| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_SYSTEM_HPP |
| 19 | #define |
| 20 | |
| 21 | #include <vector> |
| 22 | #include <stdint.h> |
| 23 | |
| 24 | #include "collision/collision.hpp" |
| 25 | |
| 26 | class CollisionObject; |
| 27 | class DrawingContext; |
| 28 | class Rectf; |
| 29 | class Sector; |
| 30 | class Vector; |
| 31 | |
| 32 | class CollisionSystem final |
| 33 | { |
| 34 | public: |
| 35 | CollisionSystem(Sector& sector); |
| 36 | |
| 37 | void add(CollisionObject* object); |
| 38 | void remove(CollisionObject* object); |
| 39 | |
| 40 | /** Draw collision shapes for debugging */ |
| 41 | void draw(DrawingContext& context); |
| 42 | |
| 43 | /** Checks for all possible collisions. And calls the |
| 44 | collision_handlers, which the collision_objects provide for this |
| 45 | case (or not). */ |
| 46 | void update(); |
| 47 | |
| 48 | bool is_free_of_tiles(const Rectf& rect, const bool ignoreUnisolid = false) const; |
| 49 | bool is_free_of_statics(const Rectf& rect, const CollisionObject* ignore_object, const bool ignoreUnisolid) const; |
| 50 | bool is_free_of_movingstatics(const Rectf& rect, const CollisionObject* ignore_object) const; |
| 51 | bool free_line_of_sight(const Vector& line_start, const Vector& line_end, const CollisionObject* ignore_object) const; |
| 52 | |
| 53 | std::vector<CollisionObject*> get_nearby_objects(const Vector& center, float max_distance) const; |
| 54 | |
| 55 | private: |
| 56 | /** Does collision detection of an object against all other static |
| 57 | objects (and the tilemap) in the level. Collision response is |
| 58 | done for the first hit in time. (other hits get ignored, the |
| 59 | function should be called repeatedly to resolve those) |
| 60 | |
| 61 | returns true if the collision detection should be aborted for |
| 62 | this object (because of ABORT_MOVE in the collision response or |
| 63 | no collisions) */ |
| 64 | void collision_static(collision::Constraints* constraints, |
| 65 | const Vector& movement, const Rectf& dest, |
| 66 | CollisionObject& object); |
| 67 | |
| 68 | void collision_tilemap(collision::Constraints* constraints, |
| 69 | const Vector& movement, const Rectf& dest, |
| 70 | CollisionObject& object) const; |
| 71 | |
| 72 | uint32_t collision_tile_attributes(const Rectf& dest, const Vector& mov) const; |
| 73 | |
| 74 | void collision_object(CollisionObject* object1, CollisionObject* object2) const; |
| 75 | |
| 76 | void collision_static_constrains(CollisionObject& object); |
| 77 | |
| 78 | private: |
| 79 | Sector& m_sector; |
| 80 | std::vector<CollisionObject*> m_objects; |
| 81 | |
| 82 | private: |
| 83 | CollisionSystem(const CollisionSystem&) = delete; |
| 84 | CollisionSystem& operator=(const CollisionSystem&) = delete; |
| 85 | }; |
| 86 | |
| 87 | #endif |
| 88 | |
| 89 | /* EOF */ |
| 90 | |