1 |
723 | |
724 | /** |
725 | * This function allows you to set the state of processing certain events. |
726 | * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
727 | * dropped from the event queue and will not be filtered. |
728 | * - If \c state is set to ::SDL_ENABLE, that event will be processed |
729 | * normally. |
730 | * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
731 | * current processing state of the specified event. |
732 | */ |
733 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
734 | /* @} */ |
735 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
736 | |
737 | /** |
738 | * This function allocates a set of user-defined events, and returns |
739 | * the beginning event number for that set of events. |
740 | * |
741 | * If there aren't enough user-defined events left, this function |
742 | * returns (Uint32)-1 |
743 | */ |
744 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
745 | |
746 | /* Ends C function definitions when using C++ */ |
747 | #ifdef __cplusplus |
748 | } |
749 | #endif |
750 | #include "close_code.h" |
751 | |
752 | #endif /* SDL_events_h_ */ |
753 | |
754 | /* vi: set ts=4 sw=4 expandtab: */ |
755 | |