| 1 | // SuperTux - Boss "GhostTree" |
| 2 | // Copyright (C) 2007 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/ghosttree.hpp" |
| 18 | |
| 19 | #include <algorithm> |
| 20 | #include <math.h> |
| 21 | |
| 22 | #include "audio/sound_manager.hpp" |
| 23 | #include "badguy/root.hpp" |
| 24 | #include "badguy/treewillowisp.hpp" |
| 25 | #include "math/random.hpp" |
| 26 | #include "object/lantern.hpp" |
| 27 | #include "object/player.hpp" |
| 28 | #include "sprite/sprite.hpp" |
| 29 | #include "sprite/sprite_manager.hpp" |
| 30 | #include "supertux/sector.hpp" |
| 31 | |
| 32 | static const size_t WILLOWISP_COUNT = 10; |
| 33 | static const float ROOT_TOP_OFFSET = 64; |
| 34 | static const float WILLOWISP_TOP_OFFSET = -64; |
| 35 | static const Vector SUCK_TARGET_OFFSET = Vector(-16,-16); |
| 36 | static const float SUCK_TARGET_SPREAD = 8; |
| 37 | |
| 38 | GhostTree::GhostTree(const ReaderMapping& mapping) : |
| 39 | BadGuy(mapping, "images/creatures/ghosttree/ghosttree.sprite" , LAYER_OBJECTS - 10), |
| 40 | mystate(STATE_IDLE), |
| 41 | willowisp_timer(), |
| 42 | willo_spawn_y(0), |
| 43 | willo_radius(200), |
| 44 | willo_speed(1.8f), |
| 45 | willo_color(0), |
| 46 | glow_sprite(SpriteManager::current()->create("images/creatures/ghosttree/ghosttree-glow.sprite" )), |
| 47 | colorchange_timer(), |
| 48 | suck_timer(), |
| 49 | root_timer(), |
| 50 | treecolor(0), |
| 51 | suck_lantern_color(), |
| 52 | suck_lantern(nullptr), |
| 53 | willowisps() |
| 54 | { |
| 55 | set_colgroup_active(COLGROUP_TOUCHABLE); |
| 56 | SoundManager::current()->preload("sounds/tree_howling.ogg" ); |
| 57 | SoundManager::current()->preload("sounds/tree_suck.ogg" ); |
| 58 | } |
| 59 | |
| 60 | void |
| 61 | GhostTree::die() |
| 62 | { |
| 63 | mystate = STATE_DYING; |
| 64 | m_sprite->set_action("dying" , 1); |
| 65 | glow_sprite->set_action("dying" , 1); |
| 66 | |
| 67 | for (const auto& willo : willowisps) { |
| 68 | willo->vanish(); |
| 69 | } |
| 70 | run_dead_script(); |
| 71 | } |
| 72 | |
| 73 | void |
| 74 | GhostTree::activate() |
| 75 | { |
| 76 | willowisp_timer.start(1.0f, true); |
| 77 | colorchange_timer.start(13, true); |
| 78 | root_timer.start(5, true); |
| 79 | } |
| 80 | |
| 81 | void |
| 82 | GhostTree::active_update(float /*dt_sec*/) |
| 83 | { |
| 84 | if (mystate == STATE_IDLE) { |
| 85 | if (colorchange_timer.check()) { |
| 86 | SoundManager::current()->play("sounds/tree_howling.ogg" , get_pos()); |
| 87 | suck_timer.start(3); |
| 88 | treecolor = (treecolor + 1) % 3; |
| 89 | |
| 90 | Color col; |
| 91 | switch (treecolor) { |
| 92 | case 0: col = Color(1, 0, 0); break; |
| 93 | case 1: col = Color(0, 1, 0); break; |
| 94 | case 2: col = Color(0, 0, 1); break; |
| 95 | case 3: col = Color(1, 1, 0); break; |
| 96 | case 4: col = Color(1, 0, 1); break; |
| 97 | case 5: col = Color(0, 1, 1); break; |
| 98 | default: assert(false); |
| 99 | } |
| 100 | glow_sprite->set_color(col); |
| 101 | } |
| 102 | |
| 103 | if (suck_timer.check()) { |
| 104 | Color col = glow_sprite->get_color(); |
| 105 | SoundManager::current()->play("sounds/tree_suck.ogg" , get_pos()); |
| 106 | for (const auto& willo : willowisps) { |
| 107 | if (willo->get_color() == col) { |
| 108 | willo->start_sucking( |
| 109 | m_col.m_bbox.get_middle() + SUCK_TARGET_OFFSET |
| 110 | + Vector(gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), |
| 111 | gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD))); |
| 112 | } |
| 113 | } |
| 114 | mystate = STATE_SUCKING; |
| 115 | } |
| 116 | |
| 117 | if (willowisp_timer.check()) { |
| 118 | if (willowisps.size() < WILLOWISP_COUNT) { |
| 119 | Vector pos = Vector(m_col.m_bbox.get_width() / 2, m_col.m_bbox.get_height() / 2 + willo_spawn_y + WILLOWISP_TOP_OFFSET); |
| 120 | auto& willowisp = Sector::get().add<TreeWillOWisp>(this, pos, 200 + willo_radius, willo_speed); |
| 121 | willowisps.push_back(&willowisp); |
| 122 | |
| 123 | willo_spawn_y -= 40; |
| 124 | if (willo_spawn_y < -160) |
| 125 | willo_spawn_y = 0; |
| 126 | |
| 127 | willo_radius += 20; |
| 128 | if (willo_radius > 120) |
| 129 | willo_radius = 0; |
| 130 | |
| 131 | if (willo_speed == 1.8f) { |
| 132 | willo_speed = 1.5f; |
| 133 | } else { |
| 134 | willo_speed = 1.8f; |
| 135 | } |
| 136 | |
| 137 | do { |
| 138 | willo_color = (willo_color + 1) % 3; |
| 139 | } while(willo_color == treecolor); |
| 140 | |
| 141 | switch (willo_color) { |
| 142 | case 0: willowisp.set_color(Color(1, 0, 0)); break; |
| 143 | case 1: willowisp.set_color(Color(0, 1, 0)); break; |
| 144 | case 2: willowisp.set_color(Color(0, 0, 1)); break; |
| 145 | case 3: willowisp.set_color(Color(1, 1, 0)); break; |
| 146 | case 4: willowisp.set_color(Color(1, 0, 1)); break; |
| 147 | case 5: willowisp.set_color(Color(0, 1, 1)); break; |
| 148 | default: assert(false); |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | if (root_timer.check()) { |
| 154 | /* TODO indicate root with an animation */ |
| 155 | auto player = get_nearest_player(); |
| 156 | if (player) { |
| 157 | Sector::get().add<Root>(Vector(player->get_bbox().get_left(), m_col.m_bbox.get_bottom()+ROOT_TOP_OFFSET)); |
| 158 | } |
| 159 | } |
| 160 | } else if (mystate == STATE_SWALLOWING) { |
| 161 | if (suck_lantern) { |
| 162 | // suck in lantern |
| 163 | assert (suck_lantern); |
| 164 | Vector pos = suck_lantern->get_pos(); |
| 165 | Vector delta = m_col.m_bbox.get_middle() + SUCK_TARGET_OFFSET - pos; |
| 166 | Vector dir_ = delta.unit(); |
| 167 | if (delta.norm() < 1) { |
| 168 | dir_ = delta; |
| 169 | suck_lantern->ungrab(*this, Direction::RIGHT); |
| 170 | suck_lantern->remove_me(); |
| 171 | suck_lantern = nullptr; |
| 172 | m_sprite->set_action("swallow" , 1); |
| 173 | } else { |
| 174 | pos += dir_; |
| 175 | suck_lantern->grab(*this, pos, Direction::RIGHT); |
| 176 | } |
| 177 | } else { |
| 178 | // wait until lantern is swallowed |
| 179 | if (m_sprite->animation_done()) { |
| 180 | if (is_color_deadly(suck_lantern_color)) { |
| 181 | die(); |
| 182 | } else { |
| 183 | m_sprite->set_action("normal" ); |
| 184 | mystate = STATE_IDLE; |
| 185 | spawn_lantern(); |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | bool |
| 193 | GhostTree::is_color_deadly(Color color) const |
| 194 | { |
| 195 | if (color == Color(0,0,0)) return false; |
| 196 | Color my_color = glow_sprite->get_color(); |
| 197 | return ((my_color.red != color.red) || (my_color.green != color.green) || (my_color.blue != color.blue)); |
| 198 | } |
| 199 | |
| 200 | void |
| 201 | GhostTree::willowisp_died(TreeWillOWisp* willowisp) |
| 202 | { |
| 203 | if ((mystate == STATE_SUCKING) && (willowisp->was_sucked)) { |
| 204 | mystate = STATE_IDLE; |
| 205 | } |
| 206 | willowisps.erase(std::find_if(willowisps.begin(), willowisps.end(), |
| 207 | [willowisp](GameObject* lhs) |
| 208 | { |
| 209 | return lhs == willowisp; |
| 210 | })); |
| 211 | } |
| 212 | |
| 213 | void |
| 214 | GhostTree::draw(DrawingContext& context) |
| 215 | { |
| 216 | BadGuy::draw(context); |
| 217 | |
| 218 | context.push_transform(); |
| 219 | if (mystate == STATE_SUCKING) { |
| 220 | context.set_alpha(0.5f + fmodf(g_game_time, 0.5f)); |
| 221 | } else { |
| 222 | context.set_alpha(0.5f); |
| 223 | } |
| 224 | glow_sprite->draw(context.light(), get_pos(), m_layer); |
| 225 | context.pop_transform(); |
| 226 | } |
| 227 | |
| 228 | bool |
| 229 | GhostTree::collides(GameObject& other, const CollisionHit& ) const |
| 230 | { |
| 231 | if (mystate != STATE_SUCKING) return false; |
| 232 | if (dynamic_cast<Lantern*>(&other)) return true; |
| 233 | if (dynamic_cast<Player*>(&other)) return true; |
| 234 | return false; |
| 235 | } |
| 236 | |
| 237 | HitResponse |
| 238 | GhostTree::collision(GameObject& other, const CollisionHit& ) |
| 239 | { |
| 240 | if (mystate != STATE_SUCKING) return ABORT_MOVE; |
| 241 | |
| 242 | auto player = dynamic_cast<Player*>(&other); |
| 243 | if (player) { |
| 244 | player->kill(false); |
| 245 | } |
| 246 | |
| 247 | Lantern* lantern = dynamic_cast<Lantern*>(&other); |
| 248 | if (lantern) { |
| 249 | suck_lantern = lantern; |
| 250 | suck_lantern->grab(*this, suck_lantern->get_pos(), Direction::RIGHT); |
| 251 | suck_lantern_color = lantern->get_color(); |
| 252 | mystate = STATE_SWALLOWING; |
| 253 | } |
| 254 | |
| 255 | return ABORT_MOVE; |
| 256 | } |
| 257 | |
| 258 | void |
| 259 | GhostTree::spawn_lantern() |
| 260 | { |
| 261 | Sector::get().add<Lantern>(m_col.m_bbox.get_middle() + SUCK_TARGET_OFFSET); |
| 262 | } |
| 263 | |
| 264 | /* EOF */ |
| 265 | |