1 | // SuperTux - Boss "GhostTree" |
2 | // Copyright (C) 2007 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP |
18 | #define |
19 | |
20 | #include "badguy/badguy.hpp" |
21 | |
22 | class TreeWillOWisp; |
23 | class Lantern; |
24 | |
25 | class GhostTree final : public BadGuy |
26 | { |
27 | public: |
28 | GhostTree(const ReaderMapping& mapping); |
29 | |
30 | virtual bool is_flammable() const override { return false; } |
31 | virtual bool is_freezable() const override { return false; } |
32 | virtual void kill_fall() override { } |
33 | |
34 | virtual void activate() override; |
35 | virtual void active_update(float dt_sec) override; |
36 | virtual void draw(DrawingContext& context) override; |
37 | |
38 | virtual bool collides(GameObject& other, const CollisionHit& hit) const override; |
39 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
40 | |
41 | virtual std::string get_class() const override { return "ghosttree" ; } |
42 | virtual std::string get_display_name() const override { return _("Ghost Tree" ); } |
43 | |
44 | void willowisp_died(TreeWillOWisp* willowisp); |
45 | void die(); |
46 | |
47 | private: |
48 | enum MyState { |
49 | STATE_IDLE, STATE_SUCKING, STATE_SWALLOWING, STATE_DYING |
50 | }; |
51 | |
52 | private: |
53 | bool is_color_deadly(Color color) const; |
54 | void spawn_lantern(); |
55 | |
56 | private: |
57 | MyState mystate; |
58 | Timer willowisp_timer; |
59 | float willo_spawn_y; |
60 | float willo_radius; |
61 | float willo_speed; |
62 | int willo_color; |
63 | |
64 | SpritePtr glow_sprite; |
65 | Timer colorchange_timer; |
66 | Timer suck_timer; |
67 | Timer root_timer; |
68 | int treecolor; |
69 | Color suck_lantern_color; |
70 | |
71 | Lantern* suck_lantern; /**< Lantern that is currently being sucked in */ |
72 | |
73 | std::vector<TreeWillOWisp*> willowisps; |
74 | |
75 | private: |
76 | GhostTree(const GhostTree&) = delete; |
77 | GhostTree& operator=(const GhostTree&) = delete; |
78 | }; |
79 | |
80 | #endif |
81 | |
82 | /* EOF */ |
83 | |