| 1 | // SuperTux |
|---|---|
| 2 | // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "editor/object_menu.hpp" |
| 18 | |
| 19 | #include "editor/editor.hpp" |
| 20 | #include "gui/menu_item.hpp" |
| 21 | #include "gui/menu_manager.hpp" |
| 22 | #include "supertux/d_scope.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | #include "supertux/game_object.hpp" |
| 25 | #include "supertux/moving_object.hpp" |
| 26 | |
| 27 | ObjectMenu::ObjectMenu(Editor& editor, GameObject* go) : |
| 28 | m_editor(editor), |
| 29 | m_object(go) |
| 30 | { |
| 31 | ObjectSettings os = m_object->get_settings(); |
| 32 | add_label(os.get_name()); |
| 33 | add_hl(); |
| 34 | for (const auto& oo_ptr : os.get_options()) |
| 35 | { |
| 36 | const auto& oo = *oo_ptr; |
| 37 | |
| 38 | if (!(oo.get_flags() & OPTION_HIDDEN)) { |
| 39 | oo.add_to_menu(*this); |
| 40 | } |
| 41 | } |
| 42 | add_hl(); |
| 43 | add_back(_("OK"), -1); |
| 44 | } |
| 45 | |
| 46 | ObjectMenu::~ObjectMenu() |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | void |
| 51 | ObjectMenu::menu_action(MenuItem& item) |
| 52 | { |
| 53 | switch (item.get_id()) |
| 54 | { |
| 55 | case MNID_REMOVE: |
| 56 | m_editor.delete_markers(); |
| 57 | m_editor.m_reactivate_request = true; |
| 58 | MenuManager::instance().pop_menu(); |
| 59 | m_object->remove_me(); |
| 60 | break; |
| 61 | |
| 62 | default: |
| 63 | break; |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | bool |
| 68 | ObjectMenu::on_back_action() |
| 69 | { |
| 70 | // FIXME: this is a bit fishy, menus shouldn't mess with editor internals |
| 71 | BIND_SECTOR(*m_editor.get_sector()); |
| 72 | |
| 73 | m_object->after_editor_set(); |
| 74 | |
| 75 | m_editor.m_reactivate_request = true; |
| 76 | if (!dynamic_cast<MovingObject*>(m_object)) { |
| 77 | m_editor.sort_layers(); |
| 78 | } |
| 79 | |
| 80 | return true; |
| 81 | } |
| 82 | |
| 83 | /* EOF */ |
| 84 |