1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | Stockfish is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
20 | |
21 | #ifndef MATERIAL_H_INCLUDED |
22 | #define MATERIAL_H_INCLUDED |
23 | |
24 | #include "endgame.h" |
25 | #include "misc.h" |
26 | #include "position.h" |
27 | #include "types.h" |
28 | |
29 | namespace Material { |
30 | |
31 | /// Material::Entry contains various information about a material configuration. |
32 | /// It contains a material imbalance evaluation, a function pointer to a special |
33 | /// endgame evaluation function (which in most cases is NULL, meaning that the |
34 | /// standard evaluation function will be used), and scale factors. |
35 | /// |
36 | /// The scale factors are used to scale the evaluation score up or down. For |
37 | /// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4, |
38 | /// which will result in scores of absolute value less than one pawn. |
39 | |
40 | struct Entry { |
41 | |
42 | Score imbalance() const { return make_score(value, value); } |
43 | Phase game_phase() const { return gamePhase; } |
44 | bool specialized_eval_exists() const { return evaluationFunction != nullptr; } |
45 | Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } |
46 | |
47 | // scale_factor takes a position and a color as input and returns a scale factor |
48 | // for the given color. We have to provide the position in addition to the color |
49 | // because the scale factor may also be a function which should be applied to |
50 | // the position. For instance, in KBP vs K endgames, the scaling function looks |
51 | // for rook pawns and wrong-colored bishops. |
52 | ScaleFactor scale_factor(const Position& pos, Color c) const { |
53 | ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos) |
54 | : SCALE_FACTOR_NONE; |
55 | return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]); |
56 | } |
57 | |
58 | Key key; |
59 | const EndgameBase<Value>* evaluationFunction; |
60 | const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each |
61 | // side (e.g. KPKP, KBPsK) |
62 | int16_t value; |
63 | uint8_t factor[COLOR_NB]; |
64 | Phase gamePhase; |
65 | }; |
66 | |
67 | typedef HashTable<Entry, 8192> Table; |
68 | |
69 | Entry* probe(const Position& pos); |
70 | |
71 | } // namespace Material |
72 | |
73 | #endif // #ifndef MATERIAL_H_INCLUDED |
74 | |