1 | // SuperTux - Boss "GhostTree" |
2 | // Copyright (C) 2007 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/ghosttree.hpp" |
18 | |
19 | #include <algorithm> |
20 | #include <math.h> |
21 | |
22 | #include "audio/sound_manager.hpp" |
23 | #include "badguy/root.hpp" |
24 | #include "badguy/treewillowisp.hpp" |
25 | #include "math/random.hpp" |
26 | #include "object/lantern.hpp" |
27 | #include "object/player.hpp" |
28 | #include "sprite/sprite.hpp" |
29 | #include "sprite/sprite_manager.hpp" |
30 | #include "supertux/sector.hpp" |
31 | |
32 | static const size_t WILLOWISP_COUNT = 10; |
33 | static const float ROOT_TOP_OFFSET = 64; |
34 | static const float WILLOWISP_TOP_OFFSET = -64; |
35 | static const Vector SUCK_TARGET_OFFSET = Vector(-16,-16); |
36 | static const float SUCK_TARGET_SPREAD = 8; |
37 | |
38 | GhostTree::GhostTree(const ReaderMapping& mapping) : |
39 | BadGuy(mapping, "images/creatures/ghosttree/ghosttree.sprite" , LAYER_OBJECTS - 10), |
40 | mystate(STATE_IDLE), |
41 | willowisp_timer(), |
42 | willo_spawn_y(0), |
43 | willo_radius(200), |
44 | willo_speed(1.8f), |
45 | willo_color(0), |
46 | glow_sprite(SpriteManager::current()->create("images/creatures/ghosttree/ghosttree-glow.sprite" )), |
47 | colorchange_timer(), |
48 | suck_timer(), |
49 | root_timer(), |
50 | treecolor(0), |
51 | suck_lantern_color(), |
52 | suck_lantern(nullptr), |
53 | willowisps() |
54 | { |
55 | set_colgroup_active(COLGROUP_TOUCHABLE); |
56 | SoundManager::current()->preload("sounds/tree_howling.ogg" ); |
57 | SoundManager::current()->preload("sounds/tree_suck.ogg" ); |
58 | } |
59 | |
60 | void |
61 | GhostTree::die() |
62 | { |
63 | mystate = STATE_DYING; |
64 | m_sprite->set_action("dying" , 1); |
65 | glow_sprite->set_action("dying" , 1); |
66 | |
67 | for (const auto& willo : willowisps) { |
68 | willo->vanish(); |
69 | } |
70 | run_dead_script(); |
71 | } |
72 | |
73 | void |
74 | GhostTree::activate() |
75 | { |
76 | willowisp_timer.start(1.0f, true); |
77 | colorchange_timer.start(13, true); |
78 | root_timer.start(5, true); |
79 | } |
80 | |
81 | void |
82 | GhostTree::active_update(float /*dt_sec*/) |
83 | { |
84 | if (mystate == STATE_IDLE) { |
85 | if (colorchange_timer.check()) { |
86 | SoundManager::current()->play("sounds/tree_howling.ogg" , get_pos()); |
87 | suck_timer.start(3); |
88 | treecolor = (treecolor + 1) % 3; |
89 | |
90 | Color col; |
91 | switch (treecolor) { |
92 | case 0: col = Color(1, 0, 0); break; |
93 | case 1: col = Color(0, 1, 0); break; |
94 | case 2: col = Color(0, 0, 1); break; |
95 | case 3: col = Color(1, 1, 0); break; |
96 | case 4: col = Color(1, 0, 1); break; |
97 | case 5: col = Color(0, 1, 1); break; |
98 | default: assert(false); |
99 | } |
100 | glow_sprite->set_color(col); |
101 | } |
102 | |
103 | if (suck_timer.check()) { |
104 | Color col = glow_sprite->get_color(); |
105 | SoundManager::current()->play("sounds/tree_suck.ogg" , get_pos()); |
106 | for (const auto& willo : willowisps) { |
107 | if (willo->get_color() == col) { |
108 | willo->start_sucking( |
109 | m_col.m_bbox.get_middle() + SUCK_TARGET_OFFSET |
110 | + Vector(gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), |
111 | gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD))); |
112 | } |
113 | } |
114 | mystate = STATE_SUCKING; |
115 | } |
116 | |
117 | if (willowisp_timer.check()) { |
118 | if (willowisps.size() < WILLOWISP_COUNT) { |
119 | Vector pos = Vector(m_col.m_bbox.get_width() / 2, m_col.m_bbox.get_height() / 2 + willo_spawn_y + WILLOWISP_TOP_OFFSET); |
120 | auto& willowisp = Sector::get().add<TreeWillOWisp>(this, pos, 200 + willo_radius, willo_speed); |
121 | willowisps.push_back(&willowisp); |
122 | |
123 | willo_spawn_y -= 40; |
124 | if (willo_spawn_y < -160) |
125 | willo_spawn_y = 0; |
126 | |
127 | willo_radius += 20; |
128 | if (willo_radius > 120) |
129 | willo_radius = 0; |
130 | |
131 | if (willo_speed == 1.8f) { |
132 | willo_speed = 1.5f; |
133 | } else { |
134 | willo_speed = 1.8f; |
135 | } |
136 | |
137 | do { |
138 | willo_color = (willo_color + 1) % 3; |
139 | } while(willo_color == treecolor); |
140 | |
141 | switch (willo_color) { |
142 | case 0: willowisp.set_color(Color(1, 0, 0)); break; |
143 | case 1: willowisp.set_color(Color(0, 1, 0)); break; |
144 | case 2: willowisp.set_color(Color(0, 0, 1)); break; |
145 | case 3: willowisp.set_color(Color(1, 1, 0)); break; |
146 | case 4: willowisp.set_color(Color(1, 0, 1)); break; |
147 | case 5: willowisp.set_color(Color(0, 1, 1)); break; |
148 | default: assert(false); |
149 | } |
150 | } |
151 | } |
152 | |
153 | if (root_timer.check()) { |
154 | /* TODO indicate root with an animation */ |
155 | auto player = get_nearest_player(); |
156 | if (player) { |
157 | Sector::get().add<Root>(Vector(player->get_bbox().get_left(), m_col.m_bbox.get_bottom()+ROOT_TOP_OFFSET)); |
158 | } |
159 | } |
160 | } else if (mystate == STATE_SWALLOWING) { |
161 | if (suck_lantern) { |
162 | // suck in lantern |
163 | assert (suck_lantern); |
164 | Vector pos = suck_lantern->get_pos(); |
165 | Vector delta = m_col.m_bbox.get_middle() + SUCK_TARGET_OFFSET - pos; |
166 | Vector dir_ = delta.unit(); |
167 | if (delta.norm() < 1) { |
168 | dir_ = delta; |
169 | suck_lantern->ungrab(*this, Direction::RIGHT); |
170 | suck_lantern->remove_me(); |
171 | suck_lantern = nullptr; |
172 | m_sprite->set_action("swallow" , 1); |
173 | } else { |
174 | pos += dir_; |
175 | suck_lantern->grab(*this, pos, Direction::RIGHT); |
176 | } |
177 | } else { |
178 | // wait until lantern is swallowed |
179 | if (m_sprite->animation_done()) { |
180 | if (is_color_deadly(suck_lantern_color)) { |
181 | die(); |
182 | } else { |
183 | m_sprite->set_action("normal" ); |
184 | mystate = STATE_IDLE; |
185 | spawn_lantern(); |
186 | } |
187 | } |
188 | } |
189 | } |
190 | } |
191 | |
192 | bool |
193 | GhostTree::is_color_deadly(Color color) const |
194 | { |
195 | if (color == Color(0,0,0)) return false; |
196 | Color my_color = glow_sprite->get_color(); |
197 | return ((my_color.red != color.red) || (my_color.green != color.green) || (my_color.blue != color.blue)); |
198 | } |
199 | |
200 | void |
201 | GhostTree::willowisp_died(TreeWillOWisp* willowisp) |
202 | { |
203 | if ((mystate == STATE_SUCKING) && (willowisp->was_sucked)) { |
204 | mystate = STATE_IDLE; |
205 | } |
206 | willowisps.erase(std::find_if(willowisps.begin(), willowisps.end(), |
207 | [willowisp](GameObject* lhs) |
208 | { |
209 | return lhs == willowisp; |
210 | })); |
211 | } |
212 | |
213 | void |
214 | GhostTree::draw(DrawingContext& context) |
215 | { |
216 | BadGuy::draw(context); |
217 | |
218 | context.push_transform(); |
219 | if (mystate == STATE_SUCKING) { |
220 | context.set_alpha(0.5f + fmodf(g_game_time, 0.5f)); |
221 | } else { |
222 | context.set_alpha(0.5f); |
223 | } |
224 | glow_sprite->draw(context.light(), get_pos(), m_layer); |
225 | context.pop_transform(); |
226 | } |
227 | |
228 | bool |
229 | GhostTree::collides(GameObject& other, const CollisionHit& ) const |
230 | { |
231 | if (mystate != STATE_SUCKING) return false; |
232 | if (dynamic_cast<Lantern*>(&other)) return true; |
233 | if (dynamic_cast<Player*>(&other)) return true; |
234 | return false; |
235 | } |
236 | |
237 | HitResponse |
238 | GhostTree::collision(GameObject& other, const CollisionHit& ) |
239 | { |
240 | if (mystate != STATE_SUCKING) return ABORT_MOVE; |
241 | |
242 | auto player = dynamic_cast<Player*>(&other); |
243 | if (player) { |
244 | player->kill(false); |
245 | } |
246 | |
247 | Lantern* lantern = dynamic_cast<Lantern*>(&other); |
248 | if (lantern) { |
249 | suck_lantern = lantern; |
250 | suck_lantern->grab(*this, suck_lantern->get_pos(), Direction::RIGHT); |
251 | suck_lantern_color = lantern->get_color(); |
252 | mystate = STATE_SWALLOWING; |
253 | } |
254 | |
255 | return ABORT_MOVE; |
256 | } |
257 | |
258 | void |
259 | GhostTree::spawn_lantern() |
260 | { |
261 | Sector::get().add<Lantern>(m_col.m_bbox.get_middle() + SUCK_TARGET_OFFSET); |
262 | } |
263 | |
264 | /* EOF */ |
265 | |