| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | //                2018 Ingo Ruhnke <grumbel@gmail.com> | 
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| 4 | // | 
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| 5 | //  This program is free software: you can redistribute it and/or modify | 
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| 6 | //  it under the terms of the GNU General Public License as published by | 
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| 7 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 8 | //  (at your option) any later version. | 
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| 9 | // | 
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| 10 | //  This program is distributed in the hope that it will be useful, | 
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| 11 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 12 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 13 | //  GNU General Public License for more details. | 
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| 14 | // | 
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| 15 | //  You should have received a copy of the GNU General Public License | 
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| 16 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 17 |  | 
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| 18 | #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_OBJECT_HPP | 
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| 19 | #define | 
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| 20 |  | 
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| 21 | #include <stdint.h> | 
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| 22 |  | 
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| 23 | #include "collision/collision_group.hpp" | 
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| 24 | #include "collision/collision_hit.hpp" | 
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| 25 | #include "math/rectf.hpp" | 
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| 26 |  | 
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| 27 | class CollisionListener; | 
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| 28 | class GameObject; | 
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| 29 |  | 
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| 30 | class CollisionObject | 
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| 31 | { | 
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| 32 | friend class CollisionSystem; | 
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| 33 |  | 
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| 34 | public: | 
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| 35 | CollisionObject(CollisionGroup group, CollisionListener& parent); | 
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| 36 |  | 
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| 37 | /** this function is called when the object collided with something solid */ | 
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| 38 | void collision_solid(const CollisionHit& hit); | 
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| 39 |  | 
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| 40 | /** when 2 objects collided, we will first call the | 
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| 41 | pre_collision_check functions of both objects that can decide on | 
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| 42 | how to react to the collision. */ | 
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| 43 | bool collides(CollisionObject& other, const CollisionHit& hit) const; | 
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| 44 |  | 
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| 45 | /** this function is called when the object collided with any other object */ | 
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| 46 | HitResponse collision(CollisionObject& other, const CollisionHit& hit); | 
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| 47 |  | 
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| 48 | /** called when tiles with special attributes have been touched */ | 
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| 49 | void collision_tile(uint32_t tile_attributes); | 
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| 50 |  | 
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| 51 | /** returns the bounding box of the Object */ | 
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| 52 | const Rectf& get_bbox() const | 
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| 53 | { | 
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| 54 | return m_bbox; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | const Vector& get_movement() const | 
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| 58 | { | 
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| 59 | return m_movement; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** places the moving object at a specific position. Be careful when | 
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| 63 | using this function. There are no collision detection checks | 
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| 64 | performed here so bad things could happen. */ | 
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| 65 | void set_pos(const Vector& pos) | 
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| 66 | { | 
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| 67 | m_dest.move(pos - get_pos()); | 
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| 68 | m_bbox.set_pos(pos); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | Vector get_pos() const | 
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| 72 | { | 
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| 73 | return m_bbox.p1(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /** moves entire object to a specific position, including all | 
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| 77 | points those the object has, exactly like the object has | 
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| 78 | spawned in that given pos instead.*/ | 
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| 79 | void move_to(const Vector& pos) | 
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| 80 | { | 
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| 81 | set_pos(pos); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | /** sets the moving object's bbox to a specific width. Be careful | 
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| 85 | when using this function. There are no collision detection | 
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| 86 | checks performed here so bad things could happen. */ | 
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| 87 | void set_width(float w) | 
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| 88 | { | 
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| 89 | m_dest.set_width(w); | 
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| 90 | m_bbox.set_width(w); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** sets the moving object's bbox to a specific size. Be careful | 
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| 94 | when using this function. There are no collision detection | 
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| 95 | checks performed here so bad things could happen. */ | 
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| 96 | void set_size(float w, float h) | 
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| 97 | { | 
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| 98 | m_dest.set_size(w, h); | 
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| 99 | m_bbox.set_size(w, h); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | CollisionGroup get_group() const | 
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| 103 | { | 
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| 104 | return m_group; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | bool is_valid() const; | 
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| 108 |  | 
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| 109 | CollisionListener& get_listener() | 
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| 110 | { | 
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| 111 | return m_listener; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | private: | 
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| 115 | CollisionListener& m_listener; | 
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| 116 |  | 
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| 117 | public: | 
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| 118 | /** The bounding box of the object (as used for collision detection, | 
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| 119 | this isn't necessarily the bounding box for graphics) */ | 
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| 120 | Rectf m_bbox; | 
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| 121 |  | 
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| 122 | /** The movement that will happen till next frame */ | 
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| 123 | Vector m_movement; | 
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| 124 |  | 
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| 125 | /** The collision group */ | 
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| 126 | CollisionGroup m_group; | 
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| 127 |  | 
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| 128 | private: | 
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| 129 | /** this is only here for internal collision detection use (don't touch this | 
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| 130 | from outside collision detection code) | 
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| 131 |  | 
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| 132 | This field holds the currently anticipated destination of the object | 
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| 133 | during collision detection */ | 
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| 134 | Rectf m_dest; | 
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| 135 |  | 
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| 136 | private: | 
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| 137 | CollisionObject(const CollisionObject&) = delete; | 
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| 138 | CollisionObject& operator=(const CollisionObject&) = delete; | 
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| 139 | }; | 
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| 140 |  | 
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| 141 | #endif | 
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| 142 |  | 
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| 143 | /* EOF */ | 
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| 144 |  | 
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