| 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
| 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 6 | |
| 7 | Stockfish is free software: you can redistribute it and/or modify |
| 8 | it under the terms of the GNU General Public License as published by |
| 9 | the Free Software Foundation, either version 3 of the License, or |
| 10 | (at your option) any later version. |
| 11 | |
| 12 | Stockfish is distributed in the hope that it will be useful, |
| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | GNU General Public License for more details. |
| 16 | |
| 17 | You should have received a copy of the GNU General Public License |
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
| 20 | |
| 21 | #ifndef ENDGAME_H_INCLUDED |
| 22 | #define ENDGAME_H_INCLUDED |
| 23 | |
| 24 | #include <map> |
| 25 | #include <memory> |
| 26 | #include <string> |
| 27 | #include <type_traits> |
| 28 | #include <utility> |
| 29 | |
| 30 | #include "position.h" |
| 31 | #include "types.h" |
| 32 | |
| 33 | |
| 34 | /// EndgameCode lists all supported endgame functions by corresponding codes |
| 35 | |
| 36 | enum EndgameCode { |
| 37 | |
| 38 | EVALUATION_FUNCTIONS, |
| 39 | KNNK, // KNN vs K |
| 40 | KNNKP, // KNN vs KP |
| 41 | KXK, // Generic "mate lone king" eval |
| 42 | KBNK, // KBN vs K |
| 43 | KPK, // KP vs K |
| 44 | KRKP, // KR vs KP |
| 45 | KRKB, // KR vs KB |
| 46 | KRKN, // KR vs KN |
| 47 | KQKP, // KQ vs KP |
| 48 | KQKR, // KQ vs KR |
| 49 | |
| 50 | SCALING_FUNCTIONS, |
| 51 | KBPsK, // KB and pawns vs K |
| 52 | KQKRPs, // KQ vs KR and pawns |
| 53 | KRPKR, // KRP vs KR |
| 54 | KRPKB, // KRP vs KB |
| 55 | KRPPKRP, // KRPP vs KRP |
| 56 | KPsK, // K and pawns vs K |
| 57 | KBPKB, // KBP vs KB |
| 58 | KBPPKB, // KBPP vs KB |
| 59 | KBPKN, // KBP vs KN |
| 60 | KNPK, // KNP vs K |
| 61 | KNPKB, // KNP vs KB |
| 62 | KPKP // KP vs KP |
| 63 | }; |
| 64 | |
| 65 | |
| 66 | /// Endgame functions can be of two types depending on whether they return a |
| 67 | /// Value or a ScaleFactor. |
| 68 | |
| 69 | template<EndgameCode E> using |
| 70 | eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type; |
| 71 | |
| 72 | |
| 73 | /// Base and derived functors for endgame evaluation and scaling functions |
| 74 | |
| 75 | template<typename T> |
| 76 | struct EndgameBase { |
| 77 | |
| 78 | explicit EndgameBase(Color c) : strongSide(c), weakSide(~c) {} |
| 79 | virtual ~EndgameBase() = default; |
| 80 | virtual T operator()(const Position&) const = 0; |
| 81 | |
| 82 | const Color strongSide, weakSide; |
| 83 | }; |
| 84 | |
| 85 | |
| 86 | template<EndgameCode E, typename T = eg_type<E>> |
| 87 | struct Endgame : public EndgameBase<T> { |
| 88 | |
| 89 | explicit Endgame(Color c) : EndgameBase<T>(c) {} |
| 90 | T operator()(const Position&) const override; |
| 91 | }; |
| 92 | |
| 93 | |
| 94 | /// The Endgames namespace handles the pointers to endgame evaluation and scaling |
| 95 | /// base objects in two std::map. We use polymorphism to invoke the actual |
| 96 | /// endgame function by calling its virtual operator(). |
| 97 | |
| 98 | namespace Endgames { |
| 99 | |
| 100 | template<typename T> using Ptr = std::unique_ptr<EndgameBase<T>>; |
| 101 | template<typename T> using Map = std::map<Key, Ptr<T>>; |
| 102 | |
| 103 | extern std::pair<Map<Value>, Map<ScaleFactor>> maps; |
| 104 | |
| 105 | void init(); |
| 106 | |
| 107 | template<typename T> |
| 108 | Map<T>& map() { |
| 109 | return std::get<std::is_same<T, ScaleFactor>::value>(maps); |
| 110 | } |
| 111 | |
| 112 | template<EndgameCode E, typename T = eg_type<E>> |
| 113 | void add(const std::string& code) { |
| 114 | |
| 115 | StateInfo st; |
| 116 | map<T>()[Position().set(code, WHITE, &st).material_key()] = Ptr<T>(new Endgame<E>(WHITE)); |
| 117 | map<T>()[Position().set(code, BLACK, &st).material_key()] = Ptr<T>(new Endgame<E>(BLACK)); |
| 118 | } |
| 119 | |
| 120 | template<typename T> |
| 121 | const EndgameBase<T>* probe(Key key) { |
| 122 | return map<T>().count(key) ? map<T>()[key].get() : nullptr; |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | #endif // #ifndef ENDGAME_H_INCLUDED |
| 127 | |