1// SuperTux
2// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_BRICK_HPP
18#define HEADER_SUPERTUX_OBJECT_BRICK_HPP
19
20#include "object/block.hpp"
21
22class Brick final : public Block
23{
24public:
25 Brick(const Vector& pos, int data, const std::string& spriteName);
26 Brick(const ReaderMapping& mapping);
27
28 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
29 virtual ObjectSettings get_settings() override;
30 virtual std::string get_class() const override { return "brick"; }
31 virtual std::string get_display_name() const override { return _("Brick"); }
32
33 void try_break(Player* player);
34
35protected:
36 virtual void hit(Player& player) override;
37
38private:
39 bool m_breakable;
40 int m_coin_counter;
41
42private:
43 Brick(const Brick&) = delete;
44 Brick& operator=(const Brick&) = delete;
45};
46
47#endif
48
49/* EOF */
50