| 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
| 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 6 | |
| 7 | Stockfish is free software: you can redistribute it and/or modify |
| 8 | it under the terms of the GNU General Public License as published by |
| 9 | the Free Software Foundation, either version 3 of the License, or |
| 10 | (at your option) any later version. |
| 11 | |
| 12 | Stockfish is distributed in the hope that it will be useful, |
| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | GNU General Public License for more details. |
| 16 | |
| 17 | You should have received a copy of the GNU General Public License |
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
| 20 | |
| 21 | #include <cassert> |
| 22 | |
| 23 | #include "movegen.h" |
| 24 | #include "position.h" |
| 25 | |
| 26 | namespace { |
| 27 | |
| 28 | template<GenType Type, Direction D> |
| 29 | ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { |
| 30 | |
| 31 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
| 32 | *moveList++ = make<PROMOTION>(to - D, to, QUEEN); |
| 33 | |
| 34 | if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) |
| 35 | { |
| 36 | *moveList++ = make<PROMOTION>(to - D, to, ROOK); |
| 37 | *moveList++ = make<PROMOTION>(to - D, to, BISHOP); |
| 38 | *moveList++ = make<PROMOTION>(to - D, to, KNIGHT); |
| 39 | } |
| 40 | |
| 41 | // Knight promotion is the only promotion that can give a direct check |
| 42 | // that's not already included in the queen promotion. |
| 43 | if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq)) |
| 44 | *moveList++ = make<PROMOTION>(to - D, to, KNIGHT); |
| 45 | else |
| 46 | (void)ksq; // Silence a warning under MSVC |
| 47 | |
| 48 | return moveList; |
| 49 | } |
| 50 | |
| 51 | |
| 52 | template<Color Us, GenType Type> |
| 53 | ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { |
| 54 | |
| 55 | // Compute some compile time parameters relative to the white side |
| 56 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
| 57 | constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); |
| 58 | constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
| 59 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
| 60 | constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); |
| 61 | constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); |
| 62 | |
| 63 | Bitboard emptySquares; |
| 64 | |
| 65 | Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; |
| 66 | Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; |
| 67 | |
| 68 | Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: |
| 69 | Type == CAPTURES ? target : pos.pieces(Them)); |
| 70 | |
| 71 | // Single and double pawn pushes, no promotions |
| 72 | if (Type != CAPTURES) |
| 73 | { |
| 74 | emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); |
| 75 | |
| 76 | Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares; |
| 77 | Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares; |
| 78 | |
| 79 | if (Type == EVASIONS) // Consider only blocking squares |
| 80 | { |
| 81 | b1 &= target; |
| 82 | b2 &= target; |
| 83 | } |
| 84 | |
| 85 | if (Type == QUIET_CHECKS) |
| 86 | { |
| 87 | Square ksq = pos.square<KING>(Them); |
| 88 | |
| 89 | b1 &= pos.attacks_from<PAWN>(ksq, Them); |
| 90 | b2 &= pos.attacks_from<PAWN>(ksq, Them); |
| 91 | |
| 92 | // Add pawn pushes which give discovered check. This is possible only |
| 93 | // if the pawn is not on the same file as the enemy king, because we |
| 94 | // don't generate captures. Note that a possible discovery check |
| 95 | // promotion has been already generated amongst the captures. |
| 96 | Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; |
| 97 | if (dcCandidateQuiets) |
| 98 | { |
| 99 | Bitboard dc1 = shift<Up>(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); |
| 100 | Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares; |
| 101 | |
| 102 | b1 |= dc1; |
| 103 | b2 |= dc2; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | while (b1) |
| 108 | { |
| 109 | Square to = pop_lsb(&b1); |
| 110 | *moveList++ = make_move(to - Up, to); |
| 111 | } |
| 112 | |
| 113 | while (b2) |
| 114 | { |
| 115 | Square to = pop_lsb(&b2); |
| 116 | *moveList++ = make_move(to - Up - Up, to); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | // Promotions and underpromotions |
| 121 | if (pawnsOn7) |
| 122 | { |
| 123 | if (Type == CAPTURES) |
| 124 | emptySquares = ~pos.pieces(); |
| 125 | |
| 126 | if (Type == EVASIONS) |
| 127 | emptySquares &= target; |
| 128 | |
| 129 | Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies; |
| 130 | Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies; |
| 131 | Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares; |
| 132 | |
| 133 | Square ksq = pos.square<KING>(Them); |
| 134 | |
| 135 | while (b1) |
| 136 | moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq); |
| 137 | |
| 138 | while (b2) |
| 139 | moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(&b2), ksq); |
| 140 | |
| 141 | while (b3) |
| 142 | moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq); |
| 143 | } |
| 144 | |
| 145 | // Standard and en-passant captures |
| 146 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
| 147 | { |
| 148 | Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies; |
| 149 | Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies; |
| 150 | |
| 151 | while (b1) |
| 152 | { |
| 153 | Square to = pop_lsb(&b1); |
| 154 | *moveList++ = make_move(to - UpRight, to); |
| 155 | } |
| 156 | |
| 157 | while (b2) |
| 158 | { |
| 159 | Square to = pop_lsb(&b2); |
| 160 | *moveList++ = make_move(to - UpLeft, to); |
| 161 | } |
| 162 | |
| 163 | if (pos.ep_square() != SQ_NONE) |
| 164 | { |
| 165 | assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); |
| 166 | |
| 167 | // An en passant capture can be an evasion only if the checking piece |
| 168 | // is the double pushed pawn and so is in the target. Otherwise this |
| 169 | // is a discovery check and we are forced to do otherwise. |
| 170 | if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) |
| 171 | return moveList; |
| 172 | |
| 173 | b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them); |
| 174 | |
| 175 | assert(b1); |
| 176 | |
| 177 | while (b1) |
| 178 | *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square()); |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | return moveList; |
| 183 | } |
| 184 | |
| 185 | |
| 186 | template<PieceType Pt, bool Checks> |
| 187 | ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, |
| 188 | Bitboard target) { |
| 189 | |
| 190 | assert(Pt != KING && Pt != PAWN); |
| 191 | |
| 192 | const Square* pl = pos.squares<Pt>(us); |
| 193 | |
| 194 | for (Square from = *pl; from != SQ_NONE; from = *++pl) |
| 195 | { |
| 196 | if (Checks) |
| 197 | { |
| 198 | if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) |
| 199 | && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt))) |
| 200 | continue; |
| 201 | |
| 202 | if (pos.blockers_for_king(~us) & from) |
| 203 | continue; |
| 204 | } |
| 205 | |
| 206 | Bitboard b = pos.attacks_from<Pt>(from) & target; |
| 207 | |
| 208 | if (Checks) |
| 209 | b &= pos.check_squares(Pt); |
| 210 | |
| 211 | while (b) |
| 212 | *moveList++ = make_move(from, pop_lsb(&b)); |
| 213 | } |
| 214 | |
| 215 | return moveList; |
| 216 | } |
| 217 | |
| 218 | |
| 219 | template<Color Us, GenType Type> |
| 220 | ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) { |
| 221 | |
| 222 | constexpr CastlingRight OO = Us | KING_SIDE; |
| 223 | constexpr CastlingRight OOO = Us | QUEEN_SIDE; |
| 224 | constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations |
| 225 | |
| 226 | moveList = generate_pawn_moves<Us, Type>(pos, moveList, target); |
| 227 | moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target); |
| 228 | moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target); |
| 229 | moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target); |
| 230 | moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target); |
| 231 | |
| 232 | if (Type != QUIET_CHECKS && Type != EVASIONS) |
| 233 | { |
| 234 | Square ksq = pos.square<KING>(Us); |
| 235 | Bitboard b = pos.attacks_from<KING>(ksq) & target; |
| 236 | while (b) |
| 237 | *moveList++ = make_move(ksq, pop_lsb(&b)); |
| 238 | |
| 239 | if (Type != CAPTURES && pos.can_castle(CastlingRight(OO | OOO))) |
| 240 | { |
| 241 | if (!pos.castling_impeded(OO) && pos.can_castle(OO)) |
| 242 | *moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OO)); |
| 243 | |
| 244 | if (!pos.castling_impeded(OOO) && pos.can_castle(OOO)) |
| 245 | *moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OOO)); |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | return moveList; |
| 250 | } |
| 251 | |
| 252 | } // namespace |
| 253 | |
| 254 | |
| 255 | /// <CAPTURES> Generates all pseudo-legal captures and queen promotions |
| 256 | /// <QUIETS> Generates all pseudo-legal non-captures and underpromotions |
| 257 | /// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures |
| 258 | /// |
| 259 | /// Returns a pointer to the end of the move list. |
| 260 | |
| 261 | template<GenType Type> |
| 262 | ExtMove* generate(const Position& pos, ExtMove* moveList) { |
| 263 | |
| 264 | assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); |
| 265 | assert(!pos.checkers()); |
| 266 | |
| 267 | Color us = pos.side_to_move(); |
| 268 | |
| 269 | Bitboard target = Type == CAPTURES ? pos.pieces(~us) |
| 270 | : Type == QUIETS ? ~pos.pieces() |
| 271 | : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; |
| 272 | |
| 273 | return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target) |
| 274 | : generate_all<BLACK, Type>(pos, moveList, target); |
| 275 | } |
| 276 | |
| 277 | // Explicit template instantiations |
| 278 | template ExtMove* generate<CAPTURES>(const Position&, ExtMove*); |
| 279 | template ExtMove* generate<QUIETS>(const Position&, ExtMove*); |
| 280 | template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); |
| 281 | |
| 282 | |
| 283 | /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight |
| 284 | /// underpromotions that give check. Returns a pointer to the end of the move list. |
| 285 | template<> |
| 286 | ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) { |
| 287 | |
| 288 | assert(!pos.checkers()); |
| 289 | |
| 290 | Color us = pos.side_to_move(); |
| 291 | Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us); |
| 292 | |
| 293 | while (dc) |
| 294 | { |
| 295 | Square from = pop_lsb(&dc); |
| 296 | PieceType pt = type_of(pos.piece_on(from)); |
| 297 | |
| 298 | if (pt == PAWN) |
| 299 | continue; // Will be generated together with direct checks |
| 300 | |
| 301 | Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces(); |
| 302 | |
| 303 | if (pt == KING) |
| 304 | b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)]; |
| 305 | |
| 306 | while (b) |
| 307 | *moveList++ = make_move(from, pop_lsb(&b)); |
| 308 | } |
| 309 | |
| 310 | return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces()) |
| 311 | : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces()); |
| 312 | } |
| 313 | |
| 314 | |
| 315 | /// generate<EVASIONS> generates all pseudo-legal check evasions when the side |
| 316 | /// to move is in check. Returns a pointer to the end of the move list. |
| 317 | template<> |
| 318 | ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) { |
| 319 | |
| 320 | assert(pos.checkers()); |
| 321 | |
| 322 | Color us = pos.side_to_move(); |
| 323 | Square ksq = pos.square<KING>(us); |
| 324 | Bitboard sliderAttacks = 0; |
| 325 | Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); |
| 326 | |
| 327 | // Find all the squares attacked by slider checkers. We will remove them from |
| 328 | // the king evasions in order to skip known illegal moves, which avoids any |
| 329 | // useless legality checks later on. |
| 330 | while (sliders) |
| 331 | { |
| 332 | Square checksq = pop_lsb(&sliders); |
| 333 | sliderAttacks |= LineBB[checksq][ksq] ^ checksq; |
| 334 | } |
| 335 | |
| 336 | // Generate evasions for king, capture and non capture moves |
| 337 | Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks; |
| 338 | while (b) |
| 339 | *moveList++ = make_move(ksq, pop_lsb(&b)); |
| 340 | |
| 341 | if (more_than_one(pos.checkers())) |
| 342 | return moveList; // Double check, only a king move can save the day |
| 343 | |
| 344 | // Generate blocking evasions or captures of the checking piece |
| 345 | Square checksq = lsb(pos.checkers()); |
| 346 | Bitboard target = between_bb(checksq, ksq) | checksq; |
| 347 | |
| 348 | return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target) |
| 349 | : generate_all<BLACK, EVASIONS>(pos, moveList, target); |
| 350 | } |
| 351 | |
| 352 | |
| 353 | /// generate<LEGAL> generates all the legal moves in the given position |
| 354 | |
| 355 | template<> |
| 356 | ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) { |
| 357 | |
| 358 | Color us = pos.side_to_move(); |
| 359 | Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); |
| 360 | Square ksq = pos.square<KING>(us); |
| 361 | ExtMove* cur = moveList; |
| 362 | |
| 363 | moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList) |
| 364 | : generate<NON_EVASIONS>(pos, moveList); |
| 365 | while (cur != moveList) |
| 366 | if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) |
| 367 | && !pos.legal(*cur)) |
| 368 | *cur = (--moveList)->move; |
| 369 | else |
| 370 | ++cur; |
| 371 | |
| 372 | return moveList; |
| 373 | } |
| 374 | |